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TheOtherJosh

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Posts posted by TheOtherJosh

  1. 1 hour ago, Rumblefish said:

    Obviously the Skulltake and Jugger Lord are mandatory, but the "may take...3-x of the following battalions" has me confused.

     So if you take any additional Batallions you have to take three of them?

    Heh heh ... yeaaaah ... 

    So, technically that does not actually account for the next “allowance” which is:

    ”Any number of additional KHORNE BLOODBOUND units or Warscroll Battalions.”

    Which is on the next line. So... if you take any of them from the “Pick 3” Group instead of picking the same Warscroll Battalion from the “Any number”.

    Basically, it’s a disconnect between the verbiage that was used for the Daemon mega battalions. (Theirs is a required min3)

    Your only minor caveat is that there are no longer any “KHORNE BLOODBOUND” Warscroll battalions. That reference is (potentially) a holdover from the 1st Edition Khorne Bloodbound Battletome. where the warscrolls were labeled as “KHORNE BLOODBOUND” allegiance.

    The warscrolls so labeled were:

    Bloodstorm

    The Gorechosen

    Brass Stampede

    Dark Feast

    Skulltake

    Red Headsmen

    Bloodbound Warband

    Goreblade Warband

    Bloodbound Warhorde

     

    • Like 1
  2. 54 minutes ago, Warzin said:

    (Magister would get another artifact as you can only get one realm specific artifact as far as I read)

    If you have battalions, then you can take additional Artefacts... and any of those could be from the one specific realm chosen as the realm of origin for your army.

    Per Malign Sorcery p.79:

    “After choosing the allegiance for your army, you can decide that it is from a specific Mortal Realm. If you do so, you can select any of your artefacts of power from either or both of the lists in this section for the realm that you chose. [...]”

  3. 14 minutes ago, Drib said:

     

    2 hours ago, kenshin620 said:

    By the way, has anyone thought of running marauders in Tzeentch as Arcane Sacrifice fodder? Quite a bit cheaper than acolytes but less range power.

    I like Chaos Warrior or Pink Horrors more, the fist can ignore mortal wounds on 5+, the Pinks will be foldable, battleshockable  and bring in some blue points.

    The lowly Acolyte (when equipped with a shield) also ignores wounds and mortal wounds on a 6+

    But, I’d like to mention “Treacherous Bond” the Arcanite/Mortal Spell that treats a unit like a “Look out, Sir” as long as they’re within 9” (Ogroid Thaumaturge + Treacherous Bond [Pink Horrors] = Fun!)

  4. 15 minutes ago, kenshin620 said:

    I believe that unfortunately you can no longer take GA artifacts when you use a "proper" (ie traits, artifacts, etc) allegiance. At least thats what I've heard.

    Correct, You can only use GA Traits if you either take the ga, or if your allegiance doesn’t have their own traits... (eg Moonclan Or Tomb Kings)

    That was clarified in the most recent GHB 2018 Errata:

    Generals Handbook Errata for P. 62 – Pitched Battle Profile, Introduction
    Add the following section:
    ‘ARMIES WITHOUT ALLEGIANCE ABILITIES
    If a faction army does not have a set of allegiance abilities, then you can use its Grand Alliance allegiance abilities instead. For example, if you had an Eshin army you could use the Grand Alliance Chaos allegiance abilities, and if you had an Order Draconis army you could use the Grand Alliance Order allegiance abilities. Note that if allegiance abilities exist for a faction army, you must use them.’

  5. 18 hours ago, MOMUS said:

    I play it as if I do a mortal wound to myself and that kills a skullreaper model the damage on a 4+ goes on the unit I was attacking (the enemy).

    I think you're looking into too much.

    Perhaps, but the wording is “the attacking unit suffers [...]” not “the enemy unit suffers” ...

    In the case of Skullreapers, if they kill themselves in their combat phase (not the enemies combat phase), then they are “the attacking unit” ... whether that is intended or not.

  6. 1 hour ago, MOMUS said:

    I think daemon weapons are by far the superior choice. Not sure I've actually seen anyone run anything different.

    There is a player at the local store that is hesitant on the “wounds to yourself” issue ... so they run goreslick Blades.

    And then there is the question of how “Murderous to the Last” works if they kill themselves with mortal wounds damage from Daemon Forged Weapons due to a failed wound roll.

    “Murderous to the Last: [...] Roll a dice immediately after any model from this unit is slain in the combat phase. If the result is 4 or 5, the attacking unit suffers a mortal wound; if it is 6, the attacking unit suffers D3 mortal wounds instead.”

