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DanielFM

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Posts posted by DanielFM

  1. 42 minutes ago, Samanar said:

    So Darkoath are beastmen and not barbarians/Chaos Undivided afterall? What about Malign Portents model then?

    Or is there separate Darkoath faction coming, apart from now speculated Brayherd update? ?

    LLV said Darkoath/Beastmen release. Not Darkoath=Beastmen. It was either one or the other.

    • Like 1
  2. 1 hour ago, DinoTitanedition said:

    Well this isn`t exactly a rumour, we`ve been to the Warhammer fest in Düsseldorf and summed it up - so far for AoS the news were a new endless spell and the next setting for Warhammer Underworlds.

     

    If you want to take a look, you can do it here - all critics are as usual welcome.

     

    https://www.chaosbunker.de/en/2018/08/19/warhammer-fest-europe-2018-part-1/

    https://www.chaosbunker.de/en/2018/08/20/warhammer-fest-europe-2018-part-2/

    I don't know if you read the previous posts, but people isn't actually cheering from happiness with the AoS (lack of) reveals. That's a bit like rubbing salt in the wounds just to get publicity for your blog.

    I know that's not your intention, but that's how it came to me.

    • Haha 2
  3. 39 minutes ago, Nos said:

    So given that the expectancy that both systems be equally as served as each other doesn't actually make much contextual sense.

    Why not?

    You don't get one of the systems to be as popular as the other by supportingly it less, but the other way around. If GW wants AoS to be as popular as 40k (and why wouldn't?) they should invest extra on it.

    Having Warhammer Fest be Warhammer 40k Fest doesn't appear to be the best way to promote AoS.

    Will NOVA sort this out? Hopefully, but there is no guarantee.

    How did GW think a single Endless Spell would be enough to get AoS players hyped, I can't really understand.

    • Like 8
  4. 4 minutes ago, HorticulusTGA said:

    Wow wait a minute. 

    LLV never said there would 100% be a Grot reveal today : he said that, given the fact the army coming this September / Fall, there should be news between this WHF-EU week-end and Nova Open next week-end.

    More precisely about the seminar, he interpreted something from a WhatsApp conversation, which Thebiggesthat, another trustworthy rumormonger, interpreted in a different way : so there was never any confirmation of a MASS reveal for AOS today.

    Frankly, I did not expect anything on AOS from WHF after Soul Wars.

    Alas It's clear GW shifted focus once again on 40k with Kill Team and on Specialist Games with Adeptus Titanicus...

    ---

    I'm still glad we saw that intriguing Fire Bull endless spell (Chaos Dwarf ? Chaos Undivided ? Beastmen ? Another "generic" Endless spells set ?).

    I expected that with its season 2, WHU would change setting : the "Nightvaults" name is interesting. Still sounds like a Shyishian underworld !

    What I'm more excited for is the Nurgle Rogue trader band, and above all the Nurgle football team : great Marauder / Warrior conversions ahead, and as Lady Atia announced for Blood Bowl : PLASTIC PESTIGORS ❤️ 

     

    Sorry for confusion, I didn't mean to demand something from him.

    I was just hoping he could shed some light on the change of events.

    What's that flaming bull, for example?

    • Like 1
  5. 14 hours ago, Freejack02 said:

    Yes - if it's not a shooting attack (aka does not have a ranged weapon profile on the warscroll), then it's not restricted by running/retreating. 

    That increases the range of the Heraldor trumpet greatly.

    With Thermalrider cloak he can move 9+1d6 flying then pick terrain wholy within 18. Neat ?

  6. 3 hours ago, LLV said:

    Should evocators always be armed with grand stave or a mix ?

    Pure performance? Staves are better against more targets.

    Most of the time, a mixed unit will perform nearly as good as a pure staves one, but look more interesting (imho) and benefit from the increased range (first rank doesn't need range 2" anyway). That's what I would take.

  7. 18 minutes ago, ledha said:

    The ballista is harder to kill off, and don't drop damage like the judicators (who are still very good in this area).

    Kill 3 judicators, you made the unit less efficient. Make 6 wound to the ballista, it doesn't care

    Do 7 wounds to the Judicators, you made the unit less efficient. Do 7 wounds to the Ballista and it's gone ;)

    But I see your point.

