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heywoah_twitch

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Posts posted by heywoah_twitch

  1. Going to try bringing this list to GenCon in a few weeks (if I can finish painting some new models):

    Spoiler

    573294231_BCRGenCon.png.8a67da2662637985b28c95ca045fd7a5.png

     

    Definitely don't expect to do very well because, well, beastclaw, but I hope to have fun in any case. Apologies for the most bandwagon artefact choice.

  2. 19 minutes ago, PlasticCraic said:

    How are you playing at the moment?  Are you using everything (Realm artefacts from your home Realm, spells from the Realm you (likely) roll for, Endless Spells?

    We're playing what we imagine tournaments will do, namely: Realm Artefacts and Endless Spells. No spell lores and no realm battlefield rules (since they have a very high chance of greatly advantaging one player over another for a whole game based on a d6 when the battle starts).

    I can def see tournaments doing a "round 1 is this realm, round 2 is that realm" thing though.

    This would push listbuilders towards more balanced armies, and nail-in-the-coffin force everyone into wizards - and if you don't have good ones then GG thanks for playing.

    • Like 3
  3. 16 minutes ago, James S said:

    @heywoah_twitch, nice write up man. As hard as it is to stomach for most of us, BCR are just in a bad place right now. Which really sucks because I was building an army before the coming of 2.0. With the plethora of changes, I feel like Beastclaw are even worse off. Relegated to Friday Night Fluff at the local gaming store. Such a pity too, because glorious monster cavalry is awesome.

    looking forward to watching your next cast.

    Your wish is my command, I uploaded the new episode this morning!

    www.youtube.com/c/HeyWoahTwitch

    Also, on magic and command points:

    If you are an army that needs to ally in wizards you are in a bad place. If your wizards don't have good warscroll spells (like us) you are in a bad place.

    Emerald Lifeswarm is overpriced but I've gotten some d3s out of it from lucky butcher straight rolls to cast which is nice, though against any actual magic army your endless spells are mostly wasted points. Geminids are good, but the blowback is too dangerous. If we get -1 to hit we just lose.

    Command Points system benefits people with good command abilities which we really, really don't have. I use them on run rolls and stuff, you use them to give half of your army +1 attack per weapon they hold 3 times or +6" spell range for all death wizards or attack during hero phase, etc etc. um...

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  4. 4 hours ago, Sieggi858 said:

    Yeaaahhh, except I’m pretty sure this is from GHB2017 and the Malign Portents rule’s over-rule it. You’re so set on being right I’m betting you never bothered to read the actual Malign Portents book to check the rulings there

    Let's not send the negative energy back and let this rest, our beloved let's chat is like 50% fungoid shaman rules and that's a shame. I even resisted getting the last word and so if someone as big mouthed as me can do it it's time to move on.

    23 hours ago, PlasticCraic said:

    @heywoah_twitch you've played a few games under AOS 2.0 - how are you finding BCR so far?

    I'm finding, so far anyway, (it's still early, haven't played against lots of armies etc), some random thoughts:

    Mournfang are simply not worth playing. In 2s, in 4s, doesn't matter. If they are required for a battalion then consider it a pure tax, and you're lighting points on fire when you pay it.

    Yhetees are the best battleline compromise between cheap and good. The 6" pile in tricks are probably more fun than good, but they are real fun. 4" activation trick, run and pile-in trick, retreat and pile-in trick, etc. The way to play beastclaw like an actual army instead of forced monster mash is probably with lots of these.

    Stonehorn beastriders are a "good" battleline option again, though I'm hesitant to play them without butcher because they miss miss miss. I think I'd rather run 2 or 3 of them instead of do the old hunter+cats thing to satisfy battleline for monstermash.

    370 for Icebrow Hunter+2x Sabers+Skal (which incl. 1 CP+artefact) is staggeringly overpriced. When I think about what other armies (that are strictly superior to us already) have to pay for similar and better effects for this amount I almost have an out of body experience and meet the spirits of my ancestors, who even as ancient ghosts are shocked and saddened. Pumping more cats in to try and salvage some use out of the points you've already spent feels like the perfect example of the sunk-cost fallacy. 

    Frostlords who are holding a realm artefact are finally worth 420 points. Ones who aren't feel just as inconsistent as before, and the only way for us to get more artefacts is to literally waste hundreds and hundreds of points. Life is pain. Man I wish they could retreat and charge.

    Thundertusks still suck after turn 1. People (at least locally) are not playing with any less ranged than before, it's just more of it is now spells. If you want them to be useful midgame on you have to build the whole army around supporting them, like 4 huskards or giving 2 greenglade flask+wand of resto and a butcher with lifeswarm. Even then they aren't good against horde armies who don't care about wound quality, only quantity. FWI is just 6 normal wounds for 340pts against pestilence. All this and your opponent will whine about how cheesy they are. Man I wish they had changed his warscroll.

    Huskard on stonehorn is the big loser of 2nd edition I think. Outside of a eurlbad I just want a beastrider or a frostlord. Basically can't use a weapon artefact, bad save, meh.