  7. On 7/26/2018 at 4:39 PM, geekbrewer said:

    My understanding is that Chaos Warriors, regardless of mark, come from StD, and are battleline StD. Having the Tzeentch keyword just keeps them in line with getting Destiny Dice. I could be wrong though, and defer to someone who has better understanding of this. Also, if someone could cite the page or faq that clarifies this I would appreciate it.

     

    Edit: I know this is very rules lawyer, but here is my logic. Page 311 of the core rulebook states "Allied units are not included when working out the number of Battleline units in the army." On page 66 of the GHB, Chaos Warriors aren't listed as Battleline, under the Disciples of Tzeentch. Then on page 68 they are listed as Battleline under StD. Page 69 shows the allies charts, and Disciples of Tzeentch has StD listed as an ally, excluding mark of Nurgle. So I could take StD as mark of Khorne, Slaanesh, or Tzeentch and they would be allies. Based on this, I think they are allies, and can't count towards Battleline requirements.

    Okay. To elaborate on the comments by @kenshin620

    Units that don’t have a “conditional” statement in their notes field are always Battleline in a Faction or Grand Alliance Army.

    For example “Chaos Chariots” are ‘Battleline-if’. If they are in an StD army they are battleline. Otherwise, they’re an “other”.

    Your rule for what units can go into an Allegiance to a Faction is in the Core Book p.242:

    “An army can have allegiance to a faction instead of a Grand Alliance if all the units in the army have the keyword for that faction, including any units that you assign a keyword to during set-up.”

    Chaos Warriors don’t have the TZEENTCH keyword natively, but can have it added to them on Setup. Therefore, they can be used as part of the Faction, and for determining the Allegiance of the Army. If you are part of the Faction, you’re not considered an ally.

    Allies are not part of the Faction, and if included in an army would break the army Allegiance:

    “Allied units are treated as part of your army, except that they are not included when working out your army’s allegiance, and can therefore be part of a different Grand Alliance or faction. [...]” (P.242)

    As you can see, you don’t include them when determining your allegiance.

    As @kenshin620 pointed out there is no “Disciples of Tzeentch” Allegiance, there is a TZEENTCH Allegiance. (This is the same as KHORNE, NURGLE and SLAANESH.)

    So, you are correct in one part.

    IF they were unable to be part of the Allegiance, they would follow the rules on p.311. And they would not be able to be qualified as part of that army (except as Allies.)

    But because they can, that section doesn’t apply due to P.242.

  8. 11 hours ago, Ravinsild said:

    Skullreapers are amazing, especially against 1 wound models and with lots of support. They’re especially good in the Skulltake Battalion and still solid on their own, however they’re quite soft and really require buffs and protection. They need help otherwise they just wilt. 

    Of the two configurations for Skullreapers, you’re running which one? And what is your reasoning for the choice?

    Daemon Weapons seem to provide a needed Mortal Wounds addition... but the self incliccted wounds (and then potentially additional wounds on death?) If you’re using them with Daemon Weapons ... how are you interpreting the dying from self inflicted mortal wounds additional damage?

  9. 23 minutes ago, Mhexin said:

    Hi Guys,

    I'm currently looking at starting a Tzeentch army. I'd like to go for mostly mortals instead of any deamons since i'm not really that fond on the designs. 

    I was thinking of starting a 1000 point list to battle with some friends (so not too competitive)  with some Tzaangors, a couple of hero's (any rec's?) and some Skyfires.

    Any suggestions or advice would be appreciated.

    Thanks.

    An Alter-kin coven would meet your stated requirements. (1x Acolytes, 1x Tzaangor, 1x Skyfires) (130 Points)

    Add in a Tzaangor Shaman (and perhaps an additional hero.) (A Fatemaster would be a reasonable additional beatstick and as cheap as you get at 120. And he has a Command Ability. And is cheap enough to allow you to take 10 additional Kairic Acolytes.)

    That’s 210 with a Battalion, and 340 without.

    At 210, a Fatemaster and that Kairic Acolytes upgrade would put you at 990.

    Alternately, drop the Battalion, take another 10 Tzaangor and a 160 Point hero for an even 1000.

