Jump to content

Demorte

Members
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Demorte's Achievements

Liberator

Liberator (1/10)

29

Reputation

  1. And I started a church, moved to a new city, am publishing a book in the next month (at final stages of editing/reviewing, also have kid #2 coming in Nov. But I still have these guys and lots of unbuilt stuff to work on and post.
  2. I hear you mate, No, need to worry everyone I am not dead or done with this project. I been working on commissions and stuff. I just recently finished Nagash and Smaug two great GW models. As a present to myself for Christmas I also upgraded my hobby desk paint organizers. My Current desk had vallejo paint racks which are great! The above picture shows the difference between the two racks. I am still using my vallejo paint rack I just pushed them up into the first level of shelving I have on my wall. These racks a re great and cheap a solid investment for any hobby desk. My new ones however take up less room on the desk, they just require abit mroe room height was which wasn't a issue for me. Organizing my paints by color and tone right now. I am like wise eliminating some of the larger eye dropper bottles I have that have a 40mm base size to 26mm like all my other eye droppers. My Desk as it currently is I am restocking paints some where low and needed to be refilled. I was also out of some paints too that i really enjoy working with in my projects. Should see some more progress soon, I am working on some more fluff stuff too on the side to expand things. Does anyone have some ares they would love for me to expand on in the fluff or a project they think I should work on? Feel free to post some suggestions!!!
  3. Yes, we are I have been contemplating the next project. I may just do a second frigate with the holidays being around I been focused on other stuff.
  4. Hey guys! No, hobby progress update today.. However I wanted to share the results of the tournament I attended over the weekend Renegade Open with 417 people at the event about 30 entered stuff into the single competition for hobby model best painted. I entered the Admiral and Frigate into two different categories. The Frigate won 1st place in large model fantasy and the Admiral wont 2nd in single model fantasy category. I got 2nd place in 3 other categories and won 1st place for a single model historical piece I enter. My 40k army took 3rd place out of 96 for best painted army. Next years is only 363 days away so I got plenty of time to represent the Barak-Kol again.
  5. Thank you awca that really keeps me inspired to keep on pushing forward
  6. Thank you Rungi! Yes, the Beard is a treasured thing, man of mine still have theres but its cause they been on the journey a while I am glad you like it and see its a unique project with a lot of thought behind it. Admiral Kor update guys!
  7. I am working on a custom Admiral - Kro De' Morte will finally have a face The wires I am still considering a buddy says the two fridged so am considering something else.
  8. Here are some shots of the first Survey Frigate of the fleet. Ship Name: Kilcar Captain: Sidarlig Duskhide Crew: Barak-Mhornar, Barak-Kol Hardened Creep Wetlands basing
  9. Yes, I just checked out your thread I love your work! Oh, The Biologist guild always welcomes others into the research team. I am honored to have you interested and look forward to seeing how we can mesh you into the developing fluff. Feel free to PM it to me I am putting together a discord for the Biologist Guild group. Communication helps us keep some good uniformity. Here is Adam's Original piece for everyone to see. I will share some more of my stuff here in a bit. Is a long road ahead developing unique conversions and models. He did this amazing conversion! The uniform color scheme has been based off Adam's original piece. I was able to expand the paint scheme out and nail down a step by step that works well ... One of my personal goals for my army is to have a unique fluff that others can enjoy and have a unique army of conversions. Having the 5 custom sculpts was one of my first steps to achieving this, the frigate right now was supposed to have a zepplin top but after 3 failed conversion/scratch built attempts I needed to finish this first ship for a hobby competition. I thankfully learned a lot about the frigate kit and I have a few more kits on sprue/NIB so I am not to worried. I have many more ships to whip out. I do need to find out how to edit old posts cause it wont let me edit my last two.
  10. Here is some peaks into the progress on the project over the last 6 months. Is a lot of custom sculpts in the army. Five custom torsos and bodies complete designed to be modular with gw's arms and my head conversions. 1st unique company Captain The Frigate The crystaline infestation has taken hold of part of the ships hull!! Control panel I like how the port holes turned out too. Working on the base, while I wait for some other conversion parts to arrive. The Balloon I have a few options the first one is a premade conversion that I will attempt when the parts arrive. If that doesn't work I will scratch build the balloon. Frigate
