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Darksteve

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Posts posted by Darksteve

  1. So I was messing around with a memey Reapers Thirster list with the idea being having 2x BTs with ROV at 1500 point with Fury being a wizard via arcane tome. Both BTs and Khul can ignore unleash hell.


    [b]++ **Pitched Battle** 2,000 (Chaos - Khorne) [1,495pts] ++[/b]

    [b]+ Core Battalion +[/b]

    [b]Core Battalion: Warlord:[/b] Extra Enhancement: Artefacts of Power

    [b]+ Leader +[/b]

    [b]Bloodthirster of Unfettered Fury [295pts][/b]
    . Arcane Tome

    [b]Korghos Khul [165pts]:[/b] Warlord - 2-4 Sub-Commanders

    [b]Slaughterpriest [110pts]:[/b] 1. Bronzed Flesh, Guidance, Hackblade & Wrath-hammer, Warlord - 2-4 Sub-Commanders

    [b]Wrath of Khorne Bloodthirster [310pts]:[/b] General, Warlord - 1-2 Commanders

    [b]+ Battleline +[/b]

    [b]Bloodreavers [80pts]:[/b] 10 Bloodreavers, Reaver Blades, Warlord - 1-2 Troops

    [b]Flesh Hounds [105pts]:[/b] 5 Flesh Hounds

    [b]+ Other +[/b]

    [b]Karanak [150pts][/b]

    [b]+ Artillery +[/b]

    [b]Skull Cannons [140pts]:[/b] Skull Cannon

    [b]Skull Cannons [140pts]:[/b] Skull Cannon

    [b]+ Allegiance +[/b]

    [b]Allegiance:[/b] Allegiance: Khorne

    [b]+ Game Options +[/b]

    [b]Game Type:[/b] 2000 Points - Battlehost

    [b]Grand Strategy:[/b] Predator's Domain

    [b]++ Total: [1,495pts] ++[/b]

    Created with [url=https://battlescribe.net]BattleScribe[/url]

    So here I have 2x unbinds at +2 with the Wrath BT, 1 with karnak, 1 with fleshhounds, 1 with the priest, 1 with Khul, and 1 with Fury BT. Additionally, if karnak's summon goes off I get another one.

    Question: Since priests still each know a blood blessing that doesn't count as the prayer enhancement correct?

    Let me know what yoy guys think and if you think it can be reorangized into a better core battalion. Right now I kust have some of it in warlord for the tome. 

     

     

  2. 1 hour ago, Salyx said:

    In my opinion it is not. It does less damage and disappears as soon as it has dealt damage. And the - 1 to Hit is miasing. So it became worse and more expensive. I love my Wrath Axe so much because of the - 1 to Hit and the D6 Mortals, which have both been taken off it :(

    Technically, the way they wrote the warscroll it only disappears if you roll a 6 on the final damage check. I'm reasonably sure thats not what they intended, but it is how it is written in the current FAQ.

  3. 20 minutes ago, Grimrock said:

    Yeah, which made it a real bummer when they nerfed it last time. I do understand that skull cannons might be a little OP with it, but I'm hoping that they didn't mess up and it was intentional. Having viable shooting in Khorne would be a really exciting shakeup and could make for some really interesting lists. Soul grinders could be interesting, maybe even ungor raiders or a cygor. That being said I don't trust war-com at all so I guess we'll see.

    So in the limited window before the FAQ nerfed us I played the skull cannon + wrathmonger combo. (Also included some other interesting interactions with a herald and the first strike artefact) What I'll say about it is that it never felt particularly OP especially compared to how other shooting units have developed in the game. (Looking at stormcast crossbowmen) What I think it does do is give us a much needes piece to our battleplan.

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  4. 11 hours ago, Malakithe said:

    Who would you give items and traits to? The goats csnt take any from either allegiance if khorne right?

    Goats can take items and traits from any of the Slaughterhosts. Theycan also take the items from the realms because you'll get at least one extra

  5. 15 hours ago, Impa said:

    You use the blood tithe table at the start of your hero phase. So you’d attack in your hero phase if you chose that option for 4 bloodtithe. So no, you couldn’t use it in the combat phase to attack again. You’d need an eligible unit within 3” of an enemy unit in the Hero phase to attack. But this doesn’t stop you from attacking in the combat phase with the same unit after using the Bloodtithe in Hero phase.. As far as I am aware. 

