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amysrevenge

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Posts posted by amysrevenge

  1. None of the poll options fit me.  I suppose "Yes, with doubts" is the closest.

    I'll probably subscribe, but not a day before there's a working AoS army builder included.

    There are some digital battletomes in my Azyr app that aren't nostalgic looks back - they are current in-use battletomes (unless all battletomes are trashed with 3rd? I haven't heard that...).  I'd sure like to have those in the new app...

    • Like 2
  2. Just a thought on the magic-ness of the OW.

    Through careful writing and managing of expectations, they (GW) were largely able to pull off having it both ways. 

    The setting itself is gritty and low-magic, and yet almost every time we (as players, hobbyists, or readers) actually interact with the setting, it's in a high-magic way.  We're always the exceptions, and it feels comfortable that way.  There's hardly any active day-to-day magic or monsters in the Empire, but every time we bring out our Empire army, there's a handful of wizards in it, and a so-rare-it's-almost-mythical Steam Tank, and they are facing giants or lizards or chaos beasts or some other fantastical creatures.

    • Like 10
  3. 27 minutes ago, Skreech Verminking said:

    Currently it is non existence.

    With the corona gone, this might change (hopefully)

    Same. 

     

    Before (and hopefully after) the local group is basically 25% AoS-first players, and 75% 40k players dabbling in AoS.  The AoS-first players play a nice variety of armies; nobody is particularly chasing any transient power curves, and it's generally a level of casual that meets my personal desires.  The 40k players are playing whatever they like, and don't play AoS enough to really be competitive with whatever they play, whether it's S-Tier or whatever you call the garbage tier that Beastmen are in.

    • Like 1
  4. 43 minutes ago, KriticalKhan said:

    And that's a bit of a problem when you're trying to get people invested in it.

    It's easier to latch onto something you're familiar with, so when you introduce WHFB as "renaissance Europe with elves and dinosaur people" it's easier for someone to grasp and comprehend. That "literally just earth" part gives a baseline for people to work off of and understand, so when you introduce the stranger elements, there's something familiar to compare them with.

    With AoS, you have to start from the ground up and explain the (not-very-well-defined) cosmology and inter-dimensional travel systems in order for the story to make any sense.

    The other two settings have a "hook" or an elevator pitch, if you're familiar with the term. To introduce someone to WHFB, you just have to say, "Tolkien, but turned up to 11. Also, the humans have guns."

    40k is "Pseudo-Catholic totalitarian empire fights a losing battle against classic fantasy races and unimaginable horrors, but IN SPACE."

    With AoS it's "So there are these things called realms, which are kind of like flat planets but not really, and they're made out of magic and you have to use realmgates to travel  between them, but..."

    Yes, this is more or less my point as well. 

    AoS isn't generic, it's waaaay off the spectrum on the opposite side from generic.  You need star charts and diagrams and paragraphs to "sum up" the Mortal Realms.

    Old World (which I loved and still love) is very generic (in the best "generic = accessible" way), and with about a dozen words you can more or less sum it up entirely - setting and tone all at once.  "Grimdark, mirrors Europe/Earth, fantasy races in the Tolkien tradition plus some oddballs."

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  5. 1 hour ago, Noserenda said:

    I think the problem is, even on a surface reading the Old World is quite different whereas AoS feels painfully generic until you dig around a bit and work out whats going on there. Unfortunately its getting people through that first look thats the problem i think. 

    I suspect thats why Elves are getting such a focus recently, to give Order an actual face for example.

    It's funny to me that this is such a common sentiment.  The Old World is literally Europe with Elves and Wizards.  AoS is so weird you can't even describe it with words or pictures in a concise way that makes sense.

    • Like 7
  6. (I suppose this belongs in the long-running OW thread, but hey when in Rome)

    I think ultimately it depends on what sort of game they intend for this to be. 

    If it's meant to be the #4 "big" audience game (after 40k, AoS, LotR) then there is some incentive to have people with existing armies ready to go on day 1, as a community building sort of thing.  They take the initial L on selling those people new models, to get the big W later as the new game is supported by a base community.