  8. 8 hours ago, JackStreicher said:

    1D6 Hits per hit is Never poor, especially with rend -2. the 18“ are never an issue just screen them, lean back and keep oneshotting.

    the lord ordinator is fine for the immense buff he provides for artillery heavy lists. He should be renamed into rallynator though.

    the 40pts ‚overpricing‘ Split by 3 ballistas makes a ballista 113 pts which is still WAY too cheap. It‘s too much firepower for too few points.

    using the ordinator on 3 ballistas would make each score 2 hits at 18“ which would result 3*7 = 21* 4/6 = 14 wounds at -2 so don‘t even try to defend this undercosting.

     

    2 Ballistas with Ordinator (340 points) do 7.77 wounds Vs 4+ on average. 

    2 units of 5 Judicators (320 points) do 5.9 wounds on average.

    So the slightly more expensive option is a bit stronger. But it has less range and it's not battleline.

    I can't see how Celestar Ballistas deserve to be 40 points more in the light of these numbers.

    • Like 1
  9. 45 minutes ago, JackStreicher said:

    And why? A single ballista is better than 5 judicators which cost 160 pts. Combined with a Lord Ordinator those things shred one unit of 20 every turn.

    It's better than them only within 18". It's also extremely swingy and unreliable (1d6 hits can be great or poor).

    The Lord Ordinator is hugely overpriced and pays through the nose to make Ballistas better.

    • Like 1
  10. Let's chat: Blessed Weapons 

    What do you think is the best target for this prayer?

    I think Hurricane Raptors are good contenders. You get on average 4.5 extra hits: that's an extra Raptor worth of hits!

    Evocators on Dracoline aren't a bad choice either: when buffed they can be 8 attacks a model, for a total of 24 - giving 4 extra hits which will likely reroll wounds and 2 of them with 1d3 damage.

    • Like 3
  11. 6 hours ago, Freejack02 said:

    Anyone having troubles using 20 Sequitors well? I've only tried it a couple of games, but both times my opponent would park units to the side/rear and absolutely ****** up my pileins, forcing me to stretch in different directions. I know I can't reasonably expect to bring 20 of those bases to bear on any single target, but a lot of the unit is tied up stretching between the two fights. Clever play by my opponents, or my mistake? Any experience would be helpful.

    That's why I don't like big blobs of 40 mm infantry. Too unwieldy and easy to be led by the nose. It's a bit like the Roman legions in Cannas: if you can't bring to bear all your power in the front due to a deep formation, the opponent can attack you from the flanks and rear and make it go to waste.

    Even if in Sequitor blobs the power is concentrated in the 9 greatmauls, those will be at the front, they can be easily locked by chaff and be left out of the real fight (a charging elite hammer).

    Edit:

    Let's try once again with this list :)

    Allegiance: Stormcast Eternals
    - Stormhost: Tempest Lords

    Leaders
    Lord-Aquilor (200)
    - Artefact: Patrician's Helm 
    - Mount Trait: Aethereal Stalker
    Lord-Arcanum on Celestial Dracoline(240)
    - General
    - Trait: Bonds of Noble Duty 
    - Spell: Thundershock
    - Mount Trait: Pride Leader
    Lord-Castellant (100)
    Knight-Heraldor (100)
    - Artefact: Thermalrider Cloak 

    Battleline
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    5 x Evocators (200)
    - 2x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Evocators on Dracolines (300)
    - 2x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Vanguard-Palladors (200)
    - Boltstorm Pistols and Shock Handaxes
    3 x Vanguard-Raptors with Hurricane Crossbows (140)

    Battalions
    Cleansing Phalanx (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106
     

    Tempest Lords to aim for 3-4 CPs first turn, burn them in Dracolines alpha strike (run 6 + Heraldor buff) and Palladors flanking for a double punch (points beyond 2  go to Pack Alpha and TLords CA). Mystic shield and Warding Lantern can either go to the Palladors, the Dracolines or one for each.

    All the infantry units go into Scions and react to the changing flow of the battle (including objectives).

