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hughwyeth

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Posts posted by hughwyeth

  1. 15 hours ago, LLV said:

    Prepare to be surprised.

    Plus - its not like Destruction are tearing up the top tables in Tournaments right now so this change is also a balancing factor. 

    If they keep everything as is, surely destruction will totally dominate then? An ironjawz force can engage in combat turn 1 in a lot of instances. If they get all their combats first, that's game over pretty much. I can't see them doing it without significant re-pointing all units or doing a different implementation than they have with 40k. 

  2. 4 minutes ago, Bloodmaster said:

    Right now you are right, but things might change together with the change of "Charges first". And it might as well happen, that we GW is doing a "Make magic great again" kind of thing, where sorcery and prayers have a more offensive role similar to shooting in 40k. Only time - or rather June - will tell.

    I'm happy AoS is moving forward, but I can't see how you can change how charging works without destroying the current points system. If they do it, then great, but I imagine it won't be the same as 40k. 

    More magic would be cool. Being able to bring a tome of magic with you to battle and choose spells depending on circumstance would be nice, rather than the very limited number wizards currently have. 

  3. 1 hour ago, LLV said:

    .....rules changes(such as charges going first)....

    I would be extremely surprised if this was happening as it works in 40k. It would make destruction extremely powerful and would require huge points re-calculation for all forces, an absolute nightmare to implement.  As I've written before, charges before other combats works in 40k because it helps those forces weak at shooting (orks, tyranids) to become strong in combat in a game that's all about shooting. AoS isn't all about shooting, combat is the big phase for damage dealing.

    • Like 2
  4. 3 minutes ago, ageofpaddsmar said:

    Too be fair if any army had the amount of releases stormcast get then a high percentage of players would collect that army

    I really don't think most AoS players are like us on this forum. They don't read unit lists and list build before buying models, they just buy what they think is cool. Space Marines and Stormcast are the sort of vanilla force of 40k/AoS. I don't actually think either are bad at all. It's just both seem relatively boring model and fluff wise compared to the other stuff on offer. 

    • Like 1
  5. Just now, Rou Dantes said:

    Hey, you never know, GW did just release a 40k box that had ZERO Space Marines. The times, they are a changin'...

    That's true. I would point out that many people got the box for the mini Knights, which are soon to get their own battletome, along with a new amazing looking super-knight, and the whole faction allies in really nicely with any (read: space marine) imperial force. I wouldn't be surprised if forgebane was limited release and Dark Imperium remains as the 40k starter box tbh. 

    I would love a non-stormcast box, but it makes sense to cater to 40% of the audience if you can, rather than any other, much smaller share. 

     

  6. 4 minutes ago, ageofpaddsmar said:

    If only GW saw sense and did the new starter set idoneth vs the new death army.They would make an absolute killing. Too bad its gonna be stormcast. 

    From some surveys I've seen on AoS fan pages, 40% of AoS players collect stormcast, so it makes perfect sense to keep releasing Stormcast stuff. At least it's not the 95%  share that space marines have in 40k!

    • Like 2
  7. 4 hours ago, SlaaneshCultist said:

    It definitely looks like two warp lightning canons on the sides, but I have no idea what the central wheel is from if it's a kit bash. It's certainly not the current doom wheel. It almost looks like it could be like a necron pylon or something, but I don't know the 40k range well enough to know for sure.

    I'm glad photographing unreleased products by someone suffering an heart attack using a 20 year old camera attached to a vibrator is still going strong.

    To address the name- HellPit is a Moulder name, not Skryre, so doubt it's authentic. 

    • Like 5
  8. 2 hours ago, Johann said:

    I don’t understand the negativity against the 40k combat phase, is there something besides  charging units strike first? It really prefer this, then charges matter and it makes sense to charge with more than one unit. In the second fighting phase we have the alternation as usual.

    Because the balance between shooting and combat is completely different between the two games.40k is shooting heavy, AoS is combat heavy. By making all charges activate first, you're completely changing the balance of the game. A lot of forces will become almost redundant. It would be great for fast moving destruction forces like ironjawz i guess, but it would break the game with the current battletomes. The alternating combat is really an excellent system. You have to really think about what to charge, which to activate first and what units to risk by not activating first.  

