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Retro

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Posts posted by Retro

  1. On 7/16/2019 at 9:30 PM, MOMUS said:

    @Retro any thoughts on the points?

    I think at 140 it would become a competitive option, but at 180 I would probably just take the skull reapers although I wouldn't call it a bad option. Hits almost as hard as a bloodthirster at 100 points less and doesn't use a precious hero slot.

    Disclaimer edit: I haven't used a slaughterbrute before, this is pure theory 

  2. 51 minutes ago, MOMUS said:

    I’m looking for my next project.

    How much would you say the slaughterbrute is worth? 140? 120?

    Currently it sits at 180, the same as 5 Skull reapers, obvs not an exact science but...

    Same save, bravery doesn’t matter, I loose 3 wounds, but gain 5 movement. Attack profiles are 6, 2, 2 so that’s a loss of 10 attacks, damage output is difficult comparison. It does have high damage and tend 1, but looses the mortal wound ability. Also skullreapers have the inflict mortal wound on death ability and the brute does degrade almost instantly.

    I was thinking about running it bound to skarr, who can pop on and off the board to help it inflict mortal wounds.

    Anyone have any thoughts on the slaughter brute?

    I have a feeling if skarr dies and comes back he won't count as it's master any more.

    I can't quote anything but I think I read it in a past FAQ (not specific about skarr). Maybe someone else can weigh in here?

  3. 15 hours ago, Mikeymajq said:

    Just make sure to screen him and hope nothing shoots him because he's one squishy big boi. I had a slaughterpriest with resangiunation (I had quite a few multiwound units too).

    That's what council of blood is for. Target saturation!

    • LOVE IT! 1
  4. 6 hours ago, Agis said:

    Hello Wargammers,

    At least one question unclarified (for me):

    Is it correct, if i hire for example Mazarall the Bucher or a(n) (Forgeworld) Exalted Greater Daemon of Khorne (Monstrous Arcanum units, see Pitched Battle Profile) for a Blades of Khorne army (contain other models only with mark/keyword of Khorne); - meaning the Khorne Allegiance entirely unavailable, but instead must be used the general Grand Allegiance Chaos rules in Matched Play? 
    ---
    The "Monstrous Arcanum" not an ally and any unit not to be a mercenary to BOK, right? Furthermore: mercenary units don’t count to your allegiance, can’t be your general, cannot use or benefit from your allegiance abilities and can’t be a named character and in pitched battle, your allies points allocation must be shared between allies and mercenaries. 

    (In 2018 Blades of Khorne battletome Allegiance: wrote this: "If all the starting units and warscroll battalions in your army follow KHORNE  - including any units that you assign the Khorne keyword to during set-up - then your army has the KHORNE allegiance.")

    Its - above - relevant now, in GH2019?

    Thanks,

    Agis

     

    If the unit has the key word khorne you can use them in a blades of khorne army. They are not mercenaries, allies or whatever else.

  5. 13 hours ago, nakomat said:

    can i ask if anyone had a good suggestion on what boxes to buy to get started with blades of khorne ? i have looked abit at their units and like their style altho abit limited in paint styles.

    Thanks in advance for any suggestions

    Unfortunately I haven't played any games yet since the new battletome came out so I'll leave that to some more experienced generals.

    In regards to paint styles, you can do whatever you want. The classic khorne paint is red/brass but that doesn't limit you at all, I've personally seen white, silver/metallic, black schemes but there is nothing stopping you from painting them blue or pink or orange or whatever else you can come up with.

    They're your guys, don't let anyone tell you how to paint them.👍

    • Thanks 1
  6. 1 hour ago, Praecautus said:

    I have 2 gore beast chariots. Pretty good fun and as others have said people aim to take them out. I think pretty nifty unit and can do a job for us.

    Dont forget the bonus attacks on a big charge, which can be easier to do it whipped

    if you have Sayl the faithless you could deepstrike them too.

     

    I still want to try sayl, war mammoth and bloodstoker combo. It would be one hell of a backfield distraction

    • Like 2
  7. 19 minutes ago, Overread said:

    Be careful telling any locals you're heading over or you might need two or three more suitcases to bring back a hoard of harvested forgeworld stuff ! ;)

    Fun fact, if you spend over £100 at the store they will post it international for free! So yeah, I have a few shopping lists haha

    • Like 1
  8. I think of it in a similar way to video games. Are you a person who upgrades their PC  frequently so you can run a game at 1000% graphics level? And if it isn't at max do you lose enjoyment?

    Or are you the guy who makes sure they have the minimum specs covered or downgrades graphics settings to make it run smoother. But ultimately enjoys the game just as much?

