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svnvaldez

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Posts posted by svnvaldez

  1. 14 hours ago, Chikout said:

    This particular faq states that any models which don't have a pitched battle profile in the most recent ghb are not eligible for matched play. 

    I would not support this. A request to GW in order to make changes to the game is something I fully support. Requests to TOs to selectively alter matched play and ignore published FAQs is not something i personally am interested in at all.

  2. 4 minutes ago, TimM85 said:

    For a true analysis you would have to take out the scores of the top 10-15percent as they are better players and you will see people basically copying their lists and finish mid table you would also have to remove their wins from the opponents that they have beat records, also you would need to balance the the games and the factions, for example KO aren't that popular at the moment but you their was a sudden influx of KO players and they mostly matched up against khorne or slaanesh suddenly everyone would think them a higher tier than if they met constant match ups against SC anvils, Skaven, IDK.  So you would need that an equal amount of factions  playing against an equal amount of opposing factions with every faction represented with each allegiance type playing an equal amount of games.

    Very true.

    4 minutes ago, TimM85 said:

     My opinion on the ghb it's pretty good, being a primary khorne daemon player happy with the points drop still unhappy with the new khorne book, as my whole army got nerfed and mortals got made better bloodletters and blood crushers mostly aren't worth the points but they're painted so they see the tabletop.

    As a destruction player I'm happy with it as well. Imo at beginning of next year, when most armies have an AOS2.0 book, the game will be in a great place and most armies can feel like they could win enough games to keep players of each faction happy.

  3. 9 hours ago, PJetski said:

    I'm #2 on ITC, does that make my opinion more relevant to you?

    Regardless of your ITC standing I promise you SCE and Seraphon are not top teir and will not be winning a 5 to 6 game GT. It is best if we all define our tiering definition since people often misunderstand each other. 

    T1 typically indicates that the list is so oppressive that unless the other player also has a T1 list ( or a T2 list that has been drawn into a good match up and battleplan and there is a differnce in player skill) the list will win. These T1 lists are what primarily win 5 to 6 game GTs.

    T2 lists are solid. If you are a strong player and get placed into good match ups you could get lucky and win a GT.

    T3 lists are decent. You can win quite a few games. But no... you will not be winning the GT. Other lists are just better and it is unlikely your player skill/match up will carry you through.

    Below T3... forget it. you are going for fun. You don't have a real list. There isn't even a need to discuss where you will be placing because it won't be high.

    Often a list can only beat a list of equal tier or maybe one tier above.

    Here is a good example of MTGA tiering.

    https://mtgadecks.net/

    With a title like "Most powerful factions after GHB2019 & FAQs" this thread is going to be a mess of opinions. Again to redirect focus: http://podcast.justplaygames.uk/generals-handbook-2019-review-mega-episode and http://facehammer.co.uk/2019/07/13/episode-75-aos-6-nations-2019-and-round-table/ (second half) give a good state of the meta. The below image is pre FAQ and GH19 but still fairly accurate for those just skimming the thread and do not want to listen to the above podcasts.

    Also it should be noted that each of these factions represent the best list in the book rather than the book as a whole. IDK is an eel list (not a list with 4 turtles) GS is 120+ grots (not 100% trolls) etc.

    Justsaying Podcast Age of Sigmar Tier List June 2019

     

    • Like 1
  4. 32 minutes ago, jhamslam said:

    Huh This might be your personal experience but SCE are tier 1.5 to 2, being something of a powerfuly but again one trick pony. No battalions (playable ones atleast), no special artifacts (or extra artifacts) or special synergy beyond Anvils Shoot twice. Every "complete" feeling army i build with SCE comes out to 2300ish points. It feels like a "decent warscroll" army.

    Yea everyone is going to have their opinion but there is no way this teir list isn't complete biased to this players local meta/experiances.  Directed at everyone - definately give legit podcasts of active tournament players a listen rather than just throwing out your own teir list.  Tournament players teir lists are by no means the end all be all but they are accurate to a .5 teir or so imo.

    Here is the Justsaying Teir list before the FAQs and GH. Adjust up and down accordingly depending on your opinion post GH/FAQs

    http://facehammer.co.uk/2019/07/13/episode-75-aos-6-nations-2019-and-round-table/

    Second half of this facehammer episode talks about post change meta as well

    Justsaying Podcast Age of Sigmar Tier List June 2019

    • Like 1
  5. 44 minutes ago, gjnoronh said:

    Personally I love that tweak by GW  to the standard way scenarios have been handled for decades in Warhammer.  

