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Reeve

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Posts posted by Reeve

  1. This is what my Warband currently looks like; 

    1 Ishlean Prince

    1 Ishlean Guard

    1 Tidecaster Merc

    3 Thralls

    3 Reavers

     

    I’m a few games into the campaign so soon I’ll be able to add another thrall. I’ve also played with the Soulscryer and his triple is amazing if you roll well...

    64B2913A-9E89-4FF9-931D-A19EC8CBEFAF.jpeg

    • Like 2
    • LOVE IT! 1
  2. Converted my Rat Ogre over the weekend to have a warpfire thrower (but from the Thanquol kit). Did a slight update to his paintjob as well since I painted this guy about 7-8 years ago...

    current list

    Fangleader - 170

    Packmaster - 65

    Rat Ogor - 235

    (2) Stormvermin Shield - 115 (230)

    (2) Spear Clanrat - 75 (150)

    (2) Hand-Weapon  Clanrat - 75 (150)

    E2D47C8B-8B4D-4FEE-ABFC-2E3ACF32089F.jpeg

    • Like 4
  3. Mostly because of the improvements to the Chaos Grand Alliance. Our biggest weakness in GBH 2017 was our susceptibility to Battleshock, which in AoS 2.0 can be circumvented largely with the Crown of Conquest (no battleshock for anything within 6"). The general improvements to Grand Alliance Chaos also have some other benefits. In short, the improvement the traits and, in my opion,  that singular artefact are the most important improvements. 

    The fact that other characters can use command abilities makes it more viable to run multiple characters, who have also been made a bit more resilient with the 'look out sir' benefit. 

  4. 11 minutes ago, NemoVonUtopia said:

    That's what I've been thinking too. Sparks are nice for magic rolls but with no spell lores our magic is limited. I dont want to give up vigour dusted shockgauntlets but they tend to overkill things so it's probably worth losing that for more versatility. I dont think that the spark damage effect is worth the risk anymore except for the fringe case of something important being 1 damage away from dieing.

    In that case you can also include a Packmaster for 60 points. Does about the same thing imo. 

  5. Well Skryre Allegiance just got a whole lot weaker with the new FAQ: 

    Page 130 – Warpstone Sparks Change the third bullet point to: ‘Add 1 to the damage inflicted by 1 successful attack made by a friendly Skryre model with a missile weapon or melee weapon.’

    We can also not use Chaos Allegiance: 

    Page 62 – Pitched Battle Profile, Introduction Add the following section: ‘ARMIES WITHOUT ALLEGIANCE ABILITIES If a faction army does not have a set of allegiance abilities, then you can use its Grand Alliance allegiance abilities instead. For example, if you had an Eshin army you could use the Grand Alliance Chaos allegiance abilities, and if you had an Order Draconis army you could use the Grand Alliance Order allegiance abilities. Note that if allegiance abilities exist for a faction army, you must use them.’

     

    • Like 1
  6. @Skreech Verminking cool, in that case I'm just gonna post my currently planned list for friendly Vanguard games in our gaming group of about six people. 

     

    Allegiance: Chaos
    Mortal Realm: Shyish

    Leaders
    Skaven Warlord (100)
    - General
    - Warpforged Blade
    - Trait: Cunning Deceiver
    - Artefact: Crown of Conquest
    Grey Seer (100)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    3 x Stormfiends (290)
    1 x Poisoned Wind Mortar Weapon Team (60)

    War Machines
    Warp Lightning Cannon (180)

    Endless Spells
    Suffocating Gravetide (30)

    Total: 1000 / 1000
    Wounds: 77
     

  7. 18 hours ago, robbobobo said:

    It seems as if we're all veering towards the strength in numbers gameplan, so I thought up this list. I'm on the fence about the ranged options and I feel naked without a Skaven Warlord but I would love your input on it.

    Skaventest-1.jpg

    I'd still try to slot in a Warlord, his command ability is an amazing amplifier for your Clanrats. 