    I'm the latter, and I also play with a lot of grey plastic at times. Although I'm trying to get better. The downside to this game is if you run grey plastic army you're  potentially downgrading some else's experience if that is something important to them.

    What I don't like is people (online or in person) shaming others because of their level of hobby progress.

  9. 1 hour ago, RussianBot454 said:

    Brutal! Only thing is Karanak will need to get closer to the target before the next hero phase before he can summon more yappers. If your opponent is clever they will fall back or aim to gun Karanak down before he gets the chance. Still, it's a great way to redeploy if you need to.

    You can attempt a charge after the teleport though. And all our flesh hounds including karanak get reroll charge. At 9" it is a long shot but the probability is around 48%.

  10. Everyone else has covered most what I can share so I'll just add this.

    You can always go the route of choosing an army that has low model count. The risk being that you could end up with a weaker army (if that matters to you).

    Also, consider an airbrush. There are some shortcuts you can achieve by using one that might speed up your painting.

  11. 26 minutes ago, Galdenistal said:

    Skarbrand can't fly or take artifacts, so he usually ends up fighting what the enemy wants him to fight or he gets shot off as he can't take a defensive artifact. He is more useful as a 2nd or 3rd BT as then the enemy has some real target selection issues.

    That being said, if you can get hold of a second torso and wings (or you're handy with sculpting I guess) skarbrand comes with enough spares to build a second regular thirster

    • Like 1
  12. Hey guys, so I'm looking at doing some big conversions, more for fun than tabletop.

    Has anyone got pictures of the following (preferably with another model nearby or a tape measure so I can see the size):

    Exalted bloodthirster

    Skaarac bloodborn

    Mazaral the butcher

    Regular bloodthirster.

    It would be great if someone has all of them next to each other but I feel like that would be a deposit for a house all in the one image.

    Thanks!

  13. 15 minutes ago, MOMUS said:

    A unit cannot charge if it ran previously in the same turn.

    With Murderlust it could attempt to make a charge move, as far as I'm aware if the unit is wiped before the charge phase you could charge again. Hardly a common situation though.

  14. 48 minutes ago, pollo1126 said:

    I don't own the bok battletome and get my info from the 1d4chan page (don't judge I don't have that much money to fling around). The slaughterborn battalion isn't there so could someone explain what it does? Thanks

    Reduces incoming rend by 1 in melee. It is pretty good, plus has skull reapers (awesome) and bloodwarriors (less awesome but good and we need battleline anyway)

  15. 1 hour ago, Sleboda said:

    I switched up my normal Bloodthirster's upgrades in my most recent game and ended up noticing something that appears to be an error, but I'm not sure if maybe I'm overlooking something.

    Demon Trait Devastating Blow.

    It says a wound roll of 6 does Mortal Wounds equal to the Damage of the weapon and then specifies you don't make a wound roll  or save roll.

    Um, we've already rolled the wound roll, which is what triggered the  MWs.

    Any ideas?

    Maybe it is future proofing for instances where enemy abilities make you reroll unmodified wound rolls of 6? 

    Probably an error though.

  16. 6 hours ago, Mikeymajq said:

    I seriously need to learn to use the bloodtithe for other things than summoning, but getting more bodies in saved my army. But having the reapers fight again would probably have been gold.

    Keep in mind that sometimes, using bloodtithe for out of phase movement, blocking a key spell or an extra unit attacking can save a unit (or kill an enemy one), then you don't need to summon the extra bodies.

    • Like 4
  17. 1 hour ago, Battlefury said:

    Snip

    Just one last tip for you, pick a list/style that you want to play. Then stick with it for a while. Don't go and completely change your list every time you play a match, get some experience with a particular build. 

    Make tweaks if you need to, but try and think of every unit has having a set role (maybe with flexibility to fill multiple roles) and if they aren't performing in that particular role, look to make adjustments.

    Hope this helps in some way

    • Like 1
    • Thanks 1
  18. 7 hours ago, Smooth criminal said:

    Special weapons are hostages of kit, not points. The kit has 1 glaive per 10 dudes so the unit is forever doomed to have 1 glaive per 10 dudes.

    What they should've done is give glaive 2 more attacks to compensate.

     

    And no, the points per special weapon is not a good idea. If glaive is limited to 1 per 10 dudes anyway then what's the point of having point cost of it? It is assumed that unit cost reflects their special weapons already.

    The point of it is that other units won't be getting 3 "free" special weapons any more compared to our 1. We are still limited, but they'd at least be limited by points.

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