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Dorimant

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Posts posted by Dorimant

  1. While I'm sure Sigmar would be no pushover, would he actually be that tough? From my understanding he's put a fair amount of his power into the Stormcast, so that his days of jumping at GodBeasts are over and he now just wanders around Azyrheim grumbling about the arrow in his knee.

    @Kamose , sorry, but we all know that Brian Blessed is the aforementioned Dwarf, so unless you're suggesting that Sigmar and Gotrek have fused into Sigtrek then we need to find another magnificent beard.

     

    • Haha 1
  2. 19 hours ago, Overread said:

    Honestly I think the cost issue has come down dramatically over the years.

    I think this is fair, although until you get 'Start Collecting Legion of Azgorh', there is going to be a premium.

    An issue with me for Forgeworld is simply that resin is harder to work with. The detail of the models is great, I especially love the Legion's beards, but you do have to work it quite a lot. Compare this to the modern GW Prime plastics which are almost cut-out-and-play levels of complexity and there's a major time consideration here.

    One thing I have noticed is that the Legion are actually one of more fully 'stocked' armies out there. When compared to the Fyreslayers or Ironjawz, the Legion have a reasonable number of choices. Mostly though, they're lacking in hero choices, which is something that could be easily improved without the sort of costs of putting the Fimir together.

  3. 15 hours ago, Trout said:

    I love your idea. But I wonder if you couldn't just do this already by mixing models from the Death line with some of the priests and flagellants of the Devoted of Sigmar faction. Sure, you wouldn't get the special bonuses of the units you came up with, but you could have the whole backstory. I would love if one of the locals had an army like that in my area.

    Thank you! Quite possibly you could. That would do well for some of the characters and cultists. The regular line could be Free People Militia and Night Haunt spirit hosts smoothed together. And obviously much of it is to give another way to get wights on the table so, they're always an option :-)

    35 minutes ago, The Door Master said:

    I've honestly been thinking about this a lot and I think I've got a good idea for a Destruction faction. Termites! For those of you who have ever dealt with Termites, you know that they love to destroy any wooden structure to make their towering mounds.

    So my concept is this; massive Termite warriors ravaging the to the realms and cites of Sigmar to be broken down to build city size mounds to dominate the realms. War is the norm for termites, so feel they would very easily fit in the setting. There is also the idea that they could be more effective in combat against Sylvaneth (they are made of wood after all) and battlefield terrain.

    They would also be a great counterpoint to the Skaven burrowing through reality. The mounds could be filled with the detritus of what they burrowed through.

    • Like 1
  4. The Cults of the Barrow Kings.

    In the lands of the dead, mortals can find themselves lost and out of place. Interring their ancestors into giant barrows, the cults of the barrow kings provide them with an intermediary to the God of the Dead.

    Acting as priests, mentors and protectors, the ancestors of the mortals guide them through life so that they can become productive members of the deathly procession.

    The idea is to have mortals fighting alongside the dead. Skeletons and the like will be the elite as they're old and angry and suffused by the power of Shyish. The mortal units will have multiple wound bases to represent the ancestor and his descendant, but shouldn't be elite powerful units.

    Eld feared (elder fjord)
    The militia of the cult. They carry a fetish of their ancestor which allows one of the minor ancestral priests to accompany them.
        2 Wounds, representing a man with his spirit ancestor.
        1 attack = 1/5+/5+/-1/1
        1 attack = Guy with spear

        Shouldn't be much more effective than a normal milita man.

    Eld carls (Carls of the elders)
    The 'elite' battleline unit. They wear the bones of the ancestors, now becoming steel-hard after being infused with the energy of violent deatrhs. Carrying glaives made of the bones of the ancestor.

        2 Wounds. A reasonable save (4+)?
        Similar attacks as the eld feared but with a better attack for the carl.

    Bone sacrementals (Bone priests)
    Minor priests. A man wearing bone armour. The armour will have it's own arms as it is becoming able to fight on it's own.

        4 wounds, losing ancestor bonus after 2 wounds.
        Ancestor bonus: Extra movement due to anscestor. 2 rending attacks.
        Minor mortal attack, but generally used to restore and reintegrate ancestors
          for the battlelines. Can restore 1 wound to d3 units each.

    Eld guard (Elder guards)
    After many mortal lifetimes being carried into battle, the elders can now enter battle themselves.

        2 Wounds, reasonable save. No reduction in capability as they take wounds
        Should be able to go toe-to-toe with a Stormcast.

    Barrow King
    A Wight king effectively. Should be capable in combat, but as a major priest of the cult will exhort mortals and guard to greater hights.

    Mysteriarch
    The High Priest of the Cult. Large and combat-capable priest with prayers to Nagash. A mortal who had all the bones of previous Mysteriarch implanted into him. Swollen with the power of Shyish, multiple arms spreading from his back.

        8 wounds, reducing ancestor bonus after every 2 wounds.
        Capable of taking on chaff units, not a monster killer.

    The King Under The Barrow
    Most barrows will have accreted around a warrior, fallen in battle defending the World That Was. Many will be the channel between the ancestors and Nagash, some though are biding they time waiting for the time to strike, others are still fighting the old battles. Should provide the mystery and uncertainty about loyalties that every army needs.

    This guy should be Ogre-big and scary. Not a chaff-slayer, but will go one-to-one against other combat beasts.
      

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