Jump to content

Glaurung

Members
  • Posts

    183
  • Joined

  • Last visited

Posts posted by Glaurung

  1. The Designer’s commentary states that you can go above starting strenght with Ghoul Patrol. So above 40 is possible. Till they FAQ it, you can go above 40 RAW.

     

    one question: Is flayers’ ability countered by the -1 to hit?

    Last, what list are we talking about?

    the 3TG+Arkhan?

  2. 18 minutes ago, XReN said:

    So i won the tournament I've been talking about, first time playing FEC, the tourney was small, just 6 people, because there was big 40k team tournament at the same weekend

    1st game against nighthaunt with lotsa grimgast reapers and chainrasps, mission - better part of valor, my opponent made a mistake and left 1 objective unguarded, so I sent 10 patroling ghouls there, whille others held the charge from reserves (he got one unit in with 10" charge so attacks in charge phase helped him to slaughter 20 ghouls) then i just started the grind to victory.

    2nd game vs seraphon (dodged the bullet of kunning rukk, our local champ. He was topped by sylvaneth that I faced in the final) mission - starstrike (not sure, the one from GHB17 with 3 comets), got 2 comets falling on my left flank that I swarmed with ghouls and it ended with time break with me controling 1 comet, whille in position to regain controll over the other and score 8 to 6 in my favor.

    3rd game, escallation against sylvaneth dreadwood with Allariel and 12 scythe kurnoths, survived the initial charge from both medium tree people and their queen, killed almost all kurnoths by double king charge from the flanks, got double turn, tied up Allariele, sterted to mop up the rest of kurnoths, whille king on terrorgheist was freed from combat due to casualties removal and started to rampage through the backfield whille summoned flayers and one unit of ghouls liberated flank objectives, by turn 3 kurnoths and goddes have been dealt with and it was obvious who is the winner here.

    Extremely durable army, lost 20 ghouls 1st game, 20 ghouls, ghast courtier and terrorgheist 2nd game, 20 ghouls and ghast courtier 3rd game (maybe due to the fact that my opponents have been unfamilliar with the army)

    And here is my list:


    Allegiance: Flesh Eater Courts
    - Delusion: Crusading Army
    Mortal Realm: Ulgu

    Leaders
    Abhorrant Ghoul King on Zombie Dragon (440)
    - General
    - Trait: Magestic Horror 
    - Artefact: Doppelganger Cloak 
    Abhorrant Ghoul King on Terrorgheist (400)
    - Artefact: Miasmatic Blade 
    Crypt Ghast Courtier (80)
    Crypt Ghast Courtier (80)

    Battleline
    20 x Crypt Ghouls (200)
    20 x Crypt Ghouls (200)
    10 x Crypt Ghouls (100)

    Units
    6 x Crypt Horrors (320)

    Battalions
    Ghoul Patrol (180)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 114
     

    This is the same list I’m running, with relics swapped.

    did your ghouls survive? How did you position the monsters?

  3. Ghoul Patrol needs to keep the ghouls alive. You will need the CP for battleshock immunity. Summoning is always tricky, I think generally flayers could do better, because they are faster and don’t depend on the Kings. But you have two of them, so I would lean towards the horrors.

     

    TG or ZD?

    it’s difficult. I think the latter is more consistent in dealing damage. It also summons super useful courtiers.

    However it depends on what you are running in your list. 

    • Like 1
  4. So, some piece of advice I want to give you.

    playing Fec is trying to stat alive. It’s a war of attrition: you need bodies, hero redundancy and support. 

    - bodies 

    Every unit, in my eye, has an optimal size.

    Ghouls: 10 to fill battleline requirenents; 30/40 for standard unit. 20 only if you play Ghoul patrol.

    horrors: 3 is bad, you should always have 6, for optimal use of space and pile in; or 9, for having a very strong unit that is very difficult to bring down. Note that 9 means 480 points that can be bogged down or debuffed.

    flayers: same as horrors, but I would play six of them, not nine.

    for batallions:

    - never mix them, it’s not cost efficient;

    - I really think Fec need to play with them, se really benefit from the CP, relict and one drop.

    Royal menagerie is not very efficient, as you have almost only monsters that can be surrounded and killed. they hit on 4s. The mounted Kings are always better.

    deadwatch: never tried difficult to utilize, you need 3 units of 6 flayers (or 2x6 and 1x3); It needs to be played very aggressively, playstyle I don’t think is suited for FEC.

    - Hero redundancy

    always have at least two courtiers for one type of unit. If you have many horrors, try to have a Haunter and a Varghulf, better if summoned by the King ok zombie dragon. Because shooting is bad and losing what brings back your models is worse.

    - Support

    remenber, your heroes are empowering your army. Never leave them alone, exposed or out of range of your troops.

    The mounted kings are great, but die easily: I suggest relics that mitigate this issue.

     

    hope it’s useful. Sorry for grammatica errors, I’m writing with my phone and The autocorrector is making me crazy.

    ps: Flayers projectile is awful, it’s good against 3 armies and needs some sort of debuffs to deal any damage.

    TG is good, but you would need a list centered on lowering bravery to use flayers’ one too. And I think it would not be a good list.