  11. Greetings fellow Skyfleet Admirals, Ship Captains, and beardlings. I present to you a living project log that is being developted and expanded on by myself, Adam Wier and Melcavuk. I will be adding to the fluff in this first post as it develops and sharing the development of the fleet as is occurs. I have already made great progress on this I been lurking TGA a while and my current platform for sharing this project isn't that active with other Sky Captains. I was inspired by Melcavuk " The Rust City " and Adam " The Biologist Guild " on small individual fluff pieces they wrote many months ago. I contacted both them and asked permission to expand on there original ideas. It has been a fun ride so far and I look forward to sharing this with everyone and hopefully recruiting other Skycaptains into the fluff. Fluff may be adjusted as I develop other fleets and captains etc... when this happens I will update this first post so its always current and post the changes/additions in the most recent thread post so I can track when it was added. I hope you all enjoy! Fleet: Garaz Vongal (Fearless Raiders) Port: Lost Haven (Aka The Rust Yard) Admiral: Kro De`Morte (The Raven) Flagship: The Kvinn Kro (The Lady Raven) Code: Barak-Mhornar Artycle: Seek new prospects Amendment: Prosecute War with all haste Footnote: Who strikes first strikes hardest Crews: Barak-Mhornar, Barak-Kol(Black Stone), & Barak-Nar Heros: Lost Haven - The City of Rust (Aka The Rust Yard) created by Melcavuk Once a bountiful port Lost Haven has long since become known as the City of Rust, this port housed many a mighty house and fool hardy captains ever to sail the skies of the realms. So close was it to the migration path of the Leviathans of the sky that on a clear day a dwarf with iron in their loins could lean across the size to see these mighty beasts pass far below the monolithic city. The primary trade for the port reside in its massive docks capable of housing countless slain leviathans that the engineers, khemists and more than a handful of deranged smugglers could carve into the carcasses. From them came lush oils, a bountiful hide that could turn even the most keen of blades, and its bones when ground down into powders could be used medicines and explosives but more valuable of all lay the massive glands of Aethergold that allowed these beasts to fly despite their enormous bulk. It is said that a Storm of nittle-bugs once hit the city unlike any other, swarm after swarm of these seething bugs and flies cascading from rot clouds seeking to devour all that lay within. Still this was no match for this great skyport, the vault seals remained intact and despite the cleanup operation taking some weeks the casualties sustained where minimal. Trade however took the most damage, the carcasses of leviathans held in dock waiting to be carved up had been devoured by the storm. Every saleable resource disappearing in the blink of an eye, such a loss could be rectified however as the city had no shortage of eager captains willing to sail the Aether streams and hunt down fresh prey. Over two dozen ships left port, the armada descending on the Leviathan migration with equal parts wrath and greed. Their haul was magnificent, the city was once more full and its spirits higher than ever before, all hands gathered to witness the great armada deliver their prizes to the loading docks ready to carve into these fresh treasures. One by one each ship severed their tow cables dropping the hulking corpses onto the docks below, the dull thud and wet splats of impact reverberating throughout the port, it was only as the last corpse descended upon the port that the foul stench of rot began to pierce even the strongest of filtration units. One by one the leviathan corpses bubbled and shifted, every movement pouring bile and puss from open sores onto the decks of the ships, and with a mighty groan their bloated Aetherbladders erupted into a sea of nurglings giggling idiotically as they spread like locust across the city. Since that day no word has come from the city of rust, it exists as a floating graveyard high above Ghyran, sombre and dead. Some shiphands speak of seeing ships of bulbous flesh and steel floating around the city, that the stacks from the Aetherfurnaces can still be seen venting on a still night. Some say that there were survivors, though what cursed wretches these might be has yet to be seen. The Guild of Science The Kharadron Overlord’s society is built around Guilds that handle various vital aspects of the dwarves’ lives. The Aetheric Navigators of the Nav-League and the engineers from the Endrineers Guild are two of the most powerful, dealing with navigating the skies and building airships, respectively. The Biologis Guild that focuses on biological sciences and medicine, something that is as vital to the Kharadron Society as dredging Aether-gold from the skies. As an organization that values knowledge (and free exchange of that knowledge), it does not get caught up in prideful displays of what Sky-port they hail from. Towards this