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herohammer

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Posts posted by herohammer

  1. I want wildwoods to be limited to the one you set up at the beginning and for the army to change accordingly to maintain balance. I refuse to spam woods all over. I know I guy who owns 18 woods just to play this army in case he needs that many in a game. 

    The woods are annoying as hell to play against and hardly anyone plays them right with the trees actually in place. People just run empty bases and charge giant stuff right though them without needing to move around/over the trees.

    Sylvaneth were the first army I played in AOS but I haven't touched them in awhile because of the wildwood rules.

  2. 1. The Mortis engine is unfortunately not an ally option for nighthaunt.

    2. I run Kurdos in my 2k list. I think he, along with the other non-buff centric characters like cairn wraiths etc. get left out of many lists in favor of support characters. Nighthaunt lists tend to be character heavy as is. That isn’t to say those characters aren’t good, it is just a preference thing.

  3. The new battle tome includes "Nurgle" as ally option for an army with the Pestilens allegiance. I am not talking about the old battle tome. If  the "all units must be clan X" includes your 1/4 ally points it prevents Pestilense from being able to take allies, which they are clearly supposed to be able to take since it is spelled out in the battle tome that they have Nurgle as an ally.

    My guess is that this will be resolved either day one with the designers commentary or soon thereafter with an FAQ/Errata.

    The FEC battle tome has a similar head scratcher as it has an item which is Courtier only that allows courtiers to use a command ability "on their warscroll" without spending a command point...trouble is that no courtiers have a command ability on their war scroll. On the other hand, all FEC characters share the feeding frenzy command ability so it is clear that the intent of the item is to allow a courtier to use feeding frenzy without spending a command point.

    A similar editorial mix up happened when GHB 2018 came out with incorrect point values for a handful of Idoneth Deepkin units and a more recent one was in the Gloomspite Gets book where no # of models was listed for how many fanatics you get in Path to Glory.

  4. 17 minutes ago, soots said:

    Heirloom

    Medal of Madness from GMG

    "once per battle round, the bearer can use a command ability on their warscroll without a command point being spent, and they are treated as if they were a general when they do" courtier only

    Our courtiers dont have command abilities. and the word states "on their warscroll". Do we consider the allegiance command ability(ie feeding frenzy)  on the warscroll of the courtiers?

    I would assume so otherwise the item does nothing

    • Like 1
  5. 1 hour ago, Kirjava13 said:

    I want to say- and nobody will be happier than me if I'm wrong- that the requirement that 100% of your army has the [clan] keyword in order to gain conditional battleline stops you taking any allies at all. 

    That would prevent clan Pestilens from being able to take Nurgle allies though since by taking allies they would lose all battle line options. Pestilens clearly is at least intended to have Nurgle as an ally. Also why else list the faction as an ally option with itself? No other Battletome or allegiance does so, I know gits doesn’t for a recent example.

  6. On 2/8/2019 at 6:50 AM, Ruhraffe said:

    With LVO around the corner I took a look at the Sylvaneth lists present and was surprised. 6 Gnarlroots and 2 without batallions. Was there a change in the Meta? I thought Winterleaf and Harvestboon were the top notch Sylvaneth batallions. Can someone explain this to me, or is this just small sample size?

    My guess would be small sample size and differences between US and UK unit preferences. I know one of the Sylvaneth players is using a list he has been messing around with for a long time in AOS and is running what he has the most experience and practice with.

  7. As someone who played fantasy competitively in 8th edition I have no problem with the storm fiend changes. Many many people ran units all kitted out in the same way in late 8th edition fantasy (with one tunneler) and they were pretty broken giving the unit a bad reputation in many circles, and giving a bad reputation to people running the unit. It is also in line with changes to other units that they have made. They want to make it so that every unit in the game can be built out of the box, no conversions or buying multiple boxes necessary.

    I think the inability to take allies and keep clan battle line will be day one errata faq as it technically prevents pesilense from being able to take nurgle allies since by taking allies they lose all battle line options preventing them from being able to form a battleforged army making the use of allies impossible.