    87FB95A2-8EFA-48FE-9E68-90B06A5CFB33.jpeg

    Just wanted to point out. You can use bloodtitie abilities at the start of either player's Hero phase. Not just yours. Except entry 2 which you use when you want to unbind a spell

    • Like 1
  6. 1 hour ago, Shad0wStormed said:

    Hi guys, been thinking about my second Khorne army idea and I want to try out flesh hounds and karanak. What would i take with them? And how do I use them effectively? Are they worth the points? Thanks in advance for any responses

    I think fleshhounds are our best battleline atm and I believe Karnack is very good as well. Imo you use then as mobile screens for fast moving parts of the army like cav or BTs and to kill other screens

  7. 3 minutes ago, kenshin620 said:

    While it'll only protect one thrister and take up an artifact, maybe Ragged Cloak?

    Its a good idea. Hopefully the one turn will be enough. Ill have to try it on the WOK thirster. IR always feels like he needs +1 to hit and Skar cant have it.

  8. 10 hours ago, Troll.exe said:

    My last game I ran reapers,

    bloodsecrator, bloodstoker, 2x priests, skarr, bloodmaster(General)

    2x 5 blood warriors

    20x bloodletters 

    5x wrathmongers

    5x skullreapers 

    6x mighty skullcrushers

    skulls

    Im still a little bit restricted with what I have available but managed to make do with the bloodmaster general just to get reapers and the bloodletters run with the wrathmongers and bloodsecrator to make them viable.

    My opponent was Stormcast. He ran ballistas, evocators, sequitors, lord castellant and staunch defender etc. Formed up and I ran through him with ease in 3 battle rounds.

    The game before that was 3k against nighthaunt. Chainrasps, grimghasts Lady Olynder, kurdoss, blackcoach, vampire lord allied in for the grimghasts. Guardian of souls etc, all the standard stuff. Nothing too scary.

    I used much the same lineup, added more bloodletters, 20dogs, another bloodsecrator etc. Held the middle easily with all the anti magic. Almost tabled him, close on victory points though. 

     

    I dont have any FEC, skaven, Slaanesh in my area so I’m yet to face them. Definitely going to be some painful lessons at some stage in the future lol. 

    Looking at dropping the blood stoker, skullcrushers, bloodletters, bloodmaster for BoIR and WoKB that I’m working on currently.

     

     

     

    The issue I've been having with Stormcast lists myself is that my big pieces like Bloodthirsters can get shot off the board before they hit combat.

    On another note they did make sure that ROV doesnt work with all of Tyrants anymore. 

  9. 1 hour ago, Smooth criminal said:

    GW's modus operandi so far is "increase costs for popular things and decrease for unpopular ones".

    I would totally expect an increase on dogs and priests and decrease on warriors, reavers.

    Thirsters, reapers, crushers, letters, etc. already got adjustements in the book, I don't expect them to be changed this soon.

    I really hope they dial lords back and reduce cannons to apologize for the wrathmonger fiasco, but that probably won't happen.

    I really dont think khorne needs any increases or dialing back tbh.

  10. 1 hour ago, Smooth criminal said:

    I think, that:

    - Lauchon isn't a good idea. Having to cast a spell is anti-synergy with shrine and you want to have a shrine. Also Khorne is very bad at alpha striking not because it's relatively slow, but because we need to stretch our auras for maximum effect and that is only doable in Gore pilgrims and only for Bloodsecrator aura. Not to mention Khorne doesn't provide bonuses to cast and if you fail the Lauchon cast you just got a 200 points of do nothing in your army.

    - the biggest advantage of playing BoC is access to solid brick units because normally Khorne warscrolls are kinda bad at bricking up. I would consider 2 bricks of bestigors (at 300 they are a steal and better than anything in Khorne book) with a priest each and small screening Gor units.

    - you either take Gore pilgrims or don't take Bloodsecrator at all since he will hard time catching both bricks in his aura

    - BoC doesn't have flyers, so I'd take a thirster. The default one is UF, but you will need CPs for battleshock and you don't care about mortal hosts really, so  WoK with strike first artifact in Bloodlords makes more sense.

    - I would pick a demon buffing host so summoned demons are buffed for free.

    So that would put us at:

    WoK, general, first strike

    Beastlord

    Bloodsecrator, 2+ save against magic

    2x priests, frenzy, bronze flesh

    2x30 bestigors

    1x10 gors

    1x10 reavers

    1x5 warriors

    1x Despoilers

    1x Gore pilgrims

    Totalling 1780, 3 drops

    A case can be made for sacrifice instead of brinze flesh so you get faster to 4 BP and make your bricks fight more. On the other hand giving Bestigors +1 to save and reroll 1s on save for CP also seems great.

