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Teuchter

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Posts posted by Teuchter

  1. 3 hours ago, Maxi99 said:

    I’m tempted to come along but not taken part in a tournament yet. How newish player friendly is it?

    Tempest was my first tournament 2 years ago. the local scene is full of great guys and a few girls too. cant recommend taking the plunge into tournaments. great way to meet more people and play some nice varied games of age of sigmar! 

    • Like 1
    • Thanks 1
  2. Not tried the first cohort, but honestly I am not too tempted to either. If i did I think it would change it up a little. 

    Nagash

    Necro 

    2x Archai

    2x 40 Skellies

    1x 10 Skellies

    First Cohort

    Spell Portal

    1990

    Gives you more board control and Nagash does not need 4 morghast to make a deathball. He is a death ball already! :) 

    Ill give my new list a try with the Grimghast which look like they will be pretty sweet. going to do a few weeks of list tinkering before my next event, then get a few weeks of "no changes to the list" practice.

    • Haha 1
  3. On 8/28/2018 at 4:02 PM, Teuchter said:

    I am assuming it stands for Vanhel's Danse Macabre, a necromancers warscroll spell which makes a summonable unit able to pile in and attack twice in your next combat phase. 

    I agree. I have gone off the list to be honest. It was a bit of a Eureka moment followed by the relisation as I played it out in my head that 400 points is a lot to spend on making Nagash immune to rend. Nefferata isn't up to much without her command ability. 

    Looking at this list now and will try it out tonight. 

    Grand Host of Nagash:

    VLoZD (General, Lord of Nagashazzir, Etheral Amulet, Vile Transferance)

    Neferata (Overwhelming Dread)

    Necromancer (Fadind Vigor)

    VL ((Flying, Amaranthine Orb) too much fun on a 9+ cast)

    40x Skellies (Spears)

    30x Chainrasps

    5x Dire Wolves

    2x Morghast Harbingers (Spirit Halbreds)

    Then im not sure if i want to use cogs or another unit of Dogs for 1950...

    I will decide on the drive home. 

     

    Played it last night against an objectively super competitive Daughters of Khaine list and player. Felt pretty good, however a few serious misplays by me in hindsight cost me the game. Also this DoK list puts out a serious number of attacks, I cant even imagine what it would have done to me without Neferatas Command ability giving them minus 1 to hit. Had minus 2 on morathi but she was still just chewing through me!

    However I have decided to paint up my Nagash:

    Nagash, 

    Necro,

    VL (Flying)

    30 Grimghasts

    40 Skellies

    10 Chainrasps

    2x5 Dire Wolves

    Spell Portal

  4. 1 hour ago, MałyKocoń said:

    Thought about similar kind of list! What is VHD? Some you said that you always take skeletons, VHD, and grimghasts! Vhordai?

    I am assuming it stands for Vanhel's Danse Macabre, a necromancers warscroll spell which makes a summonable unit able to pile in and attack twice in your next combat phase. 

    1 hour ago, MałyKocoń said:

    I think you lack combat power! The greates strenght is Neferata aura!

    I agree. I have gone off the list to be honest. It was a bit of a Eureka moment followed by the relisation as I played it out in my head that 400 points is a lot to spend on making Nagash immune to rend. Nefferata isn't up to much without her command ability. 

    Looking at this list now and will try it out tonight. 

    Grand Host of Nagash:

    VLoZD (General, Lord of Nagashazzir, Etheral Amulet, Vile Transferance)

    Neferata (Overwhelming Dread)

    Necromancer (Fadind Vigor)

    VL ((Flying, Amaranthine Orb) too much fun on a 9+ cast)

    40x Skellies (Spears)

    30x Chainrasps

    5x Dire Wolves

    2x Morghast Harbingers (Spirit Halbreds)

    Then im not sure if i want to use cogs or another unit of Dogs for 1950...

    I will decide on the drive home. 

     

  5. Dreamed up this list today. Bit concerned with how many points are spent on heroes but it just seems pretty tasty. 

    Nagash

    Neferata

    Necromancer

    40x Skellies

    30x Chainrasp Horde

    5x Dire Wolves

    Spell Portal 

    1950 points

    Idea is to make Nagash immune to rend and if it doesnt look like the skellies are going to be removed in the game use the extra command point on Neferata's command ability to make the ultimate attrition force, which definatley packs a punch! 

