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Incineroar87

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Posts posted by Incineroar87

  1. 14 hours ago, Neverchosen said:

    Strange question, but will we get a live preview for all the SCE and Kruelboyz minis or will they drop some in a more low key manner?

    It can go either way, most cases in the past have been with a battletome article revealing most of the new models of a new range with 1-2 new units never seen or discussed in the battletome previews and modern live video previews revealing everything. A few times White Dwarf and GW has spilled the beans too ahead of time too with potato cam pics of the last few new units.

     

    I really hope we can get a look at the new battletomes soon for the new art and lore.

     

     

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  2. 4 hours ago, Ogregut said:

    If there is a flying wyvern coming, I'll love it if it had the option of 3 diffrent riders: ironjawz, bone splitters and krule boyz. 

    Fighty characters for iron jaws, shaman for bone splitters and could go either way for krule boyz. 

    It has happened before, the mortarch box has 3 diffrent riders. 

    Difference for the Mortach's is all three were all major special characters in the setting with an established background and history in the endtimes where as for the Orruks in AOS we don't have that anymore, we have big characters in Gordrakk riding a cabbage Wyvern, we have the new leader of the Kruleboys on that weird beast thing but Bonesplitterz don't seem to have an equivalent of a leader / special character in the setting or one on a big beast. The closest they had was the Wurrgog Prophet when he was a special character in fantasy.

     

    Iron Jawz Orruks are already associated with Wyverns as their big beast wouldn't make sense to give them another wyvern rider, I think Kruleboyz are likely to have their own weird wyvern like beast for themselves differentiate it from the Mawkrusha.

  3. 3 hours ago, DocKeule said:

    Indeed. Having a 40 € model that I just cannot use anymore after just three years slightly rubs me the wrong way.
     

    The main argument for bringing a Tidecaster now is that Volturnos does not need to be the general to use his command ability. So we could use "Surpreme Lord Of the Tides" AND reverse the order of the tides (or not if we don't feel like it).

    But this could be a nice way to keep our opponents on their toes a little during deployment if they don't know when high tide is going to hit.

    I rather like this tbh, Reverse Tides + King was always a solid option but it was annoying when we had to choose. I like that we can have both now.  Very happy with this change!

  4. I'm guessing new Stormcast and Orruk Warclan Battletomes release at the same time just like Stormcast and Nighthaunt did last edition? Hope we see a few new models for Orruks and a monster or two. Would be wicked to see Yndrasta bringing some Pegasus knight like units too.

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  5. I've never been a fan of Duradin/Dwarves on the tabletop always preferring the Elf races but I love the Duradin history and lore. I am keen to see how they will re-invent the wheel with Duradin to make them more interesting with this AOS soup-tome.

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  6. How many total Kits/Units are we expecting for the KruleBoys? At current they have 7 + the 2 other revealed ones which is almost more than Ironjaws and Bonesplitters have which sit at 10-11 each.  Recon we might have 12-15 + or less? 

     

    At the very least, I just wanna see some super elite infantry and some wicked beast cavalry + a huge solo monster.  If we are lucky I'd love to see a special character leading the army too.

  7. I'd much rather take Evocators tbh, but I'll wait for the full warscroll before giving my final judgement. I'm curious what other utilities they can bring and what points value they are at. If they are within Evocator range and this is all they offer damage wise, there's little reason to bring Annihilators.

    More importantly as a Ironjaw's player, I wanna see the new Orruk's and what specialties they bring to the table. Orruk's Warclan side, if they can patch up the Brute's warscroll a bit and their points if need be, that's all I need to be happy.

  8. Whether they take away Physical or Digital, taking away options in general is never a good thing especially when it alienates the fanbase disconnecting them.  I'd be similarly annoyed if they removed physical books entirely as I struggle to read books on a screen.

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  9. I'm guessing the 3.0 starter box will have small offerings as an introduction for both armies and the actual meaty release will be when later on when the full model range/battletome release later unless they go side by side at launch with the box. 

    I can't imagine they will reveal the entire new model line for both armies just the box reveal.

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  10. Looks like bin writer strikes again from what I've seen and heard.

     

    I don't understand how they can make Morathi and Teclis super powerful and cost effective but others are written in the opposite way, the inconsistency and inbalance is concerning because it instantly kills any viability or purpose. 