    **++ **Pitched Battle** 1,000 (Chaos - Tzeentch) [990pts] ++**
    
    **+ Leader +**
    
    **Fatemaster [120]**
    **Tzaangor Shaman [180pts]:**
    
    **+ Battalion +**
    
    **Battalion: Alter-kin Coven [690pts]:** Alter-Kin Coven
    
    . **Kairic Acolytes:** 2x 10 Kairic Acolytes
    
    . **Tzaangor Skyfires:** 3 Tzaangor Skyfires
    
    . **Tzaangors:** 10 Tzaangors
    

    Alternately:

    **++ **Pitched Battle** 1,000 (Chaos - Tzeentch) [980pts] ++**
    
    **+ Leader +**
    **Magister [140pts]**
    **Tzaangor Shaman [180pts]:**
    
    **+ Battleline +**
    **Kairic Acolytes [80pts]:** 10 Kairic Acolytes
    
    **Tzaangors [360pts]:** 2x 10 Tzaangors
    
    **+ Other +**
    **Tzaangor Skyfires [220pts]:** 3 Tzaangor Skyfires
  10. 51 minutes ago, scrollbuilderdude said:

    Ah, forgot about that. Thanks!

    Perhaps doing a modification to list it as KHORNE instead of Blades of Khorne?

    As “Blades of Khorne” has the Bloodbound/Khorne Daemon connotation.

    And have a secondary list for ‘Blades of Khorne’ if someone is actually attempting to do a purely Blades of Khorne list? (Or that matches the current GHB.)

     

  11. Shroudguard requirements and “KEYWORD BOLD”

    For shroudguard, the battalion organization requirements aren’t listed in Keyword Bold. (e.g. “1 Knight Of Shrouds” not “1 KNIGHT OF SHROUDS”)

    Given that differentiation, can you use a KoS on Ethereal Steed?

    Or are you limited to a Knight Of Shrouds (on foot)?

  12. So, here’s a question:

    RAW it looks like a Slaughterpriest in a KHORNE Army can make a prayer cast AND a Blessing cast? Am I reading that right?

    “Bloodfuelled Prayers:In your hero phase, a Slaughterpriest can pray to Khorne for aid. Pick one of the prayers on the right, then roll a dice[...]” (Warscroll)

    “KHORNE PRIESTS can attempt to bestow their blood blessing in each of your hero phases in addition to any prayers they may know. To do so, roll a dice, adding 1 to the result if the priest slew any enemy models in the previous turn. If the result is 4 or higher, the prayer is answered, and its effect takes place.”

    As it isn’t an “instead of any prayers they may know”?

     

  13. 1 minute ago, Xasz said:

    Nothing, it's just a text reduction and streamlining for the battletome, but somehow people got the wrong idea. :D

    I’m with @Xasz on this one, it doesn’t change the text at the top of the table, which advises WHO can take it. (ie KHORNE HERO and DAEMON)

    On other notes they modified the Chaos Spawn in the DoT book to be the “Tzeentch Chaos Spawn” leaving the regular (Slaves to Darkness) Chaos Spawn as the Chaos Spawn. (DoT errata: Pages 75-136 – Chaos Spawn
    Change all references to ‘Chaos Spawn’ to ‘Tzeentch Chaos Spawn’ (including the name of the warscroll on page 131).)

    Which implies that it’s a valid mortal unit for Khorne (etc.) again from the Grand Alliance:Chaos book. (YMMV, Chaos Spawn offer expires while you wait, our Daemons are standing by ...)

    • Thanks 1
  14.  @Karol I got into the hobby for Warhammer Quest. A game that initially came out in 1996, and received two official expansions initially... and some minor updates in White Dwarf.

    They finally released a new edition (Silver Tower, and Shadows Over Hammerhal) several years ago, and in collecting HEROES and ADVERSARIES for the game I’ve ended up with multiple armies that I can paint and play.

    I look forward to new releases, and hope for their use ... but most model updates don’t give additional heroes or adversaries for use in Warhammer Quest.

    In regards to Khorne, GW released AoS in 2015. Khorne received an initial battletome in 2015. (Khorne Bloodbound) Khorne then received an updated Battletome in 2017. (Blades of Khorne)

    There are other forces that haven’t received a Battletome at all ... Skaven Moulder, Eshin, Masterclan, Verminous, Slaves to Darkness, Hosts Of Slaanesh. (And that is just some of the Chaos alliance forces ..) others haven’t received a new Battletome since initial release, like Beastclaw Raiders, Skaven Pestilens ...

    All of the major Chaos gods are in an interesting kind of spot. Because they have access to a wide range of models and play options.

    A Khorne Army can pull models from Blades of Khorne, Daemons of Chaos, Slaves to Darkness, Monsters Of Chaos and Forgeworld Monstrous Arcanum... and still not need to use allies.

