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Ered

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Posts posted by Ered

  1. 18 minutes ago, readercolin said:

    This is not a 5 drop list.  This is an 8 drop list.  Remember, they changed how things work with embarking being changed to garrison rules, so you drop your ironclad as 1 drop, then garrison your thunderers in it as drop #2, and then garrison your chemist in it as drop #3, etc.

    Thanks mate for clarifying that, I have missed it.

  2. For the honor! Finally we are great again and fortunately none of our leaders is of orange color!

    I plan to run Barak Ziflin: Ironclad with 20 thunderers and chemist - with skyport ability they should be position turn one for table control, chemist and thunderers debuff should give enough survavility.

    Balon hero with 6 endrinriggers to assist ironclad in CC and repair beast

    Frigate and 10 arkanauts - with fly high to take over any objective left unguarded.

    10 arkanauts to sit on home objective.

    What do you think about idea? My concern is that we lack mortal wound protection and because build i 5 drops being charged turn one so not sure if I should include battalion to reduce drops.

     

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  3. 4 hours ago, DantePQ said:

    Some more pics of my army 30 Witches with Bucklers and Warlocks. Another unit of 20 Blood Sisters and two units of Sisters of Slaughter are next. 

     

     

    received_1973309789404119.jpeg

    received_1973310012737430.jpeg

    Those deadly girls looks live even better! While you experience power of SoS you will not want to resign from this unit. 6 inch pile in with ability to enter into combat gives such an incredibly variety of tricks. How do you plan to organize your force for 2K? I am playing 2 units of witch elves with bucklers and one SoS with double weapon. I am thinking whether reasonable would be to ad 140 point snakes unit?

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