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FPC

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Posts posted by FPC

  1. 26 minutes ago, Malakithe said:

    Those new contrast paints might make squig and grot painting much faster

    I have probably 200 grots still unpainted. I’m really thinking this might be the way to go. Spray, use the darker green for skin, black for cloth, brown for spear hafts and shields, really any color for shield moons but probably yellow, then pick out remaining detail in normal fashion.

  2. 21 minutes ago, GeneralZero said:

    While searching in my old miniatures, I just counted the gobs That I have from the WFB time. It seems that I have 40 goblins with pike/spear and 32 night goblins with bow. Can I use them as shootas/stabas?  The idea is to mix them with just some few mini from the new shootas/stabbas box to get leggit...

    Is it ok?

    BTW, what is the best load out for shootas and for stabbas?

     

    Yep.  Both will work, however if they're the old multipart kits, the scale is a bit off.  Mixed in it shouldn't be a huge deal.

    I'm partial to running Stabbas with, well, stabbas (swords)....but I know a lot of people advocate big 60 gobbo blocks of spears.  With the prevalence of -1 to hit effects, making spears hit on 6+, I'd rather take my chance with less stabba attacks.  I've never found in the games I've played that an extra rank of attacks is that necessary.  I think the math on it is pretty negligible, barring any specific buffs.

  3. Wow 13 MW is a solid number even from Tzeentch. And so is doing 7 with ranged. It sounds like maybe they rolled above average. Also sounds like they put their entire army into him, so that probably means the rest of your army was safe?

  4. 2 hours ago, DestructionFranz said:

    I've tried yesterday my brand new Magma Dragon on a 2000 Destruction list.

    Unfortunately The Magma died turn one. 😞 He doesn't have any resistance against magic and mortal wounds. And with 4+ save is very easy to kill.

    I think at the moment the Frostlord on Stonehorne is by far better in a Destruction list, is faster, and harder to kill. He needs a very strong points reduction to be used is a competitive list. Like 30% less...

    What do you think guys? Do you use this wonderful ForgeWorld model?

    Wow, was it top or bottom of turn 1? Putting out 20 wounds at range seems pretty impressive.  What were you facing?

  5. 1 hour ago, Charleston said:

    Small little question: Has there been someone who tried to max out spells that give us a wound reflection with SCE? Like Azyrite Halo + Shield of Thorns of allied Sisters of the Thorn? This together with Staunch Defender, Save Reroll on Sequitors and a Lord Castellant sounds pretty interesting to me. A Staff of Azyr could be used to improve the longlivity of our caster. The big issue so far is the dependance on good casting rolls to keep the trick working.

    That would combo really nicely with the Stardrake combo.  He does an innate damage reflection, both those spells, the artifact that bounces damage (Smoldering Helm or something?) would all add up to quite a few reflected wounds, especially on 6s.  However, I wonder at what point it would yield diminishing returns on investment?  Stack too many buffs into one unit and you may regret not simply adding more troops, other utility units, etc.  For example, bouncing a bunch of mortal wounds back against a chaff/horde unit probably isn't going to be an efficient use of all the points you paid in buffing units.

  6. 8 hours ago, Keith said:

    Is anyone else using the Gobbapalooza models as other heroes ?

    Spiker and Boggleye = Madcap Shaman

    Shroomancer = Fungoid Shaman

    Scaremonger and Brewgit a= Loonboss ?

     

    Not a bad idea especially for wizard variety. Hadn't thought about the others as Loonboss tho.

  7. 4 minutes ago, Malakree said:

    Is that with the sneaky snuffler and gobbapalooza buffs? I think that's what @GlitzFan is asking about.

    Nah I don’t own either yet.  I’d honestly be inclined to think  you’re going to start seeing diminishing returns if you throw TOO many points at buffs. They’ve always been my MVP even with only basic buffs. One thing I did run once that I’d like to test more is a Webspinner on foot in the midst of two units, casting the 12” -1 to hit bubble (sneaky distraction? Can’t recall the name). With netters properly placed, -2 to hit gobbos will be hard to dislodge. Add a Colossal on one flank for even more negative hit debuff fun!

  8. 9 hours ago, GlitzFan said:

    Who here has played using a fully buffed stabbas army? I would love to know your thoughts!

     

    Not sure exactly what you’d consider “fully buffed,” but I’ve run 2x60 a couple times and they’re great. Usually with Loonboss MWs on one, and trying for Sporesplatta extra attack on both.

    Still working on what compliments them best. I’ve run 10-20 Boingrot and found them solid, but underwhelming when not properly buffed themselves. Thinking Fellwaters might be a nice flank guard/hammer unit.

