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Blackspine

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Posts posted by Blackspine

  1. The battalion is in the Beasts of Chaos book. It gives the Khorne keyword to beasts in that battalion. 

    PMing you w details shortly
    (i meant 'it would be a massive bonus to have their units in the reminder app/site')

     

    and there are bonuses. 

  2. 3 hours ago, daviseford said:

    Check it out now! I have updated everything to 2019. If you notice any lingering units/battalions that shouldn't be there, let me know!

    Thanks for the feedback!

    Fantastic!
    Is it possible to add the Brass Despoilers battalion in there?
    MASSIVE bonus for their units (Doombull of Khorne, etc)

  3. Hey All,

    I've been dipping my feet into the other factions of chaos; Khorne and BoC. I've come up with this list.

    goals: Fun. Low model count (compared to my 60+ nurgle lists), potential high damage, fast (i'll settle for fast-ish), can win 2-3 of 5 games. 

    I'd love to hear some input and ideas on the artifacts (I have access to three!) as well as what synergies work and what traps to avoid.

     

    Thanks!

     

    Spoiler

    Allegiance: Khorne
    Mortal Realm: Aqshy

    Leaders
    Lord of Khorne on Juggernaut (160)
    - General
    - Trait: Berzerker Lord 
    - Artefact: Gorecleaver 
    Doombull of Khorne (120)
    Bloodsecrator (120)
    - Artefact: Thronebreaker's Torc 
    - Banner of Khorne (Artefact): Banner of Rage
    Slaughterpriest (100)
    - Artefact: The Brazen Rune 
    - Blood Blessing: Bronzed Flesh

    Battleline
    3 x Mighty Skullcrushers (180)
    - Ensorcelled Axes
    3 x Mighty Skullcrushers (180)
    - Ensorcelled Axes
    3 x Mighty Skullcrushers (180)
    - Ensorcelled Axes

    Units
    10 x Bestigors of Khorne (120)
    10 x Bestigors of Khorne (120)
    3 x Bullgors of Khorne (160)
    5 x Wrathmongers (140)

    Battalions
    Brass Despoilers (190)
    Brass Stampede (140)

    Endless Spells / Terrain
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 119

    There's not a lot of models in the list, and would struggle to fight for objectives, but my HOPE is that they can punch into the hordes well. IT'll struggle vs some lists for sure.
    Bestigors are my chaff clearers/ objective stealers.
    Gorebulls have Greataxes, with access to Khornate buffs, that's a lot of High rend attacks coming down. 


    Some thoughts were: Ditch the wrath mongers for Valkia, 
    change Gorebulls to Bestigors, drop the command point + skulls and get more bodies. 
    Drop command point/ change bulls to Bestigors  for some cheap ungors. 

     

    Worth noting that I have a LOT of the old metal Khornegors. heh.

     

    Thanks for any advice. 

  4. Hey there.
    Welcome back.

     

    There's a lot of bodies. I don't see a lot of punch in them. The two units of Bestigors will be your heavy lifters, the bullgors your 'oh-god-i-hope-this-works'.

    Ungors are fantastic. 
    You're going to need a few more heavy hitters. Or just go for 'bodies everywhere' speedbump & Objective grab. (cogs should help)

    the chariots: Split them up. they're cheap, yes, but if all four get charged, not great. 
    Individually, they're good at so many things. Some may make the charge, others may not, but they can do more solo than together.

     

    Good luck.

  5. 5 hours ago, spenson said:

     

    I know I'm not being totally objective right now but I have a lot more difficulties winning with my LoA than when I play a higher tier army (Slaanesh, DoK or Legion of sacrament).

    When you stack most any armies vs those power houses (most of listed armies  just got hefty adjustments ) the vast majority of AOS armies suffer. The Legion probably fares better than most non-power game/lists. 

    Subjectively, its pretty unfair to stack most armies vs. those  and a few other game breakers (ie old Skryer)

    Time and time again, we see odd/ off beat lists take first in GT/RTs. Not every time, but quite often. Well played lists can beat the power lists, its an uphill battle, but it can be done.

    We've all fought against a power list (FEC, etc) at mid tables and wondered "Why am I playing this?" They got beat, and are pushed off top tables and forced to play my nurgle scrubs.

