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someone2040

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Posts posted by someone2040

  1. 1 hour ago, Sleboda said:

    So not so much rules for terrain, which we already have,  but stealth ways to step the simplicity of the system back to old WFB complications?

    (Area terrain -does- block Los ... If it actually does.)

     

    Also, terrain already does hinder movement. You pay the inches to move around a tree. A large enough model cannot fit between two trees in a citadel wood and thus must not only go around,  but cannot end movement there.  1" tall walls take 2" of move plus their width to cross.  The rules in the 4-pager provide. It's just that players are sometimes inclined to ignore them.

    I think honestly, it's not so much the line of sight blocking or the movement, it's the fact that buildings are often reduced to impassable terrain, or walls don't provide cover because they don't exist as an 'area'.

     

    I personally believe there are a few issues with the current warscroll approach for terrain. Mainly that each piece of terrain has it's own warscroll, no matter how similar they may be. Also GW don't produce warscrolls for terrain they don't sell. Both are important, because the former means more rules to remember (including all the little nuances and extra spells and what not each give), the latter because it means you're out of luck for many different types of terrain or club terrain which isn't GW plastic.

     

    Personally, if we do ever get a new edition of AoS, I would like to see some complexity creep back into it. 4 pages was a great selling point, for sure. But at the same time, it doesn't mean there isn't space for an 'advanced rules' section, which adds back some nuances back into the game.

    I mean, terrain is literally just a page MysteriousLandscapes.pdf

    And all I've done is collect the 'similar' rules from various warscrolls and put them in one spot. But I bet most people just count building as impassable terrain, or ignore the rules for walls or ophidian archways, or swamps/lakes/etc are just area terrain that provide cover.

  2. Hmm $70USD is probably gonna be somewhere between $100 and $115AUD.

    I guess from a pure models point of view, it feels a bit steep. You're only getting 8 models between the two factions. I'm hoping that it's inflated because you basically get the core game components as well, like the board, cards, tokens and rules. No idea how much in reality those things are really worth, but at the end of the day everyone is going to need to buy a core set to play.

     

    I really hope the expansion sets aren't as costly. The sculpts might be nice and interesting, but at the end of the day, they're like 3-8 push fit models and a few faction cards.

    I'm really hoping they're around the $25USD~ish price point. All the 'Easy to build' sets cost $15USD and come with a similar amount of figures. So seems reasonable to me that you'd be paying a bit extra for some cards and that's about it.

    It's also the price point where 'collect them all' is extremely accessible. So people that want to play 'top of the meta' and collect all the extra cards they can to assemble their decks can splurge and do so. But for people who just want to sit on a faction or two they like, they pay the entry cost of the base set and then purchase an extra faction or two.

     

    Overall, really looking forward to seeing whats in store for Shadespire. With the warbands being so small, I guess I'm hoping we see at least 1 Shadespire warband come out every month (With more coming out initially to kick things off).

  3. 5 hours ago, Sheriff said:

    Wait so my mixed moonclan spiderfang troggoth army has a new choice of allegiance?!

    My understanding is that if you qualify for the rules in Firestorm, it's on top of your allegiance.

    So you pick an allegiance to build your army around, this could be IRONJAWZ or it could be GREENSKINZ or even DESTRUCTION. Then once you've built your army, if all the models in your army qualify for a Great Cities (or other allegiance ability from Firestorm), then you get that as a bonus on top of your regular allegiance abilities.

    So in your case, you would get the DESTRUCTION abilities and you could use Stoneclaw`s Gutstompas as well as long as all the models in your army quality for that allegiance ability.

     

    As for Wraithfleet. My gut reaction was not impressed, until I remembered you get your regular allegiance abilities as well. So it's kinda cool and interesting, but definitely this one feels more 'fluffy' than anything. It would be nice if they bought out the old Vampire Pirates models as Made to Order (Something we don't see very often for AoS). 

  4. I think the Anvilguard ability is very interesting, and potentially quite powerful.

    Ignoring the fact that you can kill off enemies which can't escape, let's think about some other tactical applications.

