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Retro

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Posts posted by Retro

  1. 37 minutes ago, Silchas_Ruin said:

    You play with whatever rules are decided, but that  just wierd. Don't think GW ever made a rule like that, would think it should be 6+ or natural 6.

    Technically it's RAW and the FAQ that said to treat it as 6+ got deleted. It is strange though.

    33 minutes ago, mastercrafted said:

    Yeah i been torn on taking blood warriors in the list, they're more survivable but bodies could be important for claiming an objective.  Tough desision

    That's true, won't take long for someone to knock models out of your reavers though.

    If reavers make 6 save rolls, that's 5 dead (average) and a lot will probably run.

    If warriors make 6 save rolls, that's 3 wounds. 1 dead, 1 half health who might run away - they do cost more though

  2. 1 hour ago, mastercrafted said:

    I have 20 points left, not enough for Blood warriors unfortunately.  I'm just gonna use them as a screen, objective grabber and blood tithe so they don't need to be that good!

    Yeah, not much you can do with 90 points unfortunately, unless you start branching into slaves to darkness models.

    Another option is a bloodstoker to get a little more reach on your bloodletting but to be honest I think you're better with the reavers.

    Otherwise, I think your list looks decent, a soul grinder will be a beast in 750 points and so will the daemon prince.

    If you have the model, a chaos lord on daemonic mount would be pretty good too, useless command ability for you but can still take the crown, hits hard, moves pretty fast and a bit more survivable than the daemon prince. Then you can swap the reavers for the blood warriors. If not, I don't think it would make a huge difference at 750!

    • Like 1
  3. 9 minutes ago, mastercrafted said:

    Playing some 750 pt games next week,  so this is the list i came up with:

    Daemon prince with axe, wings, crimson crown and devastating blow 

    10 bloodletters x 2

    10 blood reavers 

    Soul grinder 

    I was definitely gonna take the soul grinder, so i ended up going with a daemon slant. Went with the daemon prince over the bloodsecrator, as i wasnt sure he would do enough for me in such a small game.

    Any thoughts? 

    In my experience, bloodreavers without a way to get extra attacks or battleshock immunity are pretty bad.

    How many points do you have left over? I would probably try and drop them for something a bit more survivable.

    That said, I haven't really played many games below 1000 so they might do ok

  4. So I've been thinking about including a council of blood in my army for a little while now.

    Does anyone have thoughts on a mortal battalion that I could include alongside it?

    My first thought was gore pilgrims but the hero tax involved in having those 2 battalions side by side is pretty high, and I feel that the main strengths of pilgrims aren't as valuable when you rock out 3+ thirsters as half your army (battleshock is irrelevant for them and +1 attack doesn't scale as much for the thirsters).

    The other one I've considered was dark feast, gives me my battleline, a couple of prayers, stoker and similar benefits to a bloodsecrator for the reavers following alongside.

    I would probably run 1 wrath and 2 IR thirsters and then try and keep my points to 1950. This would give 4 command points, 2 for run and charge on the 3 thirsters and 2 for 6" run if I need it.

    • Like 2
  5. 2 hours ago, Dracothjay said:

    Raiders are insane. I used just a unit of 30 in a 1K game last night. They killed 3 wrathmongers, khorne lord on jugganaut and some blood warriors. They helped so damn much, and I used the trumpet, ambushes with my trumpet shaman and 30 ungor raiders and eliminated the wrathmongers. I was blown away, and even after the trumpet was used they still performed beyond expectation. Can’t wait to use 40 in larger games ??

    Do you think you would ever use 2x40 in 2000pt games? I'm considering it but the prospect of painting 80 raiders is a bit daunting haha

  6. 20 minutes ago, kenshin620 said:

    Yea it is actually surprising how (mostly) balanced weapon options are, usually.

    Even Sequitors flat out gaining one extra attack from swords I hear from some mathhammer posts only barely get extra wounds (but this does change once you start involving positive modifiers).

    Chaos Marauders are similar. Mathhammer will say axes>flails, but only just by a bit. Sure that bit could be the difference between killing nagash and not killing him, but I think in most casual games it would be a preference thing.

    12.5% more wounds with axes when compared to flails.

