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Lobeau

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Posts posted by Lobeau

  1. 33 minutes ago, BWG Cannonball said:

    Thanks for the help @Ben!  My only question then is the difference between wounds and damage.  In the example provided, where 2 wounds doing d3 damage a piece, would I then negate the first wound causing d3 damage (the interpretation I have) or would it be negating damage?  I think it's the wording here that I'm slightly confused over.

    Additional Example:  Spirit of Durthu has 3 attacks doing 6 damage a piece unhurt.  He charges into my unit of Ironsworn, wiffs on 1 out of 3 but connects with 2 of them.  I fail my saves, so 2 of the wounds go through doing 6 damage a piece.  With Blackshard Armour, my interpretation was the first of those 2 wounds getting through would be negated, so the 2nd wound (causing 6 damage, which bleeds through the unit) would kill off 6 of my crazed Dawi.  Am I incorrect in thinking this?

    I believe that they both would go threw. But they would only do 11 damage, since the first 'wound' is negated.  So successful hit rolls less successful save rolls>roll D3 damage, calculate the damage>subtract 1.

  2. 10 hours ago, Tc63 said:

    Hi all,

    I’ve had a CD / LoA project on a slow boil for quite a while now. I’ve put together this list pretty much based on one of each of the models I think look cool, rather than anything else! Still, I’d appreciate some help on the tactics side:


    ++ **Pitched Battle** 2,000 (Chaos - Legion of Azgorh) [2000pts] ++

    + Leader +

    Bull Centaur Taur'ruk [160pts]: 2. Armor of Bazherak the Cruel, 3. Grotesque, General

    Daemonsmith [100pts]

    Daemonsmith [100pts]

    Daemonsmith [100pts]

    Infernal Guard Battle Standard Bearer [100pts]

    Infernal Guard Castellan [120pts]

    + Behemoth +

    Iron Daemon War Engine [180pts]

    + Artillery +

    Deathshrieker Rocket Launcher [120pts]

    Dreadquake Mortar [180pts]

    Magma Cannon [140pts]

    + Battleline +

    Infernal Guard Fireglaives [100pts]: 10 Infernal Guard Fireglaives

    Infernal Guard Fireglaives [100pts]: 10 Infernal Guard Fireglaives

    Infernal Guard Ironsworn [180pts]: 2x 10 Infernal Guard Ironsworn

    + Other +

    Bull Centaur Renders [180pts]: 3 Bull Centaur Renders

    K'daai Fireborn [140pts]: 3 K'daai Fireborn

    I was thinking of creating a solid anchor point in the middle, with my artillery positioned there to make best use of their reach. I should probably drop a deamonsmith to make the Ironsworn bigger, but I quite liked the idea of having three wizards running around to dish out ash wind spells and fireballs (plus I own four of them and kinda want to use as many as possible...)

    the K’dai and renders probably won’t do too much in such small numbers, but they’d be there to harass small units. 

    I've found the the K'daii are filthy if you stack them behind the Bull Centaurs, they can hit through with their 3" reach. The bull Centaurs and the Tarruk were probably my favorite models in the line up to paint, with the K'daii being my least favorite. Also the massive mortar is my favorite unit looks/model wise, but in game play has been less than spectacular considering the monetary cost. Best of luck!

  3. 4 minutes ago, BWG Cannonball said:

    Hey all,

    Quick question with regards to Fireglaive and Ironsworn units.  Is a Deathmask required in the unit?  Just thinking I'd much rather just have a unit of 10 Fireglaives than swap one out with a pistol and axe.

    Theres been debate about that in the past, its generally been agreed that running the 10 fireglavies is fine, especially in a friendly match or local competition. Typically when you explain to your enemy that they cost an arm and a leg for 10 fireglavies, then changed the wording and you'd have to shell out another $30 each for a deathmask model (which isn't even described as such in the pack of 3) they let it slide. In a competitive setting they might hark on that, but I'd talk to the organizer first and get a reasonable waiver for stupid wording.

  4. 1 hour ago, Blackspine said:

    Anyone with tips on  Skull-Cracker assembly?

    I'm thinking of sub-assembling it for ease of painting. 

    I highly recommend painting then assembling the model, the going back to highlight and add some extra details as you see fit.

    I personally found that spray coating the model with a black primer. Then spray coating it with leadbelcher followed by a pass of nuln oil and then agrax earthshade gave the model a very nice dirty/oily base and then added copper paint and edge highlights to pull it all together.