    A) You can push people off objectives. Yep, if you're fighting in the middle of the board, the enemy might have to move back 6" or have models destroyed. Super useful ability, as you're essentially pushing them back 6" away from the objective, allowing you to potentially crowd more models onto it.

    B) Some shooters get abilities that trigger when you're not within 3" of an enemy (Double shotting crossbows, Handgunners, Darkshards, probably more). Combat is the last place you want to be, but if you are there, this can help your shooters out by allowing them to get their bonuses back, or just giving them more room to move back and shoot.

     

    Definitely keen to see what else is coming :)

    • Like 1
  5. I'm a little mixed up front about the Great Cities allegiance abilities.

    I truly enjoy the fact that they're dishing out different allegiance abilities for different cities. It puts a bit of a narrative spin, on this city is known for it's people to be X. Really enjoy thematic abilities.

    But I am a little concerned that something that should be narrative, could make its way into being mandatory for matched play. These abilities seem like they're all going to be 'free'. Unless there is a significant downside to taking a Great City, then why wouldn't you? You only ever get a bonus, so there's no reason not to just say your Sylvaneth are from Hammerhal, or your Stormcast are from Tempest's Eye.

    Then there's the fact that Order is obviously getting a lot of love, but where does this leave the other Grand Alliances?

     

    So a little concerned, but hopefully it's got a balancing factor somehow. Perhaps something like Death, Destruction and Chaos armies get a bonus when fighting against an army from a Great City. This would mean, that Order vs Order - Both players have option of a Great City. Order vs Other - If Order took a Great City, both armies get a free bonus, but if they didn't, then neither player would get a bonus anyway.

     

    Anyway, I think it would be a shame that a supplement that seems to be more focusing on map based campaigns, essentially becomes mandatory purchase to stay 'competitive' in the game. The game would start to feel like supplement hell (Oh, I need my battletome, ghb, season of war, whatever other supplements...) and makes the game feel a bit pay to win, which would be super unfortunate.

  6. Yeah, for the record, I'm perfectly fine if the Stormcast/Blood Warriors are expansion character type stuff. I'll honestly be overjoyed if that's the case, because I think in a miniatures game, you want the ability to customise which miniatures you take, not just the cards in your deck.

    I guess the other thing is the Shadespire release pace may be faster than what we're used to. We're used to releases that span 2-3 weeks, with battletomes and an array of new miniatures. But Shadespire warbands are only 3-7~ish model warbands after all. If you can't tweak the models in your warband, I think it'll still be fine if we get our initial 4-6 warbands straight off the bat, and then they release 1-2 new warbands every month.

  7. 55 minutes ago, Rogue Explorator said:

    Apparently I am the only one to read it that way, but as far as I can tell nowhere in that article does it say that the picture represents an exact lineup of the next few  Shadespire factions.

    GW very rarely put out spoilers in a different order to release. Like, they wouldn't put out a picture of Fyreslayers and Stormcast, and then go, SURPRISE, it's actually Seraphon first. It's just not in their MO. It's in the same vein that in all the artwork you see in the battletomes, you never see something GW doesn't want you to see. You don't see any art of the factions that haven't played a role in AoS to date (So no Free Peoples, Aelves of various kinds, Ogors, etc).

     

    As for the content. I'm a little disappointed that they're not stepping outside their 'major faction' bounds. Especially if you can't 'sub out' models in your warband, I don't think we need a second Stormcast and Bloodbound warbands this early. Shadespire seemed like a good opportunity to give some focus to the factions that haven't gotten any model love so far, but it looks like GW are just playing to their favourites. 

    At least with Death and Destruction they don't have many avenues left open in terms of that, so we could see some surprises in those warbands (Although, if I were to guess it'd probably be Flesh-Eater Courts and Bonesplitterz). Perhaps third phase will have more interesting and unique warbands.

    • Like 2
  8. 24 minutes ago, KingCheops said:

    Uh the Skinks maybe.  Definitely not the Slann and the Saurus don't really care.  But since only the Slann are actually alive I'd say that Sotek is largely done for.