    Eurlbad and Jorlbad still cost too much. They went up to compensate for CPs and realm arts and stuff, but they failed to take into account we were already wasting about 200 points even qualifying for them in the first place...

    Torrbad went up and so we can confirm that someone at GW is a comedian.

    Just like before, -1 to hit debuffs are basically nuclear bombs going off in our living room. Your counterplay is hoping your opponent has a stroke before he casts the spell.

     

    Realm Artefacts are exciting! Here's some positivity that I'm not known for! The most tempting ones for me are:

    Dopplganger Cloak - quasai quicksilver potion except every turn and not once per game.

    Greenglade Flask / Wand of Resto - I like these much more than the pelt (which has a 66% chance of healing only 1 wound anyway). 

    Ethereal Amulet - sometimes the obvious choice is the best. On a frostlord it makes them as durable as they should be again.

    Spell Mirror - speaking of obvious choices...

    Gyrestrike - speaking of obvious choices... (about the same damage buff as the -3 rend ones except not turked by amulet and fights back against debuffs)

    I think the -3 rend ones are traps, esp considering the popularity of Amulet. 

    Wraithbow - a fun 2nd choice after you've chosen amulet in shyish.

    Thermalrider Cloak - tempting due to flying getting us out of tarpits and +4 move is huge, but my problem is usually not getting into combat. My problem is usually getting killed and missing all the time, which this doesn't help.

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  5. 1 hour ago, gnaleinad said:

    Fun list maybe but not valid in terms of numbers of allied units allowed. 

    You were saying that it is a valid list for Pitched Battle like it's official. 

    We literally came up with this list in this very thread while laughing about it, so yes it is for fun.

    By RAW it is official, because that's what the words say. You claim that it's not RAI, and maybe it's not, so we need an faq like plastic and I have both been very up front about saying since the beginning (in almost every post about it even). I don't know why you're worked up.

    • Like 1
  6. dsffadsa.png.e9889fc9fa8656236e119381e6476721.png

    So this is the faq on malign portents and they don't count against allegiance. Their point cost counts against allies, but no mention of the 1-per-4 rule and they are not called an ally - they just follow some of the rules for allies (but not all). This is what we keep referring to. It's honestly 90% for fun and so wasn't really worth getting this far into but I passed it on for a clarification.

    It doesn't require you to choose the GA allegiance, only that you share that keyword, which you do.

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  7. It right now technically works, because the fungoid cave shaman is not an ally, he's a special herald with a special rule. If it survives the 2-week faq then fungoids and endless spells could actually be a thing. If not, then I still like 2x butcher because hitting on 4s is simply not okay.

  8. 5 minutes ago, PlasticCraic said:

    Why choose, when you can have both? ?

    Allegiance: Beastclaw Raiders

    Leaders
    Moonclan Grot Shaman (80)
    Moonclan Grot Shaman (80)
    Moonclan Grot Shaman (80)
    Moonclan Grot Shaman (80)
    Moonclan Grot Shaman (80)
    Frostlord on Stonehorn (420)

    Battleline
    Stonehorn Beastriders (320)
    Stonehorn Beastriders (320)
    Stonehorn Beastriders (320)

    Total: 1780 / 2000
     

    OK so technically it's not 4x Frostlords, but it is 4x Stonehorns!  And they do most of the damage anyway.

    hahaha now you're thinking with portals ?

    wait. oh god... i-is this actually good? ?

  9. 3 minutes ago, svnvaldez said:

    I played 3 games yesterday with 3x frostlords... Those guys are my favorite unit in the game to play with. So fast.

    No doubt. I put some games in on the "stonehorn beastriders in every battleline slot" plan and the results were very fun.

  10. 8 minutes ago, Dannathar said:

    With an endless spell you can attempt to unbind it at the start of your hero phase. This costs your wizard one of the spells he can cast.

    Here's where you're tripping up a bit. You aren't unbinding at the start of your hero phase, you're using a keyword=wizard model to roll a special dispel action. These two actions are different!

    You have 3 ways of stopping an endless spell:

    1) Unbind as it is cast.

    2) Dispel from a wizard at the beginning of your hero phase.

    3) A special condition on certain endless spell's warscrolls.

    • Like 1
  11. On 6/28/2018 at 11:15 PM, PlasticCraic said:

    A word of warning, a lot of people who've played more BCR than me don't like them!  But I think that's partially because they want a super elite monster army, not a table full of cheap junk.  Which I get.

    Confirmed that I don't like them due to pride rather than functionality in lists. Going purely on optimization, I'm struggling to find a better use of 270 ally points than 60 wounds worth of distracting, objective capturing idiots that may draw fire away from the big bois.

    My other annoyance is that this starts the slippery slope of honestly taking a look at other choices list-wise, and always ends up with the conclusion that playing gutbusters with 3 or 4 butchers and 60 grots with a single stonehorn ally is just dead to rights superior to beastclaw in any incarnation.

    Gutbuster problems simplified: no fast quality unit and no quality long ranged. Allies can fix one, and endless spells can help shore up the other.

    Beastclaw problems simplified: no bodies, no buffs, no magic. Allies can help but not fully fix one.

