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Craze

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Posts posted by Craze

  1. 19 hours ago, Milo said:

    Good morning everybody, what do you think about this list?

     

    Hi :)

    I agree with the other answers: In my opinion you lack bodies and punch, for that I would cut one TLA, the batallion and Cogs as it is kind of redundant with the Hive.

    This would free up 440 points which you could use to get more Hunters+ an additional Branchwraith + S-Rev bodies.

    Or you could add Durthu as another trheat, together with a Branchwraith.

    In both cases you wouldn't even lose a cast/turn, but gain more board control/punch.

    • Like 1
    • Thanks 1
  2. Good luck for the tournament!

    I am kind of in a tough spot right now. I have the feeling that our new BT gives us so many options that all seem to be at least ok, if not super strong, which makes it really tough for me to decide what I want to play as a "main" loadout.

    Of course Winterleaf seems to be the "punchiest" Glade with potentially insane output from Durthu/Hunters. But apart from the output superiority of Winterleaf I think there are at least 3 Glades that look - at least on paper - really good.

    • Gnarlroot gives nice bonuses, especially the Chalice really helps with Dryad summoning and the rerolls are really strong on verious Units (e.g. Drycha)
    • Harvestboon also has a nice punch and I guess "Seek new fruit" is the thing I like best in the whole book (not power wise, but for "style" reasons)
    • Dreadwood as a mobility Glade + S-Rev heavy list, could also be really good.

    I am really torn right now. What Glade do you guys like best and what do you see as strengths/weaknesses of the particular Glades?

  3. Hi there,

    I am Right now preparing to build a FEC army finally. I would like to share my list with you and give a little insight into my thought processes behind the army composition and would be more than happy about criticism/feedback:

     

    Allegiance: Flesh-Eater Courts

    Grand Court: Hollowmourne

    Heroes:

    Abhorrant Ghoul King on Terrorgheist - General - Grave Robber - Corpsefane Gauntlet - Spectral Host  -- 420

    Abhorrant Archeregent - The Dermal Robe - Deranged Transformation  -- 240

    Abhorrant Ghoul King - Miasmal Shroud  -- 160

    Crypt Haunter Courtier  -- 120

    Troops:

    Crypt Ghouls x 30  -- 300

    Crypt Horrors x6  -- 300

    Crypt Horrors x6  -- 300

    Batallion:

    Attendants at Court  -- 110

    Endless Spell:

    Chalice of Ushoran  -- 50

     

    Sum:  2000

     

    I really like the Horror models, so I would like to include as many as possible in my army. To supplement this, I play the Courtier and plan on summoning a Varghulf for more healz/mustering. The Ghoul King on foot will summon a troop of Ghouls to camp on a backwater objective (if there is one) and will help overload unbinding capabilities of enemy casters. 

    I am not yet sure if Hollowmourne is viable, or if I should go Feast Day with the Courtier as General to still enable Horror BL. If I do this, Attendants at Court doesn't make any sense and as all other viable Battalions are more expensive, I would need to save Points somewhere else, for which I would cut the Ghoul King on foot, add 10 Ghouls plus a Ghast Courtier.

    Which of both do you think better and do you have additional ideas for this list?

     

    Thanks in Advance!

     

  4. 9 hours ago, Predien said:

    I just put this list into Azyr and you're 10 points over 😥 The Outcast batallion is 100pts not 90pts.  Would have to drop Spiteswarm for something else - Gladewyrm maybe?  Little more sustain but you're losing the +3 to charge.

    Very strange, in my Azyr it shows with 90 points, even after updating...but you are right of course, it is 100 now.

    For the Greenwood Gladius vs. Ghyrstrike I think I will make a spreadsheet to see what gives the best average output.

    • Thanks 2
  5. I am right now trying to find out what list suits my playstyle best.

    First the list I am looking at right now for reference:

     

    Glade:  Winterleaf

    Realm: Ghyran

    Heroes:

    Spirit of Durthu (General) - My Heart is Ice - Ghyrstrike --- 340

    Arch Revenant - Frozen Kernel --- 100

    Treelord Ancient - Verdurous Harmony --- 300

    Drycha Hamadreth - Regrowth --- 320

    Branchwraith - Throne of Vines ---80

    Battleline:

    Spite Revenants x20 --- 200

    Spite Revenants x5 --- 60

    Spite Revenants x5 --- 60

    Other:

    Kurnoth Hunters x6 - Swords/Scythes --- 400

    Batallions:

    Outcasts --- 90

    Endless Spells:

    Spiteswarm Hive --- 50

     

    This is 2k Points on the spot.

    Definetly discussable is the loadout of Hunters, especially if I play 2x3 Swords or 1x6 Scythes and if the Spiteswarm Hive is worth the 5 Points, or if some other spell would be better.

     

    From my first impressions, we are still able to pack a serious punch between Durthu, melee Hunters, S-Revs and the new Drycha, especially when combined with the Winterleaf glade.

    My main concern is right now durabilty against other offensive lists.  I am torn as none of the options I see seems really satisfying:

    - Changing S-Revs for Dryads disables Outcast batallion, which is the only one that seems to fit in my list.

    - Gnarlroot seems really decent with the casting buffs, combined with Vesperal Gem to push through our important spells. But the question is, if it sacrifices to much of the raw killing power that comes from exploding 6s.

    - Not defensive in general, but a more hit & run playstyle that could be achieved by using Harvestboon, helping Durthu to dart in and out of fights, 

     

    What kind of options/ideas do you see to have a more balanced list?

