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Yeled

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Posts posted by Yeled

  1. After building a Lord of Afflictions, my single Pusgoyle Blightlord needs a friend. He's lonely by himself. Plus he wants to join his Maggotkin friends on the tabletop, but needs a battle brother to do so. I'm looking for someone who is sitting on an extra one since the one I have is sad. I'd buy another box...but then I'd still have an extra.

    In all seriousness, I'm looking for a single Pusgoyle Blightlord with Tocsin. Or just the full fly with tocsin, plus a set of rider legs, so I can use the bits I still have to make another full model. Ideally this would still be on the sprue, but a built model would be fine so long as it's the fly with tocsin and isn't the exact same rider I already built (hooded rider, or the Lord of Afflictions head). 

    I'm willing to buy or swap if I have something someone else wants. Oh, and I'm in the US. Thanks!

  2. 31 minutes ago, alghero81 said:

    To be fair I think it’s too early for a new Warhammer Quest considering Blackstone Fortress last expansion is not yet out (Ascension?).

    There are too many rumour engines that seem to go in that direction to be a single warband. Usually a Warcry or Warhammer Underworld warband how many rumours gets? A couple?
    Either we are talking about an undead game, but I believe would be too early and compete with Blackstone, or a new season of a new game dedicated to death (don’t forget one rumour was clearly OBR) or, and I would bet on it, we are talking about a new army probably around Halloween.

     

    A Soulblight army in time for Halloween would be amazing. It's really one of the last armies that needs a refresh (non-competitive armies not withstanding). If they do it I really hope they give it the full AoS treatment. I like nods to the old world, but a Medieval Transylvania style army would feel out of place in AoS. I'd love some really crazy new vampires that run the gamut from AoS versions of the classical aristocrats to truly monstrous abominations that play off older models like the Varghulf.

    • Like 3
  3. 3 minutes ago, Sleboda said:

    Not every game is a cut throat tournament game. Sometimes you take cool stuff and your opponent does as well. Cuz they look neat.

    Monsters are cool.

    Monsters are cool. True. Not every game is cut throat. Also true. Neither of these is an argument against monsters being made to actually act like monsters in the game.

    Wouldn't monsters be cooler, even in casual games (which I exclusively play), if they were actually scary? Why does making monsters good make them less cool?

    • Like 10
  4. I agree with the strength and toughness  argument for monsters. I was essentially trying to reflect the same thing through my Ward Save against non and low rend attacks. Basically the idea is that small weapons don't really hurt monsters, and it takes truly powerful attacks to cause them damage.  A 4+ Ward save against no rend attacks  across the board for all Monster units would reflect the inability of basic infantry (like the grots mentioned above) to hurt monsters.

    Vince Venturella of Warhammer Weekly coincidentally just released a video about this very topic. He basically said that monsters need to either be bullies (high damage output clearing enemies) or utility (like the Gothizzar Harvester, buffing units around it) to make them worthwhile. As it is most monsters are terrible and almost never worth taking, with a few exceptions.

    You can watch his video on the topic here: 

     

  5. 1 hour ago, Ganigumo said:

    The solution is to have the monster be able to threaten those 20 dudes to the point where they need to avoid combat with it. if your monster is going to kill 10-15 models, and the 20 dudes are only going to put a handful of wounds into the monster, there becomes an incentive to take the monster.

    Just imagine what the aleguzzler would look like if his club was 2 damage, his headbutt 6, and his kick 3, it would raise his average damage to ~9 against a 4+ save from ~4 damage, plus he has the grab attack. sure he's not going to be holding points, but blobs of infantry will get smashed by it, and even bravery 10 stuff would need inspiring presence to stick together.

    This is exactly right. Monsters are under powered in AoS. They have fewer wounds than units, usually do less damage, and deteriorate quickly. Not only is an extra block of guys almost always better for the reasons you point out, but monsters simply don't feel right in AoS. They should be something units fear. Sure, they can't hold objectives. But if stated correctly they could be something that is simply awful to engage.

