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RuneBrush

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Posts posted by RuneBrush

  1. 12 hours ago, wayniac said:

    Honestly, I think they missed the boat to have Dark (A)Elves become Chaos

    Could always release some units with both the Order and Chaos GA's on - would be completely different to anything else we've seen and reflect them fighting for more than one alliance ;) 

  2. 4 minutes ago, Paul G said:

    Thanks man, I was waiting for the preorder email to come through, soon as it did I clicked onto the site and they were already gone! Makes you wonder what the point of giving them to flgs is?

    You and me both!  I've done the "e-mail when in stock" thingy just in case they're able to secure some more but I'm not hopeful in truth.  In fairness even at the full price (GW still had them on their own site) they're a really good saving

  3. On 03/12/2016 at 10:07 AM, Paul G said:

    Battle forces unavailable straight away on Element, got one through GW

    I contacted the guys at Element who said that GW had only given them stock of the Battleforce that numbered in the single figures.  They felt that there was an issue in production which is why they'd been limited as hard as they had.

  4. My punt on the rumour pic - something completely new.  A Steamhead Duardin construct (I'm thinking the Dwemer Constructs in Skyrim) that is part of a new artillery piece or similar.  I can't see it fitting into Ad Mech as it currently stands, however there have been rumours of new units coming out.

    • Like 1
  5. One thing I will say is that AoS had quite a decent run of releases at the beginning of the year until August time - when we had Seeds of Hope and they promised the results would change the game world.  Since then though we've not had many brand new AoS releases we have had a lot of coverage from the community team - in fact most of the streamed events have been AoS and there are quite a few blog posts too.  I'm not trying to justify it or derail the Rumour thread but it's easy to forget things that happened the beginning of the year (and one of them was the Generals Handbook!)

    • Like 2
  6. 8 hours ago, PJetski said:

    Here is how it works:

    1. Hit

    2. Wound

    3. Save

    4. Calculate damage

    5. Special rules to ignore wounds

    6. If there are more attacks or weapons, return to 1. If not, go to 7

    7. Allocate damage to models in the unit

     

    I suppose they could clarify it for people in the FAQ... but they already did that :P

    Sorry to disagree (and this is a prime reason why it needs clarifying), but your point 6 is in the wrong place (assuming you're talking about a single units attacks).  Your point 6 should be between points 4 and 5.  You calculate the damage pool for all attacks and weapons before applying special rules to ignore/half/reduce wounds.

  7. Apologies - this became a lot longer than I anticipated!

    Specific to GHb (i.e. not the core rules!)

    • +1 - hex based map campaigns - and bringing back the Mighty Empires set too ;)
    • +1 - Traits and artefacts for all pre-GHb armies
    • +1 - Path to Glory for all armies & races
    • +1 - Clarification of "what is my allegiance" - it's a bit fuzzy currently
    • +1 - extra battleplans across the board
    • Pointing some of the Battalions in boxes (though not all)
    • Alternative Path to Glory that is points based rather than random (would then factor in new factions)
    • Pull traits/artefacts into it's own section rather than poked at the back with points
    • Tweak to GA artefacts to make them more generic (e.g. Chaos Runeblade but giving it to a hero with a mace)
    • Prevent GA artefacts being given to named characters
    • Add in a 0~750 point bracket (1 battleline, 1 behemoth, 1 artillery)
    • Points tweak (lower): Mighty Skullcrushers; Bloodcrushers
    • Turn time guideline for matched play (which could be enforced)
    • State to "use the latest version of the warscroll" - though this would require a version number/date to be added and the app & website to have the same warscroll

    My big "long shot" - don't have points as part of the GHb, have them as a separate (and free) supplement, but keep all of the three-style-of-play rules, battleplans, artefacts, traits contained within the GHb.

    Of the items I don't personally think are needed

    • -1 points per model
    • -1 changes/removal of battleline (sorry, I think it works fine)
    • Like 3
  8. 9 hours ago, Tiger said:

    https://www.games-workshop.com/en-EU/Daemonettes-Made-to-Order

    I'm really torn. I have enough current projects to keep me busy through 2017, but a missed opportunity might be most unfortunate.

    I'm thinking the same - I have about 10 daemonettes and 7 or 9 on steeds.  They're the only sculpt I've ever really liked for them, but £25 for ten is pretty steep as I'd be wanting at least 30 and I know there's some other releases (non AoS) coming soon I'm after

  9. 14 minutes ago, Broken Netcode said:

    @0.51 theres a thousand sons terminator... possible leak?

    Yup, fairly sure we'll see rubric marines both power and terminator armour.  What is very interesting is that @0.51s it's Tartaros armour - the same mark as in the Prospero box

  10. Interesting!  Although it's 40k, if you watch through you'll see what I think looks like a Tzaangor with  a bolt pistol?  No idea how they fit into the fluff, but I guess there's potential for a dual 40k/AoS kit based on this (and how interchangeable recent models have been).