    All of the Chaos God armies are like that.

    Today, an army composition of Gore Pilgrims is awesome... when the next faq comes out, who knows?

    But, with the wide variety of game types there are options.

    Sure, they didn’t release a new edition of the Battletome, but they did release a book with 84 new Artefacts that all armies can play with. And the Grand Alliance Command Abilities and Artefacts were partially rewritten.

    There are a whole bunch of official new battleplans options, and an update to options with Aerial battles.

    What Army is “the best” will change. As long as you like the look, you’ll always have ways to play.

  15. 1 hour ago, obmik1 said:

    really don't understand all the love for the cursling. So far I've proxied him once and stole cogs. Which is pretty cool but required dd because he literally gets no bonuses what so ever.

    He can cast in your opponents Hero phase after dispelling the spell that was just cast.

    With him as your general and magical supremacy you’re dispelling at 42” ... So a dispel at 42” and then casting the same spell... against them.

    Situational, but interesting ... and they can also steal any spell on an opponent wizards Warscroll... 

  16. 9 hours ago, kenshin620 said:
    12 hours ago, Karol said:

     A friend had his whole SCE army made illegal with their new battle tome, and he ain't happy about it.

    This may not be the SCE discussion...but how did this happen? Last I remember there weren't any Battleline changes. 

    There were a large number of Battalion changes, some of which moved into Open Play only ... as they had their points removed due to the updated Pitched Battle profiles:

    Deprecated SCE Battalions:

    Aetherstrike Force

    Anvils of the Heldenhammer Warrior Chamber

    Astral Templars Examplar Chamber

    Blacktalon's Shadowhammers

    Celestial Hunting Pack

    Celestial Vindicators Warrior

    Celestial Warbringers Harbinger

    Hallowed Knights Warrior Chamber

    Hammers of Sigmar Warrior Chamber

    Knights Excelsior Exemplar Chamber

    Storm Heralds

    Storm Vortex Garrison

    Tempest Lords Harbinger Chamber

  17. 23 minutes ago, Karol said:

    Ah, ok thanks guys, I don't like resin models, they seem to be very bad quality, at least comparing to the plastic ones. I think, I will just wait till GW makes a plastic version.

    Take a mighty Skullcrushers, Use one of the Axe weapons from the Skullreapers kit, and one of those heads... perhaps add a fur cloak.

    And you’ve got a plastic Lord Of Khorne on Juggernaut.

    His only difference is which hand holds the Axe and Shield.

    • Like 1
  18. 59 minutes ago, The_Yellow_Sign said:

    I'm new to Skaven (and AoS in general), so this may be a stupid question, but how do you get the Packmaster's abilities to apply to Stormfiends? It looks like Stormfiends are listed as Skryre units, but the Packmaster's nice abilities only apply to Moulder units.

    Stormfiends have both Skryre and Moulder Keywords.

  19. 21 minutes ago, kenshin620 said:

    Are Arcanite Cabals any good?  Looks neat on paper but it doesn't use the usual Tzeentch wizards like Curselings and Summoners.

    They happen to be a requirement for some of the larger battalions. (And potentially return destiny dice after use.) with the points changes, the question is it a good use of points now?

    From a battletome lore perspective, Gaunt Summoners and Curseling are not direct leadership of an Arcanite Cult. They are either classed as “Honored Guests” or “Henchmen” respectively.

  20. 3 hours ago, Binkbinkplx said:

    I'm seeing a lot of lists popping up with both a Lore of Fate and a Lore of Change for one model. Is this a thing again? Thought FAQs eliminated this?

    There is an “Arch Sorcerer” Command Trait that gives additional spells. Those spells can be from either lore of change/fate depending on the command trait. (e.g. Shaman/Gaunt Summoner can take either version of Arch Sorcerer, just needs either Daemon or Mortal. And they only get 1 additional spell by through the Allegiance Abilities.)

    Edit: Faq’d:

    Page 73 – Spell Lores
    Change to:
    ‘Spell Lores: The champions of Tzeentch have ever been feared for their mastery of the sorcerous arts. Wizards from your army gain one spell from one of two spell lores – the Lore of Fate or the Lore of Change – depending on whether they are a mortal sorcerer or one of Tzeentch’s daemons.’

    Basically the Warscroll Builder Because it isn’t validating is allowing addition of two spells... and because of not validating and players not reading faq’s it’s not being flagged by the tool.

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