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Djoblo

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Posts posted by Djoblo

  1. I having a hard time making my Akhelian Corp list. Can’t choose between a King and volturnos 

    if i take Volti, I got 1 extra CP, probably 1 triomph and obviously the turn 3 party on. (1940pts list)

    With a king, I can’t take Cloud of midnight and a third allopex. (2000pts list) 

     

    what should I do? 

  2. 11 hours ago, GeneralZero said:

    I just got an idea: for those who already have the classic knights, buy & use the new ones as varanguards! Maybe  with a bit of kitbash?

    I don't see the point of the varanguards price: you get 3 riders. At the SAME price (even LESS !) you got the new SC! with 5 knights, a big hero on monster and 10 new warriors.

    Varanguards are like to times bigger in length and Height. Just no. I'm totally in proxy when it's creative not when it's cheap.

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  3. On 10/27/2019 at 4:19 AM, gedrekt said:

    I just ordered some KO Endrinrigger balloons an rudders to kitbash with my Ironguts.  I've been wanting to do a pirate themed Ogor army, but I wasn't sure how to make the Ironguts fit thematically. Now I'm thinking give them old-timey brass diving helmets and the KO floaty bubbles and make them underwater monster hunters.

    I'll have to snag an Endrinmaster to ride Master Blaster style on the back of an Ogor to use as a second Tyrant. He'll be the one who makes and maintains all the tech for my Gutbusters.

    I was all happy that I got a huge lot of Ogors for cheap, but now that I want to stick KO bits on everything this could turn out to be a pretty expensive army.

    I read that and though I had to share this dude I made a while ago for some proxyed allies for my kharadron that finally will probably join my Ogor mercenary themed army :

    zEIFomb.jpg

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  4. 33 minutes ago, madmac said:

    Definitely Destruction, though I'd be amazed if Grot Pirates were close enough to release to be getting a rumor engine.

    I really hope that if it comes someday, it will not just be “grot”. Even if kharadron book said so. It would be awesome if we saw a full range of privateers from various races. Human, grot, ogor, dwarf, aelf and ******. 

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  5. 14 minutes ago, xking said:

    So it's a Morghast army. 

    99120207028_DeathLordsMarghastsArchai01.jpg

    Well... that the answer I'll search. Now you pointed it out, the color scheme and general aesthetic (including the lack of dynamism) are damn the same. That explain the lack of warscroll. 2 more with Morghast...  

     

  6. Yeah... I don't know... I mean there's some very nice concept, but there's two thing I can't neglect. 

    1- is it me or everything looks very static? Horse are less dynamic than wooden horse carrousel. Skelies climbing have wood leg... I... I don't know. 

    2- it's me or there's a very low count of warscroll? Some other to go? I feel like it's more a KO release than an Idoneth one.

  7. 3 hours ago, Huanchi said:

    I believe we get a mixed culture skeleton army. 

    Because of the story...the guy going from city to city to collect bones and make probably new soldiers out of it.. so he maybe went over different cultural lands..

    asian, european..probably also african/egyptian... i also can see new chariots but not the egypt one but eastern one (like chariots from khand (lord of the rings)).

    my bet is a revival of Tomb Guard, Sphinx and Snake Kit for egyptian. Chariots , Catapults more like mongolian and elite Samurai skeletons Japanese style

    Mongolian empire is basically fitting in every way of your description Imo. At is apogee Mongolian army had heavily armored sword footroop, cataphract like cavalerie, shielded pikemen.l, catapult and chariots... lookalike iconography and clothdesign than we can see in the trailer, hybrid est-west weapon and above all, very similar operation mode (raids, plundering, tribute (hey!"tithe").

    • Like 1
  8. Radical rules, whatever the game, are always a problem. Auto hit, auto wound... auto charge... imagine if a Cp could fix any of these for any unit. Autopass is ridiculous in term of gameplay as in fluff. We see skavens and grot beeing as (more) resilient and brave as deamon and demigod. 

