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aceytrixx

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Posts posted by aceytrixx

  1. How has mortal nurgle been going? Seem to see lots of lists with a very Deamon heavy lean.

    Allegiance: Maggotkin of Nurgle
    - Subfaction: Droning Guard
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Lord of Afflictions (210)*
    - General
    - Command Trait: Overpowering Stench
    - Artefact: The Shield of Growths
    Orghotts Daemonspew (300)*

    Battleline
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)*
    5 x Putrid Blightkings (250)*
    4 x Pusgoyle Blightlords (440)*
    - Reinforced x 1
    2 x Pusgoyle Blightlords (220)*

    Core Battalions
    *Battle Regiment

    Total: 1920 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 130
    Drops: 1
     

    Like this sort of thing.

    • Like 1
  2. 1. Mark Roberts

    2. Tom Marshall

    3. Sean McKechnie

    4. Stu West

    5. Ben Cronin

    6. Jane Slater

    7. Ross Sherrie

    8. Cara Newby

    9. Colin Cochrane

    10. Christopher Nellis

    11. Stephen Mitchell

    12. Chris Archibald 

    13. Erik Bews

    14. Adam Colgan

    15. Ciaran Smyth

    16. David Smyth

    17. Curtis Wright

    18. 

    19. Gary Stephen

    20. Andrew Stephen

    21. Jamie McHugh

    22. Craig Worsley

    23. Mike Callaghan

    24. Leigh Martin

    25. Keith Brown

    26. Allan George

    27.

    28. Scott Semple

    29. Nathan Watson

    30. Riyathe Al-Janabi

    31. Thomas Stott

    32.

    33. Iain Hunter

    34. Lewis Mitchell

    35. Sam Pett

    36. Sean Ricketts

    37. Adam Turner 

    38. Luke Garside 

    39. Spadge

    40. Reece Fraser

    41. Kevin Grimes

    42. Dan Marshall

    43. Dan Ryan

    44. Garry Marshall

    45.

    46. Iain Stewart

    47. Paul Hadden

    48. John Bayliss

     

    Reserve List

     

    Aaron Burns Lees

    Matt Rennie

     

  3. I just love the Relictor model so I wanted to use him but yeah a trumpet does fit in with the cavalry theme even if you can't use it much or you can't shoot with the desolators.

     

    Looking at your list and it's definitely something to try. I had fun with the mortal wound and spell output of Grand Convocation but it just wasnt enough really. That's a better way to achieve the result. Stardrake and Tauralon did look good together though!

    • Like 1
  4. I've just found that rain of stars is so erratic is not worth relying on. It's that 4+ after rolling to see how many units then it's d3. Obviously having double the chances to use it helps. I'm currently running a magna rack 720 so it's usually plenty but with the double Stardrake that eats up alot of room. I might try proxying it to see how it goes.

  5. 13 minutes ago, AdamR said:

    Drop the Relictor!

    EDIT -  Which also free's up a CP for spamming extra attacks.

    Yeah although I'd probably have to think about going non host to get staunch and ethereal amulet or ignax etc if I'm double drakeing I'll need to play about with my case and see what I can sort out for transporting 

  6. 11 minutes ago, Maturin said:

    Gotcha. Playing Celestial, your templar will be fragile without the ethereal amulet!

     

    He will be but I'm hoping to keep him back and just rain of stars and shoot with his bow. Or to take out small objective holding units. With the axe they can't pile in that far either.

     

    8 minutes ago, AdamR said:

    Drakesworn Templars are only 420 now - you're gibbing yourself 40 points!

     

    EDIT - which means you could drop 2 Desolators and swap your Celestant on Dracoth for a Celestant on Stardrake!
    If you were that way inclined ;)

    Haha I didn't realise warscroll builder didn't update old lists with new points. 

     

    That....that could be tempting. But do I really want to paint and transport a 2nd drake. My army fits in my case perfect right now.

  7. 1 minute ago, Marcvs said:

    keeping changes to a minimum, replacing the relictor with a veritant for 20pts would give you at least an unbind roll (you lose the possibility of healing though)

    I'm not sure how much value one unbind with no bonus really is. Especially when as the list is now I should have a triumph fairly regularly. Don't get me wrong there's plenty ways to make this more competitive and for the next competitive event in march I might make some changes but I'll be more focused on my display board for that. 

  8. 4 minutes ago, Maturin said:

    Drop the LCoD, take a wizard, play LCoSD or put ethereal amulet on the drake templar and that's a good list!