    On top of giving them more offensive output, I would give behemoth units more staying power. Maybe something like a 4+ ward save against  no rend attacks and 5+ ward save against rend 1.  Maybe that's too much, but they should be a rock to a normal infantry unit's scissors.

    • Like 4
  6. On 7/27/2020 at 11:29 AM, alghero81 said:

    https://www.warhammer-community.com/2020/07/27/the-aelven-pantheon/
     

    Nothing new but they point out to Malerion doing no-good and the Khainite warband: “We’ll have to wait and see to find out – but, perhaps, not for long. 

    I'm very intrigued by this Khainite warband as it is basically outright stated that it belongs to Morathi...and yet it's nothing like her Daughters of Khaine faction. I thought for sure shadow aelves would belong to exclusively to Malerion, but here we have an example that says otherwise. So how do they fit in? Does she have another group in Ulgu outside of the DoK? Are they a subfaction? Will they be allowed in a DoK army in AoS? Is this a unique phenomenon? 

    • Like 1
  7. Apologies if this issue is known already and it's been widely discussed...

    I was reading along to points changes in my physical GHB 2020 while listening to The Honest Wargammer Podcast's review. They were working off the digital copy, and as they went through each army list they kept skipping over points changes I thought were relevant in the book. For a while I thought they were glossing over things in the interest of time, but after they reported no points changes to Alarielle (a 60 point drop) and the Black Coach (a 40 point drop) and a few other units I got suspicious.

    Are the points in the digital and physical versions of the GHB 2020 different? Did the physical version change a lot more than the digital? Or am I just imagining things? It seems to me that people with the digital copy are working off different numbers than the physical copy. Can anyone confirm?

  8. On 7/11/2020 at 10:30 AM, Qrow said:

    Can anyone with a physical copy of the 2020 GHB confirm the point costs of Reikenor and Kurdoss for me, because my digital copy has different values to some of the leaks

    I have a physical copy but was listening to The Honest Wargammer podcast review of the GHB 2020 and what they kept reporting off the digital copy was different than the physical copy I was looking at. It took me a while to figure out what was going on and realize they weren't just skipping things. Like they reported the Black Coach was unchanged pointswise, but my physical copy reports a 40 pt reduction.

    Is this issue known? Are people figuring this out? What gives?

  9. So how are people doing with their lists now that the Myrmourn Banshees have been out for a bit? What are people running now? I'm about to start a Warcry campaign with my friends group and we're working on a starting list for my son. He plays Nighthaunt in AoS and wants to port them over to Warcry, but we're struggling a bit coming up with a list we think will be effective after a couple practice games. As others have said, it's not a hard hitting faction (save maybe spirit hosts). We tried a horde list but found it couldn't kill a target very well. We tried a medium elite group but even that wasn't super effective.

    We're going to try going ultra elite with a Dreadwarden, Spirit Host x2, Grimghast Reapers x3 next, with a huge emphasis on Spirit Marked Prey + Frightful Touch just to see how it goes. Frankly I wish we could switch out one Reaper for a Myrmourn Banshee but that takes the points above 1,000 (it's 1,005). Alternative elite lists like this could swap out two Reapers for a Banshee and a Glavewraith (so DW + SHx2 + GR + MB + GS), but then you only have one source of Spirit Marked Prey. Or we drop a Spirit Host from the original list for a Banshee and a Chainrasp (so DW + SH + GRx3 + MB + CR), but that's only one more body and I didn't think it was a good trade. But in any event we've no idea if any of this will be effective yet. 

    If none of that works we might try Extoller, Spirit Host, Grimghast Reaper x2, Myrmourn Banshee, and two Chainrasps. Maybe that's the safest. But I'm very interested to hear what's working for people and how you're playing your Nighthaunt for maximum effect. I want my son to have fun. That doesn't mean he has to win everything but if he's always losing because he can't hit anything at all he's going to get frustrated.