    Horde rules are already a issue without bravery. But change an autopass for a +3 or +d6 or +general bravery for a CP or per Cp or whatever, would totally keep some aspect of IP viable without seeing a 60 grot just assuming everything is fine with losing 35 of them because some random 80pts dude saying so. 

    • Like 2
  9. On 5/25/2019 at 6:57 PM, daviseford said:

    I developed a nifty online tool last week that might help you guys with your battles in the future. As a Seraphon player, I was always stressed that I was forgetting to do things in the right phase.

    So, I developed AoS Reminders. It has Seraphon, Gloomspite Gitz, Sylvaneth, and most importantly, Idoneth Deepkin!!!!

    Check it out here -> https://daviseford.com/aos-reminders/

    Basically, you add your units, battalions, command traits, realmscape features, and artifacts, and you will get an ordered list of what abilities to use during which phase. I know how many rules you guys have to remember ;)

    I hope this cheat sheet helps you be more efficient (and win more battles!)

    Please give it a whirl and let me know if you enjoy it! I would LOVE some feedback and critiques! If you notice that a rule is wrong, please either tell me here or post it as an issue here

    ApNLWz9.png

    P.S. it is print-friendly! When you hit print, all of the fancy UI elements are stripped out and you get a list like so:

    KHPfhhl.png

    I heavily reserched after that friday night... that's amazing and annoying at the same time. 

    Anyway. Thanks. a. lot. 

  10. 13 hours ago, TheR00zle said:

    excellent conversions my good man! but what is the bas model for the crabs?

    Thank you !

    Akhelian hemit-Leviadon:
    - Tyrannofex
    - Gloomtide shipwreck
    - Seeker Chariot
    - Leadblecher
    - Narmarti Thralls
    - Other: bitz (drukharii, death, Skaven and Idoneth), string, a shell necessarily and a shitload of greenpaste.

    Akhelian Arthropex:
    - Gonuu nucranc warrior (from Mierces) x3 that I disassembled and cut in all directions to vary the positions and give dynamism
    - Venomthrope
    - Leadblecher
    - Narmarti Thralls and Akhelian guards
    - Others: mostly Idoneth bitz, Nylon string, chain and a shitload of greenpaste also ...

  11. As promised, the conversion of my "Akhelian Arthropex" is finally to my taste (until I change my mind) so I share before starting paint.

    As for my Leviadon, I tried to follow the logic of the Allopex Warscroll: A cannon for The harpoon launcher, the Claw for the Ferocious bite , the legs and blades for the  Scithed fins, and a crazy guy-on top for the hooks and blades.

    The oval base is the same size as the original Allopex one and the bulk of the model is pretty similar.

    Coming soon, the Guard, but for now, the pictures!

     

    0II4rsQ.jpgmJrmK6Z.jpgvoeYw79.jpg3eWXqfs.jpgozqQnwJ.jpglKzF1tc.jpgtrx5Yxb.jpgRZhNTur.jpgJD4rBu8.jpg

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  12. 14 hours ago, kenshin620 said:

    Amazing! I love giant enemy crabs.

    Thanks !

    3 hours ago, Galvainn said:

    This is a truly unique take on the Idoneth. Fantastic work so far, and given the amount of thought that clearly went into it already, I will be following this topic with great interest.

     

    Also, the creature manning the cannon has a great "Pirates of the Carribean" vibe to it, love it!😃

    You'll love the model! I'll share them very soon (yes, there's three of them)

  13. Well the fluff all that's good eh ... but we all know that the concept sketches and photos that's what we want to see eh?

    1- Inspirations

    Pirates of the Caribbean, Vampire Coast, Chthuluu ... idoneths feeding on death and living in symbiosis with the creatures of the abyss, even taking their characteristics (pincers, tentacles, etc.).

    2- The sketches

    Akhelian Leviadon (photos of the model not yet painted are at the end of the post if you're in a hurry)

    Base tyrannofex, the shipreck, guns and a crew of ogor and kitbashed namarti.