    • Like 1
  12. 2 minutes ago, Lexalopolis said:

    Has anyone tested out a longstrike list now that Anvils command ability has been FAQ'd to be reasonable?  I was thinking 12 longstrikes in an Anvils army with celestial blades, bless weapons, and the Knight Azyros reroll hits of 1 would be pretty nasty, although probably not much fun to play against.  Get lucky on the rolls and you'll deal a bunch of mortal wounds at 30", and even if you don't the base rend and damage will give most things a bad time.  

    Celestial Blades is only for close combat weapons though.

  13. 1 hour ago, The Wanderer said:

    Okay list submissions for an upcoming tournament tomorrow and I'm close to finalising a list.

    Still unsure which spell to give Astreia, I think Celestial Blades is the strongest option for Evocators. Any thoughts?

    Allegiance: Stormcast Eternals

    Hammers of Sigmar

    Astreia Solbright (220)
    - General
    Lord-Castellant (100)
    Gavriel Sureheart (100)

    20 x Sequitors (400)
    - Stormsmite Mauls and Soulshields
    - 9x Stormsmite Greatmaces

    10 x Sequitors (240)
    - Stormsmite Mauls and Soulshields
    - 5x Stormsmite Greatmaces

    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces


    10 x Evocators (400)
    - Lore of Invigoration: Celestial Blades
    - 5x Grandstaes
    5 x Evocators (200)
    - Lore of Invigoration: Celestial Blades

    Cleansing Phalanx (120)

    Total: 1900 / 2000
    Extra Command Points: 3
    Allies: 0 / 400
    Wounds: 133

    Only options I'm toying with are:

    1. Dropping the Cleansing Phalanx so I can bring the 3rd Sequitor unit up to 10 models.

    2. Losing the two purchased command points so I can take a Relictor or 5 Liberators.

    A bit one-dimensional for my taste. All infantry, after they drop they will footslog around really slow, and some battlepans require you to redeploy.

    Also, no shooting?

    Maybe it's a good list, but I'm more for a combined arms approach. Flexibility is always a good thing to have at hand.

    • Like 1
  14. 1 hour ago, blueshirtman said:

    single goblin with a spear mega buffed in to doing 16 wounds. Demons getting blown up by a lucky gobbo rolling +5/+6 and the titan failing its +2 sv.

    Well, the FAQ removed that hilarious scenario. But I can picture a huge Daemon going: Nani? What's that power? and a grot screaming while shining, with rocks floating around and the spear shooting an energy bomb of pure Waagh, full anime style ?

  15. 40 minutes ago, Kuma said:

    I know paladins are not Vogue anymore, but I got a box to build, what ones are the best now adays, was thinking Axemen for the new blob meta

    I would say Protectors. They do something unique (unlike the other Paladins) and work great acting as a screen for characters or shooting units coming from Scions.

    • Like 2
  16. 1 hour ago, mystycalchemy said:

    To support dracolines I'd probably take Lightning Blast or Lightning Storm for some long-range offensive power since the Dracolines can already take Speed of Lightning or Terrifying Aspect.

    I don't really like Lightning Blast because it's basically a long range Arcane Bolt, and the LAoDracoline will be close to the enemy early in the game. However, Stormcaller is attractive because it can soften enemy heroes. Together with shooting it can finish them before they contribute.

    52 minutes ago, AdamR said:

    What about Thundershock if you are getting into the enemy. Not great vs a solo unit, but if there are a few units close together the chance of multiple -1 to hit debuffs would be good I think. 

    I was actually siding toward this one! Once you are stuck it can affect more than one enemy unit, and with a bit of luck trigger at least on one. 

    Nice advice, thanks guys. I'm sorry for the previous post, it was a bit tongue-in-cheek anyway :D

    • Like 1
  17. *Cue thin-skinned drama queen tantrum*

    What's so bad about my contributions that they get systematically ignored lately by you fellas? ?

    I think I will be trying that new Bolter and Chainsword AoS spin-off, I saw no need for it at first, but maybe (hopefully) I will find more interaction there.

  18. What spell would you choose for a Lord Arcanum on Dracoline supporting an Evocators on Dracoline unit (see my previous list as an example)?

    He already has a defensive spell (Mystic shield) and a mid-range offensive spell (Prime Electrids Arcane Bolt), so I don't know if the third spell should be offensive or a buff.