    In perspective, that's roughly 3 extra saves the enemy has to make for every 100 attacks you dish out.

    So 1 wound on archaon for every 100 attacks your marauders do. Probably not going to change much in the long run!

  7. 20 minutes ago, decker_cky said:

    What's the obvious benefit to spears? Don't 2 ranks of hand weapons do the same damage as 3 ranks of spears?

    Even if spears in 3 ranks were better, I'm not sure why you want 3 ranks of ungors attacking. Ungors are the only 25mm base in the army....the advantage being that they are the only unit in the army that 1" melee range models can attack over.  

    I never stopped to do the math hammer on it before but you are 100% right.

    Swords having the benefit of not reducing in effectiveness once you have less than 3 ranks worth of models left to fight.

    Edit: A little more maths reveals that the spears will pull slightly ahead if you get a +1 to hit bonus. As far as I know, the only way to get it is the brayherds which means that it is only good for 1 turn IF you ambush and successfully charge. Not worth the hassle in my opinion.

    Also, ungor spears might be useful for centigor conversions

  8. 2 hours ago, Dracothjay said:

    I have a game on Monday and have come up with this list. What do ya’ll thingk?

    doombull - general - rampant juggernaut

    GBS - brayblast trumpet - tendrils of atrophy

    3 bullgors - greataxe

    3 bullgors - greataxe

    10 bestigors

    30 ungor raiders

    ES wildfire Taurus 

    gonna ambush my raiders and maybe my bestigors turn 1. With the trumpet I hope to either snipe a key hero or hit a key unit hard and soften it up. If I ambush my bestigors I’ll try and charge them straight away, unsure if I want to risk my bestigors though.

    my doombull, bullgors and shaman will casually march up and hopefully get a round of spells off ready for next turn charging. 

    Thoughts?

    Sorry to be the bearer of bad news but you won't be able to ambush all 3, only 2 units.

    From the look of it you aren't taking darkwalkers which means your only "brayherd" for the purpose of ambushing are the GBS, Bestigor and raiders. You can only ambush with half of your brayherds rounded up.

    I would probably stay clear of ambushing when you've got such a small force of non brayherds (unless you take the darkwalkers greatfray)

    Edit: I just realised you weren't planning to ambush your shaman. So it's doable but it might be hard to get the units in range of the trumpet if he doesn't ambush with them

  9. 37 minutes ago, Kokoshi said:

    Yup, missed that one… What would be the most strategic set-up then ? Maybe ambushing Warherds (Doombull + Bullgors) and the Raiders, while Bestigors would use the Shaman speed buff to reach the opponent (so plain Ungors, Bestigors and Shaman on the field) ?

    That's how I would set it up but it may depend on the terrain and opponent etc.

    Don't forget you can use the darkwalkers command ability to deep strike a unit anywhere on the map (outside 9" of the enemy)

    • Thanks 1
  10. 5 minutes ago, Dracothjay said:

    Here’s a question. Say my doombull is the general and my army is mainly warherd, if I take a brayshaman can I plop a brayherd artefact on him even though my doombull is the general, or as my doombull is the general do i have to select a warherd artefact?

     

    Your allegiance will be beasts of chaos, not warherd. So you can pick an artifact from any of the lists and put it on any hero of the appropriate keyword

    You will have to choose a warherd command trait though

    • Like 1
  11. A good compromise could be if models in a battalion won't count as allies as long as they are marked, but the battalion cost itself comes off your ally points allowance.

    This would make everchosen battalions and marked BoC battalions usable within the god armies but still restrictive.

     

  12. A good compromise could be if models in a battalion won't count as allies as long as they are marked, but the battalion cost itself comes off your ally points allowance.

    This would make everchosen battalions and marked BoC battalions usable within the god armies but still restrictive.

    • Like 1
  13. 12 minutes ago, Skreech Verminking said:

    I’m not really a friend of too much shooting.

    as For a Beasts of chaos army.

    i’ll probably be going for mix between brayherds, warherds and Thunderscorn.

    right now I got about 20Bestigors, 30Gors, 20Ungor raiders, a Tzaangor Shaman, 1Beastlord, and 3tzaangor enlightenment with bows or spears(I’ll probably go with Spears)

    pointwise it would be about 1020. or 1080.