    LoA has amazing options, some are less than optimal, but nearly everything can be played. It may not go 5-0, but it can do well. 

     

    Enjoy!

  6. Hooray! 
    Close shave for the ol' skullcracker.

    It would have been rough to lose one of our top (or the top) melee units we have.

    @spenson  i see what you're saying, but I have to disagree with you on some of the points. There's a lot of armies that are 'top tier!' and can do well easily, We've seen (in this board even) the Legion do well in tournaments. Point reductions would yhave been nice, sure. There are some that had hikes (FEC/ Daughters etc) and even stayed the same too (destruction).  
    Legion still brings some of the best shooting and reliably punchy units for a darn good price.


    Time to assemble the Skull cracker!

  7. 2 hours ago, mattbarker said:

    Buff up and melt face? 

    I think @Televiper11 is saying , is that w/o the Chaos Sorc. Lord, he can't buff the unit the way the list was designed around. Without any allies, it'd be near impossible to. Mystic shield doesn't exactly work on Kdaai.

    Only having endless spells and ash storm would be limiting. 
    It very much feels as these are omissions.

     

    (whew)

    • Thanks 1
  8. When including a Beast of Chaos hero - Doombull in this case (via Brass Despoilers battalion) , how do you select the artefact?
    Do they choose from the BoC book?  

    Warscroll gives them  the options of : Saughterhost,  ghb items, and if selected, a realm artefact.

    Thanks!

  9. Oof.

    While I'm hoping it's a misprint / omission, its something that I've been dreading. 

    The cast is broken and they don't make it anymore. That being said, there's a ton in circulation and probably more conversions.
    If emails don't work, an online petition could add that small note in the FAQ.

     

    Cross your fingers.

  10. Speaking of ungor chaff...

    How have people's experiences with ungor raiders been? First glace, a little pricier than their less mobile counterparts, but seem amazing screeners.

    While not having played them, it seems that they could potentially grab/ screen an objective first turn. 
    More importantly, the potential to  screen alphastrike armies is fantastic.

     

    That and in the pest. battalion, exploding goats.

    Am I setting the bar too high for these guys?

     

     

  11. 22 hours ago, sal4m4nd3r said:

    Played a casual game against a new-ish player last night. Used the following list:


    Harbinger of Decay (160)
    - General
     

    Quote

    - Trait: Grandfather's Blessing 

    Quote

    -Pestilential breath


    - Artefact: The Witherstave 
    Gutrot Spume (140)
    Festus the Leechlord (140)
    - Lore of Malignance: Blades of Putrefaction
    Great Bray Shaman (100)
    - Allies

    10 x Putrid Blightkings (320)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    4 x Pusgoyle Blightlords (400)
    30 x Bestigors (300)
    - Allies

    Balewind Vortex (40)
    Wildfire Taurus (80)

    Total: 2000 / 2000
    Allies: 400 / 400
    Wounds: 163
     

     

    That looks like a really fun list.  One you could take to an event and more than break even with. 
    Glad it went well and your friend had fun.

    Thoughts on the bestigors with your list?

    I'm eying up the Blightlords as well. What are some ways to buff them?  I'm thinking the rusty-item-dohickey on the LoA. 

    How was it keeping the Harbinger in range of them?


    Blades, while obvious, is not the end all be all for them. I feel that "Gift of Corruption" could be amazing on them. 

     

  12. The Beast of Nurgle will most likely become one of the best chaff/ misdirection units in the game. Or, at the very least, one of the best Maggotkin has access to. 

    For the new points, it has a phenomenal wounds, save (5+/5++), ability to deal mortal wounds*, and fantastic mobility. 

    Having one or two of these can pin down a unit by clipping the edge or just dive into the fray of an ongoing melee. 

    Retreating and charging in massed combats can provide amazing results. If I'm reading it correctly, more than one Beast can affect the combat.

    situation: Your bestigors are fighting two enemy units, with an enemy buffing character in the mix. Two beasts charge in, then retreat. (if in range) each unit is rolled for 2 times (one for each beast) on a 4+ they each take d3. Potentially taking 2d3 per unit

    Beasts then charge in again, tying them up for another round. Or charge another unit, preventing a third enemy unit from coming in. This gives the ability to retreat on their turn, starting process all over again. 