  9. 25 minutes ago, Baron Wastelands said:

    To be honest, after Gloomspite, I tend to agree. Whereas I would like to retain Gutbusters as an individual faction with an individual flavour (and the same for BCR), this is essentially still true for dankhold, squigs, etc. And I have separate armies for each of those, it doesn’t harm anything that I can also field the whole lot together. Like a mini alliance, really. Key bit is that each has their own command abilities, artefacts, etc. The only thing that doesn’t quite fit is the terrain piece, but that works better for skaven. I’d be lying if I said I wasn’t holding out hope for a maw pit though :)

    This. I play Gloomspite, but have no interest in trolls (which I refuse to call Troggoths). But have a lot of grots, and would love to get a bunch of squigs.

    If they provided unique abilities for each Ogor allegiance, or one that has multiple effects on different units like Gloomspite, that would be awesome. A spell lore or 2 (generic ogors and firebellues?), maybe a new unit or two, though that’s not even entirely necessary.

    Would be cool to see a true BCR wizard and spell lore.  I’d always really like to see a firebelly unit, but I’m not sure if that’s in the lore.

  10. 2 minutes ago, Walrustaco said:

    Personally, I will take literally anything I can get. I'm easy.

    Fair. Anything that makes Ogors playable would be nice. Look at Gloomspite. You can play all goblin, all squig, all trolls, or anywhere in between. Wouldn’t be bad to have all those options in the Ogor sense.

    • Like 1
  11. On 4/3/2019 at 7:21 PM, DestructionFranz said:

    Any news about new Ogors Battletome? We really need it. Let's make our voice heard to GW. 

    Who wants the NEW OGORS battletome, please, ask for it! 

    Let's submerge the forum! 

     

    All rumors and conjecture at this stage.  Lot of people seem to be hopeful, mostly that we’ll see either a combined Ogors+BCR book, or a separate Ogor book that rolls Gutbuster, Firebelly, and Maneater together. I personally hope for Ogor and BCR to remain different factions.

  12. Finally played a game with Gloomspite. My moon never moved! 🙁

    However, it was a great, fun, and close game.  Narrow loss to Nighthaunt.

    Colossal squig was a beast, Bounders were a tiny bit underwhelming with no support (but still did ok and were fun). 

    I think from a battleline perspective I prefer Stabbas with Stabbas.  Since all of our Grot buffs are for wound rolls, you really need to get a lot of hits.  Pokin’ Spears just don’t get enough, even with extra reach. If they somehow end up with a -1 they’re in big trouble. But, I like them better aesthetically so I might continue to run them 🤷‍♂️

    Webspinner with Sneaky Distraction was great too. With netters in the front ranks and shamen behind my grots were usually -2 to hit. 

    Fungoid shaman was good too...but mainly bc I was lucky with his 4+ FnP and rolled enough for the extra cp each turn.

  13. 6 minutes ago, Skabnoze said:

    I'm not sure I would say necessary (unless he is needed for a battalion).  The odds are that he won't live long enough to give you more than a single good turn with that ability.  It is a strong ability, especially with a fair amount of Bounders (probably the best recipient of that buff), but Manglers of all types are effectively a grenade you hurl into the enemy lines.  You are not going to keep this guy back much, and he is not the most durable thing around.

    Yea that’s why I said borderline necessary. If you are going for a straight up alpha strike that is meant to cripple the enemy I think he is close to an auto include.  Otherwise a good unit but not critical. The hit and run trait can help him survive a bit longer, too.

    • Like 1
  14. 14 minutes ago, JonnyTheKing said:

     

    Is the command ability on loonbods mangler worth the extra 60 points if going very squig heavy? Does it make a significant difference in damage?

     

    If you’re going very Squig heavy, I’d think yes. Every extra unit of Bounders/Hoppers/Herd magnifies his return on investment. Just himself and a small number of Squigs might not be the best points investment. But in a Squig army a Mangler boss seems pretty strong/maybe borderline necessary.

  15. 18 minutes ago, Malakree said:

    I guess I just don't really rate the mangler as a lone model without anything going on around it, I feel like it's purpose is to go in squig theme armies rather than stand alone independently. If we are going really extreme at 300 points I'd much rather have a colossal squig.

    See, I feel the opposite. I think the Mangler is a great “distraction Carnifex” in any list on its own, that is only enhanced by thematic buffs. With +1 to wound it’ll do great work, but without it it’ll be fine. It’s relatively mobile, and can get to places it needs to be, and maybe not need a tough 9” charge like the Skitterstrand. I’m not saying the spider is bad by any means, but for around the same price (or as I pointed out, Manglers+shaman is about equal to Webspinner) you can’t go wrong.  Just pure damage alone, the Manglers win, and I don’t think ability to deepstrike makes the Skitterstrand a better choice. Opponents will realize quickly that it doesn’t pose a massive offensive threat and deal with it accordingly.

