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CanHammer-darren

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Posts posted by CanHammer-darren

  1. On 12/17/2018 at 5:48 PM, ThePie said:

    I was thinking of starting up a Skeleton focused army and i have a few questions..

     

    Anyone here using mantic models, are they of ok quality?  They are ALOT cheaper then buying gw so i am leaning towards them, since they got models of most of the stuff i wanna use..

    Will i be okay to use black knights instead of morghasts? I like both but im leaning more towards starting with the knights because i just think they are a bit cooler, but i dont know if i will lack means to deal with tough monsters/heroes with good saves.

    And i was thinking of a 1000 pts starting list of something like this...

    Wight King on Steed
    - Lord of Nagashizzar
    Necromancer
    - Ossific Diadem
    - Overwhelming Dread
    Skeleton Warriors W/ Spears x 40
    Grave Guard W/ Great Weapons x15
    Black Knights
     x 10

     

     

    Manticores skeletons come on little discs that slot into their square bases. So to base them on rounds you will have to buy the rounds then either painstakingly cut the base off and glue them on GW base, or just glue the whole disc on the gw base and hide it with basing

    • Like 1
  2. How bout if all night haunts get played by poor players? That will skew numbers.   Only 4.8% of the players. That’s not big numbers on which to base anything.  Will need a lot more numbers to show that these finishes are outside the realm of chance 

  3. The advantage is really that if you are a hardcore melee army, it really helps you. Like iron jaws.   If the whole aim and purpose of your army is to make it into combat and failing to do that is bad, then use cogs.  If you are that kind of army you WANT your opponent in combat with you.  So you don’t care if they come charging in. And because of alternating activation you don’t have to worry about eating all chargers first like in 40k

     

    so it’s really just about what you are trying to do with your army. 

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  4. 1 hour ago, Rogue Sun said:

    I played against Tzeentch for the first time today. Pretty tight game. He won the scenario in the 3 turns we played (I had to leave) but we both agreed I would have likely tabled him given 1 or 2 more turns.

     

    My question is how we deal with spell casting? I had an Ionrach Aspect of the Sea with Alchemical Chain and still only managed to stop 1 spell all game. On top of that, our spells felt pretty weak with such short ranges and lack luster results. I felt like 440 points could have just bought me more eels to hunt enemy wizards with.

    Yessir. That would be moar eels indeed

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