    Yeah right now, this is probably a only brayherd army.

    But I really am thinking of taking some Bullgors and Dragon Ogres (especially the shag goth one) and the start collecting to add to my army.

     

    I'm not usually a shooty guy either (my main army is khorne) but I think that this combo would be great to break the back of a lot of armies before the match even starts. 

    • Like 1
  14. So this is my list so far:

    Beastlord

    Great Bray shaman

    Great Brey shaman

    Great Bray shaman

    10 x Bestigor

    10 x Bestigor

    10 x Bestigor

    40 x unfortunately raiders

    40 x unfortunately raiders

    30 x gors

    Battalion: desolating beast heard

    That takes me to 1750 points, I'm still trying to sort out the last 250 points and exactly what traits/artifacts but I'll definitely use the brayblast trumpet and ambushing all the raiders behind enemy lines.

    That's 80 shots hitting on 3+, rerolling 1s and 2s and 6s generating additional hits.

    Also, it's a 1 drop army.

    Any thoughts?

     

     

    • Like 1
  15. 14 minutes ago, Dmuerto said:

    But why would my tzeentch have BoC keyword?

    I mean if I am playing other Tzeentch than tzaangors + Phantasmagoria of Fate ?

    So if you take other non-BoC tzeentch, then you are limited to tzeentch allegiance or Grand alliance: Chaos.

    There might also be a way of taking tzeentch as an ally, in which case you could have the BoC allegiance abilities as long as your non beast tzeentch guys are under 400 points (or whatever point limit it is for your game).

    You would never be able to use both destiny dice and a herdstone in the same army

    • Thanks 1
  16. 4 minutes ago, Dmuerto said:

    If I use the Phantasmagoria of Fate battalion with tzeentch army I have to take Tzeentch alliance. 

    So I do not get to use the Herdstone or anything Beasts of Chaos related (except units and the said battalion ofc) such as Brayherd ambush right?

    Everything would still have the beasts of chaos key word, so you would be able to choose between either tzeentch allegiance (with destiny dice etc) or beasts of chaos (with herdstone etc). Not both

    • Thanks 1
  17. 1 hour ago, Ragnar Alpaca said:

    If they don’t work out, you could always run them as ungors, if your opponent doesn’t mind of course.

    Cut their horns off and put them on 25mm bases. Should do the job as fake ungors?

    You could call them turnskins, if I remember right they are humans who mutate into beastmen, they aren't accepted by the herd completely and have their horns cut off so they aren't mistaken as gors.

    • Thanks 1
  18. 1 hour ago, Gildaheir said:

    Couple of questions, since I haven't played AoS since last edition and am still trying to piece everything together. Do you get the allegiance traits (Thunderscorn, Warherd, Brayherd) just for having that keyword? I.E. do Dragon Ogors automatically get the free d6 move at the start of the turn? Or, do you have to have a warlord with that keyword, and then the army has it?

    Secondly, are the other different herd allegiances worth it? It seems like sacrificing the artifact and warlord traits for the ones you MUST take for those allegiances is pretty harsh. I see some really enticing ones for Warherd and Thunderscorn especially. I like the Dark Walkers (think that's their name), but I hate their artifact. Thoughts?

    Well that's a part of the trade off. You gain abilities for free, but the real cost is restrictions elsewhere.

    It would be offset a bit if you take a battalion and so have access to a second artifact

  19. 32 minutes ago, Charlo said:

    I just love the idea of a Horn going off and countless crude arrows being loosed from the trees into unsuspecting foes while a horde of angry goatmen with axes stride forward bleeting and beheading things.

    Truly magnificent.

    I've also toyed with the idea of a first turn charge from centigors hitting at the same time.

    14" move, +3" from shaman, possibly 2" from cogs endless spell.

    That gives them a minimum threat range of 21" or 23" with the cogs out, pretty good chance of making the whole way with or without the cogs

  20. 13 minutes ago, Lucio said:

    No, units of 6 to make them easier to buff with your Shoggoth.

    With a cunning mix of Saraus warrior and maurauder you could also build some Bestigor or Gors which are lizard legs and human torsos to fit into the army theme

    Love the idea of lizard beastmen from seraphon models

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