    Sotek may have been primarily a Skink deity back in Lustria (Even though the Slann and Saurus eventually came around to him as well), but he certainly seems to exist in some capacity within AoS. Not sure if he's mentioned at all in the Seraphon battletome, but GHB2017 just released a 'The Fangs of Sotek' Warscroll Battalion, which is actually mainly a Saurus battalion led by a Slann. Barely a Skink in sight! (The only Skinks that are in the battalion are either in the optiona Thunderquake battalion or the additional SERAPHON units).

     

    As for the latest rumour engine pick. It could be part of a helmet ala Blood Knights, but I'm not sure. The 'gap' in the membrane on the back feels a bit odd for a helmet, and it looks like it curves far too forwards also. There's a similar one in the current Blood Knight kit that isn't anywhere near as large.

    • Like 1
  9. On 9/2/2017 at 11:41 PM, RexHavoc said:

    Couple quick questions:

    Do the hinterlands gold cost & the Skirmish renown/points work out to be the same? I cant get the skirmish PDF to download to compare.

    No. Gold is more fine grained, as it's essentially taking the matched play points for the unit, then dividing it by the minimum unit size to get points per model (or gold).

    Renown does the same thing, but divides the value by a further 5 and then rounds that number. Because of this, renown is more coarse grained and imbalances can occur.

    In general, they roughly work out very close, but you can definitely get imbalances (See my post above yours for an example of 2 50 renown warbands that are 20 points apart).

  10. Personally I would prefer either

    A) They count as their own unit in game

    or 

    B) You can substitute them into existing units for a cost.

    For example:

    You may replace the Liberator-Prime of any Liberator unit with Severin Steelheart for +X points. Severin Steelheart uses the following warscroll:

    <<Insert made up Severin Steelheart warscroll here>>

     

    I don't really feel that any of them are 'hero-worthy' status for Age of Sigmar. But I do feel they'd be fine replacing unit leaders or models in units, with slightly different/better rules. I certainly wouldn't be fussed at all if most of them were basically a stock standard Liberator/Bloodreaver/Skeleton/Ardboy just with a special ability/weapon/slightly better statline and came with a very minor points increase to the unit.

    I mean, at the end of the day, the big bloke Oberyn the Bold for the Stormcast is just a Liberator with a Grand Hammer, and Angharad Brightshield is just a Liberator with a Hammer and Shield. There's nothing hugely special about them other than having a name.

    • Like 2
  11. Personally I feel that they went with renown to create a fake disconnect between AoS Points and Skirmish Points.

    Like, I'm really surprised at how many people just don't get it, and ask for other people to work out renown points for models they want to use. We've known the formula from basically the first time we got any in depth look at Skirmish.

    But overall, it means that even though we get updated points every year, GW don't have to update Skirmish points at the same time. Because they've never come out and said these points are based on Matched Play profiles. So they can feign ignorance whenever it comes up (Even if people with half a clue know better).

    Additionally, because the points are less granular, they're less prone to small shifts in points. Obviously, there was a pretty huge upheaval in points for a lot of factions this time (Most of them included in Skirmish renown updates). It's unlikely that GHB2018 will tweak points as much. But because Skirmish renown is more coarse grained, it's less prone to these changes in cost. Orruks went from 100 to 90, but they still end up as 2 renown no matter if they cost 100, 90 or even 80.

     

    Personally, I would've preferred renown is it had absolutely no connection to AoS points. i.e they actually went and had a think about balancing things for Skirmish. This would actually justify a separated points system in a good way as they could actually take into account things that do and don't work (Such as Lord Celestants Hammercloak/ Skeletons not reviving D6 per turn). 

     

    As it stands, renown is basically just a mechanism to obfuscate the fact they're based on points. Ultimately, I think if you branch outside your core faction the points start to balance themselves out. I wrote up 8 quick 50 renown lists, and they all came within +/- 10 points of 250. Half of them within 5~ish points of each other. But it can definitely create some huge outliers:

    Spoiler

    50 renown/260
    Big Boss 24/120
    Orruk 2/12
    2x Arrow 4/24
    2x Moarboy 4/24
    2x Boarboy 10/48
    Boarboy Maniak 6/32

    vs

    50 renown/240
    Wight King 24/120
    2x BK 10/48
    2x GG 6/32
    5x Skellie 10/40

    That's a pretty large discrepency between the Bonesplitterz and Deathrattle, 20 'points' is like 2 and a half extra Skeletons (And that's ignoring the fact that Deathrattle don't get some of their in game bonuses).