    On the forgeworld model, where the side walls connect to the main body seem to be a bit of a weak spot integrity wise, my models glue has come undone there a few times with normal play/use and storage. Best of luck!

    1030172338a.jpg

    • Like 2
  5. 10 hours ago, Lord marcus said:

    is anyone else annoyed they never put empire knights in the freeguild list?

    I am, I had built my original army around 30 knights and their knightly order that rejects the praise of Sigmar and try to convert other free people away from the lies of the absent god. It was thematic, it had awesome color schemes, and then the knights were removed before I was able to put the whole army together and paint it all up. It was an older kit, but I loved them anyways.

  6. 2 hours ago, Dreamfallen said:

    Just curious what the general consensus of the kdaii fireborn are with there new changes. I loved the kdaii fireborn before the update but has anyone really been using them?

    First game using them, I flew them out on their own, hit hard, lost one model,  and then the other two to battle shock... Next game I used them behind a screen of Ironsworn and it was absolutely beautiful, in addition to hitting hard, they've also got the great mobility with flying to help out a flank that didn't go as expected. I happily drag them along in almost all my 2k and 2.5k lists.

  7. 12 minutes ago, Black_Fortress_Immortal said:

    Skullcracker is always worth it.  Last tournament he threw 20 attacks at the enemy horde, in which 10d3 wounds were suffered.

    From my experience they're pretty tanky too so they have staying power. In my last game against death, it kept forcing my opponent to move more units to try and kill it, by the time we called the game there were 3 units attacking it and another one she was moving from her other flank. Its such a badass model too, I really hope they bring it back. I lucked out and got one maybe a month or two before the stopped making them.

    • Like 1
  8. 14 minutes ago, NemoVonUtopia said:

    I have found death armies to be particularly annoying and difficult because they regenerate so much that if you dont roll well enough to kill a target immediately I will just heal back to full.

    If I replaced my deathshreikers and dreadquake eith magma cannons then my results would be a lot less swingy.

    Not to mention nighthaunt ignoring rend. I've had trouble with death as well, but its usually a close win, or draw. Use the range of your artillery to focus down their casters in the back, they always tend to stay way back and won't get in range of your magma cannons or fireglavies if they can help it.

  9. Just now, Unit1126PLL said:

    Oh man. I want a Chaos Dwarves army now but FW is soooo expensive. Worst part is I love their sculpts - the firepikes especially look kick butt.

    They can be expensive, but are absolutely worth it. Just save up some $ and dive in when you're ready. Its a fun army to collect, paint and play!

    • Like 1
  10. 20 hours ago, Ben said:

    Hi Guys, 

    I'm a bit late to this thread seeing as the previous one started as my own army blog!  

    I'm torn between playing Legion and Daughters at the mo.  Morathi is so cool its hard to not go there.  

    I'm loving the new Legion updates though and will too be trying out the Execution Herd list.  I also fancy playing large units of Fireborn backed by endless spells to buff them.  

    Thanks for posting all your lists.  some inspiring stuff in here.

    I'd of course pull for sticking with the Legion, it's been nice to have a strong advocate for our Army and providing exposure on these forums, at tournaments, and with GW as a whole. Besides the DoK are new and shiny, and who knows if or when the Leigon will get visited again by Forgeworld? What's one more year with the loveable Chaos Dwarves? Best of luck with whatever you decide.

    ~Lobeau

  11. 14 hours ago, Thalassic Monstrosity said:

    Quick question - has anyone here used the Manann's Blades models for their Freeguild Guard?

    I had a bunch in my cart but backed away because I didn't really like their shields. But I do have a few sets of the ironsides gunners for my hand gunners. Its a personal call.

  12. I love the mortar, its one of my favorite models in the entire line, but also the most expensive in monetary terms.

    In gameplay I've found it to be rather underwhelming with the previous rules, and especially the 2.0 updated rules. Its expensive points wise, has too few attacks (1-2) which tend to get saved, and then the damage is just too random to make it really worth it. If you get the hit off, make the wound, defeat their save roll... Then hit a 1 on the D6 its rather annoying to say the least. And with it no longer restricting the unit from running it loses one of its redeeming qualities in its long range.