  8. 1 hour ago, Num said:

    Also I might be tempted by trying this list:

    - arch-warlock general - overseer of destruction

    - warlock engineer - vigordust

    - warlock engineer - vigordust

    - Verminlord Warpseer - ally

    - clan skryre battallion:

    - Gascloud: 3 stormfiends, 2*5 acolytes, 3 poisoned wind mortars

    - Gascloud: 3 stormfiends, 2*5 acolytes, 3 poisoned wind mortars

    Total: 2000

     

    But how do you think the atormfiends should be equipped?

    With the change to Warpfire sparks, Ratling Cannons suddenly have some appeal to me (their performance has been a bit lackluster in my first edition games), they also have a decent range. 

    Now one thing you might want to consider is that the Stormfiend kit is kinda limited in what you can actually do in regards to WYSIWYG, and I'd recommend magnetizing the weapons as well. You could make a 'melee unit with 2 Shock Gauntlets fiends (the synergize really well with Vigordust)  and a Warpgrinder. The other unit would be a 'range unit' with a Ratling Cannon and 2 mortars or 2 projectors (projectors might be better due to offering MW output since you have plenty of poison gas already).

    Also, you can only take 1 Vigordust Injector in your army. I'd also consider taking a Packmaster since it's a good power boost to a unit of Stormfiends. (Keeping it close also protects you against losing a fiend with an unlucky battle shock roll)

  9. I built mine with Stormvermin bodies since at the time the Blood Bowl teams hadn't released yet. But damn those looks really good. 

    18 hours ago, Ratzinkaiser said:


    Thank you for the advice. I'll definitely try them out a few times without the battalion to get more bodies / machines on the table and then a few times with to see what the difference is like.
    As for the palisade I'll try it out since the mortars and the spell portal decrease its negatives of blocking your own line of sight, but I'm a little against the idea of Skaven intentionally summoning bright light ;)

     

     

    This is pretty much exactly what I did - I used the Blood Bowl team for Acolytes, used a green stuff mold to reproduce a bunch of gas mask heads from the Doomwheel kit and gave them backpacks from Maxmini  (though if I were to do it again I'd try and get some of the new Death Guard backpacks) which attached rather nicely to the triangle on their backs.  Their hands actually hold bb pellets rather well and the only real change that was needed was a quick hand swap between the thrower and the blitzer (though not the ones pictured below, these are from two different sets but were the first ones on hand).


    1964942837_IMG_20180704_18314401.jpg.e757d83754b36e3bdf8f0375fdaa054b.jpg

     

    DXjAfh2WkAIJPaJ.jpg

    • Like 4
  10. 13 minutes ago, NemoVonUtopia said:

    I use it and a pack master on a unit of 2 shock gauntlet and one warpfire stormfeinds to get the d6 hits on a 4+. That unit while buffed up has killed at different times a lord of change, terrorgeist, 30 ghouls, and pretty much anything in combat with it. 

    Now if they ever change shockgauntlets to trigger on unmodified 6s then vigour dust probably won't be worth it and I have not considered using it on any other unit since the damage could kill weapon teams.

    Packmasters and Stormfiends are awesome (including Stormfiends in a mono-moulder list is also awesome) but in 1k my full ally slot is almost always filled by 40 Clanrats. 

    3 hours ago, Kirjava13 said:

    While it does feel thematic that 50% of our artefacts hurt us, I really don't think the benefits outweigh the negative. There should be more of a risk/reward mechanic built in, like with overcharging the weapons teams and war machines.

    That's my issue as well. They are high risk (which is fine) but not all that high reward compared to artifacts from other factions. 

  11. Have you guys seen the new Crown of Conquest? 

    Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer 

    Cunning Deciever is also quite awesome: 

    Roll a dice at the start of each of your hero phases as long as this general has not been slain. On a 5+ you receive 1 extra command point. 

    For my 'mixed Skaven' I'm looking at this list. I might replace the Grey Seer with a Warlock Engineer whenever I see fit though. The endless spell is of course also swappable for a different one.