     

    So overall, I think in most cases, renown is 'good enough', but there'll be some outliers. At the end of the day, you can always convert the renown the other way and play using points if you feel it'll lead to more balanced games :)

  12. Love the look of the new Undead model, especially if it's going to slot into Nighthaunt as well. Which is interesting, because Jervis said on an interview that they chose the allegiances in the GHB on factions they don't think they're going to be getting around too anytime soon. So maybe this character is both a Deathlord and Nighthaunt?

     

    Also cool to hear that all 4 Grand Alliances are going to get a new hero. Although, seems inevitable that it'll probably be plagued by posterboy syndrome (Stormcast, Ironjawz and some flavour of Chaos god that's not Slaanesh). I'd really love for GW to do more than 1 for each alliance, like kick off the campaign with say 8-12 new clampack/small box hero kits. Still, more models are only a good thing, and can't wait to see the next step in the AoS narrative.

     

    Lastly Ironjawz. Colour me not impressed. To me, they just look like the regular Ardboyz kit with a few different heads and slightly different poses. Unlike the other warbands, nothing really screams at me as an amazing model that's really different to the existing AoS kits. Stormcast had female stormcast and the leader which has a cool pose, the Bloodreavers are hairy and cool, and the Skeletons are dynamic compared to the AoS ones.

    Maybe they just suffer a bit because the current Ardboyz kit is already somewhat dynamic (Compared to many old Fantasy kits anyway, and the bane of everyone putting them on square bases).

  13. 4 hours ago, Chikout said:

    Here is a guesstimated release list for the rest of the year.

    aug 26- blight war 

    sep3- season of war

    sep 10-24 Deathguard 

    oct 1-8 admech

    oct 15- 22 shadespire plus expansion 1

    0ct 29 elf bloodbowl

     Nov 5 - 12 Necromunda plus expansion

    Nov 19 shadespire expansion 2 plus 40k codex 6

    nov 26 Dec 3 codex 7 plus minis

    dec 10 codex 8 and 9 

    dec 17 codex 10

    dec 24 40k chapter approved 

    That is already a rediculously packed shedule and I am kind of expecting at least one more big mini release for 40k this year.  It does not leave much room for a new battletome unfortunately. 

    P.s The order is definitely wrong but these are the releases that GW has already promised will come this year. Even if they announce nothing else, they will struggle to fit it all in to their usual release format.

    I think there's enough room to squeeze in one more release.

    Deathguard may only go for 2 weeks, and it's possible Admech may also land in the last week of Deathguard releases (It's not going to have any models attached to it, so not reason it couldn't slot in), you've got early-mid October to play around with before the Specialist Games bonanza kicks in. 

    Shadespire is likely to be released/pre-order last weekend of October. No idea how the 'expansions' are gonna land, could be as simple as one every week throughout November, or just dump them all on us the week after.

    So plausibly, the release dates could look something like

    Aug 26 - GHB 2

    Sep 2 - Blightware

    Sep 9 - Firestorm

    Sep 16 - Deathguard week 1 (40k Codex 4)

    Sep 23 - Deathguard week 2

    Sep 30 - Deathguard week 3 + Admech (40k Codex 5)

    Oct 7 - ???

    Oct 14 - ???

    Oct 21 - ??? + Bloodbowl Elves

    Oct 28 - Shadespire

    Nov 4 - Shadespire expansion races

    Nov 11 - 40k Codex x2 (40 Codexes 6 and 7)

    Nov 18 - Necromunda

    Nov 25 - Necromunda Extra

    Dec 2 - Army bundles, terrain, 40k Codex (40k Codex 8)

    Dec 9 - 2x 40k Codex (40k Codexes 9 and 10)

    Dec 16 - Chapter Approved

    Dec 23 - Dunno, some small stuff? May be something like Made to Order or something.

    Personally I don't think we're going to see many new 40k models this year other than Deathguard. Necromunda will scratch the itch in some ways for 40k players, and probably save some new race for January release.