    Also there's an option to drop the 30 chainrasps and the spell portal and swap in 40 more skeletons and take shackles for 1950 points again. 

    or 

    Drop the chainrasps to 20 take and extra unit of Dire Wolves and take the shackles.

    Interested to hear your thoughts. 

     

  6. 13 minutes ago, AverageBoss said:

    Warscroll Builder is largely a fan project and makes mistakes/misses things.

    Even Azyr, the official GW app can't be trusted (what with 20" melee range Ironguts and hits on 44+ goblins earlier this week).

    Neither are good references to make a rules statement on.

    Okay well that's fair enough. To be fair in my original post I used the term "to add weight to Runebrush's take", not that it was a matter of fact. I have found that it is largely accurate. Given that it doesn't allow you to choose a spell lore for the GoS in LoN, and I have seen this question asked a number of times on the forums, i think it is worth pointing out.

    My point is it is not something to make "rules statements" on... I agree with you, however it is an observation that I thought was interesting and helps paint a picture. i.e x,y,z leads us to think this, while a,b,c, makes us think the opposite. I would be surprised if the warscroll builder is not also proofed by their team, even if it is largely user created. I wouldn't dismiss it so easily. 

  7. 11 minutes ago, KoalaSnok said:

    Actually the second paragraph only tells you that deathmages cannot use lore of the vampires and vice versa. Although i do actually agree with Runebrush that the artefact i mentioned is probably just overriding the other rule. 

    In that case my mistake. I have miss read it. 

    If that is the case then i guess RAW you can pick either option, however I do think that the warscroll builder's omission clearly shows RAI. Which to be fair we are not playing too as matched play gamers.  

    FAQ me please GW :)

  8. To add weight to Runebrush's take on the matter when you select the GoS in the warscroll builder from the units from the Legions of Nagash list you do not get the choice of a spell. When you pick him from the Nighthaunt list then he is able to pick from the Lore of the Underworlds. 

    I also don't agree with the viewpoint that from a RAW perspective that the GoS would be able to pick from a lore in the first place. Sure it states that all Wizards are able to generate a spell from the Lore of the Dead as per their allegiance ability. However I see the second paragraph as condition two. As the GoS is not a Deathmage, Vampire or Deathlord wizard then there is no lore to choose from, despite having the right to a spell. To clarify I can't see how you can take the RAW viewpoint on paragraph one (detailing that Wizards get to take an additional spell) and disregard the second one (ignoring the keywords).

    Agreed this needs clarified by GW and I am sure that they will with the next FAQ. 

    • Like 1
  9. 44 minutes ago, ianob said:

    A lot of lists in this thread are neglecting some important things, assuming they're meant for matched play. People seem to be busy squeezing models into lists without considering how they're going to actually win games!

    1) Nagash should not be your only hero/behemoth. Multiple missions require you to hold or at least push more than one objective with a hero/behemoth, a hero with an artifact, or a wizard. You have to work extra guys in there somewhere.

    2) Much like above, some missions require you to move as the objective moves. These armies posted are all quite immobile (even Nagash isnt that fast without Pinions which many people don't take).

    3) There is a big cost to using Nagash as your only hero, in that you dont get an artifact - and in the case of squeezing in 1-drop First Cohort, you actually miss out on two! It might look good on paper, but you're really wasting army potential by doing this.

    4) Another cost to not having extra casters with Nagash is the lack of spells for him to cast. Endless spells will get you somewhere, but he really wants to spellportal himself on turn 1 if he's your only caster, meaning no more ES until turn 2. This is another reason to squeeze in at minimum one Necromancer.

    5) Always start the game with a command point. Period. It lets you reactively Inspiring Presence against turn 1 alpha strikes, it lets you use Nagash's command ability in a turn in which you also need to rez a unit. 2 would be ideal but it's hard to squeeze that in.

    6) Don't neglect damage output! Nagash does not do a lot of damage by himself, ultimately. You can debuff things til thw cows come home but if you're not putting out the hurt you aren't winning games. If you havent got a Necromancer you're missing Vanhels Danse, if you're running nothing but Dire Wolves and a few skellies you have effectively no damage potential.

     

    Making good Nagash lists is hard, but don't fall into these traps!

    That makes a lot of sense. I am building some lists atm with Nagash, a Necromancer and a Flying Vampire Lord and 40 Skeletons and The Spell portal. What I cant decide is whether or not to use 2 or 4 morghasts harbringers.  4 limits me to 2 units of dire wolves to fill out the battleline and leave me with at 1950 for the command point.  2 lets me take 20 chainrasps and 3 units of wolves, or 40 chainrasps and 1 unit of wolves. 