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  11. I adore the Kragnos model and the flavorful warscroll, but don't see any reason why you'd take him over Gordrakk/Megaboss on Maw-krusha unless Kragnos is less than 540 points.  If he's 600-700+I suppose only non Orruk Destruction armies would find any incentive in taking him. 

    Maybe the new Orruk Warclans equivalent battletome will give him some additional bonus's.   Wonder if he's the leader of these new Orruks or if there's a new special character of some kind leading them. I would love a magic Orruk special hero character being in charge of the new Orruk faction just for something different.

  12. If one of the warhammer animated series can get on the same hype level of the animated Castlevania series to the point where it attracted Celebs to be a part of it and a wider audience watching, that could attract a lot of new warhammer growth into the hobby.

  13. 45 minutes ago, CarkFish said:

    Am I the only person that isnt excited for this new "Kruel Boyz" faction .... I'm hoping against hope that it's not true .... I really think kicking off 3.0 with a reboot of gitmob / more greenskins is a bit rubbish tbh .... 

    I’m not excited for them much either, especially if it’s just basic the same old gitmob/greenskin look which we’ve had forever in warhammer.  I’d much rather Ironiaws get some love as they only have a whopping 3 units to choose from.

    But if we are actually getting some unique swampy hobgoblin like creatures I’m all in.

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  14. 1 hour ago, mojojojo101 said:

    Would it?

    I'm not massively up on the meta right now, but if we assume it is just the rule of 3 40k has, how many armies are actually significantly changed by that?

    I know the line will always be 'just go play narrative/open play then' but I don't really see the problem with someone bringing 200 ungor raiders or 160 clanrats if that is what they want to do.

    There's quite a few armies that take MSU. Deepkin and Lumineth are major contenders with eel and archer spam respectfully, this will force them to bulk up those units or take something else, can't imagine this will impact their viability much though.

  15. 2 hours ago, Mutton said:

    Sam (the AoS Labs guy) mentioned in his video that in 3.0 there'd be rules to try and prevent spamming units. A hard cap on using the same type of units, and some kind of system that limits unit size depending on how large other units are.

    Reminds me of the building system WHFB had, where unit choices were capped at a % of your total points and could only be taken so many times as a maximum in the case of heroes, special and rare.  Heroes and Core units were capped at 25% and special at 50%. 

     

    This system worked great when ever army had bucketloads of unit choices, but in AOS there are many armies that don't have much unit choice available or only 1-2 viable options.  Hopefully this means the small armies in AOS will get blessed with a second wave introducing new units to balance.

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  16. Sounds like this force is a mishmash army of various Orruk destruction concepts rather than a mono approach which is disappointing.  Really hope there’s a lot of variety if they go down this path like a Gloomspite level release at the very least.

  17. Really hoping the 3.0 Stormcast Battletome isn't done by this bin writer lol 

    Regarding the state of Soulblight, it's not about the competitive viability seems to be a massive disconnect between the flavor and lore of some of the units and characters, so many things got nerfed so hard or there's 0 reason to take X.   There's some hidden gems mind you, Kastelai, Avengorii and Vyrkos have some really interesting stuff to build around.

  18. GW has mentioned many times and specifically used the term a "new breed" of evil, rather than new race or anything for this Destruction force, so expect an offshoot of Greenskins, Orks, Goblins or anything else in-between that we already have. Most likely that smaller than a Ork bigger than a Goblin race that leakers have hinted at. The trailer, narrative and art fluff we have seen so far especially the hiding and lurking characteristics scream goblin like to me.

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  19. 17 minutes ago, dirkdragonslayer said:

    I love playing Bretonnia in Total War due to their mechanics, but I have to admit they are rather forgettable. While a lot of WHFB factions are derivative in some way, Bretonnia is (visually) one of the most generic factions GW has ever produced. You could ask a stranger on the street to draw a knight and you will get something really close to a Bretonnian. I don't get the hype for bringing them back as they were.

    If GW does knights again, I would like a cool twist on it. If I wanted generic knights I could check out other companies like Perry, Fireforge, MomMiniaturas, Westfalia, Warlord, etc, etc..

    Agreed so much here.  I also disliked Empire back in Fantasy for the same reasons and still dislike cities/ order of Azur. Much prefer Stormcast in contrast to the fantasy human armies/ other aos human races/models.

     

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