  19. 25 minutes ago, GeneralZero said:

    Neave Blacktalon: 120p. I see her as a nice hero ninja sniper. More of this, if you pair her with a pallador unit, you got for 320p some heavy backdoor hitter.

    I'm surprised not to see her more often on the battlefield 9_9

    She is a pure CC hero with no synergies or buffs, which is only good at killing heroes and which needs a delivery system and even then can't charge the turn she does so. It's far too niche when 120 buy you a Vexillor, a Heraldor, a Relictor or even a Venator, which do a lot more.

    ------

    No comments on my list above? I thought I had come with something interesting ?

  20. 7 minutes ago, ledha said:

    sure, they have more wounds, but the 3+ save REALLY make the Tauralon tougher, even more in a army with ton of bonus to save or heal (he even can have a invulnerable save with his mount trait, making him way more resilient. Having +1 spell is very good in this edition, too, so only arkhan is a better caster, but the tauralon is way tougher and better in melee, with lot of support for the rest of the army.

    The problem of the lord on tauralon is that Avenstrike cost 20 pts more but is WAY BETTER than him. 

    Against MWs that 3+ save means nothing. I know nowadays people fear them less with Ignax Scales, but a MW focus can destroy a LAoT in a blink of an eye. +4 wounds mean 2 extra spells/generic 1d3 MW sources to kill.

    Arkhan trades -1 save for +1 wound, is a way better caster (who brings any of them for CC?), a better force multiplier (heals several units, better command ability, the LAoT shooting buff is difficult to use in practice) and even faster!

    Yeah, Aventis is way closer to its right point cost. Problem, once again, is the Hammers tax. 

  21. I came up with something thinking on a Evocators on Dracoline ground Alpha + Vanguard Palladors Alpha. I don't think it's an optimized list for tournaments but could work surprisingly well.

    Allegiance: Stormcast Eternals
    - Stormhost: Tempest Lords

    Leaders
    Lord-Aquilor (200)
    - Artefact: Patrician's Helm 
    - Mount Trait: Aethereal Stalker
    Lord-Arcanum on Celestial Dracoline(240)
    - General
    - Trait: Bonds of Noble Duty 
    - Spell: Speed of Lightning
    - Mount Trait: Pride Leader
    Lord-Castellant (100)
    Knight-Heraldor (100)
    - Artefact: Thermalrider Cloak 

    Battleline
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    5 x Evocators (200)
    - 2x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Evocators on Dracolines (300)
    - 2x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Vanguard-Palladors (200)
    - Boltstorm Pistols and Shock Handaxes
    3 x Vanguard-Raptors with Hurricane Crossbows (140)

    Battalions
    Cleansing Phalanx (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106

    Tempest Lords to get a chance to start the game with 3 CPs, then Warding Lantern+Onward to Glory+run 6"+ Pack Alpha the Evocators on Dracoline (auto buffed with Empower) and teleport the Vanguard Palladors buffed with Speed or Lightning (or Mystic Shield) together with the Lord Aquilor.

    If any CPs are refunded I can spend them on extra Pack Alpha CAs, Tempest Lords CA on Palladors, or charge rerolls for the Scions section (Sequitors, Sequitors, Evocators).

    The Heraldor carries the Thermalrider cloack to keep up with the Usain Bolt EvoDracolines and be able to Onwards to Glory them in the second turn (retreat and charge).

    Maybe the spells could be changed but I'm quite happy with the rest of the list.

  22. I was planning on using a Lord Arcanum on Tauralon, I liked the model (maybe with some conversion work) and the general concept. But the price tag was the first slap in the face, and the comparison with similar models just made it worse.

    Sorcerer Lord on Manticore-200 points/ +2 wounds, -1 spell

    Battlemage on Griffon-240 points/ +2 wounds, -1 spell

    Archmage on Dragon-320 points/ +4 wounds, -1 spell but +1 unbind

    Arkhan the Black-320 points/ +1 wounds, same spells, +1 unbind, way better caster.

    They are either way cheaper or tougher. The only thing the LAoT has over the others are some flashy special rules and an extra spell (except Arkhan). 

    I know GW drove themselves into a corner with the price of the other Lords Arcanums (240 points for the 7 wounds ones), but 340 for what it brings is clearly too much.

    I will miss those two casts per turns, though ☹️

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