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NurglesFirstChosen

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Posts posted by NurglesFirstChosen

  1. On 12/19/2019 at 10:57 PM, Sinfullyvannila said:

    It’s 20.42 damage on 5+. So you’d need the 2nd pile in.

     

    A skilled opponent isn’t going to let you get that though.

    I think 6 has legs in an everchosen list where you know how aggressive you can be or not. It’s not super competitive and will fall down in some scenarios but in the 2 games I’ve used it in, it did very well (against petrifix and IJ’s). 

    Like I say I appreciate it’s not top of the pile. Saying that though, I think people under estimate how effective a combo of dark prophecy, the dark master and 6 varanguard with spears can be. 

  2. 38 minutes ago, Kurrilino said:

    As soon as someone has a horde army you will go down.

    Varanguard are not made to fight hordes and Chaos warriors have not enough punch.

    Sorcerer Lord on Manticore should be autoinclude in every list

    I’m not sure you’re right bout varanguard.... 9 attacks hitting on 2s wounding on 3s (esp rerolling 1s) -2 rend n 3 damage a pop will rinse though most horde units. Not to mention buffs from which ever mark/aura you go for. Then there’s the second pile in if you need it. 

  3. On 11/13/2019 at 9:43 PM, Ninjon said:

    I'm not so sure this tactic is so easily dismissed. If you run two blocks of Mortek Guard (our best unit overall anyway), in the shape of "L'" that are side by side (with the bottom of the Ls touching each other), with the 2 harvesters towards the center, you can really cover a majority of the board and take two objectives. Something like this:

     

    11111111111111111 2222222222222222
                                                   11  22
                                             H  11  22  H
                                             1111  2222

    1: Guard block 1
    2: Guard block 2
    H: Harvesters

    Then models you remove will always be in the two clumps near the Harvesters (note that these are not EXACT diagrams), and both will trigger off of both blocks of Guard. Since damage is done one at a time, when you assign the first damage to either unit you simple apply it to the model that is within both 3" Harvester ranges. One dead model = 2 4+ rolls to resurrect one. If you resurrect 1 (or 2...) from this damage, you IMMEDIATELY resurrect the model, place it back on the table within range of both harvesters, THEN move onto the next assigned damage. In theory you won't ever be targeting a model outside of both Harvesters range. 

    Does this tactic still have downsides to it? Sure, as said its relying on a big point investment in Guard plus 400 points in Harvester support, but this army should be running Guard heavy anyway. But the blocks can separate if the need arises.  And of course, if you take out the Harvesters, the combo falters. 

    While this seems decent on paper, surely that will leave you with very few models actually holding objectives. Maybe 2-4 (maybe 6-7) models on each. 
     

    You’d probably find people winning objectives off your without charging you with this tactic. 

  4. 16 hours ago, Lord Krungharr said:

    I have used Slaanesh Archaon (before the Hedonites book) with a Lord on Daemonic mount and regular foot Lord, so he can run and charge (CP for 6") and attack twice in the combat phase.  That was pretty awesome, and I don't have the new Slaanesh book so I imagine it could be even more awesome now.  But certainly a mortals focused Slaanesh army.

    Unfortunately there’s no longer anything that can buff Archaon to activate twice in the combat phase 

  5. 13 hours ago, prochuvi said:

    Yes fyreslayers are op and are inmortall.....but the datas show that fyreslayer have won 1!!!!!!(that they didnt win,they ranked 3-4 on killing and objetives,only due to paint points and players behavious they finished 1)tournament.

    In the same time slanesh have won 4 tournaments,so it is easy to see how fyreslayers are VERY easy to counter and only noobs loose against them,but slanesh have zero counterplay and are easy to play so they are the best army rigth now

    Only noobs lose against them. 

     

    13 hours ago, prochuvi said:

    Yes fyreslayers are op and are inmortall.....but the datas show that fyreslayer have won 1!!!!!!(that they didnt win,they ranked 3-4 on killing and objetives,only due to paint points and players behavious they finished 1)tournament.

    In the same time slanesh have won 4 tournaments,so it is easy to see how fyreslayers are VERY easy to counter and only noobs loose against them,but slanesh have zero counterplay and are easy to play so they are the best army rigth now

     

    13 hours ago, prochuvi said:

    Yes fyreslayers are op and are inmortall.....but the datas show that fyreslayer have won 1!!!!!!(that they didnt win,they ranked 3-4 on killing and objetives,only due to paint points and players behavious they finished 1)tournament.