  10. On 9/23/2019 at 7:13 AM, madmac said:

    So, there's a new short story that was released today-The Warden in the Mountain

    I'm only about halfway through, but the basic premise of the story is that the Kurnothi character is leading a band of aspiring Wild Wood Rangers to the Beastgrave as an initiation test. (Called here the order of the Wardens of the Wild, and describes their green cloaks and ranger daiche's among other things) and, uh...yeah Wanderers. Totally Wanderers. Humans are apparently allowed to join the order, but the majority of aspirants are Wanderers who didn't fit in with the Free Cities for one reason or other.

    One of the aspirants is described as having hooves and horns, manifesting the "wild blood" as some "aelves of the hollows" are known to do. There's a lot of talk of (Your Gods are Dead and your People are Dead and your Future is gone) and overall it seems to be hinting that reviving the old Aelf pantheon is one of the goals of the order. I'll come back when I've finished the book, but pretty cool, man.

    Well that seems like strong evidence for a Kurnothi/Wanderers merger down the road.

    Speculating further, I could totally see a Battletome with Sylvaneth and Kurnothi/Wanderers with three allegiance options: two separate armies and one combined army, a la Orruk Wartribes.

    • LOVE IT! 3
  11. 22 minutes ago, overtninja said:

    Looks like I'll have plenty of options for converting my discontinued Wanderers models and such, and I'll be able to make the giant wolf riders that I've been wanting to for like a decade and field them as counts-as demigryphs! I'm really looking forward to giving my Nomad Prince like 30 ablative wounds with his retinue and dancing in front of my enemies, as well as being literally dripping command points to use with my cheap heroes.

    I'm excited to have a good reason to convert and model again, with so many options and possibilities!

    1854036165_WolfandWildRiders.jpg.7c9ec110bee561e64a0e24f5d4450ddb.jpg

    :) 

    • Like 1
    • LOVE IT! 4
  12. 17 minutes ago, Zanzou said:

    Understandable, but many of us are new to the game WITH AoS.  When we bought in, there were no warning labels on these products indicating that they were “too old”, they were simply models for AoS. To us, it was not pining for the old, they were all valid new things for us to purchase to get into for AoS.  Only as time went on did it become clear that GW never had that intention.  Hence why many of us feel baited and switched.

    This is totally fair. Actually, I got back into Warhammer with the release of AoS. I hadn't played in years (3rd edition Warhammer Fantasy Battle). And while I had some of my old models, they were veeeerrrrryyy old (and made of lead).

    Like you, I bought my Wanderers for AoS. And my son bought Greenskinz. And my other son Slaves to Darkness. All three armies are either chopped to pieces by GW, killed outright, or unsupported thus far. You are totally right. They put these Start Collecting bundles together to entice us to purchase armies that turned out to be unsupported. They advertised armies that turned out to be unsupported.

    I made a mistake. I knew the Wanderers were older. I didn't know they would be unsupported. It may be GW's fault, but I have to deal with it. I went through the frustrated phase like you did. Now all three of us (me and my boys) have moved on to different armies (Nurgle for me, Nighthaunt for my first son, Tzeentch for my second).

    Ultimately I want to play an aelven army as I am really an elf player at heart. Nurgle is kinda a stand in. But I am no longer willing to keep holding out hope that the Wanderers will be fleshed out into a full army. At this point, GW has culled it down to the point where you can't even really field an archer army with the Wanderers (they have one archer unit, Sisters of the Watch). And I think it would serve most AoS players, new or old, to embrace new supported armies over older ones. 

    Yes, GW is to blame and they didn't put warning signs up. But I don't want to be frustrated with my army. The only choice I have is to be frustrated or move on. I have chosen the later.

    • Like 1
  13. I recently posted the below in the Wanderers thread. I feel it's relevant here.