  14. I really like what they've done with the Blightwar box. 

    Love the idea of the 'VS' box series, I think it makes more sense to go that way in future than to do more Realmgate War stuff for now. This means you get the fluff behind these little side conflicts taking place in various regions of the mortal wounds.

    I also love both the character models and the fact you get the Vanguard Chamber stuff, hopefully it comes at a decent discount (Or at least, it being a boxed set means I can pick stuff up from UK resellers cheaper than AUD).

     

    The stuff I'm not sure about though is putting the Nurgle allegiance ability inside the box. This is the kinda thing which there really should be a battletome for, and does make me wonder if we're actually not getting a proper Nurgle release anytime soon. Will have to wait and see, but I dislike needing to buy a box of miniatures (especially a combo box with stuff outside your faction) to get stuff key to your faction.

    • Like 4
  15. 3 hours ago, Thomas Lyons said:

    Yep.  One reviewer said approximately 70% of the units received points adjustments.

    I think you'll find it's a lot less than that. They seem to be starring stuff that got Massive Regiment bonus as well (Gors, Bestigors and Ungors all didn't change in points, but got Massive Regiment bonus). So it is a change... but not necessarily a straight up change to points.

     

    Also what's interesting is that Skirmish predictions keep on track. Great Bray Shaman dropped to 90 points, which is what Skirmish Renown was back calculated as... Sorry Sylvaneth fans, it's looking more and more likely your Kurnoths are going up!

  16. 3 minutes ago, Bjarni St. said:

    Interesting that it has a half wounds taken mechanic that works differently than the Stonehorn (e.g.) one. I'm curious if it's intentional or just the FW writer independently coming up with an IMO more elegant solution. That attack profile is pretty nasty too.

    It's basically what it should've been in the first place. All attack profiles have half damage. It's just GW ruled it that way for quickness of the game I guess.

    It does make me wonder whether or not we should be expecting warscroll updates though. Little things like that, and the Dispossessed/Slaves to Darkness Allegiance Abilities crossing over with existing rules on battalions/warscrolls make me wonder.

    Probably not high in likelihood, the Rogue Idol only has digital rules after all (So they can do whatever they want basically), but does make me wonder.

  17. 54 minutes ago, Aryann said:

    Hope you are wrong. I mean even for a second i haven't thought of these boxes to be replacements for battleforce boxes we had last Christmas.  I expected Tzeentch and maybe Fyreslayers or Kharadrons. But since they had so little releases this might be true. I have zero interest in both old minis and mixed factions so it is seems Christmas will be frugal for me this year. 

    Sorry to clarify.

    I meant that these kind've 'army boxes' usually come out around Christmas time, while the boxes we're being told about now are clearly not Christmas releases.

  18. Wow, talk about information overload over night. Went to bed finding out about Blightguard and listening to some talk about the Hobby Battle Companies, wake up and find out we're getting a new map based campaign set and some 'army' sets.

     

    What's surprising to me though, is the timing feels a little wonky. This kinda stuff usually comes out around December, where they want to put out some army sets for the holiday shoppers. Additionally, GW are burning through a lot of 'supplementary' content pretty fast, we've had Skirmish, Path to Glory, and now a map-based campaign in Firestorm coming up. Makes me wonder if next year we'll keep a fully blown Siege warfare supplement and something else will take it's place in the GHB.

     

    As to the boxed sets themselves. I'm a little mixed. I actually like the little mixed factions, and that both sides have a hero and units (and the Stormcast are supplementary). It fits how it should be, that the Stormcast supplement the defenders of the free cities and not the other way around. On the other hand, they may not be super great boxes if you don't want the Stormcast. The Free Peoples box especially, everyone has Liberators (and most likely a Castellant) as they've been out the longest (and the Libs are in the starter set). It just feels like these boxes would be nicer as larger sets focussing on a particular faction (or faction-group with Dispossessed comboing with Ironweld Arsenal and Free Peoples comboing with Collegiate Arcane) than requiring the Stormcast.

     

    Seems like we're almost over the release drought that was 40k, and could definitely be looking at a lot of content coming our way in the next few months.