    Is 2 a big enough reliable hammer. I am short on cash atm and I dont want to buy it all to experiment.  

    Any advice for a scrub?

    Cheers, 

  10. Whats your thoughts on this list guys? Is it overkill running the VLoZD and 4x Harbringers?

    Arkhan the Black, Overwhelming Dread

    VLoZD Lance,  Sheild and Chalice,  Vile Transference (Wristbands of Black Gold)

    Vampire Lord (Flying),  Amaranthine Orb

    Necromancer,  Fading Vigor

    40x Skeletons (Spears)

    20x Chainrasp Horde

    5x Dire Wolves

    4x Morghast Harbringers with Halbards

    1950 points 

    I have a variation on this list which uses a Guardian of Souls in place of the Vampire Lord, and bumps the chainrasps up to 40, and drops the Harbingers for 30 Grimghasp Reapers. Lots more bodies but not sure if the reapers will pack as much of a punch. Much more resilient list in theroy however.

    Happy to hear your thoughts

  11. I'm finally starting my death army and building Legions of Sacrament using some of the new Nighthaunts. Played exclusively SCE previously so looking for hordes and heavy magic for a polar opposite to my previous play style.  A few of my friends are starting the gaming side of AoS having being purely hobbyists previously. We are aiming for 1250 points with 2 battleline requirements for our first gaming day. I'm planning to go with:

    • Arkhan the Black
    • Necromancer
    • Guardian of Souls
    • 20x Skeletons with Spears
    • 20x Chainrasp Hordes
    • 5x Dire Wolves
    • 2x Morghast Harbringers with Halberds
    • 80 points on endless spells (not sure which yet)

    I have a couple of questions though

    1. Has there been any clarification on which spell lore the Guardian of Souls can pick from in a legions of Nagash list?
    2. How should I spend my 80 points in the list. Endless Spells for the 80 points... if so any recommendations, or CP and 30 points in spells

    Cheers guys

  12. 3 minutes ago, Kugane said:

    Thank you! I speed painted those in a few hours (including drying times), so its not so bad! :)

    Step 1: prime black (lots of dark colours so black makes it easier). 

    Step 2: mix nuln oil with lead belcher 1:1 to get a nice watery goodness. Go over all the metal areas. Just 1 coat will do even if it doesnt fully cover.

    Step 3: mix leadbelcher with abbadon black 1:3 or so, add a ton of nuln oil. Start washing all armour once or twice until it looks black but still has some shades and highlights.

    Simple aggrax earthshade wash for chainmails. (1 or 2 coats)

    Step 4: drybrush with very very little leadbelcher on all the raised edges with a small drybrush. You can create some scratches here and there. But make sure its really dry.

    Step 5: rakarth flesh for the skin, wash with a mix of coelia greenshade and reikland fleshshade, gives brown/pale green tint. Highlight with rakarth mixed with lahmian medium 1:1

    Now the weapons...

    Dry brush edges with rhinox hide > mephiston red > evil suns scarlet> bright orange (i will check the name for you later) > yellow (will check)> white edge highlight skull white

    Mix skull white with lahmian medium 1:4 or so, just add more washes if black still shows through and reverse "shade" the deeper edges. Use a clean brush to wipe off excess at edges (or finger). Do that a few timea and repeag the reverse wash with a bit of yellow and orange.

    Now for the trick. Look where the glow of the weapons would light up your mini in a real life scenario. Take rhinox hide and gently drybrush those areas very very very slightly. Make sure the brush is REALLY dry. Repeat with evil suns scarlet to build up some glow. Next mix lahmian and evil sunz scarlet 1:9 or so, just tiny bit. Keep glazing the glows bit by bit. So the blacks still show through but the glow is slightly visible.

    Skulls: rakarth flesh base coat, aggrax wash

    Cloak: rhinox hide > mix rhinox with mephiston and highlight, aggrax wash, again rhinox + mephiston highlight.

    Ground... cant remember. Probably black > dawnstone drybrush > ushabti > aggrax earthshade

    Belts... i think i used gorthok brown + aggrax wash

    Regardless, I hate edgehiglighting, so i just use drybrushes , washes and glazes to get stuff done

    I hope it helps! I think i put up a guide somewhere on the forum before... i will try to find the link.

     

    Thank you so much for this. I'll probably go for this now. Much appreciated! 

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