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silverstu

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Posts posted by silverstu

  1. 37 minutes ago, Carnelian said:

    Great post 

    Imagine how great it can be in later release waves if they explore other corners of the Mortal realms in this depth top! 

    Yep! Bringing this approach to other factions/places could be really cool. Love the crow tribe - I'm not interested in chaos at all but as models they look fantastic.

  2. 20 hours ago, WoollyMammoth said:

    I've heard rumors of things:
    - Duradin "Harvest Queen"
    - New legion of Nagash; "legion of despair".

    Anyone know what this is about?

    The  Kharadron are there- maybe a title  for a new female character... [desperately hopes].🤞The Admiral appears to be called Bryge [maybe a version of the irish  Briege ?]

  3. On 4/16/2019 at 7:16 PM, WatcherintheWater said:

    I took KO to a 16 player 3 game tournament this last weekend and thought I would share my write up! Sorry for the wall of text :).

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    Tournament points were achieved through the VP gap of your game (between 0 & 5 depending on how much you won or lost the scenario by) and secondary objectives (1 point each, pick 3 per game, no using any twice over the tournament).

    My List: Barak-Urbaz. I’ve mostly been playing a 2 frigate Barak Zilfin list, and these were my first games using the 30 man Company unit below.

    Additional Footnotes: There’s no trading with some people & These are just guidelines

    ·       2x Khemists (general with Stickler for the Code and the Gryph-Feather Charm, 2nd Khemist with the Earburster)

    ·       30 Arkanaut Company

    ·       2x10 Arkanaut Company

    ·       12 Endrinriggers w 3 Grapnels

    ·       9 Skywardens

    ·       30 Dwarf Warriors

    Game 1 (Shifting Objectives)

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    Opponent’s List: Blades of Khorne – 4 Bloodthirsters, 20 Bloodletters, 2x5 Flesh Hounds, and 3 Bloodcrushers. The Bloodthirsters were all part of a battalion that let them all attack at the same time in the combat phase, his general had an artifact which let him always fight first in combat, and one had a command ability which lets nearby units pile in and attack from 6” away. Pretty tough combo.

    Deployment: I deployed my warriors in a line across the table at the front of my zine, with the small Company units several inches behind, and then the big Company, Endrinriggers, and Skywardens several inches behind them. He basically spread all his stuff out across his front line.

    Summary: He gave me the first turn. I ran up the warriors to score the big objective, and pushed everything else up behind them. He rushed forward and whipped out my warriors, scoring all the objectives. I won the turn 2 roll, and shot down 2 of his bloodletters, and got the buffed Endrinriggers into a 3rd. Unfortunately, they rolled poorly and didn’t kill it, although they again scored the big objective. He took them out in his turn, left a couple units guarding the objectives, and got some charges into my smaller Company units, destroying one. I won the turn 3 roll, but was pinned back to far now to really challenge the objectives. I shot off one of his remaining Bloodthirsters, and the Skywardens charged and took care of the other, also scoring the big objective. The rest of the game was just him using some Blood Tithe to summon, and me shooting at his remaining units. I think the only starting unit he had left was a half strength unit of Bloodletters, but by pinning me so far back to start, he was able to win solidly on objectives. We both got 2 of our 3 secondaries. Final tournament point score: 7-2 loss.

    What I could have done better:

    ·       I really messed up deployment in this game. I knew he would have the choice of who went first in round 1, and if he took the turn, I was worried that he could get his Bloodthirsters into 6” pile in range, and through multiple activations, kill the warriors, and get into my Arkanauts. In retrospect, at 24” apart, there was only one Bloodthirster fast enough to have a chance of making it, so I should have placed my Arkanauts much further forward, so that if he gave me the turn (which he did), I could fire my skyhooks.

    ·       Similarly, I should probably have been more aggressive in pushing forward my other units on 1 to try and get some of the smaller Arkanauts into objective scoring range. I could have scored more in round 1, but also would have kept the bulk of my army closer to scoring range later in the game.

    Game 2 (Total Conquest)

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    Opponent’s List: Khorne – 2 priests, 1 Bloodthirster, 1 small demon hero (Skulltaker?), 30 Bloodletters, 2 x 5 Flesh Hounds with the Flesh Hound hero, both Khorne Shadespire warbands, a battalion, and a bunch of the Khorne Judgements.

    Deployment: I put my Warriors on my right, in a big blob around one objective, with the Endrinriggers behind them. Big Company in the middle, with the Khemist between them and the Endrinriggers. Small Companies on the left, with the Skywardens and Khemist behind them. He put the bulk of his army on my left, a smaller force in the middle, and just 5 Flesh Hounds and one of his Shadespire warbands on my right.