  19. 14 minutes ago, Kramer said:

    I'm convinced that a lot of people prefer the hard copy ones, while GW seems very pro digital releases with the AoS rules. So I guess the sales for the books are high enough to warrant to print them. :) 

     

    9 minutes ago, Captain Marius said:

    Valid point, however the downside for gw in devaluing their print products is that i (and perhaps others) wont buy them. 

    The AoS campaign books are pretty good but in my view ludicrously overpriced, so i borrowed them to read rather than buy them.

    With the prices GW charge for their books, they could easily lose a couple of hundreds pounds of revenue in a year just from me if i dont think im getting value for money... its a fine line to tread!

    For the record, I'm not suggesting that the books don't have value. They have tremendous value! and I certainly wouldn't want to do away with them.

    I just don't feel that printing the points inside them is a value add. Perhaps I am in the minority (Although, I suspect that going into the future, I'll likely become the majority at some point!), but the points is my least looked at section in the Generals Handbook.

    The day the GHB came out, I plonked all that stuff into a google docs spreadsheet so I had access to it wherever I am. Additionally, Warscroll Builder is a great tool that I frequently use for similar things, looking up points and designing lists.

    So the points side of things aren't really what I'd buy a battletome for. I'd buy a battletome for the artwork, the fluff, the cool pictures of models on battlefields. That's where the real work goes into a battletome and why they can't just churn out a book every week. The warscrolls and points, I just prefer dealing with them digitally.

     

    And I can definitely understand that for some people, they'd just prefer a physical product. So I don't begrudge GW for printing points in their books. But I do think some time in the future they'll need to get digital properly. 

    All it would take is having to put up with something like Skyfires for a year I reckon :)

    • Like 4
  20. 11 minutes ago, Captain Marius said:

    Ill be interested to see if Kharadrons and Khorne also get points changes. If theyre going to invalidate books ive paid a lot of money for within 6 months id rather they dont put points in there at all and give another page of fluff.

    I think im finally sold on the idea of just hosting points values on the app or web store, so they can be updated without invalidating recent battletomes - this issue is magnified in 40k where my £75 of index books i bought less than 2 months ago are rapidly becoming worthless.

    I would be up for paying a subscription to have access to points, and i imagine the competitive herd could be convinced to buy in (to be fair i dont know anyone except me who is annoyed by too frequent faqs and points changes!)

    Personally I think it's appalling what they did with the Indices in 40k. 

    On hey guys, grab the indices, you'll need them to play! Oh, just kidding, we've got a new Marine dex coming for you in 3 weeks time and half the content in the indices are going to be out of date in 6 months time.

    Sometimes I'm pretty glad I play AoS, at least we get all the warscrolls for free.

     

    That being said, I don't mind points becoming obsolete in the battletomes. Personally I feel the same, that keeping them digital is the best. Not only does it mean they can update them all in one place, but potentially they could decide to change points outside their regular cycle if certain warscrolls become an issue *cough*Skyfires*cough*. 

    That being said, if they're deadset on printing them, then it's just something you'll have to live with that in up to 12 months time the points in your battletome may become obsolete.

    • Like 3
  21. 3 hours ago, Rubencm81 said:

    I dont think you can build a Shrine too.  A cauldron or a Shrine, but not both.

    He was saying that between 4 kits, you can build 2 shrines and 2 cauldrons. So you're both right, you can't buy both, but he wasn't saying you can (Just that each kit has the option of being built as one or the other).

  22. 3 minutes ago, Jamopower said:

    It makes more sense for Khorne or Tzeentch (or in future Nurgle and Slaanesh) players to ally some slaves to darkness units than the other way around. I'm just not sure why they would want to have chariots or knights though... ;)

    I guess to clarify my point.

    I have no issues with the content of the box. If I had to make an allies set out of the Slaves to Darkness range, I think they chose pretty good models (Even if it's basically the same as the Start Collecting, just swapping Warriors + Sorcerer Lord for a Chariot).

    What I guess feels odd, is that Slaves to Darkness are already a range that can be integrated into different Chaos gods easily, or on their own, they're a pretty decent sized faction. On the other hand, all the other allies sets, are for factions that are more auxillary in nature or smaller factions like Spiderfang and Daughters.