     

     

    • Like 2
  11. 35 minutes ago, Gaz Taylor said:

    The big thing is the Warzone Fenris pt2 coming out for 40K. It's basically where we see what happens to the Space Wolves and Fenris and get loads of lovely Tzeentchian models for 40K. No idea if it's the big reveal this weekend or next week

    Yup, confirmed with one of the posts on the 40k Facebook group.  The dirty, dirty thousand sons are going to try out their nasty magics on Fenris (can't tell I'm a 'wolves player can you).  I'm pretty sure this is how we'll see Magnus brought in and don't think it's beyond the realms of impossibility to see the Sisters of Silence be re-introduced to the 40k cannon.  Plus there is the rumoured 40k Russ ;)

    • Like 1
  12. Let's not beat around the bush - this is a high saving box designed for people to put on a Christmas list from their nearest and dearest :D 

    I'm interested that the Ad Mech box is a really weird mix of models, clearly intended to be used alongside the SC: Skitarri box and likely with a new combined-formation in...

    Agree with the general concensus that the Bloodbound set is a little lack-lustre, very similar to the SC box too.  That said we've not seen pictures yet so this might not be 100% correct.

    • Like 2
  13. 4 hours ago, Louzi said:

    So your interpretation is, that the level of rage never affects the amount of attacks? So, even if he is incandescent he could have only 4 attacks with slaughter?!? For me it doesnt seem right and I dont see exploits. You skip a whole battle round to make him incandescent...

    Yes, but his Slaughter attack value increases as he starts taking damage.  His damage table is reversed from others so he starts off at 4 and goes to 8 attacks whereas a comparable unit may start off at 8 and drop down to 4.

    The thing is that is rage gives him a lot of bonuses when Incandesent - potentially 5 mortal wounds from his Roar of Total Rage, every hit of Total Carnage will be dishing out 8 instant wounds/eath to a single model not to mention lots of re-rolls.  Total Carnage is brutal especially if you boost his attacks by other means.

    In fairness, this is my own reading of the warscroll, so somebody might spot something I've missed that links the rage mechanic with the Slaughter and Carnage rules

  14. To be honest, the damage table would be clearer if the rage column were on the right hand side :)  His rage level and Slaughter/Carnage values are separate entities (but really not that clear).

    I originally thought that everything was based on his rage level, but the actual ability says nothing about it modifying his Slaughter or Carnage melee attacks so I've taken it that those are based on the number of wounds suffered in the normal way.  If it did work based on his rage, it'd be easy to exploit by keeping him out of combat for a single turn and then unleashing 8 attacks and total carnage on a 1+, which just doesn't seem right.

  15. Skarbrand's rage level only effects his abilities - the number of attacks he makes with Slaughter uses the damage table in the same was as any other Behemoth (the same with the Carnage roll).

    Yes you will need to choose what abilities he wishes to make in the hero phase, basically the Skarbrand's Rage rule, gives him those sub-abilities rather than the option to choose to pick one when you need it.  As the ability starts with "in each of your hero phases", nothing changes that during the actual ability rules.

  16. 53 minutes ago, TalesOfSigmar said:

    That's cool. I know Saturday has the Skaven Team and Dice also up for pre-order. Might be tempted with getting the Box Game to tie me over until the Dwarves are released.

    Oh and £65 for the boxed game. Was surprised at that price point was expecting £80

    That's a really good price point - hadn't planned on getting the game for a bit in fairness but could be tempted (if I can clear some shelf space)

  17. 1 hour ago, TalesOfSigmar said:

    So was chatting with my local GW as they got the Blood Bowl box in yesterday.

    All the teams will be in plastic and are going to be available in store to purchase but the star players and extras are going to be sold through Forgeworld.

    Really hoping the Dwarf team comes out soon as they look great.

    The intention is they're creating teams in "pairs" - so it'll be Skaven & Dwarf as the first expansion.  Each team will receive models, star players and decks of cards which will flavour how the teams play.  Each pair or teams will also have a double sided pitch board, so the first one will have a Skaven themed pitch on the one side and a Dwarf themed pitch on the other (in the same way you have Human & Ork).  The game is designed so that you collect the bits for your own team (or teams), that way if you go round a mates they'll have their own team's pitch along with stadium cards - quite literally you play an away game :) 

    • Like 2
  18. 25 minutes ago, Gaz Taylor said:

    Gah. I had to go to that horrible site to check. :( 

    I feel sullied... :(

    Looking forward to the next three months worth of releases regardless of what's coming out!  I'm fortunate in that I dabble in all of the main GW game systems so don't tend to have a month where I'm too disappointed with the releases :)

    • Like 1
  19. Saw the new Magnus model at the 40k open day today and changing my opinion on it being s dual model.  Under his chest armour there are space marine 'plugs' (same as the wulfen black carapace ones), plus the legs are tree trunk thick (thicker than the Bloodthirster), far too chunky for a slender Lord of Change. I can see the wings working but rest seems too heavy set

    • Like 2
  20. 9 hours ago, Darth Alec said:

    Behomoth works! But the text wobbling is back. I figured I'd do some basic troubleshooting. It only happened with text in the fourth ability box. Deleting that text makes it not happen. Hope it helps!

    Indeed it will!  Good bit of debugging, I'll replicate and try and work out what's going on :) 

    • Like 1
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