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Nikobot

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Posts posted by Nikobot

  1. @Gwendar  Thanks for posting your experience!

    Doesn't sounds like the Jezzails did a good enough job. Though may have been a tough slog against that naked dwarven force no matter what you fielded as a minimal bodies Skryre army.

    Something has to be said for having bodies on the table, I like my clanrats.

    Are you feeling 2000pts is too small for The Skryre battalion in general? or just using anything other than Arkhspark?

  2. Thanks for the write up Horse

    I have had good results with the Corruptor and its CA + staves, not much has held up against monks with 6 attacks + prayer buffs fishing for MW

    I can see a tide of 200 monks being hard to stop :)

    Which armies and tactics managed to resist your glorious filthiness and foil you into a loss and draws?

  3. 5 hours ago, RaritanAnon said:

    You can't run Skryre battalions without Skryre allegiance as well. 

    Yeah you can.

    Core Rule FAQ excerpt "In addition, the battalion is assumed to belong to the Grand Alliance that its faction is a part of"

    I see value in clanrats on the table, I know a lot of Skryre armies save the points for pure Skryre though.

    But why take the battalion?
    Well, for standard issue battalion + 2 covens which is 220pts, you get an extra CP, so thats 50pts value. You get an extra artefact, thats something.
    The battalion gives you 1 drop for its units and you also get the arch-warlock re-roll.
    Then as an example, if you went 2x Arkhspark, they could fire twice with 2x cannons.

    2x extra cannons cost 360pts vs the above.

    360 pts more wounds, more threats, same amount of shots at no risk vs 220pts, extra CP, extra artefact, 1 drop battalion, warlock re-roll and risk to oneself taking the extra shots...

    Guess you just got to weight it up?

  4. Is anyone running the Skryre battalion under GA Chaos?

    I know a lot of people don't run too many clanrats when playing Skryre but I usually prefer to have the support bodies and could tweak things to adjust for battleline requirements.

    I was thinking something along the lines of 2xArkhspark or Arkhspark-Gascloud.. thoughts?

    Example List
    1x arch-warlock
    2x warlocks
    3x stormfiends
    3x stormfiends
    10x acolytes
    10x acolytes
    2x poison wind mortar
    Warp lightning cannon
    Arkhspark
    Gascloud
    3x20 clanrats

    Idea is accessing the crown of command to have more solid board presence and objective-nabbing ability, lots of wounds and very brave clanrats, whilst the stormfiends and battalion goes to work from behind the meat-wall. Don't think I can get the points to work by swapping out Gascloud with Rattleguage...

  5. @Jacksmiles

    My last game I ran a list very close to this one, differences were :

    - I ran both Priests with Censers, I like the once per game "re-roll wounds effect" better

    - I had the same amount of monks but ran 2x10 and 2x20 to get more board presence as we were playing on 6x4, and I also gave the 2x 20 monks woe-staves as I targetted them for the Corruptor CA.

    I was quite happy with it and the CA worked well combined with prayers. I took the Liber and Master of Rot and Ruin so i was prayer spamming.
    It was AOS1, I didn't take a sword of judgement but that looks nice.
    Didn't manage a single great plague despite having 10-15 attempts at prayers.

     

  6. Im not sure it makes sense that Darkoath (slaves to darkness) and beastmen come together as previously mentioned may be the case.  With the release of AOS2 they did the faction focus articles that had these 2 as separate factions. 

    Can't imagine this would have been grouped since then? Just thinking out loud. 

     

    • Like 1
  7. Thought it's worth mentioning the new AOS Realm War game. First digital AOS game and skaven do feature prominently in the trailer. 

    Taking that as a God sign their IP is alive and well and on the radar for some attention maybe next year. 

    Clanrats, grey seer and screaming bell all featured. 

    • Like 1
  8. If you are going to blow your CPs on summoning giant rats, would you be better using that spare 60pts on your list to just buy 10x giant rat?
    1x CP = 50 pts, and you get to roll 3d6. Seems like taking the 10 for 60pts is just guaranteeing a decent dice roll of 3d6.

    How are you generating 12d6?

    1x CP in 1st turn + 2x spares in your list? 3 CP? 3x 3d6 = 9d6 right?

    re: rat swarms, you get 2 for 110pts being 8 wounds worth and another 4 wounds being added each turn.
    I can see how that can have its uses.

    I'm starting to warm up on idea of the warpseer :)

  9. I'm getting more confidence Skryre can do well potentially up to everything except high tier tournament level, but it always scares me not being able to have the bodies to back up a list such as yours.

    Would you consider something like 2 units of 2 rat swarms that can multiply and potentially provide some more wounds on the board to create hurdles?

    I tend to not leave home without 20-40 clanrats though that makes it hard to make the battalion work.

  10. Despite the ideas on quick fixes and what "GW should do", or what "would be nice if they did", its unlikely to be their goal.

    Based upon the release trends so far, they are either creating totally new factions or reinventing/expanding on the foundations which are the existing factions.

    They splintered the old armies into smaller factions and it would seem they are either going to relegate those to the annals of WH Legends OR reinvent them.
    This involves release of new models/units, which I'd imagine from a marketing perspective has a much higher chance of bringing in more sales as opposed to writing new rules for old models which many people would own already.