    I tried to keep as much of a semblance of realism in equipment and appearance as possible to reflect the original model. The cannons for ballistae, the claws for fins, the jaws for massive jaws and the giant conch for drum void.

    mxRzZ0H.jpg

     

    Morrsarr et Ishlaen Guard

    Morrsarr with Grimghast on fangmora, Ishlaen with bladegheist on Screamer.

    I found that the difference between the two types of unit was not significant enough, only the weapon could differentiate two units that do not have the same role at all, so I decided to fix it. The stingrays with a voltaic barrier made me think of electric torpedoes, so I took Screamers of Tzeentch. I had thought of some crab stuff too but I finally kept the idea for the Allopex.

    qSqFxiZ.jpg

     

    Allopex

    Exactly, speaking of Allopex. I am the only one not to have been returned by the banality of the shark ..? ok it's cool a shark, but it's a shark kind ... like white shark ... a straight shark, ok the figurine is beautiful, buuuuuuut ... So I said to myself "Hey, why not a crab giant humanoid with a Cannon-clamp, ridded by a crazy deepkin unchained to it? " Finally I have kitbashed everywhere ... photos soon, I still have a white basecoat to do before revealing the three boyz, that surpasses all my expectations. (they have relayed my Leviadon hermit-crab to 2nd rank in my heart.)

    u49saja.jpg

     

    Aspect of Mathlann

    Well, I am not satisfied with that guy result. I mean the model is cool ... The sketches were valid (octopus head with fangmora tail on the official model ... it was good, but my fluff having evolved (see previous post) meeeh I'm back to the sketch. So ... I'll come back later, but it might turn into kitbashing drycha and my allopex crabs. I will perhaps keep both ideas for both aspects ... to follow.

     

    3- Teaser photo

    Okok... I stop teasing you... The "Leviadon"'s pictures:

    y3TKkaA.jpg 3RkQtEw.jpgskvEHdP.jpgbu65Jmk.jpgKQ64kv5.jpg

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  14. The Fluff

    The Dalakaï enclave is known only by a handful of Idoneth enclaves and only a few Isharann sage don't consider them as a fable. Indeed, it is only recently that the forces of Mor'phann and Ymmerloc who joined the Stormhost to the onslaught of Shyish discovered that a forgotten enclave of all, had found refuge in the deepest abysses of the kingdom of death. Against all expectations, Dalakaï's Idoneth had adapted to the conditions and wildlife that even the dead could'nt handle.

    It is beyond the penumbra of the oceans, under the hundreds of fathoms of the most complete darkness that the Dalakaï have seen the light. The bioluminating light of what they consider to be one of the Mathlann's Aspects: Skatr'ash, the most majestic and terrifying creature of the Abyss, the moving city of the Dalakai. Skatr'ash is as terrible as it is generous, it is a source of death for all those who approach its titanic mouth, but source of life for all creatures living in its wake. And they are many, the colossus is certainly one of the oldest living beings of Shyish. When it was discovered, its dazzling majesty was already the size of a mighty bastion, but today, the monster having prospered as much as the enclave it shelters because of their symbiosis, it would be more accurate to compare it to a real living city ...

    The Dalakai are like their prey: disturbing and terrifying. They conduct their raids accompanied by the most terrible creatures of the abyss, like their fellowkin of course, they ride fangmoras, stingrays, but also nightmarish arthropods that they use instead of allopex and Leviadon. Their appearance might suggest that they are only the Great Necromancer's puppets, yet no other Idoneth enclave is so much an affront to the Legions of Nagash, for although they seem deader than alive, they survive and prosper...  It is to be believed that the name of their enclave was predestined; "Dalakaï" from the ancient Aelf Dalakoi that could be translated as "Death proof".

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  15. Foreword

    English isn't my native language, so please be comprehensive. This Topic is a copy/paste from the one I did on my native language Forum, and I share it here with you cause you are trully my favorite community :) You guys are awesome. I'll try to keep it update as soon as i'll update the original one.

