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Retro

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Posts posted by Retro

  1. Does anyone else feel like this special weapons issue would be resolved if we had a points system reintroduced for them?

    Like 1 in 10 bloodwarriors can take a glaive, but it costs X points, and obviously apply this to all units in all armies with special weapons. 

    Edit: I am also aware that this would need to be more of an AoS 3.0 sort of fix, not an FAQ or errata.

  2. In case anyone else was looking, I found a full colour list:

    1. Apothecary White
    2. Black Templar
    3. Space Wolves Grey
    4. Gryph-Charger Grey
    5. Basilicanum Grey
    6. Volupus Pink
    7. Blood Angels Red
    8. Flesh Tearers Red
    9. Magos Purple
    10. ShyishPurple
    11. Aethermatic Blue
    12. Leviadon Blue
    13. Ultramarines Blue
    14. Talassar Blue
    15. Terradon Turquoise
    16. Akhelian Green
    17. Dark Angels Green
    18. Militarum Green
    19. Iyanden Yellow
    20. Nazdreg Yellow
    21. Gryph-hound Orange
    22. Snakebite Leather
    23. Cygor Brown
    24. Guilliman Flesh
    25. Fyreslayer Flesh
    26. Darkoath Flesh
    27. Plaguebearer Flesh
    28. Ork Flesh
    29. Skeleton Horde
    30. Aggaros Dunes
    31. Creed Camo
    32. Gore-grunta Fur
    33. Wyldwood
    34. Warp Lightning

    Games-Workshop-Citadel-Contrast-Paint-Colour-List.jpg

    • Like 4
    • Thanks 2
  3. Hi, so I'm about to embark on a peculiar project.

    I'm planning to make a pretty oversized orc boss using a bloodthirster as a base.

    With that in mind, someone recently pointed out that squigs look a lot like orc heads and that I could potentially use one (with some work) to become my orcs face.

    Does anyone have information about sizes of the existing squig line? I know the mangler is probably going to be too big (unless I use an exalted bloodthirster, but I'm not made of money).

    Thanks in advance.

    • Sad 1
  4. 3 hours ago, chord said:

    I disagree, I mean there is a specific warscroll for the Slaughterbrute of Khorne.  He's not just marked like other Slaves to Darkness. 

    Was hoping to only have one battketome to bring. Oh well 

    Well you only need it for the warscroll right? Why not use the app? And fair enough if you like having hard copies etc etc but for the sake of 1 warscroll I'm sure it will be fine.

    • Like 1
  5. 3 minutes ago, Bjornas said:

    Bladed shield, kind of like a buckler then. I like that idea, looks like it's eBay time :)

    Just make sure to cover it in spikes or blades. Skullcrusher kits have quite a few in them if you didn't stick them all over the model.

  6. 3 hours ago, Bjornas said:

    Modelling query: As I'm re-modelling my Bloodwarriors to have something to counts-as Gorefists instead of double Axes, I'm juggling two options:

    1) Snip one Axe and put a huge dagger there instead (probably from the Bloodreaver sprue)

    or

    2) Snip one Axe and put a buckler-ish shield there instead (probably scavenge eBay for marauder horsemen shields)

    I'm leaning towards option 1 as it's much more convenient. What do you think about a dagger representing a Gorefist though, compared to a buckler? How have you guys dealt with this?

     

    /Bjornas

    I wouldn't just put a knife in his hand, I think it would need to be a fist weapon of some sort or a bladed shield.

    Could you possibly attach the blade to his fist somehow? Nowhere in the description does it say it's a shield, just references a "counter punch". So as long as it looks like he can punch the enemy with it I think you'll be golden.

