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pathfinder

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  1. I can feel this even knowing there are simpler alter wargames my club plays, i greatly enjoy the AoS community as an entity more so then the generic warming one(not that the latter is bad mind you, just less character and definitely more uniform in the people whom are membzrs) and on broader sense I recognize not everyone has that luxury. I am going to wait and see, but am not very doom and gloom. A big hurdle is the language used seems is good for preventing using purposeful misunderstanding to advantage, it does make it a bit opaque to me as a reader and from some posts here i can tell I'm not alone, this though will go away with use. how much is required and how much is optional is also a big variable 2.0 had À LOT of alternative rules in GHBs campaign books ect. Lastly is how th info is organized, I've seen nothing more complicated then an army book has which gives me some confidence as while complicated that's pretty well organized and no where near as byzantine as some games (WHFB by no means the worst required webcharts, FAQs interacting with each other in a manner that made me feel like GW was hiding profits from taxes in a technician manual translations) If this can be made into a simplified table which so far it does, with the rulebook as a detail reference I'm still up for it as it doesn't complicate things further then Lumineth realm lord's or Nagashs Bonerbois did.
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