    • Like 2
    • Thanks 1
  5. A good build, with what you have now, would be 

    King on TG

    40 ghouls

    10 ghouls 

    Ghast courtier

    you have 60 points for 1 Cp or an endless spell.

    I’d make the ghast your leader and give him dark wizardry. Delusione, Royal tournament, so the King rerolls 1s to hit. Artifact of you choice, I’d take one of those from the realms that gives -1 to hit and give it to the TG.

    If you have another 3 horrors/flayers, go for crusading army as your delusion, make the TG your leader and take the majestic horror trait, so that he summons both units of horrors.

    I’d go for horrors, I really don’t like flayers nowadays, they always fail to do anything...

  6. Tried Ghoul patrol yesterday, if you manage to keep the ghouls alive, it’s very strong. From my only game, I understand that ghouls are not chaff, but what you have to preserve in order to win.

    also CP for battleshock immunity is needed!

    oh, doppelganger cloack seems very tactical, but tricky to use... I manage to block a Gorebull and 3 minotaurs with my King, making them waste their activation...

    • Like 1
  7. I'd try:

    King on dragon, with chalice
    Infernal courtier, with dark wizardry
    10 ghoul
    6 Flayers

    Fast and punchy. Flayers on the charge can decimate almost every unit, if they have black unger or feeding frenzy on them.
    You cn fly, move them wher eyou want and charge where you want.

    • Like 2
  8. 1 hour ago, JCar09 said:

    Hi i go to play  in two weeks a Tournament in spain. I go to play this list. 

    AGKZD   majestic horror blood river chalice   (  2 varghulf free)

    AGKT The grim garland  (  -2 bravery item and  3 crypts flyers)

    20 ghouls

    10 ghouls

    10 ghouls

    6 crypt horrors

    3 crypt horrors

    Abbatoir  

    1990

    I don't like this, 3 horrors are almost useless, I'd go for a unit of 9. The abattoir list needs big units of ghouls. Your 10 man units will get killed by a gentle breeze and then the monsters will have to do the impossible...

  9. This is the list I’m trying out. I think it’s very solid and can win the grind game.

    Allegiance: Flesh Eater Courts
    - Delusion: The Grand Tournament
    Mortal Realm: Shyish

    Leaders
    Abhorrant Ghoul King on Zombie Dragon (440)
    Varghulf Courtier (160)
    Crypt Haunter Courtier (140)
    - General
    - Trait: Magestic Horror  

    Battleline
    30 x Crypt Ghouls (300)
    6 x Crypt Horrors (320)
    9 x Crypt Horrors (480)

    Battalions
    Attendants at Court (160)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 118
     

     

    4 drops, 3 CP first turn, the ability to have 2x10 ghoul that can enter from the sides and steal objectives...

    • Thanks 1
  10. What I think about new edition is hat we need to focus on obj gaming; we have been helped a little by this second edition, but it's still very difficult.
    As already pointed out, ghouls are overpriced. The problem, compared to skeleton, is that our battleline does not punch hard enough.  Our heroes can pretty easily be shot by enemy shooting or magic, so positioning is the key. We can't charge everything and hen reanimate, AoS has become killier since the beginning, so our units suffer from this, because, unlike every other Death faction, we don't bring back units, but only models.

    These are my thoughts:

    - There are some battallions worth trying out. Royal family, has he greatest potential, with 1000 points of summoned units. It needs realm magic to be effective though, and a clarification about "Lords of the manor", so that we know if the "add" has the same meaning of the Ghoul Patrol one, that of adding above initial strength. Then we have Ghoul Patrol, with adding many Ghouls. I still think that it's not worth it, because it heavily focuses on ghouls, are overpriced unit. Lastly, i am testing a list using Attendants at court, as it gives many advantages, one of those is more CP for running to objectives and use Inspiring presence.
    I am convinced we need to use one of these in order to have a chance, as we can reduce the number of drops, have more CP (essential for summoning) and use another artefact.

    - I think we should focus on horrors, as they can tank and dish out some damage. I prefer a unit of nine, because it becomes impossible to kill, with some heroes near it.
    - I prefer the King on dragon, because it's really useful to have the varghulf summon, over 3 flayers/horrors from the TG, I find them pretty lackluster...

    • Like 1
  11. 10 hours ago, Honk said:

    Played today a 1k epic grind against Nurgle filth...

    pretty pathetic pillow fight, but funny nonetheless. If only the GUO hadn’t loaded bricks into his. Overextending my varghulf costed me the win since I couldn’t recall enough ghouls...

    30/30 ghouls +varghulf +king+ ghast vs 30/20 plaquebearers+ 3nurglings+ GUO

     

    DE7E1B8A-832A-48B8-8212-911C043C4257.jpeg

    This is something that I can’t accetta. Why do you have to play subpar against all newer armies? Like, he has a GUO and 50 plaguebearers, with -1 to hit.

    You have... 60 ghouls? How can you kill that GUO? Let alone deal with the Demons...

    It seems to me that others always get so much more for their points than we do...

    I must stop the rant though, don’t want to overflow with negativity the topic

    • Haha 1
×
×
  • Create New...