    If it's meant to be another "small" audience game (Warcry, Necromunda, etc.), then there is a lot less incentive to welcome in players who don't buy the new kits.  If the community is expected to be niche anyway, they might not feel like that initial L is going to generate enough of a W later, so they do everything they can to keep out existing models and minimize direct AoS crossover.

    Both of those are possibilities that I can see.  We don't know anything about what the intent is.

    • Like 1
  7. 14 hours ago, KriticalKhan said:

    Obviously it's difficult to determine if a rumor is wrong or if it simply hasn't come true yet, but what are some of the more famous examples of rumors that never panned out?

    Slaves to Darkness will be entirely replaced by a Darkoath faction.

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  8. 2 hours ago, Ganigumo said:

     if we're ~6 months behind schedule, and they made the FAQ with some of those releases in mind they might not want to re-edit everything to clean it up and instead just wait until we're closer to the releases and everything has been shown off.

    I mean.  I'm a dyed-in-the-wool GW fanboy here, but I've got a computer with MS Word, a mouse, and a backspace key.  I could probably delete the unwanted sections in about 12 minutes...

    • Like 1
  9. Yeah there was a delay there.  Did a quick bit of googling (dates might be off by a week, as I might have mixed "pre-order" date with "announcement of pre-order coming next week" date).

    Teaser video was 23-Jan

    Another teaser video 04-Apr

    Pre-order for the initial box was 27-June

    Pre-order for the full release was split over 05-Sep and 12-Sep

    In addition to still being brand new, it feels like they've been coming out in dribs and drabs forever.

    • Like 2
  10. A small factor that might influence the gut reaction to new Lumineth Realmlords and the timing of the releases.

    Unless you own them, you've probably never seen them in action.  I don't own any, and still haven't seen a single Lumineth model in-person: neither on sprue, nor sea of gray, nor painted.  Parts of the world vary I suppose, but I haven't had the opportunity to throw dice since March.

    Which makes them seem "just released yesterday" new.  Even though the first box set came out about 6 months ago (which is forever in Warhammer time).  But in a normal year, they would have been played at local stores, and in garages, and on kitchen tables, and at many marquee internationally-covered events.  We'd have already had all the endless arguments, backed with empirical evidence, of exactly how good or bad they are.  We'd already be tired of it, and on to talking about the next thing.  In a normal year, they'd be old news.

    But instead, they are still, 6 months later, "brand new". 

    Now, I'm not saying that a second wave of models and possible new book in less than a year would be normal or anything (not counting SCE of course).  I'm just saying that the reaction to it has to be coloured at least a bit by the circumstances.

    • Like 13
  11. 4 hours ago, ian0delond said:

    Since it's the same studio doing Necomunda and Blood Bowl it's reasonable. I wish there will be a third army available at launch or not long after because only two armies is so limiting so fast.

    Kislev-Norsca sounds like a natural setup because making the game about historical battles in the Old World is geographically limiting. But I think they should have a classic army in the mix in the beginning they don't really support in AoS like classic Ork or Dwarves. It is a game made because of nostalgia after all.

    Yeah I think we're mostly on the same page.  But my guess is they will choose to go off-the-board with most (all?) of the armies.  It won't be normal Dwarfs, it will be those northern ones that Thorgrimm reconnected with on his "make me your High King" questing, as mentioned in the 8th Ed Dwarf book (check out Garagehammer episode 95 for a great Lore rundown of that book).  And it won't be normal Orc Boys, it will be some other variant of Orcs that are aesthetically distinct from WFB Orcs.

     

    Like I've said before, I'll be surprised (as in I'd bet against it, not that I think it's impossible) if you could Day One play a game with your existing old WFB models or current AoS models.  There might be some ability to proxy (I mean, depending on your proxy tolerance, you can proxy anything as anything if they are the same size), and there might be a spot of overlap here or there, but by and large you'll need to get the new models to play.