    Allegiance: Chaos

    Leaders
    Skaven Warlord (100)
    - General
    - Warpforged Blade
    - Trait: Cunning Deceiver
    - Artefact: Crown of Conquest
    Grey Seer (100)

    Battleline
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    3 x Stormfiends (290)
    1 x Poisoned Wind Mortar Weapon Team (60)

    War Machines
    Warp Lightning Cannon (180)

    Endless Spells
    Suffocating Gravetide (30)

    Total: 1000 / 1000

     

    • Like 2
  12. On 7/1/2018 at 3:23 PM, Stormy1486 said:

    I like the idea of sharing projects - here is my volturnos (slight alterations)

    @azamar love the cloak. Also working on my eildadon

    20180701_231908.jpg

    20180701_231927.jpg

    How difficult is it to headswap him? I was also thinking of making a Volturnus hybrid with a different head and maybe weapon. 

  13. 17 hours ago, Requizen said:

    Pretty good for MSU holding/harassing. For the price of 5 Judicators, you get 6 Castigators. They miss out on the Shockbolt Bow, but they get their buffs (Rend -2 is really good), and if they split up into 2 units of 3, get 2 Primes and can split up on the board with the new Scions.

    Judicators get the boost of being Battleline and having the very swingy Shockbolt bow, but if you've got those 80-160 points at the end of list building, they are great harasser units that can chip down Heroes with Rend -2 and jump on Objectives for cheap.

    Will the Soul Wars pt cost be legal to use at any tournament however? Wouldn't most organisers prefer you to use the GBH/Battletome points? 

  14. 16 hours ago, RaritanAnon said:

    I feel ya on the artifacts. You either get more sparks with the resonator, or you take the vigordust. Other thing, though, is that most of the Realm artifacts are generally buffs for your general. Some of them are decent like that one that halves damage from spells, or gives you more CP on a 5+.

    The Shyish artifacts are kinda flavorful in what they do, spam Mortal Wounds. The Wraithbow, for instance, allows you to do MW to an enemy unit within 18"

    I've always found the downside on the Vigordust Injector a bit overblown, why do you take guaranteed mortal wounds from a buff that most armies deal out for free? I'd prefer a 'roll a dice after using, on a roll of 1 you take 6 mortal wounds or something comparable. The artifacts are also just way too narrow in what they do, most of them can only (reasonably) target a single unit in the entire army. 

  15. Do we have a summary of the changes in GBH 2018 for Skryre? Did any of the traits or artifacts change? 

    Also excited about the realm artifacts because Skryre artifacts have always been massively underwhelming for me...

  16. 31 minutes ago, Dez said:

    If you take Skryre Allegiance, Skryre Battalion and the Gautfyre Skorch it's absolutely amazing. I took 5 Warpfire Throwers and 3 Stormfiends with Warpfire Throwers and it just kills whatever needs to be killed. The Gautfyre Skorch allows you to deploy outside of 3" of any enemy, or WITHIN 3" but each unit takes d6 Mortal Wound. So you will be in range, and have an easy charge afterwards. Don't forget to double your damage when you roll a 6 for Mortal Wounds on the Warpfire Throwers in Skyre Allegiance by using a Warpstone Spark. When my friend wants to play a competetive list, this is the one he is thinking of.

    I assumed you cannot use the Warpstone on a Warpfire weapon considering it doesn't have a damage profile. And our group only plays 1000 point games at the moment so using the Gautfyre Skorch is not possible. 

     

    24 minutes ago, NemoVonUtopia said:

    I usually run them behind an allied clanrat unit or trail them behind stormfiends or wait till most things are in combat to move them into range 

    Moving them with my Stormfiends might be smart. I usually also run projectors so that gives them a comparable threat range. 

  17. 12 minutes ago, Skreech Verminking said:

    Yeah, well they are great against those Stormcast on  drakes.

    and with the new rules the drakes cannot shot out of combat, destroying your poor warp fire teams.

    which is great.

    I just have a lot of trouble of actually getting it into range. I've had 2-3 games where at the end it hasn't really done anything. 

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