    Summary: I gave him the turn and he pushed forward with pretty much everything, but nothing was in charge range. In my half of the turn I opened up with shooting and took out his Bloodthirster, and one Priest, and the Endrinriggers took one of his objectives. I won the turn 2 roll, shot some more stuff, and charged the Endrinriggers into another group of his units, but they were unbuffed, and bit off more than they could chew. He finally got to charge my small Companies with the Bloodletters in his turn, but the Skywardens did a bunch of damage back. He also killed the Endrinriggers. He won the turn 3 roll, and moved over to capture the objective that the Endrinriggers took turn 1, but in my half of the turn the Warriors got a run roll of 5 to capture it back. Game ended due to time after turn 3. I was up by 4 on objectives, and got 2 secondaries, while he got 1. Final tournament point score: 6-2 win.

    What I could have done better:

    ·       My opponent was a relatively new player, so we took things pretty easy and slow. I do need to remember to be more conservative with unbuffed Endrinriggers, though.

    Game 3 (Starfall)

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    Opponent’s List: Tallyband of Nurgle – Great Unclean One, Poxbringer, 3x30 Plaguebearers, 3 Plague Drones, 3 Nurglings, and the Tallyband of Nurgle Battalion (heals wounds & regrows d3 Plaguebearers in each unit each turn).

    Deployment: I deployed in 2 spread out lines. Front line: Warriors, 2nd line: (left to right) Skywardens, 10 man Companies, big Company, Endrinriggers, with the Khemists interspersed behind. He weighted his deployment to the center and my right. Plaguebearer blobs in front, with the heroes and Drones behind.

    Summary: He took turn 1 and pushed forward, and the Nurglings popped up to my left. I pushed forward too, and shot off a drone and Nurgling, but didn’t charge. He won every priority roll from here on. Turn 2, the middle objective came down on my right. He moved one blob over to sit on it, and charged his middle blob into my warriors (who were debuffed by a Nurgle spell). Those two units slapped at each other for the rest of the game. In my turn, I focused fire at the Plaguebearers on the objective, got them below 20, and then charged in with my Endrinriggers, taking them down to 2 left, and scoring the objective to tie the game.

    In turn 3 both remaining objectives came down in the middle. He summoned 10 new Plaguebearers to screen my Endrinriggers from flying to his objective, and charged his remaining drones into them. Endrinriggers killed the remaining Plaguebearers and one drone. He only scored his objective. In my turn, I used the Urbaz hero phase attack with the Endrinriggers to clear the last drone, shot off his Poxbringer, and some of the middle Plaguebearers, charged the Skywardens into that middle combat, and took that Plaguebearer unit down to just a handful left, and the Endrinriggers charged and took out his summoned Plaguebearers. He had cast a spell that didn’t let me get far enough to take his objective, so I scored 2 of the 3. There were less than 10 minutes left, so we stopped. I scored 2 of my secondaries and he got 1. Final tournament point score: 5-3.

    What I could have done better:

    ·       Really fun game. We played slow and chatted quite a bit, and both our armies had a high model count, so the game only went 3 turns. Had we played the full game, I would have maxed out my score. There’s a learning for me. I need to play faster with the higher model count army.

    ·       I did an OK job with focus fire, but that’s key against Plaguebearers or healing armies. -2 to hit is tough, so I should have just completely ignored the big units until I was ready to fully go after them, and just made sure my skyhooks could shoot heroes and drones.

    Final thoughts:

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    ·       2 wins and 1 losses. I ended up 7th out of 16.

    ·       The list was really fun to play! I was worried that because of the powerful shooting every game would just be determined by the turn 2 priority roll, or that it might be boring for my opponents to play against, but it didn’t really play out that way.

    ·       Compared to the 2 frigate list, this has much more firepower, and is more durable (it has twice as many models). The list has 24 skyhooks shots, and well over 100 pistol shots, which can really do some work. The Warriors are a great screen, and the big Company survived every single game. However, you do lose some mobility, which makes games where objectives are in the middle of the board tougher. Also, without the ships, I was at 8 drops, so your opponent gets to pick who goes first most of the time, so you need to deploy in a way that is defensive, but keeps the skyhooks within 28” of priority targets for turn 1.

    ·       The Urbaz footnote, to shoot or fight in the hero phase once per game, is great. If you go against an enemy that doesn’t have 3” melee attacks, you can position the big AC unit so that they are safe from getting hit in combat, but within 3” of a charging enemy. Just make sure that you actually want to shoot at whatever charges there, since you won’t’ have a choice.