    Unfortunately I think I'm giving up on Wanderers. I love them, but I don't want to run them as part of Cities and the Kurnothi as a potential future direction don't do it for me in terms of scratching the wood elf itch. (Note that I don't mind either the Kurnothi nor Cities of Sigmar. I just don't feel either captures what I want out of Wanderers. ) I've built and been painting a Nurgle army as my primary army for now while I've waited on Wanderers, but I think it would do me good to move on from Wanderers emotionally. I think my plan for now is to sell off my unpainted and some of my painted Wanderers (which is a lot of unpainted ones and a few painted ones), keep the few pained ones I just really like (like the Wild Riders from my sig), and wait to see what happens with the Light and Shadow Aelves as a potential replacement down the road.

    If, in the future, the Wanderers return in some incarnation that I really like, I will be able to go back in and build the army from scratch. But in the meantime, or if they never truly return in a form that works for me (which ultimately I think will be the case now), it will remove an emotional weight from my hobby-world shoulders.

    I hope people don't take this as me being a downer or a quitter as I actually see this as a positive step. I'm not angry at GW or upset with this turn of events. I think AoS in general has moved in a very positive direction and I want to move with it, not hold on to an old army that doesn't really fit anymore. I think this is a good and healthy decision to make and ultimately I will enjoy my hobby more for having made it. 

    So basically, yeah, Cities of Sigmar is probably the final nail in the coffin for me with regards to Wanderers. But I've really come to appreciate AoS as a new thing, and I want to approach it positively while looking to the future of the game. I don't think Wanderers are the future.

    The frustration comes when you try to hold on to your old army as it used to be, and I understand why people are attached to them (especially if you've spent a lot of money and worked hard painting and/or kitbashing). But for me it's just time to embrace the new stuff in AoS and not pine for the old. A part of me wishes they would have killed off the old armies earlier instead of dragging this whole thing out. If the wanderers, high elves, dark elves, dispossessed and free peoples weren't going to be supported fully, then kill them off and let people move on to new things.

    I'm happy and content with my decision. I will play Nurgle for now and I eagerly await the light and shadow aelf releases.

    • Like 1
  14. On 9/16/2019 at 5:55 AM, Cafarom89 said:

    the Warhammer underworld centaurs are elves or not?

    I don't think we really have any idea what the Kurnothi represent.

    What we know: Kurnoth is god of the hunt. The Sylvaneth have Kurnoth Hunters. The Kurnothi look like half aelves half beast satyr/centaur things. 

    From that I think GW could go anywhere:

    • Maybe a few years down the road they release a new Battletome that launches the Kurnothi, slightly reboots the Sylvaneth, and wraps in the Wanderers. They are three separate factions that can also be used together, kinda like Skaven or the new Orruk book.
    • Maybe the above happens but Wanderers don't get included.
    • Maybe the Kurnothi get their own separate full release with a full battletome and new kits.
    • Maybe the Kurnoth get nothing and they remain a warband in Underworlds.
    • Maybe the Kurnothi get releases and Wanderers join them in a full release.

    There is just too little information to have any idea.

    • Like 2
  15. 9 hours ago, Aelfric said:

    Good luck with  Papa Nurgle!  I've been building up my Troggoth army while waiting - nearly complete, 3 more Rockguts to go.  As far as my Wanderers are concerned, they are all boxed up waiting to see if Cities has some inspiration.  Otherwise, they will wait for their time to come again at some point in the future, just like my Greenskins.  I won't sell any painted minis; once a mini is painted it joins the collection and that is its home.  Occasionally, one or two will be given a new home, but I could never sell them - its part of the hobby for me.  

    I think it's good to invest in a range of armies.  It gives you variety in play and hobby, and it means you'll  almost always have an army that's right for the moment.  Having said that, I do seem to gravitate towards either Aelves or Orruks most of the time - perhaps it might be time to branch out into say - Death?

     

    I actually agree in terms of selling painted minis. I've sold a bunch of small collections but never sell the ones I've painted.  However I may let go of the 24 glade guard I've painted as I was never in love with the models. We'll see.