     

    solidarity edit:

    problems both share: no/bad allegiance kits, overpriced everything, low attack variety, poor utility

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  12. 52 minutes ago, hughwyeth said:

    So I'm heading to warhammer world in a week or two and I'm hoping to get a load of Ogor kits to complement my BCR. I'm thinking Ogors and ironguts kits which I'll use to try and make a butcher with cauldron out of and one or two ironblaster kits (cos they look fantastic). For magic, probably a Firebelly? I have the fungoid cave shaman too. 

    Anyone got any tips on what kits they used to make a custom butcher with cauldron?

    Regarding BCR in AoS 2, I think having 2 or more wizards is pretty important, and I might add in some endless spells- anyone else thinking of lists with endless spells yet?

    I think you're right on track, I used some ogor bits plus an ironblaster to make my own butcher on cauldron and it turned out pretty well-themed (the beast pulling it looks like a young mournfang as well). The problem is you are really pushing the edges of the recommended base size as shown here:

    9.png.b381210f52598d309bc87f2bf5b67f6f.png

    I'm waiting to see the rumored warscroll updates before I dive in on our wizard allies. Before, we wanted an ally wizard 75% for mystic shield and 25% for a 1-in-3 chance at +1 to hit, and so the butcher was the clear choice. Now with mystic shield being real bad (not to mention fortifying hoarfrost already rr1s on saves), I feel far less inclined to include a wizard at all - even though magic got overhauled. Firebelly and Cave Shaman's warscroll spells are both awful, for instance, so really it's just about the endless spell you take, and if that's the case the cheapest one wins easily.

    Definitely going to try out all sorts of combinations moving forward regardless. Emerald Lifeswarm's d3 heal is the effect I want most out of all the endless spells, as trying to make thundertusks useful after turn 1 is the sisyphean curse of beastclaw for me, but man 60+wizard-cost for that is a lot when the thing tends to peace-out after the first use.

    • Like 4
  13. 7 hours ago, Christopher Rowe said:

    Does anyone have any thoughts on how updates to current Warscrolls--which in many cases seem absolutely necessary to me--will be handled when the new edition drops? I play Seraphon, and almost every Warscroll in my army mentions a spell-based summoning mechanic for the given unit that will no longer be in play. And there's been talk that at least one unit, the Engine of the Gods, will have some changes to its abilities.

    On the one hand, it seems unlikely that GW would go though the hundreds of extant Warscrolls and update them all, but on the other hand, what might their workarounds be?

    Why not? I would be shocked if they didn't go through every warscroll in the game to tweak them in sensical ways to bring them into a new edition, clean up wording, and rebalance rules. For a company like them it would be ludicrous to not do this basic thing.

    • Like 1
  14.  

    2 hours ago, Swooper said:

    Today's warhammer-community offerings: https://www.warhammer-community.com/2018/02/20/daughters-khaine-part-2-morathi-shadow-queen/

    The Iron Heart  of Khaine ability is interesting. So is the fact that her monstrous form doesn't have a command ability, while her elf form does.

    28055788_352906981785471_2602873968300325931_n.jpg.a820c87d84bc1fabc533ce3e1fa67264.jpg

    This makes Morathi the most resilient creature in the mortal realms by far. Nagash, Archaon, treelord ancient, lord celestant on Stardrake - all are children made of candy wearing tissue paper in her iron presence. 

    • Like 2
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  15. On 8/25/2017 at 9:32 AM, Spiky Norman said:

    I have the Hordes Glacier King on hand to be converted into a Rogue Idol. Just got the new base size to match the one listed on Forgeworld today (170x105) :-)

    I plan on using some of the GW texture paints to make the snow into dust and dirt, and will paint him to look like something fitting the Realm of Ghur. Some skulls from the new skull-kit, twigs from Sylvaneth or nature, a handful of tufts and cutting off or covering of the icicles should do most of the work, then I hope the paintjob will do the rest to make it look like a pile of rocks, dust, skulls and debris got animated by Orruk WAAAGH energy.

    glacier-king.jpg&f=1

    what a nice model, characterful, fun. much better than forgeworld's chunks of styrofoam look imo

  16. Echoing the above good answers, I'd add emphasis to the idea of them reducing the 'number of drops' your army is as a way to get to decide who goes first (a rule I'm on a personal crusade to get rid of as preposterously imbalanced). While you can make fine armies without a battalion, it's the exception in a competitive sense.

    I actually start listbuilding by paging through the battalions and seeing which I can build around without being forced into too many sub-par choices as requirements. Some armies have strong battalions with good abilities and soft requirements, and these are typically the armies that also tend to do well. There are exceptions, of course.

  17. Quick and Dirty: Go to Image -> Adjustments -> Levels, and then mess with the three nubs under Input Levels for your dark darks, mids, and whites.

    Involved: Or if you know about photography a little, you can go to Filter -> Camera Raw Filter, near the top and mess with all the things, bring that exposure down, eye-dropper white balance it, mess with the whites, shadows, highlights, contrast, etc.

    Although the way your backgrounds are blown tfo, I'd recommend opening up your fstop when taking the pictures so that there's information to mess with, as it's probably zebras back there.

    Tips from a fellow beastclaw raider painting his first army!

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