    There's only 1 case which is LoN where they released new rules without models, but that was quickly followed by one of the sub-factions being expanded.

    To me the most likely scenario is they either reinvent a Skaven sub-faction like Skryre at which point they will redo or create new models OR they release a LoN style tome for Skavendom as a whole without any new model releases and wait until they expand the sub-factions to accommodate that exercise.

    To me the most unlikely scenario is that they release a Skaven LoN style tome and redo old models that need the most love. To do so would basically undo the entire "splintering" philosophy they have embraced and now seem to be making work quite well.

    • Like 1
  11. Thanks for the write up Gwendar. I'm surprised your storm fiends aren't targeted down quicker with very little to either screen or charge ahead before them, which is what i think the biggest threat would be. 

    Any challenge with Skryres movement being relatively slow compared to the movement tricks of most new armies?

    I suppose 2 lightning cannons shooting 3 times a turn plus magic is going to take a toll quickly :)

     

  12. 18 minutes ago, Mayple said:

    Tiny note on the new warptoken damage increase wording faq.

    It no longer specifies damage value of a weapon. I.e: Can we now add that damage to warpfire throwers and projector attacks? Might be worth looking into.

     

    I thought the same thing when I read it (after the come-down from disappointment) 

    I'll bet that the final ruling would be "no" as it says "damage" which is typically associated with the "damage characteristic", whereas "mortal wounds" when they happen are just mortal wounds and don't tend to be associated with phrases like "I did 2 mortal wounds worth of damage". Its just "I did 2 mortal wounds."

    Nothing scientific about all that, just talking out loud.

    • Like 1
  13. 37 minutes ago, Lazaris said:

    How do you utilize the flee + charge movement?

    If the unit contains standard bearers it can retreat and charge in the same turn. So if you are engaged in combat you can retreat in the move phase and then charge in the charge phase to reposition your unit more favourably. 

  14. I don't see clanrats as a tax anyway, one of our best units. Their flee+charge movement ability is down right excellent.

    Also, including covens in 2000pts is hard to do comfortably and you need bodies to hold off the enemy to help you get your shooting in!

    • Like 1
  15. I think the errata is clear. Make use of an artefact and it ends the illusion. Its an attempt to make the intent clear, which is one is fake and doesn't provide you benefits of a real one. The wording seems clear enough to me. In any case, if people still think that the crown is fine and play it that way, I'll be expecting another errata :)

    • Like 2
  16. So, realistically, who is going to base any army strategy or build around Skryre allegiance abilities now?

    At the risk of D3 MW :
    You can get +1 damage to a single attack on the board, useful to finish something big off when the situation arises
    You can get a spell re-roll, nice but its just contingency, nice for warlocks warp lighting
    You can get a to-hit or to-wound re-roll for 1 hero attack, also contingency, but my heroes were never hungrily looking to get into CC!

    The only thing I built around before as Skryre was double damage mortars in AOS1, followed by +1 damage attacks ratling / ratling or melee stormfiends in AOS2.

    The way I see it the allegiance is now a set of fringe abilities that I might remember to use when a certain situation arises or certain things fail. It would do nothing to influence my build direction. The artefacts and traits are pretty lacklustre, the same obvious workable ones appear dominantly across Skryre lists.

    Anyone see this differently? GA Chaos the way to go now?

  17. I really can't see why they made that change to sparks, seriously how is Skryre on any radar worth waiving the nerf bat at :P

    The spell re-roll is the best use of it and to finish off a hero/monster with 1 wound left after an attack that came up short. Otherwise unexciting, and seriously, everyone previously just used Sparks for the damage boosts to Skryre-tech, sometimes for spell re-rolls, never really for heroes.

    But its ok, because our hordes of Stormfiends and Acolytes get +2 to bravery instead of +1 on battleshock tests when in large numbers!

    • Like 1
  18. 35 minutes ago, Enoby said:

    I don't think we know enough to say whether it's exploitable or not; sure, if it only takes 6 points to generate any daemon then yes, that's broken. If it takes 18 points to summon 10 daemonettes, the daemonettes are summoned within 6" of the table edge you deployed on, and you can't kill the models you damage otherwise you lose the points, then it will be pretty weak. Sure, maybe there will be loopholes that allow the excessive summoning of hordes of greater daemons, but there's no guarantee - there's also an equal chance that it'll be useless or at least very situational. 

    Agree, not enough information about slaanesh's DP mechanic or the greater summoning rules to say whether it's going to be an issue. 

    I think is a very hard to balance area of the game and it's a concern to keep an eye on if there isn't any other "catch" and reinforcement points are dropped and that's all there is to it. 

    Khorne blood tithe table certainly needs a rework if they don't require reinforcement points in the future. 8 blood tithe points to drop Skarbrand on the battle field could cause problems! Tzeentch/Seraphon would need a rework obviously. 

    Nurgle is maybe not bad, not sure. 

    Death concerns me. 

  19. 54 minutes ago, Burf said:

    Also, the number of easy puns and lame double-entendres associated with Slaanesh are just two of a whole host of reasons why slaanesh is and always has been the worst part of warhammer.

    Speak for yourself. Puns and lame humor are very enjoyable for some :)A few beers and some easy fun are a good thing. 

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