    The rest can be filled with anything though I would prioritize judgements, fast units and small units for BPs. Like 2x5 centigors and an axe.

    Isnt the 2+ save against artefact in reapers and the guarunteed first strike one in Bloodlords? Unless you mean the 4+ first strike one. Also you have 1 more artefact to choose 

  11. 8 hours ago, swarmofseals said:

    4 - Yeah, I'm clearly taking at least one other hammer unit, likely either a second unit of Bestigors or a larger unit of Centigors. I don't really want to use things like Skullreapers or Khorgoraths as they will increase my drops. I'm also not sure why these would be good choices compared to things like Bestigors/Bullgors/Centigors. Khorgoraths are 12.5 points per wound with a 4+ save compared to Bestigors 10 points per wound with a 4+ save and Centigors 8 points per wound with a 5+ save (4+ in melee). Khorgoroths' offensive efficiency is also really mediocre, worse even than plain Gors. 10 Skullreapers has the same 30 wounds and 4+ save that 30 Bestigors have, but costs 60 points more. Skullreapers have modestly better offensive efficiency (.0629 vs. a 5+ model unit) than Khorgoraths, but they are still worse than Bestigors. Even in the worst case scenario (vs a unit between 5 and 9 models, not charging) Bestigors have an offensive efficiency of .105. They also benefit more from extra attacks, can run (at +1) and charge, pile in +1", and have 1" more move to begin with. I just don't see a good reason to take Skullreapers over more Bestigors. 

    Just a little clarification here. Bestigors only reach 10 point/model on max squad size and that is discounting the overhead cost of the battalion you are required to pay for. Also at max size 30 32mm bases are difficult to fit in against a variety of units and through terrain which should be addressed as well. I agree bestigors are a great unit but if they do not get the charge the numbers are more even with a 10 man bestigor unit doing 0.04611 damage/point against a 5+ save unit less than 10 models and a khogorath doing 0.037037.

    • Like 1
  12. 2 hours ago, Blackspine said:

    When including a Beast of Chaos hero - Doombull in this case (via Brass Despoilers battalion) , how do you select the artefact?
    Do they choose from the BoC book?  

    Warscroll gives them  the options of : Saughterhost,  ghb items, and if selected, a realm artefact.

    Thanks!

    Those three options are correct for the valid atefacts they can take. They do not have the applicable keywords for any of the other BOK artefacts and you cant choose BOC artefacts if you are playing BOK alliance.

  13. 1 hour ago, Battlefury said:

    Could we agree, that different people have different experience, and just because someone might have a use of stuf, others don't see any benefit in, it doesn't mean, that because of that one the others are all wrong?

    Can we also agree, that pying money is no authorization at all, to judge any opinion and experience?

    Literally they are paid to judge though, so it is authorization.  Thats like going to traffic court and telling the judge that "just because you are paid doesnt mean you get to judge me." 

    • Like 1
  14. 8 hours ago, Lord Krungharr said:

    Anyone try TuskGor Chariots in a Brass Despoilers Khorne army?  I was looking at them, just because I have bits to make one, and they get 7 attacks of various sorts normally, plus 1 attack for all weapons on the charge, and if we can maintain Wrathmonger and Bloodsecrator range, that's 28 attacks per model on the charge....and a unit of 4 chariots is 240 points, 6 wounds each at 4+.   That seems pretty spicy to me.   Slaughterpriest could maybe jack that up a notch too.  I'd probably ally in a Bray Shaman for the extra 3" move too.

    How do you get 28? 7 base from three sources. +3 for charge, +3 for wrathmongers, +3 for bloodsectrator = 16 attacks per model if you can keep all those slowpokes up with your chariots.

  15. 1 hour ago, Smooth criminal said:

    You technically can use it any amount of times, but each unit will only get 1 additional pile in since it mentions "for the first time".

    Now the question that they didn't FAQ is if it means first time per combat phase or first time per game, so that part is debatable. But FEC got their ability with same wording FAQed to first time per combat phase.

    It won't stack with tyrants ability because both mention "for the first time". It will stack with strike fist ability.

    1) The first time per game versus combat phase arguement feels silly because using the same logic I could take it to mean first time that model ever fought since being purchased, which is obviously ridiculous.

    @TheArborealWalrus

    2) It does stack up nicely with Tyrants in a few ways. Depending on how you read the clarification on multiple abilities triggering either you just can use both in amy order, as they both were allowed to trigger but are different abilities. Or if your issue is that tyrants cant trigger after the second reapers attack then because you pick the order just do tyrants first. Then reapers still is occuring "after the model fought for the first time." 