    And they have removed some of the more problematic elements as well. By saying things like realm, realmscape, battleplan, and terrain layout are setup by the TO rather than rolled for they allow a TO to select non crazy things if that the event they want (everyone I talk who hates realms seems to forget 1 is no effect... have the TO pick that for big events. A TO would be silly to pick 8inch range or Ghur).

    Also there are now 2 pgs 70-71 that can be used as a standard GW AOS matched play game. We can all play a very standard yet varied game (with realms and terrain, etc) no matter where we play.

    I like the new layout as well.

  6. 32 minutes ago, SwampHeart said:

    "All terrain features will be scenery models from the Games Workshop range...". This doesn't say ideally, it says ALL which has a very clear meaning.

    I guess I don’t understand you. Yes you should use all GW terrain imo. You should run your tournament as GW set out on pg 70-71.

    If you can’t you should make as few changes as possible. One example is if you can’t afford GW terrain... then use the GW rules for custom/unique terrain.

  7. Yes I would like to see full GW terrain.

    But if needed GW provides rules for custom terrain. Size restrictions and a roll on the table.

    What I read from point 6 is -  TOs should set up the table and provide the terrain. Ideally they would use all GW terrain but there are GW rules on how to implement custom terrain if needed. 

     GW terrain would use rules from their scenery warscrolls. Other pieces you roll on the table.

  8. 4 minutes ago, SwampHeart said:

    Right but that's directly counter intuitive to what you posted (and what I quoted). 

    Is it? The key take away I got was TOs should set up the table and provide the terrain. Ideally they would use all GW terrain but there are GW rules on how to implement custom terrain if needed. 

    GW terrain would use rules from their scenery warscrolls. Other pieces you roll on the table.

  9. 16 hours ago, MrZakalwe said:

     certain Ulgu result which was no fun for either player - so we dropped them. Realm spells and artefacts are nice, though. 

    Random terrain rules were a similar experience - one side getting a bit of magical terrain at the front of their deployment while the other gets a big block of deadly just messed with a game that already has a shed load of RNG in it. 

    I would never recommend a TO randomly determining the realmscape for an Event. See above 

    • Thanks 1
  10. 16 hours ago, soak314 said:

    A.) All realm effects followed INCLUDING Ulgu in all it's 8" limiting glory, and Ghur and the often violently ignored Rampaging Monsters rule.
    B.) Terrain rules as per their relevant warscrolls. This includes stuff like full on LoS blocking, Obstacle rules, and Garrison rules, that supersede the scenery dice.
    C.) Full terrain and board setup as seen in the new GHB

    I'd do the following (I'd like the TO to not pick Ghur and pick realmscape features of 1 ie no effect)

    1 The tournament will use the
    core rules – including those
    pertaining to allegiance
    abilities, warscroll battalions
    and Realm of Battle rules –
    and the Pitched Battle rules
    and the rules for Hidden
    Agendas from the latest
    General’s Handbook. In
    addition, it will use the rules
    for endless spells, spells of the
    realms, and artefacts of the
    realms from Malign Sorcery.

    6 Terrain for the battles will be
    provided and set up by the
    tournament organisers. All
    terrain features will be scenery
    models from the Games
    Workshop range, and will use
    the rules from their scenery
    warscroll (scenery warscrolls
    can be downloaded from the
    Games Workshop website).

    9 Fifteen minutes before the
    start of each round, the
    tournament organisers will
    tell you which Pitched Battle
    battleplan is to be used in that
    round, in which realm the
    battles in that round are taking
    place, and which realmscape
    feature from the Realm of
    Battle rules for that realm will
    be used in that battle round.

     

    • Like 1
  11. Well look I don't want to fight about it. IN BOLD on top of pg 70 it says: They can be used as written in your own tournaments, or modified as you see fit  so yes any TO can alter the game. But Realm rules are part of the Core rules of the game. Has nothing to do with Matched/Open/Narrative.  I could hold a tournament and say I get 10k more points than my opponent. I personally would call that Open or Narrative but you could call it Matched play Pitched Battle with a modification if you wish.

  12. 41 minutes ago, SwampHeart said:

    That's cute, very wrong but cute none the less. In case you missed it matched play is neither defined as using GW's suggested tournament format or using the realm rules sweetheart. 

    I don't want to get too much into it but why would you think "matched play is neither defined as using GW's suggested tournament format or using the realm rules." 

    Realm of Battle is on pg 16 of the 18 pages of core rules:

    After picking a battleplan to use,
    you can pick a Mortal Realm for
    the battle to take place in. If you
    do so, the Mortal Realm that you
    pick will determine which Realm
    of Battle rules you can use for your
    game. If you can’t agree on the
    Mortal Realm to use, roll off and the
    winner decides.

    By the core rules (Open/Narrative/ or Matched) if the two of us wanted to play a game outside of an event (without a players pack) it would be a roll off and the winner would pick the realm.

