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Dorimant

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Everything posted by Dorimant

  1. It turns out that small children made a mockery of even my modest painting goals. However! Like the Stormcast themselves, I persevered in the face of noisome opposition and recently managed to complete a small expeditionary force of the Dawn Arcus. The models have been painted for some time but I've finally managed to base them out. These were the models where I finally learned not to be scared of edge highlighting and Just Did It. That said, while I might not be scared of it any longer, it's still not my favourite activity. I've found that I actually prefer glazing down from a brighter base to a darker shadow. This was how I handled the copious gold on the Paladins and Knight-Questor, glazing a dark brown into the depths of the gold. Not shown here is my first attempt at wet-blending in the back of the Knight-Questor's cloak. It turns out that white is possibly not the best colour to start wet blending with. The end result isn't terrible, but it's certainly not the cleanest job. It's not possible to see here, but the ferns on the base are done with water-soluble oils. After watching lots of James Wappel, I thought that oils would be an interesting project but did not want mineral spirits in the house; they're way up high but I have a tendency to catastrophise and didn't want them near the kids. But water-soluble oils are a thing so I gave them a try. They're good fun! I've got a sacrificial model (a chaos cultist, appropriately) planned for a fuller test. Since starting the Dawn Arcus, I've been developing a small setting in the back of my head and some notebooks. The Forest of Shadowed Murder is situated between gates to the realms of shadow and death and since the Age of Chaos is not a nice place to be. My next project is therefore going to be an expeditionary force from the Clockwork City and I'll cut into it with some of the tormented souls bound to the Forest. At the current rate I expect to have something finished in the next decade, so I'll try to get a few more work in progress shots done.
  2. While I'm sure Sigmar would be no pushover, would he actually be that tough? From my understanding he's put a fair amount of his power into the Stormcast, so that his days of jumping at GodBeasts are over and he now just wanders around Azyrheim grumbling about the arrow in his knee. @Kamose , sorry, but we all know that Brian Blessed is the aforementioned Dwarf, so unless you're suggesting that Sigmar and Gotrek have fused into Sigtrek then we need to find another magnificent beard.
  3. I think this is fair, although until you get 'Start Collecting Legion of Azgorh', there is going to be a premium. An issue with me for Forgeworld is simply that resin is harder to work with. The detail of the models is great, I especially love the Legion's beards, but you do have to work it quite a lot. Compare this to the modern GW Prime plastics which are almost cut-out-and-play levels of complexity and there's a major time consideration here. One thing I have noticed is that the Legion are actually one of more fully 'stocked' armies out there. When compared to the Fyreslayers or Ironjawz, the Legion have a reasonable number of choices. Mostly though, they're lacking in hero choices, which is something that could be easily improved without the sort of costs of putting the Fimir together.
  4. So, what is it with all the people on stilts in Warcry? I would guess they want a variety of scale, but is there some sort of Chaos fashion for this?
  5. Seems reasonable. Maybe some T'au suit or new Primaris? Alternatively, if you wanted wild speculation: It's deepkin land suit for breathing in the hated air
  6. As others have said, thank you for running the site. RPG.net has a decent model, with a couple of ads on the front page, nothing too heavy and all relevant and a yearly donation drive for membership. A small subscription would also be totally reasonable.
  7. I'm not a new painter, but it has been around 20 years since I actually really painted anything and most of that was for RPGs. A few years back I played 40K, but the weight of trying to paint an Ork army put paid to it actually getting painted. Recently though, I started reading the Age of Sigmar books. They're remarkably good to read at 3am while rocking a baby to sleep. Then, thanks in great part to the Warhammer Community site and, more specifically, Warhammer TV Tip of the Day, I got a bit of a yearning to do some painting. One box of Easy-To-Build Liberators, and two weeks of painting in my lunchtimes, I've finally put some paint on plastic. I'd therefore like to introduce The Dawn Arcus. They're not finished, but I've made enough progress to start posting photos.
  8. Thank you! Quite possibly you could. That would do well for some of the characters and cultists. The regular line could be Free People Militia and Night Haunt spirit hosts smoothed together. And obviously much of it is to give another way to get wights on the table so, they're always an option :-) They would also be a great counterpoint to the Skaven burrowing through reality. The mounds could be filled with the detritus of what they burrowed through.
  9. The Cults of the Barrow Kings. In the lands of the dead, mortals can find themselves lost and out of place. Interring their ancestors into giant barrows, the cults of the barrow kings provide them with an intermediary to the God of the Dead. Acting as priests, mentors and protectors, the ancestors of the mortals guide them through life so that they can become productive members of the deathly procession. The idea is to have mortals fighting alongside the dead. Skeletons and the like will be the elite as they're old and angry and suffused by the power of Shyish. The mortal units will have multiple wound bases to represent the ancestor and his descendant, but shouldn't be elite powerful units. Eld feared (elder fjord) The militia of the cult. They carry a fetish of their ancestor which allows one of the minor ancestral priests to accompany them. 2 Wounds, representing a man with his spirit ancestor. 1 attack = 1/5+/5+/-1/1 1 attack = Guy with spear Shouldn't be much more effective than a normal milita man. Eld carls (Carls of the elders) The 'elite' battleline unit. They wear the bones of the ancestors, now becoming steel-hard after being infused with the energy of violent deatrhs. Carrying glaives made of the bones of the ancestor. 2 Wounds. A reasonable save (4+)? Similar attacks as the eld feared but with a better attack for the carl. Bone sacrementals (Bone priests) Minor priests. A man wearing bone armour. The armour will have it's own arms as it is becoming able to fight on it's own. 4 wounds, losing ancestor bonus after 2 wounds. Ancestor bonus: Extra movement due to anscestor. 2 rending attacks. Minor mortal attack, but generally used to restore and reintegrate ancestors for the battlelines. Can restore 1 wound to d3 units each. Eld guard (Elder guards) After many mortal lifetimes being carried into battle, the elders can now enter battle themselves. 2 Wounds, reasonable save. No reduction in capability as they take wounds Should be able to go toe-to-toe with a Stormcast. Barrow King A Wight king effectively. Should be capable in combat, but as a major priest of the cult will exhort mortals and guard to greater hights. Mysteriarch The High Priest of the Cult. Large and combat-capable priest with prayers to Nagash. A mortal who had all the bones of previous Mysteriarch implanted into him. Swollen with the power of Shyish, multiple arms spreading from his back. 8 wounds, reducing ancestor bonus after every 2 wounds. Capable of taking on chaff units, not a monster killer. The King Under The Barrow Most barrows will have accreted around a warrior, fallen in battle defending the World That Was. Many will be the channel between the ancestors and Nagash, some though are biding they time waiting for the time to strike, others are still fighting the old battles. Should provide the mystery and uncertainty about loyalties that every army needs. This guy should be Ogre-big and scary. Not a chaff-slayer, but will go one-to-one against other combat beasts.
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