    The reapers/tyrants interaction was discussed a few pages back with this same conclusion. 

    • Like 1
  16. 16 hours ago, MOMUS said:

    What I would like to see is some kind of new way to play, I also have a side project in 40k and the flexibility and replay value in some of the mission types is far beyond that of AoS.

    Maybe some mission types of scenarios that promote better play and not just "hur hur I brought two units of 30 kill boys."

     

    15 hours ago, fwlr said:

    With the new meeting engagements ruleset I bet this GHB will be great for you.

    Or you could pick up a pack of open war cards and design missions / draw missions based on that. 

    In terms of replay value, I have to agree that maelstrom from 40k just beats out any other mission really imo. Same game can go many many ways.

    The thing I loved about AOS over 40k was the ability to be tabled and win. Now that they brought it to 40k I'm hopeing AOS will do the next big mission thing. As far as BOK point we'll have to wait till july I guess but at least its free

  17. 17 minutes ago, THUNDERHAMMER said:

    "Usually, books published in the immediate lead-up to the General’s Handbook would not see points changes. However, to make sure your Pitched Battles are as balanced as possible, we’ll be releasing an early (and free) points update to the most recent battletomes – for reference, that’s ...., Blades of Khorne, . Keep an eye out for this – and the General’s Handbook 2019 FAQ – in early July."

    Nice to see we might get some changes

    In b4 slaughterpriest cost increase to 140

  18. 5 hours ago, pollo1126 said:

    Okay, first time doing this, but battle report time! 

    This is a 1000 point battle against skaven (y'all already know how it ends). 

    My list

    Bloodsecrator (general w/thronebreakers thorc), bloodstoker, sliaghterpriest (blood sacrifice)

    2x10 reavers, 10 blood warriors, 5 blood warriors, 5 skullreapers, wrath axe

    His list

    Warlock bombardier, warlock engineer

    6 stormfiends, 2x20 clanrats, soulsnare shackles

    We each got 18" up from the table edge to deploy, and objectives would randomly appear after the first round in one of our thirds. 

    Setup

    He placed two nawholes in my backline, and one in his. He placed his clanrats near said nawhole, and his stormfiends on the right (my right) supported by his heros.

    I placed my alter as far up as I could. I then put my heros behind it to try and have cover. On my right I had my 10 bloodwarriors with my skullreapers behind and on the other flank I had 10 reavers with 5 bloodwarriors. I kept the other ten reavers to screen the middle and hopefully get me some blood tithe. 

    Round 1

    He went first, buffing his fiends and shooting my priest down to 1 health. He also summoned in some shackles in front of my right flank. On my turn, I failed all my prayers, and figured I would just advance. I could've gotten my bloodwarriors into combat with the command ability, but I figured they'd just die. I decided to leave the charge for next turn so I could also go in with my reapers. If he got the first turn, it would hurt a bit, but I thought it would be fine (first time vs skaven, don't judge). 

    Round 2

    He won the roll off and the objectives came down, both symetrically across each other on the left third of the board. Literally the worst outcome for me. Then he proceeded to shoot my skullreapers clean off the board. He sent 20 clanrats to his objective and 20 more to mine through his nawhole. Now I was thoroughly confounded. I decided I could go in against the fiends with the bulk of my force and then sweep around to claim his objective. The other part of my army could get my objective along with some daemons I could summon in. I did get blood sacrifice off, but nothing else. Then I sent my blood warriors and my bloodsecrator at the fiends and they did pretty good damage. Taking out 2 fiends, 1 more from battleshock. 2 damage bloodsecrator is surprisingly good. On a side note, we weren't sure if the bloodsecrator buffed himself, anyone here know? I also tried to get 5 bloodwarriors and reavers onto my objective but missed the charge. As for my casualties, I had a large chunk of warriors killed, but used a cp to not take battleshock. 

    Round 3

    He won the roll off again, he got two great rocket shots from his heros, killing my stoker. Then he went in hard against my bloodwarriors with his fiends and I was down to 3. He kept his rats on the objectives. On my turn all of my prayers went off and the wrath axe did work to his fiends, which I finished off later in the round. I also got 10 reavers in on his heros, only to have them scuttle away. On my left, I sent in the warriors and reavers and found out the hard way that 20 clanrats are not easily displaced. 