    Yeah I have a grand convocation painted so plenty to access to wizards but I have a narrative event next month and wanted to take a LCoD to that to lead my force so fancied trying him out this weekend since he can still smash up people. For desolators I love the Drakesworn to get the +1 to hit. It could absolutely be better but sometimes you just gotta get the narrative in there. It's still going to get stomped by Tzeentch or OBR regardless really.

  9. So taking my Narrative Celestial Vindicators list to an event this weekend 

     

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Zeraphis Valourstorm, Fury of the Realm Celestial (220)
    Lord-Celestant on Dracoth
    - General
    - Tempestos Hammer & Thundershield
    - Trait: Single-minded Fury
    - Artefact: Stormrage Blade
    - Mount Trait: Thunder Caller
    Tarnos Brightstar, Champion of Azyrheim (460)
    Drakesworn Templar
    - Tempest Axe
    Balthestor Ravenbound, Paragon of the Faith (120)
    Lord-Castellant
    Morros Sternsight , Martyr of Purity (100)
    Lord-Relictor
    - Prayer: Bless Weapons

    Battleline
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades

    Units
    8 x Desolators (800)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 104
     

    Not expecting much but rule of cool counts for alot as far as I'm concerned

    • Like 3
  10. 1 hour ago, Honk said:

    Will be out for a friendly drive-by at another gaming group which is supposed to be relatively competitive... has anybody thoughts, experiences or recommendations concerning this list:

     

    Feast Day

    Infernal; GkoTg; AARegent

    6x/6x/6x Flayers

    Deadwatch and Chalice

    1960 pts

     

    internally I am debating AAR-> Gk+2.Inf ; to summon 10 homebase guards and still have a second flayer regen. And 9/6/3 flayers...

    I ran this list at the weekend and went 1-4. I faced two shooting skaven, one KO, beastclaw and Nurgle Blightings. The big issue I found is flayers can't take a double turn. Although I didn't have the chalice because it can only heal flayers and not bring them back. I loved having feast day and I'm sure 90% of the problem is my generalship but anything that even had a little bit of punch just takes flayers off the board.

    • Thanks 1
  11. 1 minute ago, Requizen said:

    Dice App :D

     

    I'm gonna be in a slow-grow league, starting at 1000 points and working up to 2k. Here's what I'm hoping to start with:

    Maniak Weirdnob - Brutal Beast Spirits
    Wurrgog Prophet - General, Squirmy Warpaint, Hand of Gork, Juju Wotnotz

    30x Arrerboyz
    10x Savage Boarboy Maniaks

    Aethervoid Pendulum

    1000/1000

    Maybe 30 Arrerboyz is a bit mean in 1000 points, but I like having a mix of shooting and melee. Or drop 10 Arrerz and take a Big Boss instead, losing some shooting but potentially getting exploding 6s on either unit.

    If your scene/opponents are fine with dice apps then that's all good but that's a fairly hot button issue. 30arrerboyz certainly won't win you many friends at 1k but if you have a competitive meta then it would probably be fine. I can't even bring myself to run one Kunnin Rukk at a tournment let alone two. 

  12. On 2/10/2019 at 1:51 PM, That Guy said:

    How are you guys feeling about a double Kunnin’ Rukk? Able to double action 2 units of Arrowboys. 

    Allegiance: Bonesplitterz
    Realm: Hysh


    Leaders
    Savage Big Boss (120)
    - General
    - Artefact: Aetherquartz Brooch
    - Trait: Squirmy Warpaint
    Savage Big Boss (120)
    - Artefact: Mirrored  Cuirras
    Maniak Weirdnob (120)
    - Artefact: Ju-Ju Wotnotz
    - Lore of the Savage Waaagh: Kunnin’ Beast Spirits
    Maniak Weirdnob (120)
    -Lore of the Savage Waaagh: Brutal Beast Spirits

    Battlelines
    30 x Savage Orruk Arrowboys (420)
    30 x Savage Orruk Arrowboys (420)
    10 x Savage Orruks (120)
    10 x Savage Orruks (120)
    
    Battalions
    Kunnin’ Rukk (200)
    Kunnin’ Rukk (200)

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 2000 / 2000
    Allies: 0 / 400
    Wounds: 184

    360+ dice a turn? Good luck getting 5 turns in.... 