end, they also have a common practice of shaving off one’s beard at the onset of any new quest of learning, remaining that way until the quest ends. This Oath of the Moment symbolizes their altruistic commitment to their new scholarly pursuit (a dwarf’s beard is a point of pride throughout dwarven culture). The Barak-Kol as sky fleet committed to the eradication of the Crystaline Spread. A crystal disease that infects all forms of enivormenta and biological organisms the spread will eventually begin to alter its hosts in a variety of ways, most frequently melding the biomass of multiple hosts and repurposing specific materials to form blue solid crystals. These crystals only notable function is to spread Crystaline particals " crystal spores " into the air and produce Creep a life like superorganism. It has a brown coloration with blueish hue and is a viscous substance that feels thick and slimy when spreading but later hardens to the texture of barnicals. The living Creep is found at the outer edges of Crystaline Spread it will appear any place that creates a separation of the Barnical Creep. Guild researchers have noted that the living creep will spread around solid objects like rocks, builds, trees and then creep upwards, Crystaline growth can be observed in real time. If left unchecked, creep will consume an entire skyfrigate in weeks.. Creep is nourished by the Crystaline particals and the solid crystal formations , Creep helps to sustain itself by spreading rapidly and by processing minerals extracted from the ground via deep Crystal roots that begin to dig into the earth or solid structure. Creep may grow in anaerobic environments and under water it will still grow . It may also grow over hollows in the terrain and attempt to traverse over rugged terf though it may cause creep to tear and give way. Creep is notably averse to extremely high temperatures and will not grow in unsuitably hot places. While it may be set alight by high explosive or incendiary ordnance, its remarkable regenerative properties makes complete extermination by brute force a difficult proposition. Removal may only be guaranteed by destroying the large Crystals and by starving the Creep. It has been noted that it may be difficult to tell when creep is truly dead. Changes beyond this point seem to be highly variable and unpredictable, but recognizable features that might be incorporated in the resulting structures are black filaments,Blue Crystals, brown slime and blue luminescence. The Guild's mission varies dependent on there chosen field of study Biologist focused on researching living organism, Astronomers focused on studying the skys, Oceanograpy, Geology, Botany, Mathmatics, System Theory, Aeronautical engineering, Cartagrophy, Cryptology and a hundred other fields of study. The guild code is designed for the express purpose for all forms of study to be utilized for the benefit of all Khaladron Overlord society and those that pay.. Guild members have been noted to withhold information for a price.. Aether-gold and profit may not be there immediate gratification, but it certainly is a value to The guild as its funds there exploits. Many a beardling enters into the fields, traversing the realm of life, investigating the mysteries of the skies in order to earn their wight in Aethor-gold. Some may even take into other sciences or occupations such as investigative research searching for missing Kharadron fleets, skyports or crews. The Guild is made up of three main skyport crews the Barak-Mhornar, Barka-Kol(Black Stone) & Barak-Nar each crew utilizing there own interpretations of the code to achieve there goals and further their fields of study. By Demorte ---- Heroes Freyvid Hafnar, Chief investigator of the Barak-Nar Biologis Guild, is one of these sort having been commissioned, alongside an Overlord warfleet, to venture into the humid cloudbanks of Ghyran in search of a missing explorator fleet. The Kharadron had long forsaken the realm of life for the riches of their native Chamon, but greed and hubris garnered from their dominion over the skies eventually pushed them outward. Rumors circulated the airways of some daemonic taint that had begun to overtake some of the farther reaches of the realm, and the Admiral Counsel began to fear that their ships may have been lost to its vile clutches. In hopes of salvaging something from the lost venture, they commissioned a Grundcorps reconnaissance fleet to investigate, with Hafnar amongst their storied crew. Never ones for superstition, the Barak-Nar Admirals reasoned that a scientist would prove useful in case the lost fleet met their end via some unconventional means. Hafnar was also somewhat of an expert on Nurgle pox and maladies, if anyone could truly be called such, studying the Guild’s labyrinthine archives on the matter. Whatever the fate of the lost ships, the decaying hand of Nurgle or otherwise, they would be found and avenged… created by Adam Wier Pictures soon to follow! I am at work and wanna save my progress. The Fleet #1 Ship Name: Kilcar Captain: Sidarlig Duskhide Crew: Barak-Mhornar & Barak-Kor
×
×
  • Create New...