    In the same time slanesh have won 4 tournaments,so it is easy to see how fyreslayers are VERY easy to counter and only noobs loose against them,but slanesh have zero counterplay and are easy to play so they are the best army rigth now

    Only noobs lose against them.... I don’t want to come across as harsh but you’re response is short sighted, ignorant and insulting to anyone who has ever been beaten by them. 

    Please note different match ups and player skill go a long way into deciding games - not just the army itself. 

    • Haha 1
  6. It’s comical how there’s a thread about slaanesh summoning like it’s the only broke thing in the game.... what about Fyreslayers with +2 save and a ++4 ward. So one army brings back what you kill (ish) and the other can’t be killed. 

    Theres always broken builds. Dok held that throne for a good while, then fec and skaven. These 3 have been ‘nerfed’ and they’re pretty much just as powerful. 

    The next 4 battletomes will counter slaanesh, and FS... and the power creep will continue. 

    • Haha 2
  7. 10 hours ago, SwampHeart said:

    Its the 30 Daemonettes in Epicureans that I don't rate, it plays far too much into the 'run ahead, deal MWs, win' mentality to me. I just don't think Daemonettes can withstand any form of punch to be worth so heavily investing in. I've only played the new army twice but I feel like the first investment has to be in characters and methods to generate DP. Other people may have different experiences with the army obviously but I tried one game with 30 Daemonettes and was disappointed in just how fast they evaporated. 

    Tbh I kinda disagree that a unit of 30 (or 2) daemonettes can’t be competitive. Firstly they’re good at capturing objectives (although not holding them for long). Which forces your opponent into combat with them... and that will seriously hurt you opp even if they send a tank in against them. This is even more key when considering the majority of times they’ll fight first. Worse case is your opp wipes out the unit but takes massive loses also.... and we have the opportunity to summon more units. 

    How fast they are means you will hit hard with most the unit, and there’s not much that can stand that. Also with well positioned hero’s they can take a charge... Ive played a couple of games with new slaanesh, and in the second one, I took a charge from a VLoZD, and killed it comfortably with 30 nettes before it even got to attack. 

    On the other hand, shooting lists will destroy them easily. But then again shooting lists are our bane. 

     

    • Like 1
  8. Malerion is himself a god (after becoming the incarnate of the lore of shadows and being consumed by the warp at the end of end times) so couldn’t be corrupted by chaos. Morathi on the other hand has become a Demi god (basically a greater daemon in her own right) and could be corrupted to chaos. 

    Not that I’m convinced it’d happen, but who knows where the lore will go in the next story arch. 

    • Like 1
  9. 1 hour ago, Overread said:

    The interview was quite casual in nature so by "heralds" he might well have only specifically meant "herald" models. Ergo the herald in finecast and the heralds on the chariots (and now heralds can stand on all 3 variations of chariot). 

    However he also said that the Infernal was unchanged from how she is in Wrath and Rapture so that means not a mage,

    Worth pointing out that these videos are not always 100% correct and errors in them are common. 

    😋 only one of these statements could be correct - the heralds are wizards, and enrapturess warscroll is unchanged. 

  10. I agree it was disappointing not to get any mortals, but what is being released is stunning. Some armies have had more new units, some have got less. 

    I feel that people need to accept what is, and move on, because wallowing in negativity is not healthy. 

    • Like 2
  11. 4 minutes ago, Aryann said:

    I'm starting to think that we will see Malerion Aelves at the seminar since it seems that Slaanesh is "not a big deal" everybody was expecting, with his great event similar to Soul Wars and stuff. Just a "next army release" and if that's all they had to show with Slaanesh at the last preview - a weak release compared to 3 other chaos gods. It may turn out that Malerion will be the star of AoS 2019, like Idoneth and Kharadrons were of the previous years. 

    😂😂😂 not sure why people keep saying this - gw confirmed at the seminar that not all the models were shown in the reveals vid/pics. Far from guarantees mortals or slaangors however, could just be referring to a named kos and herald for example. 

  12. 1 minute ago, Rock Lobster said:

    It was not slick play from the skaven in that battle - in screening not range, overconfidence from cruising to victory in other games I believe and the matchup being so in his favor he didn't take the time think about every possibility. It was the end of the day and we were all tired, he knew that all of my units could fight twice but I dont think he realized the impact of the 2nd pile-in which I have found incredibly useful when planned for.