    I think this largely comes from the more auxillary and smaller factions in Chaos just don't have the plastic product range to make an interesting Allies set. A lot of the Skaven clans are mainly just infantry sets (and other than Verminus, pretty ugly and old). Thunderscorn only has one plastic kit and probably would've been a bit too similar to the Warherd set. Maybe you could create a Monsters of Chaos set, either double Slaughterbrute/Mutalix or one and a Chimera?

    Dunno, that's just to me why it feels a little out of place. If I'm a Chaos Player and I think allies, I'm probably not thinking "Cool, I can bring in some Slaves to Darkness to supplement my force" - because you can likely already do that just by marking them your factions god.

    • Like 1
  23. 2 hours ago, bsharitt said:

    With the variety in these boxes, I'm actually really surprised there's not a Wanders set in there too. Maybe it's a sign that GW [has bigger things coming/has completely forgotten about] elves.

    I think in general, GW tends to do these things in sets. The theme of these sets is obviously Allies, and they obviously wanted 2 kits for each Grand Alliance. I think they also wanted to put in some of the more interesting kits as allies, as you're generally not going to take plain old troops in your allies slot. Lastly, kills 2 birds with 1 stone to give some of the more minor factions some love with some combo kits.

    That being said, Slaves to Darkness feels like the odd pick in this case (Already having a Start Collecting, being a fairly mainstream army). Not that the kit isn't interesting, but I think it shows that the more auxillary factions for Chaos don't really have enough depth in their plastic range to support an allies box.

    It could be a sign that in future, the races that got allegiance abilities like Free Peoples, Wanderers, Darkling Covens, Brayherds, etc might be next in line to get a Start Collecting, to further promote them as 'proper' factions. But who knows when that will happen, as some of them suffer from a Start Collecting Set probably containing every plastic kit in their range or doubling up on kits (Something GW has yet to do in any of the Start Collecting sets).

    25 minutes ago, BURF1 said:

    I'm just sad the Daughters box is more expensive than an SC. Witch elves aren't worth half of what they cost as a kit.

    Interestingly, I think in Australia the Daughters box will fall below the Start Collecting price point. The two kits individually add up to $150AUD, while currently all Start Collecting sets in Australia are $140AUD. So I'd personally be predicting in Aus that the kit will come in around $110AUD.

    • Like 1
  24. 2 hours ago, rokapoke said:

    The text of the post indicates, and I quote: "Each one of these boxes contains around 400 points worth of miniatures." While this might indicate a decrease in points in one or more units, it doesn't necessarily mean anything of the sort. 

    So interestingly, there is only one set that current comes in above 400 points. That being the Venom Clan boxed set, coming in at 480 points. 

    I don't know much about Spiderfang, but if we take it that all sets should be 400 or less (Allies in standard games), then I think potentially we could see Spider Riders drop to 80 for 5 or 160 for 10 (Depending on how GW pushes their box set = min size agenda) and the Arachnarok comes down to 240. Alternatively,t he Arachnarok could drop a ton (or different prices for different variants), but 80 points is a lot to drop.

    I think that's a pretty good guess. I would fathom they indicated they all come in 'around' 400 points is because a few of the sets under GHB1 points come in at less.

     

    Overall, loving the fact we're going to get more discounted boxed sets more than anything. As long as the value is good, I think these are all excellent combinations to add as products. It also solves the dilemna for some factions, where a Start Collecting Box would likely need to double up on kits or provide all the kits in the range, something GW doesn't seem to be very keen on doing.

    For example, Daughters of Khaine. A Start Collecting set for them would likely need to double up on a Witch Elf set, or provide the Doomfire Warlocks and hence have every kit in their range. This boxed set avoids that, by not marketing itself as a Start Collecting, but hopefully providing pretty good value none the less.

     

    Good to finally get confirmation about the Handbook release date, also going to be interesting to see what kind of tokens and the like they have for the Warlords Edition. I got burned a bit by buying into all that stuff in 8th edition (Most of it still sitting around unopened), so going to be a bit wary this time around and make sure that it's going to be useful for my games. 

     

    Overall, bring on GHB2017!

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