    ·       I’m not actually seeing that much use from the Earburster. You want to keep your Khemists away from the action, so a lot of times they aren’t in range, and many armies have high bravery, or battleshock immunity options. I’ll probably switch it out for the KO items that gives a dispel.

    ·       These are just guidelines is also sort of weak. I tried to use it twice, and each time rolled the exact same guideline Barak Urbaz gets by default. I’ll probably swap it out for the battleshock roll of 1 footnote next time.

     

     

     

    3.jpg

    Really interesting write up- love the look of that army build and how you used SkyWardens- thanks for sharing. Your army looks pretty cool too from the photos!

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  4. There definitely looked like a terrain piece/machine in the background of their video too - an endrin with a long aether cable coming from it I think [don't think its from the ships]. The Fyreslayers terrain piece and endless spell equivalent look good too- nice indication what might get [thinking of getting the forge piece just as a piece of terrain..]

    I've just bought underworlds so looking forward to getting these guys!

  5. 16 hours ago, Gecktron said:

    Khorne has shown that "endless spells" don't have to be spells per se. GW has stated that they like how Endless Spells visualize certain abilities and that they were well received. I think its entirely possible that GW will keep releasing them and simply modifies them to fit armies that dont use spells. 

    @ Kharadrons selling well: GW has said so much on events following their release back in 2017. They stated that they sold much better than expected and that they seriously considered making more stuff for them. 

    I think they could something really cool with Endless Spells equivalent - probably more linked to the Navigators and Khemists. The terrain piece is interesting- something floating maybe connected with aether gold processing to boost abilities?

    I definitely remember the community page at the end of the original release for Kharadrons saying that was all for now.. so they'd be getting back to them. I'm not playing at the moment but I'll grab any extra models/fluff for Kharadrons -they are such a cool faction. 

  6. 46 minutes ago, CDM said:

    I'm not sure what the problem is with it being chaos only. I applaud them for it and hope they can really flesh out an alliance that should be as varied as order. 

    If there is an expansion after the six warbands have been released I hope it's more chaos. 

    It's  similar to necromunda,  I don't here people asking for a big xenos or chaos expansion in that. 

    It's great for chaos collectors and I always enjoy seeing factions fleshed out and depth added. But I hate chaos- I have no interest in it so won't buy this . Necromunda has similar problems for me- I'm not into human factions at all, the stylings of the gangs does mitigate that a bit - I've had a soft spot for Escher for ages- but I haven't bought in. A game is more interesting to me if it allows me to add to the factions I love, not just those of the chaos players [who I don't begrudge btw].  Being all chaos just limits its appeal. 

  7. 1 hour ago, Belakor said:

    On the Facebook page they have said that there's much more to come when people complain about the Chaos Only problem. I'm sure we will see many races. But I do think this will keep the line of Necromunda, with non typical warbands like Stormcasts but more unique ones.

    I hope so .. I'm trying to get me and my buddy back into gaming- he's married with 2 very young kids, we are hoping to start Shadespire and I was hoping Warcry would be another option but I have absolutely zero interest chaos.  The terrain looks great and I'm sure chaos players are loving those models- looking forward to them revealing their plans for it.

  8. I'm looking forward to seeing the new KO Shadespire war band - I'm just about to get into Shadespire and I'd love a war band for my favourite faction. Warcry sounds good as well- ideally if its supported by more kits for the factions maybe with options?]. A new Dispossed battle tome sounds good but I'm not sure how KO and Fyreslayers would fit in there- I'd love to see new dwarf sculpts for any faction - new terrain/spells would be interesting too [floating Terrain for the KO? :D]. I'd say GAMA will most like reveal something of Warcry and expansions/new teams for other systems.

  9. Just had a thought -if it is Isabella [and by the roses etc I think it is ...] is Vlad in the Black Coach? So its not just a black coach its THE Black Coach, with Isabella driven to war to try and resurrect Vlad ? Possibly deceived by Nagash into thinking its possible?

    • Like 5
  10. Oh my.. those are amazing- the banshees look fantastic and I love the mounted ghosts. The characters remind me a little of the original barrow wight models GW produced in the 80's for some reason [which is a good thing!]. Love how much character the ghosts have!

  11. I think the turtle is ace! I'm just not fond of the elves on top! I have to say this release is really good [and growing on me]. Some of the models are totally amazing and the overall visual style is really striking. I''ve said it before but I'll say it again- I'd love some of the small aquatic critters for basing my Kharadrons- I'd love it if they did a separate kit of them as basing material /fish swarm. Hopefully I might pick up some from bitz sellers. But some of the models are very tempting as painting projects by themselves - which seems to be the case more and more with GW releases, long may it continue.

     

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