    I am a little concerned about these rumours to be honest. 40k 8th when it came out was an interesting game. Now that every force has dozens of strategems, it's just ludicrous. Every game is like "here's a new thing you've never heard of that you could never prepare for, haha!". Malign Portents, though an interesting add-on for AoS, imitate this too much for me. It's no fun going into a game and learning dozens of new strategems/portents/whatever every time. AoS is great because it didn't have the bloat of 7th 40k. Now 8th 40k is starting to rival 7th, i really don't think it's something we should want AoS to follow. GW just can't seem to help themselves with bloat in their games (it's why I think their specialist games are so good- they don't change the rules!). If AoS becomes a hulking blubbery mass of rules, it sort of contradicts the whole point of AoS in the first place as an alternative to 40k and as a total revamp of fantasy 8th. 

    • Like 1
  9. 50 minutes ago, Rogue Explorator said:

    What really impresses me with the Idoneth is how these minis tell a story about their organization, culture and playstyle.

    At a glance, we can tell that the beastriders (and one hero on foot) shown seem to belong to a warrior caste. they look far more barbaric and dark than the others and seem to have two visual precedessors from GW darkest elven ranges, the Dark Elder reavers (on those jetbikes) and Dark Elf Beastmasters. They are almost split between those two inspirations in accordance with what they are more likely to play like. The Eel and shark rider look like reavers and are likely to play like fantasy jetbikes. The turtle looks like the behemoth sucessor of the scourgerunner/drakespawn chariot, with its less armoured crew and bolt thrower/harpoon gunners.

    The monsters actually do not look all that eldritch and mutated, which makes sense when you consider how clean the Avatar of Mathlann looks. The Mathlann elements seem to be the less corrupted elements of the Idoneth, so it makes sense that the seabeasts, creatures of Mathlann, would actually look less wicked than their riders.

    The warriors are a stark contrast to the Avatar and three caster heroes. The Avatar looks like a Lothern Seaguard in overdrive, with the two headdress wearing heroes sharing far more with him than with the rest of the range, suggesting to me they will be priests of Mathlann. These two and the caster type are set appart by their thick more high elven robes. Interestingly, the third caster type without headdress seems to sort of bridge the gap between the other two "casters" and the warriors, with his exposed bald head and a bit more vicious look. I suspect he will also bridge the gap in the lore.

    Last there are the thralls. What little lore we have on the Idoneth suggests to me that there are propably very few Idoneth, they might need the thralls (or at least tell so themselves) to sustain themselves. That so far, all "proper Idoneth" shown are either heroes or mounted on beasts would support this notion, suggesting a very small amount of actual Idoneth would make a lot of points, requiring the use of thralls if you want to put numbers on the table. However, we have yet to see the entire range and the War of Sigmar leaker described a sort hoplites, so we will have to see how those would fit into that idea. What is interesting about the thralls is that they actually look, apart from the bald eyless heads and vicious blades very basically elven in their styling, closer to wanderers than anything else I would say.

    Quality post! I'm excited to see how the tome is. I'm torn between Death, BCR and Idoneth now. I have the BCR and Death tomes so I'll have to hold off on models till I can get the Idoneth one. 

    • Thanks 1
  10. My only beef with Idoneth is the number of flying bases. They're a pain in the ****** to transport and move into combat. I have to keep the base seperate and then the model just swing around on the base as you play. Otherwise they're amazing!

    • Like 2
  11. On 2/25/2018 at 9:37 PM, MacDuff said:

    Ben, have you approached GW? I had EA help with server costs for our most prolific blog hoster (he kickstarted 500), back when we ran Majestic online. You have a huge, positive, and growing community here that gives GW great PR and product exposure. It would be a shame to inhibit newcomers because you might see some that are turned off when money is involved (most people *expect* everything on the net to be free).

    At least they could donate some stuff that's up for grabs as an incentive for a subscription model of some kind. 

    • Like 1
  12. BoardGameGeek have a yearly donation drive. People who donate a certain amount get an advert free experience and a badge under their avatar saying they're a BGG Supporter on something like that. As others have said, I'd be happy to be a monthly/yearly subscriber and a special badge for paid subscribers is a little incentive that really seems to work.

    This forum is easily the highest quality one I've used for any hobby or profession and I'd hate to start seeing adverts! More merchandise would be a good thing too- the terrain dice are great but adding more might help. 

    • Like 1
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