  7. 8 hours ago, MOMUS said:

    Skullreapers +10

    Trial of skulls more consistent but weaker overall, easier to remember,  makes unit weaker against leaders
    Daemon forged only on 6, so no stacking buffs, no longer hurts unit on a 1
    Murderous makes unit immune to BS great buff considering the banner, only on 5+ now but always D3

    Also get reroll all hits against units of 5+ and +1 attack each

    Wrathmongers -40
    Exactly the same, crimson haze is now 8" but units wholly within, blood fury is just mortal wounds similar to reapers

    Skull crushers +40
    Extra attack, extra 1 bravery from banner, no longer have shield ability, charge ability is done model by model

    Also have +1 to their save

    Reavers 
    Same, devotion is 16 but wholly, 

    Warriors 
    Same

    improved gore fist, goes off on saves of 6

    Stoker 
    Now reroll all wounds not just 1s, range reduced to 8 and wholly within

    only effects mortals now

    Aspiring deathbringer 
    Cowards bane now range 3, slaughter is 12 wholly 

    Priest 
    Blood bind is now move the enemy unit the prayer roll
    Flesh - same
    Sacrifice - wholly within 8
    Resanguination - same
    Fury - same
    Hex- auto dispel endless spell within 16 (not wholly) probs typo

    Jugger Lord +20
    Shield now 5+
    Charge now 2+
    Axe same
    Stampede is now only units that charged, 16, wholly and reroll wound rolls of 1

    Skarr +40
    Attacks diff but similar
    Auto raises but end of movement on 8+ on 2D6, command ability to buff Wrathmongers to pile in when slain

    Bloodsecrator 
    No immunity to BS

    Loathsome is now 16

    Rage is 16, wholly
    Can now move an use buffs

    MLoK +20
    Same
    Gorelord is now 16, wholly but any number of units

    Letters -10/-20
    Blood banner is now reroll charges
    Gore icon is same
    Mortal wounds only on 6 but is now in addition to normal damage
    Murderous Tide is same 

    Hounds 
    Now have roar ranged attack on champ
    Locus of abjuration removed 

    Karanak +50
    6 attacks on maw
    Gains re roll charges
    Unbind same
    Summon hounds same

    I added some extra bits you missed. (I'm sure I missed some myself)

  8. 19 minutes ago, Bululu said:

     

    I agree, they dont have synergies with battalions etc, but for example i think they are a great unit for blood sacrifice while holding objective :P

    You're probably better with chaos warriors for that. 90 points for 10 wounds but they can make saves against the blood sacrifice.

    • Like 1
  9. 5 minutes ago, Bululu said:

    ¿Whats your opinion on chaos marauders?, they get more or less same profile as bloodreavers with reaver blades, but exchanges 1 bravery with +1 armor save, and if they are 20+ unit they can add +1hit/wound  sometimes. They lose the bloodbound tag and the attack if they are near a totem (that is probably the worst part).  But in exchange they are 25mm base so you can attack in 2 rows so you get extra attacks in.  They are 10 points cheaper but they get minimun size of 20.

    Personally I prefer the marauders warscroll and base size and would take them every time if they could fit in our battalions and had better models.

  10. 58 minutes ago, HollowHills said:

    Agree, but I don't think Wysiwyg is a fun way to play if it stops you doing something which is easy for both players to understand, can be marked in your list and communicated before a game. 

    Etb counting as meat ripper axes, skeles with swords counting as with spears etc. Its a nicer way to play. 

    But different than if you said "my wrathmongers count as skullreapers" for instance. 

    I was intentionally trying to keep my post non committal.

    Every person and gaming group will have a completely different opinion on the topic. Personally, my friends and I don't care as long as it is communicated, but I also know of people who are staunch WYSIWYG players.

    Neither way is wrong, and I think the majority of people in a casual setting will give you some leniancy as long as you aren't totally abusing it.

    If someone asked me if they could use skull reapers as wrathmongers to see how they play before buying another box. I'd say sure, go for it. But if they tried to keep doing it for months on end that might change things.

    Also tournaments are typically 100% WYSIWYG, there shouldn't be any room for misinterpretation in a competitive setting.

    • Like 1
  11. 37 minutes ago, Coyote said:

    Axes vs Fists, can we choose each different combat?  Or does the choice have to be all game?  

    Say I charge a chaff unit and decide to use double axes, finish that combat, am out of combat completely- and then am charged by an elite unit.  Can I switch to Fists then? 