    Matched Play (not the same as tournament play or competitive play) is detailed on pg 52-83 of the GH19: 

    INTRODUCING
    MATCHED PLAY

    The main differences between
    matched play and open play lie in
    army selection and battleplan design.
    Matched play games include rules
    that allow players to pick armies of
    equal power, and the battleplans
    written for matched play games
    are designed to provide tactically
    challenging games where each side
    has a more-or-less equal chance
    of winning.

    The emphasis of matched play
    gaming is on planning, tactics and
    military nous, so it is the perfect
    format for those who consider
    themselves accomplished strategists
    and savvy commanders. While
    narrative and open play games can
    vary greatly in scope and content,
    presenting you with all manner of
    scenarios to battle through, matched
    play games are all about you and
    your army, the models you select
    and the tactics you use. They are
    driven by every player’s desire for a
    satisfying and well-earned victory.

    MATCHED PLAY RULES

    Two types of matched play game are
    featured in this section – Pitched
    Battles and Meeting Engagements.
    The Pitched Battle rules are intended
    to provide as even a playing field as possible, ensuring that armies are
    equally matched, battlefield terrain
    is chosen and set up by both players,
    battleplans offer no advantage to
    either side, and victory conditions
    are clear. A Pitched Battle is the ideal
    place to start when playing matched
    play games, and these rules are the
    most commonly used in competitive
    tournaments the world over.

    PITCHED BATTLE
    TOURNAMENTS

    The following rules are used for the Pitched Battle tournaments that we run ourselves. They can be used as written
    in your own tournaments, or modified as you see fit – as long as all attendees are made aware of any changes.

    PITCHED BATTLE
    TOURNAMENT RULES


    The following rules apply to
    Warhammer Age of Sigmar Pitched
    Battle tournaments unless noted
    otherwise in the tournament
    rules pack:

    1 The tournament will use the
    core rules – including those
    pertaining to allegiance
    abilities, warscroll battalions
    and Realm of Battle rules –

    and the Pitched Battle rules
    and the rules for Hidden
    Agendas from the latest
    General’s Handbook. In
    addition, it will use the rules
    for endless spells, spells of the
    realms, and artefacts of the
    realms from Malign Sorcery.

    • Like 1
    • Thanks 2
  13. 3 minutes ago, SwampHeart said:

    Fortunately they won't

    Yea you are right, they probably won’t.

    And just to be clear I think 2 points for offering to shake someone’s hand is the stupidest thing I have ever heard.

    we just disagree with on what the TO/Player responsibility is when defining the rule set.

    This is an extreme example and I understand it doesn’t get the point across... basically I would not want to enter a chess tournament and end up playing checkers

  14. I said use pg 70-71. Bold on top of pg 70 says a TO can modify them. I’d prefer they didn’t and am happier the closer they keep it to pg 70-71.

    I hope GW drops the BOLD line in the future as more players accept using a standard format.

    Until GW does that TOs can do what they want and I have no real complaint... I would hope they see the gentle push GW is giving them with pg 70-71.

     

  15. 5 hours ago, SwampHeart said:

    But GW themselves don't actually do this, to be very clear. They don't use Ghur at WHW events so they're full on admitting that all the realm rules aren't suitable for competitive play. 

    It's either bullet point 7 or 9 or something that says the TO will pick the realm and realmscape. It is my belief that by not picking Ghur and selecting reasonable realmscapes (you can always pick the roll of 1 ie none) you are still following pg 70-71 as intended.

  16. 58 minutes ago, SwampHeart said:

    Format is fun, has a ton of issues (just look at the GHB FAQ), and isn't any better than 2k as a tournament game. It has its uses and its been helpful in getting more players up to speed faster for sure but thankfully it won't be replacing 2k as the major tournament standard

    On a more personal level I have 0 interest in the game, if I want to play small skirmish games there are loads of better options out there. Malifaux is fantastic, I enjoy Infinity, and if I want to keep in AoS Warcry is great fun as well. If I'm going to play AoS I want to, personally, play proper 2k games and practice for my next event or just enjoy getting to use my army as I've assembled it. 

    I think ME is great for as you say getting players "up to speed". Its a fine gateway format imo and never should be taken to seriously despite it being in the matched play section right along standard 2k pitched battles.

    I'd rather play ME in a tournament then 1k vanguard we had last year. Sometimes when a community is growing they would much rather play 1k then 2k, I live in LA (USA), there are lots of small stores in my area that only dabble in GW games and have held a 1k tournament (or doubles 1k each) tournament over the last few years.

    For me 2k is the "real" game, but I see no issues with having ME as an alternative for smaller sized games.

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