  13. Allegiance: Bonesplitterz
    Orruk Warboss (140)
    - Great Waaagh Banner
    - Allies
    Maniak Weirdnob (120)
    - General
    - Trait: Waaagh Monger 
    - Artefact: Savage Trophy 
    - Lore of the Savage Waaagh: Brutal Beast Spirits
    Maniak Weirdnob (120)
    - Artefact: Ju-ju Wotnotz 
    - Lore of the Savage Waaagh: Hand of Gork or Mork
    Wurrgog Prophet (140)
    - Artefact: Mystic Waaagh! Paint 
    - Lore of the Savage Waaagh: Squiggly Curse
    10 x Savage Boarboy Maniaks (280)
    10 x Savage Boarboy Maniaks (280)
    10 x Savage Boarboy Maniaks (280)
    10 x Savage Boarboy Maniaks (280)
    Snaga Rukk (170)
    Icebone Warclan (160)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 140 / 400
    Wounds: 144
     

    I keep coming back to this list but is it too few bodies? Its alot of points in battallions but the extra movement from icebone seems good since cogs isn't guaranteed. 

  14. So looking at a couple different lists to do something very different to my stormcast currently thinking about a couple options 

    Option 1

    Allegiance: Bonesplitterz

    Leaders
    Maniak Weirdnob (120)
    Maniak Weirdnob (120)
    Wurrgog Prophet (140)
    Wardokk (100)

    Battleline
    15 x Savage Boarboy Maniaks (420)
    10 x Savage Boarboy Maniaks (280)
    10 x Savage Boarboy Maniaks (280)
    5 x Savage Boarboy Maniaks (140)

    Battalions
    Snaga Rukk (170)
    Icebone Warclan (160)

    Total: 1930 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 143
     

    Option 2

     

    Allegiance: Bonesplitterz

    Leaders
    Maniak Weirdnob (120)
    Maniak Weirdnob (120)

    Battleline
    15 x Savage Boarboy Maniaks (420)
    10 x Savage Boarboy Maniaks (280)
    10 x Savage Boarboy Maniaks (280)
    5 x Savage Boarboy Maniaks (140)

    Behemoths
    Rogue Idol (400)

    Battalions
    Snaga Rukk (170)

    Total: 1930 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 148
     

     

    I really love the Idol model and will no doubt get one eventually. I had another Idol list that had more wizards in it but it meant taking out some maniaks and I'm already concerned I don't really have enough models on the table. Also not sure it's worth spending 300points on battallions just to make it one drop but that combined with the 11inch move could be good. Also both lists have the points to add an endless spell or two. Cogs would be the obvious choice but I think I might be better off taking something that deals damage 

  15. 5 hours ago, Requizen said:

    Yes. A unit of Skinks, or an Archmage, can be placed first and then you can place a Scions unit in the sky.

     

    Additionally, there are a couple ways to place things off the table without using the "half on" rule. The Celestant Prime, for example, can be placed off the table as your first drop, as he uses his own deployment rules. Skyborne Slayers can also still be placed off as an entire battalion on your first drop.

    Thats how I figured it worked since it doesn't explicitly say. Looks like I can try out my list this weekend after all. 

  16. Just now, schwabbele said:

    Because , i couldn’t see me winning without objectives. If he had just 1 hero more - game over. 

    Yeah but that's the point. Objectives are there to make it interesting. To win the game you had to stop your opponent scoring so you played the mission and took out his ability to win. I've just played a game where after turn 2 all I had was a wounded prime and 6 Castigators. I won becuse I played the objectives and got quite lucky. If it had been kill points it would have been over quickly and alot less fun for everyone 

  17. 1 hour ago, Snitchey said:

    I've managed to get 2 lots of 3 Evocators from soul wars & a multipart kit. So if you were me what would you do. 

    1) Keep the 3 Soul wars models as is & use the box to make 2 grandstave models to boost each unit to 5 models & use the spare to build an incantor

    2) As per option 1 but instead don't build the incantor. Build a new prime instead from the box set to make the units look more unique ( meaning I don't use one of the soul wars primes)

    3) Combine all the models to make 1 unit of 10. Drop one soul wars prime & build the multipart kit with 5 regular models all with Grandstaves 

    Option 3

    Then buy 2 more boxes for another unit of 10.

    Charge into things and delete them.

    Repeat. 

  18. 43 minutes ago, Erdemo86 said:

    Hey guys which lord Ordinator is the better one? Grandhammer or dual hammers?

    For me I don't want him in combat and I already own the dual hammer one so I'm sticking with him. Although if I was to buy one now I'd probably get the Grand hammer because he looks cooler. 

  19. 1 hour ago, Requizen said:

    Not a bad idea, but keep in mind the 50/50 Scions rule, so you would not be able to drop all the Ballistas and Castigators (and potential Ordinator) and maybe Azyros at the same time. 

    As that list stands with the 12 units I would drop 2 Castigators and either 3 ballistas and Azyros or 4 ballistas and rely on the Azyros movement most likely. 

     

    If I swap the Incantor for an ordinator then I'll drop him with 3 ballistas along with the 2 Castigators. 

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