     

    EDIT-Actually now that I think of it, there is quite a bit on the very first page of the rules section that the video review doesn't cover that I can't see that may explain the allies stuff. At the end of the army list it includes Skaventide as an ally option for the army which makes this the only book that lists its own allegiance as an ally option to the allegiance. I think the intent may be that you can ally in models from other clans using your 1/4 ally points and maintain clan specific battle line.

    • Like 2
  8. Won a game against sylvaneth today with a kind of weird list I wanted to try out.

    Lord executioner

    General

    Ruler of the spirit hosts

    Midnight tome

    Reaping scythe

     

    Lady olynder

    Soul stealer

     

    Spirit torment

     

    Banshee

     

    Guardian of souls with nightmare lantern

    Light shard of the harvest moon

    Spectral tether

     

    Kurdos

     

    3 spirit hosts

     

    3 spirit hosts

     

    3 spirit hosts

     

    Black coach

     

    4 chainghasts

     

    4 chainghasts

     

    Chronomatic cogs

     

    Execution horde

     

    Ended up working really well against an army made up of high save elites and hordes. The chainghasts I deployed in the spirit realm and dropped one unit in to clear out a horde. The other guys dropped in late and ninja'd an objective after shooting some wounds of a Treelord ancient. Between the spirit hosts, olynder, the banshee, and the black coach I had a lot of mortal wound output. Only scary thing was charging the coach into a wildwood, didn't realize that the wildwood only doesn't have a chance of auto-killing monsters and heroes, I had misremembered the rule in the more than a year since I last played my own sylvaneth.

    • Like 1
  9. There is a warp fire thrower in art that they show off from the new battle tome. I wouldn’t worry about it. If scryre acolytes are still in I doubt the book will lose anything but rat swarms. Rat swarms are conspicuously absent from the Moulder army shot they show off.

    Now I would not be super surprised if they streamline the ranged weapon teams to all have the same stats and profile and just be called something like “Scryre Weapon Team” so that people can use whatever model they want wether warpfire thrower, rattling gun, or mortar

    • Like 4
  10. 22 minutes ago, TheadTheOgorSlayer said:

    Verminlord corrupter with that artifact that deals D6 Mortal Wounds per 6 up to hit vs heroes/ monsters sounds HILARIOUS

    He is also really good with the -3 rend sword from the same realm. I run both 😊

    • LOVE IT! 1
  11. I have a nurgle army that consists of nothing but 80s miniatures, an army of oldhammer fimir that I used to use as ogre kingdoms in 8th edition and I am currently working on/rebasing an army of c36 hobgoblins to use as gloomspite gits. No one has ever had a problem with my armies. I think AOS as a super "big" open ended setting gives players an awesome chance to explore the rich history of Games Workshop and Citadel miniatures in building unique armies.

    Only thing I try to do when using old models is to keep model heights relatively similar. I wouldn't worry too much about the nightmare legion guys or other human sized models as while they are smaller than new models the height difference is unlikely to ever be meaningful in game. The only time to worry about models that size and put them up on a built up base is if you are going to mix and match them with newer larger models in units. Where I would recommend making use of scenic bases is with older monster models like giants, greater daemons, some of the dragons (most are actually pretty big and some are really big though). Ask someone who has the current model if they can measure how tall it is so you can plan out a scenic base that will give appropriate height to your model.

    • Like 3
  12. 2 hours ago, Kramer said:

    Some make sense that it is a reboxing. Such as ironbreakers. They were still on squares. But for the Slaanesh daemons... they have been on rounds since they launched AoS. A bit weird. 

    Aren't the slaanesh demons on 25mm rounds though? I think the bloodletters got repacked to have only 25mm rounds and then repacked again to have 32mm rounds which seem to be what they are using for all the lesser demons.

    • Like 1
  13. 8 minutes ago, tjackpounder said:

    Went down to my lgs today to order some Daemonettes for my planned slaanesh army but they're apparently no longer available. Are they discontinuing the slaanesh models or is there a repack/update on the way?

    They are being repacked to no longer have square bases in the box. (Probably they will get 32mm rounds also to match the bloodletter and plaguebearer boxes)

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