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Poryague

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Everything posted by Poryague

  1. Even if it goes away we have the Masque to pull some shenanigans.
  2. Aod does offer some more survability in shooting phase now then it did. Though the uptick in mw shooting is an even bigger problem since we don't have a lot of after saves.
  3. I find it interesting that we can now make Daemonettes as a example hit on 3+ Wound on 3+ and have 4+ save. We can also bring back each model slain on a 6+ from New command. Also reroll 1 to hit in pretenders. The thing that probably annoys people is a lot of armies came built to give those +1 bonuses and other mechanics. Now if stacking bonuses is limited then the armies that have those mechanics they will not be able to double dip. So long as double dipping does not happen then some armies will see more limited gains. We now have to manage cp well in order to benefit from these changes.
  4. Looking at new cogs it got a nerf and a weird buff. Only gives +1 to charge a lot less impactful for movement and lost reroll save. It gained however wizards (meaning all) gain 1 additional cast while within 6 inches. It became a powerful boost to casting.
  5. Well the wheels are tied to armor save and they have shown some seriously beefy saves. The mirror may get some changes
  6. Let's not forget mesmerizing mirror. That can do a lot of chip damage every time they attempt any type of move.
  7. Any large scale chip damage to multiple units just became a lot scarier depending on bravery and Wound characteristics.
  8. Glutos bravery bonus and dex immunity for daemons makes more sense now as well.
  9. "On the flip side, you really need to think about Battleshock now, as only one unit can benefit from the Inspiring Presence command ability." so inspiring presence can be used to save one unit from battleshock from the sound of it. So multiple battleshocks happen better choose wisely.
  10. Priest gaining access to generic prayers anyone can use is nice. Granted warshrine is only way to use it at this time for slaanesh. The warshrine is a totem so benifits from command changes. I wonder if armies will start to see more priests. Because 6+ after save would be nice on Daemonettes and well any unit we have that lacks it.
  11. Aos 3 rules will help some armies and warscrolls a lot. The thing to watch out for are armies that don't need the help and have the cp generation to go ham.
  12. I meant the host got little change not the allegiance. I know allegiance got a massive change. Far as points go I never said anything about lowering the blissbarbs down to 100 point that would be excessive. I would 10 to 20 points lower depending on the unit. I have not seen any unit that would require a 60 point drop outside slaangor which don't seem to have a good place currently. Also some units are in a very good point cost. Comparing to other books is fair. In what world does a shard speaker cost as much as a bloodwrack shrine even taking in summoning and new aos into consideration. The closest equivalent to a shardspeaker is a chaos sorcerer and that 110. We do have units that compare to other books quite well within chaos. Some issues with the book will get better with new aos3. Aos 3 seems to be giving us the missing synergies and plays as long as you manage cp. It's clear with the twins and some models in slaanesh aos 3 was taken into consideration for pointing.
  13. They addressed the allegiance abilities problems by reworking them and toning them down. It's clear the new ones are way weaker then they were originally while offering more flexibility by not doubling down on hero hammer. The points increase for a fear of a repeat make no sense. That repeat is not possible with these rules. They didn't even add new allegiance abilities they just tweaked existing ones slightly. I could understand some of the points more so if there were more host and other mechanics introduced and they were being conservative but that did not happen. Even with aos 3 coming I have yet to see anything strong enough for the points cost. A Shardspeaker costing as much as a bloodwrack shrine is absurd. The dok and slaanesh point comparison shows something went way wrong with points and or release schedule.
  14. Bullgors are better then slaangors and bullgors are not exactly winning anything.
  15. Slaanesh feels like a mess right now. We have warscrolls written for next edition we have artifacts and command traits that dabble in cp that may not function very good in next edition. Our points seem to have been counting next edition as well as be pointed for the type of summoning we initially had. A shard speaker even taking summoning and next edition into consideration should not cost about the same as a bloodwrack shrine from dok. Dok book seems it should of been released along side the initial slaanesh release not now with across the board massive points reductions. Comparing to the other god books and std our synergies are a bit underwhelming because of ranges, lack of options (some options are strong like double activation) and points. New commands will help with this as it will give us more things to do with units. The way things look is a lot if armies should see point increases across multiple hero and or monster units with these new rules. I think the summer points update is probably going to be a mess. We may not see accurate points changes until summer next year for anyone because of edition change.
  16. I would like to see like a command reaction evasive maneuver -1 to shooting attacks. Even if it's tied to being within some range of terrain as a restriction. Your not just gonna stand there and get shot your going to try to evade.
  17. I do think we are missing a good heroic action for wizards heroes. Maybe a reroll an attempt to cast 1 more spell something.
  18. They did say new command abilities and reaction type commands. So we still have missing information.
  19. Unless there book was meant to come out a lot sooner which is believable. These new general rules would have been worked on at the same time. In our book some points make and The point increases in kragnos make sense. Now that we have seen some new rules. There are units that are still over costed but not as many. Another interesting thing foot heroes ( rules as written in what they showed) can heal each hero phase. Sigvald could heal each hero phase as an example. So foot heroes can just heal when needed in hero phase so you need to kill them before the next hero phase starts. Limiting factor being 1 hero can do a hero thing.
  20. Some of The points make a bit more sense with these rules or they would if DoK didn't get ridiculous across the board point reductions. Points went up on all reprinted models in BR Kragen I can kinda understand it with these rules. But again why the hell was DoK reduced. I can actually see point cost go up for a lot of armies.
  21. I thinks it would be funny to use finest hour on sigvald in some absurd situation so he hit 2+ Wound 2+ with a 2+ save. Go out like boss 😎
  22. Thing to not though ranges increased for generic command abilities they are wholly within range vs within range like they are now. also chaos warshrine will be able to use commands upto 18 inches. Heroic actions as written can happen in your hero phase and your opponents same for monster actions in the charge phase. Meaning you can do more things in each person's phases.
  23. a way do to do things that typically read in a story can now be done on the table.
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