    It's not game breaking, but a solid stone around the enemy's ankle. 

     

    added bonus: Most Maggotkin players have several heroes, the buff to the BoN damage is nice. It doesn't make them formidable, but can add some punch.

    They're more expensive than spawn, but far more mobile, and reliable in that mobility. 

  13. 3 hours ago, Percivael said:

    Maggotkin of Nurgle

    The Lord of AfflictionsPusgoyle Blightlords and their associated warscroll battalion, the Affliction Cyst have all received drops in points, each costing only 200! Fast, durable and pretty nasty in close combat, these daemonic heavy cavalry are a very appealing option in a Nurgle army looking to nullify key enemy units and take ground.

     

    So, will this make a difference to anyone’s armies? Is it a good a excuse to start a flies army? They are excellent miniatures,  I’m just not sure the discount is enough.

    I'm not sure the point drop would warrant a massive list based on them. If only 20 point drop, they're still in need of a lot of support. 
    And yes, 100% agree, they're amazing miniatures. 

    Most of our buff/synergy comes from less mobile units. Only the harbinger with his move could maybe keep up with them, but with increase of their battalion, I'm not even sure that.

     

    I'd love to see these armies on the table. I'd like to play a LOW model count army once. heh.

    • Like 1
  14. I've been toying around with a Pestilent Throng in my Maggotkin / Nurgle allegiance army and have come across a few oddities.

    Taking the Pestilent Throng gives all units in that battalion the Nurgle keyword, and as the FAQ can be taken as part of a chaos Allegiance army. The same works for the corresponding battalions for the other (lesser) gods. 

    Spoiler

    Q: Can Brass Despoilers, Phantasmagoria of Fate, Pestilent Throng and Depraved Drove be used as part of a Chaos army that owes allegiance to a Chaos God? For example, can I take a Brass Despoilers battalion as part of a Khorne army? A: Yes.

    Taking this as part of my army, here are the questions that arise.

    Can I make a unit from the battalion my general?  In this case, the doombull.

    I don't see anything prohibiting it, now that it has the keyword and is not an ally.

    If I do, what Artifacts / traits do I have access to?

    The FAQ states '

    Quote

    f. from that army’s set of allegiance abilities? A: Yes, as long as no other restrictions apply


    I feel that the Command trait is limited by the book the unit came from.  Does the hero(es) in question have their choice from either?
    Where do the artifacts for the general / heroes in this battalion draw from?  

    • Beasts of Chaos
    • Maggotkin
    • Chaos (least likely?)

    Thanks! 

     

  15. @Moonbicky Your list looks fine from a dual Modeler/ Play standpoint.
    Do you have enough to fill out the battalion : Artillery train?  (I don't have it in front of me) 

    Draz is a great looking model, but he seems to not ad a lot of punch. His spell goes off on an 8, and he's not the best in combat. You'll have to clip him to the side of something.

    As for the skull-cracker; go with your instincts. Model up something fun and unique.

     

    Re: battalion . Artillery train is the one people like the most. I'm not a fan of blackshard warhost. Not moving really can hurt. Our infantry is slow to begin with, and sacrificing a turn for a bonus is not great.  Just my thought

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  16. Why not take the last 20 points and make the DRL into a Magma Cannon? 
    (guessing it's because you don't own a third?)

    I feel like you need a third threat.
    the shooting helps. It withers things down making them ripe for a punch, but you have two punches: Kdaai and the Taruk.
    I don't think the taruk can handle a large threat on his own.
    Do you have a way to fit a skull cracker? The sorcerer lord is pricey, he could give you some wiggle room if dropped.

     

  17. What have been people's experiences with running standard Orruks along side their IronJawz?
    Figure the massed basic shield boyz could help with objectives, screening, and waaagh (FoG numbers)

    Similar screening thoughts on the Boar Boyz, but they seem lack luster next to gruntas. For 60 points less, less save, worse attacks. But, cheap (ish) screeners?

    Any thoughts on running the Warboss on wyvern in tandem with the MawCrusha?

     

    Only thoughts are the Orruks (basic) may go on the dustbin of 'legendary/ retired' soon.

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