    Round 4

    I went first this round and decided to use my blood tithe to attack against his rats in my hero phase. Most of my attacks missed and to make a long story short, he eventually killed my force on the left and stayed on the objective. 

    By the end of the round I was way behind in vp, so I conceded. I did have a larger presence on board and had killed more guys but he had the objectives. 

    Comments

    I was surprised by how well 10 warriors do in combat, if you can get them all in they can do lots of damage. Throughout the game I had trouble deciding how to keep my troops inside the secretor bubble. How important is it to do this? I was under the impression khorne was bad without the +1 attack, but if that's the case then we'll just loose on objectives like I did. Also skaven are very good. Anyway, this was my first bat rep and my second actual aos game, I had a great time and I didn't forget any rules. (I think)

    Bloodsecrator does benefit from his own aura. Unless its called out specifically (think wrathmongers) things benefit from their own aura.

    Nice write up and welcome to AOS! Its always good to see more followers of the blood god.

    3 hours ago, Agent of Chaos said:

    I think Mercenaries will be fun for some players but will be largely unused by most. No doubt some Khorne players will lick their lips at the thought of a Dwarven Cannon and Organ Gun with either a Cogsmith for rerolling missed hits/jams or a Gyrocopter for +1 to hits (all for 380 points). Together with a Gorethunder Cohort the Khorne gunline is back on and could be a fun, fluffy list. 

    Will be great for narrative gamers and old fans of the Dogs of War as well.

    Honestly I'd rather just take the skullcannons from a unit power perspective and a maxed gorethunder is already > 1600 points I believe :). II agree its cool for narrative though :)

    • Like 3
  19. 14 hours ago, TheArborealWalrus said:

    Didn't know we had a teleport battalion. That's kind of neat.

    - I've got a tournament coming up on the 30th and was trying to decide between these 2 lists. I like them both, so I'm rather split. Help? 

    List 1: 2,000pts, 7 drops, skull fiends tribe
     

      Reveal hidden contents

     

    - Slaughterborn:

    Exalted deathbringer with impaling spear + mark of the destroyer

    3x5 blood warriors

    3x5 skullreapers

    - Blood thirster of insensate rage - general + crowncleaver

    - Bloodsecrator

    - 2x slaughterpriests - killing frenzy, bronzed flesh

    - 2x5 wrathmongers

     

    List 2: 2,000pts, 9 drops, skull fiends tribe

      Reveal hidden contents

     

    - Brass Despoilers:

    Doombull - general

    Doombull - crowncleaver

    2x 10 gors + shields

    6 Bullgors + axes

    - Bloodsecrator - banner of wrath

    - 2x Slaughterpriests

    - 2x5 wrathmongers

    - 2x5 skullreapers

    - 10 bloodreavers

    Hexgorger skulls

     

     

    I think the first list will serve you much better than the second. Why skullfiend tribe though?

  20. 11 hours ago, Sleepa said:

    I'm thinking about putting this together as a MW-focused list that asks the opponent to constantly adjust their threat-assessment of the table. Looking for feedback. I was think about an Aspiring Deathbringer as the General instead of the Skullgrinder, but I felt like the Command points would more often get spent on the Goretide ability or to save a unit from battleshock, and the Skullgrinder with Hew the For is not a bad bodyguard for the other support heroes.1255154204_ScreenShot2019-06-10at11_00_49PM.png.f3094e23f56d6741b33cf8a0ad7e8376.png

     

    Screen Shot 2019-06-10 at 11.01.49 PM.png

    At a minimum I would consider amberglaive on the IR thirster instead of the scales.

  21. 1 hour ago, Smooth criminal said:

    There's a strike first artifact in Bloodlords host.

     

    Anyway. How about this:

    Reapers host

    Karanak

    2x5 doggos

    1x10 letters

    1x6 bloodcrushers

    Boundless hunt battalion

    2x thirsters with artifacts

    1x skarbrand

    Tyrants battalion

    Exactly 2k pts. 3 drops.

    The idea is that you can teleport Karanak with a unit of doggos and/or letters turn 1 in 9-12" of his prey and try to pull a charge with free rerolls. If Karanak makes it he can summon 1 additional doggo unit. At worst you're limiting opponent's move phase, at best Karanak can kill something with double tap and doggos bog down something else in combat.

    While that is happening you get thirsters in position. The crushers and Skarbrand are heavy hitters against big bricks.

    Technically you can get Bloodlords host instead and give one thirster +8" move (trait+artifact) with charge reroll and have him join the alpha, but double tap is probably better.

    Forgive my ignorance but how do you teleport karnack and another unit?

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