    No you can't, once you've chosen them pre game, that's what they are for the entire match. Some people will play "what you see is what you get"(WYSIWYG) where you have to play them as what the models physically have equipped, some people will be more lenient and let you play them however you like. 

    You still can't change them mid game though.

  12. 4 minutes ago, Xasz said:

    I think reavers, especially the ones form the starter box, have both options anyway.

    The easy to build ones from the starter box only came with reaver blades, no meat ripper axe option unfortunately.

    I've been holding off painting mine until I can decide whether I can put the effort into converting them or not.

  13. 3 hours ago, Zamik said:

    I think the Bloodied Saek model from that set would work out well too. Heck, buying Garrek's Reavers is cheaper than buying a standard Slaughterpriest, if you're willing to kitbash.

    300px-Shadespire_Saek_01.png

    How do they stack up for size?

    Edit: never mind, someone already mentioned they're a bit smaller.

  14. 21 minutes ago, phizzco said:

    sound like crushers could be the hammer AND the anvil

    The only problem is that most of the hammering will be on the charge. I feel like they will be tar pitted quite easily if you choose your target wrong or someone charges them first.

  15. 9 minutes ago, mastercrafted said:

    Just so that i'm clear, wholly within is all of the models base within x" of the the edge of the hero's base?

    Yep, that's what it is. There used to be argument that it was each model just had to have part of the base within x", but they cleared it up at some point

    • Thanks 1
  16. 1 hour ago, Bozly said:

    So matt campbells list from cancon which 5 gamed actually just got cheaper and more options. 

     

    Blood stoker

    blood secrator

    slaughter priest

    slaughter priest

    blood thirster of incessant ghyr strike

    wrath of khorne blood thirster

     

    10 reavers 

    10 reavers

    5 blood warriors

    10 flesh hounds

     

    10 skull reapers

     gore pilgrims

     

    now has 80 points leftover

     

    now ghyr strike isnt as good on the blood thirster not making it explode on 4s anymore but still

    You could use that 80 points for an exalted deathbringer, get the battleshock immunity back.

    On the topic of losing battleshock immunity on the bloodsecrator, I feel like that made reavers a lot worse, those guys cut and run verrry quickly without it.

  17. 1 minute ago, Reuben Parker said:

    It also stops you using the reapers command ability to fight twice with each bloodthirster and use the battalion out of sequence fighting as well.

    If it wasn’t worded that way and you had the CP you could fight with all 4 bloodthirsters twice before your opponent went. With its wording you fight with 3 in a row first then use Skarbrand last and fight twice with him then pass it back to your opponent who no longer has an army. 

    This seems to be one of the best new strats however as bloodthirsters have terrible defence for their points it straight loses to ranged armies. 

    This was pretty much my plan, seeing as I now have 2 built thirsters, 2 unbuilt and a skarbrand ready to go

    • Like 1
  18. 29 minutes ago, Choombatta said:

    Actually, at least according to my copy of Wrath and Rapture, the Bloodcrushers Muderous Charge ability went from doing 1,D3,or D6 mortal wounds depending on how many models are in the TARGET unit, to doing 1 or D3 mortal wounds depending on how many models in the BLOODCRUSHER unit.

    It's also now 1 or D3 per model that makes contact, not just the whole unit. That's a lot more mortal wounds (potential).

  19. 1 hour ago, Luke.w said:

    Im definitely considering just such a list. When u say he had that before, do you mean his rage mechanic because before it just gave him rerolls etc. And he only got to high attacks and 1+ carnage when he had  actually taken 13 wounds.

    Tyrants of blood may be really strong with skarbrand in the mix

    That was a common interpretation of his damage table, and I think how a lot of people played it initially.

    It was later FAQed to be the same as what it is on the new warscroll, this way it just removes any confusion.

    Screenshot_20190316-202830_Drive.jpg

  20. 13 minutes ago, Kaz said:

    Hm... so where did the whole Gutbusters rumor start then? Seems a little out of the blue

    There was a announcement about lots of new battletomes for all grand alliances. The destruction picture had an ogre on it, I think that may have been the start of the rumour.

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