    So ! 

    The project in a few points: The teaser of an army "from the depths" had pretty much hyped me. Charmed by the aesthetic and the spirit, the Idoneth were for me a purchase at first compulsive, forced to find that finally the aesthetics didn't have please me so much, since I finally changed a bit the aesthetic, or should I say "heavy kitbashed" with conversions. For now, all or about the models proposed by the range are heavily converted/proxyed.

     Why..? hmmm, a mix between my desire to do something else than an umpteenth faction too typed "Order" and also probably a bit the release of the DLC vampire Coast of Warhammer Total War ...

     Coming up now, a nasty mix of sprues (Idoneth / death / ogor / slaanesh / tyranid / etc...) to represent a very special Idoneth enclave, scouring the abyss of Shyish to harvest the souls of the living ... and of the dead ; Dalakoï

     

    State of development (update):

    - Purchase: 100%
    - Concepts and sketches: 100%
    - Conversion: 60%
    - Painting: 15%
    - Finishes and basing: 0%
    - Table Army on parade: if I still have motivation there.

    • Like 3
  16. 26 minutes ago, nine7six said:

    and to add insult to injury they FAQ'd the artifact that lets you unbind on 3D6 and instead it only gives you and extra spell you can unbind.....

    give me 1 unbind on 3D6 any day over 2 chances.

    I can't wait until we finally got our Endless spell. 

    oh wait.

     

  17. 50 minutes ago, Arkanaut Admiral said:

    You can find them in the Core Rules, near the bottom.  If you use them (treating a ship as a terrain feature that only Overlords can garrison) the difference is unbelievable.  20 arkanauts shooting/fighting out of an ironclad is very nasty.

    Ok ok found it... but that's isn't a valable option at the moment right? I mean, i can't show up at a tournament and declaring that my Clad or frigate is Garrisoned right? Don't tease me with such dream speculation my heart can't handle it.   

    ps: Speaking of survivability of KO heroes is much useless. As soon as you meet "speel caster" army like DoT, LoN, even DoK and other. You lost them. Kharadron heroes are spell magnet. 

    • Like 1
  18. 2 hours ago, Arkanaut Admiral said:

    If you use the garrison rules, the Navigator can happily navigate (and dispel, and shoot, and fight) from the comfort and safety of an Ironclad.  

    I tried it out once; the navigator went from being a useless points sink to an incredibly viable force multiplier.

    Woaw wow wow Garrison rules? what is this sorcery i never heard of?

    • Like 1
  19. On 1/28/2019 at 1:28 PM, Beliman said:

    Well, my main complain about KO is that we don't have enough "fluff" in our gameplay.

    I'm not really mad about competitive play, but our ships are more for one turn alpha and not because we need them (if we had some type of teleport like other armies, I believe  that people will just swap Zilfin-ships for more bodies and rely on that teleport to make our alpha).

    At the same time, GW wrote awesome new allegiance abilitites (Nurgle, Gloomspite, ID, etc...), and IMHO, Kharadrons Overlords deserve something like that (I love the Code btw).

    I feel in the exact same way. I'm not saying that kharadron are bad. They are a middle tiers faction and totally playable in tournament if you don't aim the podium but just seek for some fun. But, even if you just want to win a few tournament game, you can't play Fluffwise and it's sad. It sad that you can't bring a real "Skydorf fleet army" with a meta based on boat-embarking-movement-boatsynergy  and with a single tournament game with it. 

    God! I build/paint 6 amazing boat with stunning conversion ! I bring them at each tournament to show them on my Display Board, and then confessing "oh the boat..? nah I don't really play them... they are more like... scenery piece..." 

    I mean. they are centerpiece ! It's like if a sylvaneth army use Alariel and Durthu as Wyldwood. I would trade a nerf on every single skyfarer model if i could bring Boat and boat-based special mechanic in exchange.

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