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  12. Maybe I'm the Debbie Downer here, but I am expecting an initial release of two armies (Kislev and something Chaos-y but not simple Warriors or Marauders - something as different from those as Kislev is from Empire), each with 1-2 heroes and 2-4 units.  A single box game with one printed book with rules for the game and for both armies, slightly smaller in model count than the recent AoS starter sets.  And then light releases over several months for those two armies, maybe branch out to a third and fourth army within a year or two.

    • Like 1
  13. I know we already have a thread for discussing OW but it's going on here too....

    I will be mildly surprised if OW is day-one compatible with models people already own.  I do NOT expect this to be a game where grognards can blow the dust off their 20 year old armies and immediately start playing - what a catastrophic failure that would be, for people out to sell models!

    Maybe - maybe - a model here or there could double up for something for the new game.  But whole units?  I wouldn't drop dead from surprise, but I'd be pretty surprised.  I'd bet against it.

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  14. From my read of it, PL is not meant at all as a balancing mechanism for two folks to meet up and have a game.  It's a balancing mechanism for two friends to quickly put together something to play the sort of game they want to play, without drilling down to a super-fine resolution.

    When it fails, it is likely a failure of the expectations of the people involved, in trying to make PL do something it doesn't do well.  If you find that PL provides a poor play experience, it's likely that your game would have been better served by using points.

    • Like 1
  15. 41 minutes ago, Clan's Cynic said:

    In fairness, Darkoath 'kind of' got their release by proxy of the War Cry boxes and Slaves to Darkness. It's not a stretch to assume the ancient Marauder models will get an update at some point which will cover the Darkoath bases.

    That's a bit revisionist history though.  Here on the forum we changed the name of the thread discussing the faction from "Slaves to Darkness" to "Darkoath/Slaves to Darkness" because we all knew that any day now they were going to scrap the old Chaos Warriors and Knights and make a new faction led by the Darkoath Warqueen, and all the models would have keywords CHAOS, MORTAL, DARKOATH and that would be the new army and the old warriors/knights would be relegated alongside goblin wolf riders and dwarf warriors.

    Collectively we were, unequivocally, wrong about Darkoath.  Nothing that ever came after made us even a little bit more right about Darkoath, it was a swing and a miss from the prognosticators.

    (And we had  a LOT more evidence for the potential of Darkoath than we have for some other things people "know" are coming haha)

    • Like 8
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  16. I think if we get vampires, they will be "well, they look kinda like vampires if you squint and hold them out at arm's length" vampires.  Not "I vant to bite your neck" Count Draculas in black and red cloaks.  A Death faction vaguely reminiscent of vampires, but not Konrad and Blood Knights and bats and wolves.

    Just a prediction, not a rumour.  Based only on my subjective interpretation of AoS trends.

    • Like 3
  17. If "how do you save money?" is a leading concern, here are the things you have to decide (in no particular order).

    1) How important is tournament-level winning?  Mostly (not always), it is hard to do bleeding-edge top tier armies on the cheap.  Often (not always), there are significant money-saving opportunities for less effective armies.

    2) How do you feel about 3rd party models?  If you insist on 100% GW models at all times, it is usually hard (but not always) to get there inexpensively.  If you are open to models from other manufacturers, then you might open up significant money-saving opportunities.

    3) How do you feel about conversions and proxies?  If you are open to conversions and proxies, you can often work toward a better army for less money.

    4) How do you feel about hobby reclamation projects?  If you're in a place where you can spend some time stripping paint, you might be able to save a bit of coin.

    5) How do you feel about old sculpts?  Some current armies have very old models, that aren't as cool and detailed as what they are coming up with now.  These older kits sometimes have a lot more action going on in the second hand market, just because they have been around longer.

  18. 3 hours ago, Overread said:

    There are two barriers:

    1) Warbands don't all come on the same base size. 

    2) Warbands have a variable number of models, some have more and some less.

    That's a barrier for some (most?) people but not for me.  I bulk buy MDF bases, and would have no problem putting dudes on Marauder sized bases (or with having a handful of excess dudes left over at the end).  Realized I don't even know if Marauders are on 25s or 32s haha, I'd have to look it up haha.

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