     

    Thanks!

    • Like 1
  6. One question concerning "Metamorphosis" overall: If you use Throne of Vines first and then cast Metamorphosis, is the bonus to casting used to determine the number of dice you roll, or is it the result shown on the dice only? 

  7. 15 hours ago, Emissary said:

    Personally, I don't think she was really nerfed. 

    Yes, the nerfs were
    ...
    2) Her command ability got nerfed (the big deal IMO).
    ...

    Somehow I fail to see this. The two changes were:

    • You can use it every turn now.
    • It is not armywide anymore, but got a range.

    As (imho) the first is a huge buff and the second can be mitigated quite nicely with the changed "Envoys of the Eeverqueen" ability from our Kurnoth Hunters - of which most armies play a significant number - I really do not see a big nerf. What do I miss here?

    • Confused 1
  8. 21 minutes ago, jake3991 said:

    I have to say, I still think Allariele is relevant here. She has 3 casts, give here throne of vines and she can definitively pump out one of the move buff endless spells.  Plus with her solid combat ability and some combat buffs (winterleaf, archie, etc.) she can still be an amazing center piece!

    I'm absolutely with you on this one!

    I just think that - if you play a Glade - you want to also play a batallion, because the list of artifacts we can choose from is just amazing, especially for something like Gnarlroot.

  9. 8 minutes ago, IRifter said:

    We got every page from allegiance to pitched battle profiles. 

    Where do you see this?

    The only page references I see are for the Wargroves (starting p.72) and for one (presumably 2nd) page of artifacts (p.68). But I do not see where exactly the allegiance abilities start, as I do not see a page number on this. Could you please elaborate? :)

    Perhaps to clarify: I also think we will have the standard distribution of artifacts, but was just curious why we have so many artifact tables.

  10. I think here comes into play that we do not have a final answer on that artifact question. If we have a standard artifact distribution (1 + 1 for each batallion) picking a batallion would be really important for Gnarlroot, to pick The Vesperal Gem for that guaranteed cast + D3 heal.

    • Like 1
  11. But you need Battleline Units. ;)

    After looking at that list again, I would be really pumped to play this. The amount of heal/revive/ward saves combined with playing three big trees which are quite resilient themselves looks really sweet. :D

  12. 21 minutes ago, Aryann said:

    Does anybody have a suggestion on good "similar to Gnarlwood" build with the new battletome leaks? I mean magic heavy build?  

     

    From the first impression I got from the BT leaks, I do not think that Gnarlroot is unplayable. Between the Gnarlroot trait (6+ ward save), the healing CA and the Verdurous Harmony spell you get a really resilient list. Combine it with the LotC batallion for MWs, give your second TLA The Vesperal Gem and you have quite good chances in casting a couple of spells succesful per turn.

     

    Just a first (very rough) shot at a possible list:

     

    TLA - 300 - Nurtured by Magic, The Vesperal Gem, Verdurous Harmony

    TLA -300 - Chalice of Nectar, Regrowth

    Branchwraith - 80

    -------------------------

    Dryads x30 - 270

    Dryads x20 - 200

    T-Revs x5 - 80

    Treelord - 200

    Kurnoth Hunters x6 - 400

    -------------------------

    Lords of the Clan - 60

    --------------------------

    Glade Wyrm - 30

     

    This would leave you at 1920 Points. It has - of course - not the amount of casts available to the Gnarlroot batallion right now, but it allows you to guarantee a revived Kurnoth Hunter, plus a very solid chance of casting your endless spell/healing one of your Behemoths. This is definetly not a super offensive list but I imagine, your staying power and tarpitting would be really real. Again: This is just something I threw together in 5 minutes, but I am under the impression that even for Ganrlroot very nice stuff is possible to do.

    • Thanks 1
  13. 1 minute ago, IRifter said:

    Each table has a different "style". For example the artefacts that only wizards can use.

    Yes, this I understand, but we still have 3 tables where no restricions are mentioned. Only on "Relics of Nature" it is mentioned, that only Wizards can carry these items. ;)

  14. Wow, thanks a lot for this effort!

    I think I always considered Dreadwood too much as the pure alpha strike beast you describe as going "full alpha". 

    The big misconception I probably had is that you would mostly summon another unit of hunters, but summoning more Dryads sounds perfectly reasonable as well, which I will try in the future.

     

    Thanks again for your detailed response!

    • Like 1
  15. @TinyDino Thanks a lot for these insights!

    As I have no experience with Dreadwood so far, I would like to ask you a couple of questions: 

    - What would "go full on alpha" mean?

    - When you talk About "layers upon layers of defense" how do you accomplish that with only S-Revs as real "chaff"? Do you count on summoning a lot of extra Dryads?

    - In the description you wrote that Archie was not allowed. How would you change the list, if Archie would have been allowed to use?

    Thanks in Advance!

  16. Adding to Gaz' Point of TGA not being a place for political discussions i would just like to note that it is very very unlikely that some of these geopolitical issues have something to do with the delay of the Sylvaneth BT, it is way more likely that the supplier just used the wrong tax identification number or some very "standard" thing occured to this special shipping. But these things happen in global supply chains thousands of times every day, it is just very unlucky for us waiting desperately for new tree stuff.  ;)

    • Like 5
  17. Really like the speculations here, somer of the concepts would be really fluffy/cool. :)

    Is there already any kind of information as to when the BT will be finally available or is it still stuck in some container in some harbour between China and the UK? 

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