    • Like 1
  16. Unfortunately I think I'm giving up on Wanderers. I love them, but I don't want to run them as part of Cities and the Kurnothi as a potential future direction don't do it for me in terms of scratching the wood elf itch.* I've built and been painting a Nurgle army as my primary army for now while I've waited on Wanderers, but I think it would do me good to move on from Wanderers emotionally. I think my plan for now is to sell off my unpainted and some of my painted Wanderers (which is a lot of unpainted ones and a few painted ones), keep the few pained ones I just really like (like the Wild Riders from my sig), and wait to see what happens with the Light and Shadow Aelves as a potential replacement down the road.

    If, in the future, the Wanderers return in some incarnation that I really like, I will be able to go back in and build the army from scratch. But in the meantime, or if they never truly return in a form that works for me (which ultimately I think will be the case now), it will remove an emotional weight from my hobby-world shoulders.

    I hope people don't take this as me being a downer or a quitter as I actually see this as a positive step. I'm not angry at GW or upset with this turn of events. I think AoS in general has moved in a very positive direction and I want to move with it, not hold on to an old army that doesn't really fit anymore. I think this is a good and healthy decision to make and ultimately I will enjoy my hobby more for having made it. 

     

    *Note that I don't mind either the Kurnothi nor Cities of Sigmar. I just don't feel either captures what I want out of Wanderers. 

    • Like 1
  17. 21 minutes ago, awcamawn said:

    I think y'all may very well be right, but consider this: the fact that the Wanderers are confirmed to be in the Cities book does not preclude them from being included in another book. What if Cities was a stop gap to give a lot of under-supported models some love and then Wanderers and Dispossessed (et al) got their own thing later? I mean, many chaos factions have options to use their models in different ways under different allegiances and we know the Cities book will basically be doing just that for Stormcast Eternals - giving SCE players effectively a new allegiance option by letting them use their existing armies/models as a Hammerhal or Anvilgard army for example. Maybe Wanderer units could be used in a Kurnothi army in a similar way - if we do get a Kurnothi battletome. I'm not sure this is likely per se, but I do see it as a distinct possibility. 

    Exactly! I've been ninja'd!

     

     

    11 minutes ago, The Red King said:

    Ah I said it first but you said it better. I forgot about chaos' grabbag approach and Stormcast being in the cities of Sigmar book itself and I GUARANTEE they'll have a new book soon.

    It's certainly possible. I don't think we have any way of knowing and it could go either way.

    Maybe the better question is this: If Wanderers are ultimately folded into the Kurnothi, does that make Wanderer players happy? Does that fulfill our wishes in terms of the Wanderer faction? 

    For me I'm not sure yet. To be honest I love witch aelves and like the Daughters of Khaine quite a lot. But the faction doesn't feel quite aelfy to me anymore. Not enough to make me want to grab them. I feel a little bit the same about the Kurnothi. I like them and think they are very AoS appropriate, but I'm not sure satyr/fawn/centaurs do it for me in terms of aelves I actually want to run. I've no complaints about their existence and can't wait to see more, but they don't make me all giddy with excitement.

    That said I do approve of them conceptually. I also like that we are kinda winding up with different aelves for each realm. Presumably we'll have shadow aelves for Uglu and light aelves for Hysh, the Kurnothi for Gur, and let's face it the Sylvaneth are kinda the aelves of ghyran.  And of course the idoneth and the daughters and the Cities Aelves. It's kinda interesting all the aelven cultures they are creating. 

    I wish they would do it for humans, too.

    • Like 2
  18. @Aelfric, I think you're right. I stopped by to see what everyone was saying, but I think the Kurnothi will be a new faction wholly separate from Wanderers. Otherwise I don't think Wanderers would have been included in the Cities book, which they clearly are from pictures we've seen.

    • Like 2
  19. 17 minutes ago, tom_gore said:

    I think you're misinterpreting. It's 1 dice per model in the Boingrot unit, not the target unit. A bit like Evocators, but happening after the charge move and not after the Evocators have fought (but Evocators roll 2 dice per model).

    Ah, that makes much more sense. Thanks!

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