     

    In a competitive sense, the magma cannon wins out, but on the other hand bringing a list of 3-4 magma cannons to a friendly game at your LFGS is pretty cheap. I mostly play these friendly games, and enjoy having options from all across the range and still field the mortar and D.S Rocket to mix it up. Besides having all the models gives you a protective barrier if FW decides one day that the magma cannons are OP, or buffs the other models before they go out of production. Just my 2 cents.

    • Like 2
    • Thanks 1
  13. 1 minute ago, Jaco Pastorius said:

    Hi Guys,

    I'm an italian player! this is my first post in this forum!

    I have just a question: Second you,what is the best way to play Drazhoath?! 320 points are expensive for his rules second me...but I'm probably wrong!

    Any suggestion to use this model?! 13 wounds are ok but.... Save 4+?!?!?! mmmm....

    Thank you so much! :)

    I use him as a distraction, flying him up one flank and using his spells to draw focus away from my other flank. He is a bit weak defensively, but his amulet is good for a chance to ignore damage. If he's overwhelmed, its worth retreating and keeping him alive to use his two spells and two unbinds. Also his command ability that negates battle shock in a 24" radius covers a lot of ground, so if its late in a game sometimes its good to pull him back the the center of the table and use him for just his spell unbinds and command ability.

     

    Welcome to the group!

  14. Just now, Cerlin said:

    Sadly the whole list is that way. I do not think anything is on rounds.

    Either a lot of rebasing or squares. I kept squares myself.

    The Hammerhal boxset does come with round bases, but I think that's it.

  15. 1 minute ago, BarrowLord said:

    Question for anyone that might know.  Do Freeguild models from the GW webstore come with round bases or do I need to purchase those separately?

    Hopefully this isn't off topic.  Thanks for the help!

    Recently I've bought the mounted general with the stately war banner and a unit of pistoleers and they had the old square & rectangular bases. Almost anything you pick up off of E-bay or Amazon will have square bases too.

    • Thanks 1
  16. 13 minutes ago, Gwendar said:

    Yeah, I can see it being great for them. Unfortunately I'm way too into the idea of a fast moving elite army with some artillery than any units of ironsworn. That's why I've been debating dropping the K'daai for a few units to screen the artillery but unsure if it's worth it. I imagine the artillery will get focused down regardless and the K'daai seem very good with the run+charge to hit the flanks of squishy heros and shooting units. While the centaurs barrel through the front. 

    Remember that our seige artillery gets a +1 to our save rolls against shooting attacks. So as long as it's an army that can't deepstrike or has really fast units you'll probably be alright taking some ranged  focus fire if its placed right.

  17. So I don't get to play as much as I'd like to do to my location, work and family commitments. I've noticed that when do get to play I often forget a unit has an ability until late in the game and have told myself that I needed to put together a step by step order of battle for the LoA. I just put together a rough draft today but figure it might be of some use to people picking up the army, getting back into the game or really anyone who loves playing the legion. Its still a rough draft so any tips and feedback would be greatly appreciated. Thanks,

    ~Lobeau

    LoA Order.pdf

    • Like 4
  18. 5 hours ago, Sleboda said:

    I am super wanting it to be some sort of bondage rack with restrained and tormented elves stretched out on it, paying for having taken souls from Big Sexy.

    Or a weapon that has skin hooks sunk into the bearer so that they too get the rush of the pain they're causing?

    • Like 1
  19. 4 minutes ago, NemoVonUtopia said:

    I read the product description of the new rules on the Forge World website and it mentions that chaos dwarves are based in Ulgu. While I know everyone can come from any realm it's interesting since the rules mention their affinity to Aqshy.

    I read into that too, it could be a hint that new stuff is coming whenever they get to the shadow elves in Ulgu, and it also mentioned how we like killing grots... So maybe then the moonclan comes out we'll sre something as well? That's all just speculation of course, but its always nice to have a little fluff here and there.

  20. 1 minute ago, Malakithe said:

    Is there a model for a Chaos Siege Giant?

    Ya there is, it was discontinued years ago, and really wasn't widely liked because the sculpt was a bit wonky. I however loved it and searched for 3 years until I could find one to buy. So I'm a bit partial to using it when I can =P

  21. The Chaos Seige Giant was moved to the Monstrous Arcanum, and looks like it lost a number of attacks down from 2D6 at full health to 7 now, and declining to 6, 5 so on and so on. Not sure about that. On on hand you know how many attacks you're getting, and remove the chance of rolling for only two or three attacks, but on the other hand if you decided to take one, part of the fun in running him in a going for broke hoping for 12 attacks.

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