  16. 9 minutes ago, Malakree said:

    Well yeah, the skitterstrand is amazing because of its deepstrike ability...without it it would be overcosted garbage.

    Hence if you don't want the deepstriking ability you go for the shaman on arachnarok instead because it brings way more utility and options to the list.

    Eh. It brings spells, one of which buffs only SPIDERFANG, and only marginally increases its own utility. I thought the discussion was purely non-character versions tho? For the Webspinner price I get Manglers and a shaman for similar, and can access any lore. Even the Foot Webspinner if I want. Squigs have great buffs available, if we’re moving beyond the solo models. Better, I think, than the spiders. 

    In the mid-200s range I think Manglers are the obvious better choice. They are very self sufficient but can benefit greatly from buffs where there.  Really tho, it’s probably don’t to personal preference. Neither is SO good or bad that they’re obvious auto-includes or leave-homes. I just like the idea of a major melee threat that, if you don’t quite kill it the whole way, suddenly it’s perfectly fine again.  And the Skitterstrand deepstriking behind enemy lines sounds nice, but unsupported it’ll just amount to a distraction (albeit a good one) and maybe objective grabber.

  17. 18 minutes ago, Malakree said:

    The skitterstrand is actually my standout 200-300 point big thing because of just how hard it puts the fear of (the spider) god into your opponent. Especially nice for 2/3 in the battalion. 

    If you have 260ish points spare in a generic gloomspite list it's either the webspinner or skitterstrand arachnarok. Both easily beat out the opposition.

    I think just by the numbers the Mangler Squigs outmatch the Skitterstrand. By a decent margin too. Plus as they get closer to death they get better again, while the spider just plain degrades. The Mangler is even 20pts cheaper. The spider can appear wherever tho. That’s nice I suppose.

    I’ll be much more likely to take Manglers than a Skitterstrand personally.

    • Like 1
  18. 1 hour ago, Skabnoze said:

    They usually wait to update the app until right around when the book is available at retail.  So that should be sometime after saturday.

    True.  I'm most concerned with updates to warscroll builder!  Really want to start toying around with some lists!

    • Like 1
  19. 41 minutes ago, Furious said:

    That's awesome, thanks for the answer - 58 pages is a lot to sift through for pretty simple but specific info.

    Are any warscrolls toast? I see that the fanatics have been split into two types, and I'm guessing the old one is obsolete now? And that Gloomspire grots don't have a spear unit, those are Moonclan?

    I'm getting most of my info off the AOS app, so I'm not sure what's fully up to date yet. I know there's no option for Gloomspire allegiance in Azyr.

    I don't know a ton about pre-Gloomspite grots, but I don't think that too much was completely eliminated.  Sourbreath Troggoths are gone, I believe.  Squig Herds are a combined Squigs/Herders warscroll now.  There might be some more I'm missing.  Moonclan infantry are not Shootas and Stabbas.  Shootas are armed with bow and slitta, while Stabbas have a choice between Pokin' Spear and Stabba (I know that makes it confusing, since they're called Stabbas!).  Standard order of spears hit on 5+ but have 2" reach, while stabbas are 1" reach but hit on 4+.

    The app is definitely not up to date.  There are only a few units in the Gloomspite list, and whiles they're all up to date there is a lot missing (various characters, mangler squigs, snufflers, and probably a lot more I'm forgetting).   The next round of pre-release starts tomorrow.  The app should hopefully update along with that, and I'm also hoping Warscroll Builder updates soon too!

    Hope that helps!

    EDIT - As an aside, some things seems to have gained, not new warscrolls but enough changes and distinction to be actual separate units.  The big case here is the Araknarok.  The 3 different versions all seem to have their uses, and aren't identical in rules/points anymore, so that's a plus!

    • Like 1
  20. 5 minutes ago, Furious said:

    I've been out of the game for over a year now, but seeing these little hooligans makes me wanna... you know.

    Is it confirmed which factions are included in Gloomspire? Is it all Moonclan, Troggoth and Gargant? I'm guessing some Moonclan stuff is being re-keyworded as Gloomspire as well? Any love for Gitmob?

    Also, what is the allies situation?

    All Moonclan, Spiderfang, and Troggoth is being rolled into Gloomspite (plus Gargants).  Nothing is being rebranded, however not everything is GROT.  Certain things are only MOONCLAN, SPIDERFANG, etc.  Most seems to prevent hiding fanatics where it wouldn't make sense and other odd rules interactions.  No Gitmob, however.  They can still ally in, as can Bonesplitters and Greenskins.

    • Like 1
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