    The keeper with the 6" pile in he had no idea to stop since with a 2in range I didn't need to make contact with his unit, pile in 6" skirting past the far side clanrat and jabbing them from 2in away as a pass and another 3" thereafter (making sure to be just slightly closer to the nearest model) and 2" range again. His WLC was not close, but moving 22" and then 6" pile and 3" pile and 2" range gave me the 33" range i needed to hit the sucker - the lesson he learnt isn't range management but not compromising on screening even at crazy distance just in case.

    With the 2nd keeper again I got 10" charge +2" for seekers which gave me 16" plus 12" plus 3" pile plus 3" pile for 34" which was not at all what he was expecting. In both cases the WLC felt they were safe and would be in range next turn with enough screen to stop me, but I had enough clever movement to get around the screen.

    I have no doubt that if he just played conservative and put his WLC even further back rather than getting greedy and formed a continuous line of fur the game would be nasty.

    Sounds good and well done.

    I must say however that you might not be so lucky with your opponent or dice rolls in future.

    Still though, at the moment you gotta take wins against the dirty rats when you can 👍🏻

    I did suspect that you’d piled in 6’’ with your second pile in which was why I mentioned it. I apologise for my skepticism.  

  13. 10 minutes ago, Overread said:

    Honestly if there's more I'd be very (happily) surprised at this stage. When GW did Daugthers of Khaine the only thing they held back on was a full view of Morathi, otherwise they showed it all and they tend to show most of what they reveal in the video. Often leaving out photos and details of one or two things shown until later, but they all appear in the video itself. 

    And they've done that this time too - they didn't show off photos of the terrain feature nor did then name or detail the twins and mirror model. 

    There is more - gw stated that there were more models on top of what was seen in the vid/pictures. 

  14. 9 minutes ago, Aelfric said:

    It doesn't make much sense lore-wise, though.  Ironjawz and Greenskins I can understand and is logical since Ardboyz are recruited from the toughest Greenskins, but Bonesplitters and Ironjawz are worlds apart from a philosophical perspective.

    You could say the same about spider riders and night goblins, or thunderscorn and beastmen. 

    As we have seen, to say it doesn’t make sense lore wise doesn’t really mean that much because lore can develop and change. 

  15. I agree that it’s highly likely that ironjaws and bonesplitters will receive similar treatment to Boc and be thrown in together.

    I also expect ogors n bcr to receive similar treatment. Moves of this kind make good business sense - it increases the demand of all units involved. Plus it resolves the tactical limitations to both sides of each faction. 

  16. 6 hours ago, LordRogalDorn said:

    One correction to this. You only need to end at least as close to the closest enemy model when piling in, not as close as possible. 

    No correction needed - I stated you need to end as close to or closer ;) 

    • Like 1
  17. 3 minutes ago, Mayple said:

    At the moment I'm just looking at some minimum battleline units to go with my slowly growing Slaanesh army. Holding off on going heavily into anything non-heroic until I know whether there will be mortal followers or such included in the upcoming release :)

    Slaanesh can ally in plaguebearers? So Nurgle is on their ally list? Does that mean that Plague monks, by extension, are also available? If so, that would open a lot of interesting avenues. 

    Thanks for the insight, regardless :)

    I’m pretty sure they are yeah haha although I’m doubting myself now. I know that nurgle can take slaanesh allies so I guess I’m making an assumption. 

    • Like 1
  18. @Mayple about chaos warriors btw. In my opinion, if you’re intending on using warriors as a hammer, you’d be better off with daemonettes. But if you’re intending on using them as a tank, then it could be an idea allying in 30 plaguebearers instead. 

    • Like 1
  19. 26 minutes ago, Mayple said:

    I'll just shamelessly bump this ;)

    Marked chaos warriors are battleline for the respective chaos gods army. 

    Not 100% on the second question, because I have no experience with using the beasts of chaos god-specific battalions. 

    • Like 1
  20. 31 minutes ago, Unit1126PLL said:

    The pile in is 6" (both for activation and for movement) for the EKOS, so quite big given her base size and 2" reach. 2 pile ins could get you 12" if you're smart

    The command ability only activates from 3’’. 

    Plus you need to end a pile in as close to the closest enemy unit. So if a unit is within 3’’ that then allows the command ability to activate, but you’d still need to end the move as close to or closer to the closest enemy unit.

    This means that unless you’re in combat with an enemy on a massive base that the 6’’ pile in trait is almost redundant in the 2nd pile in. You can make use of the extra inches for the command ability but it’s situational. 

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