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Dongilles

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Posts posted by Dongilles

  1. The FAQ has been FAQed.

    Nagash and Arkhan have had their points increased to match the Bonereaper points. But still the FAQ in regards to knowing spells from other wizards remain so its still unclear if the original warscroll can be used for Nagash and Arkhan.

    Especially because the FAQ states that Cairn Wraith, Tomb Banshee, Hexwraith and Spirit hosts warscrolls are no longer used and have been replaced but nothing is said about the warscroll of Nagash and Arkhan.

  2. So the new FAQ is out and are surprising

    Nagash is still at 850 points and not 880 as stated in the Bonereapers book

    Futhermore as per Designers commentary Nagash and Arkhan still know the spells from other wizards. Does this mean both will use the LoN warscroll instead of the Bonereapers warscroll?

     

  3. 13 minutes ago, GeneralZero said:

    Thx but that makes me even more wonder lol. Breainstorming now. Headache. I have 18 to build. Dunno if I go ironfist or dual weapons.🤪

    Use magnets.

    So easy to use and you can always swap.

    I even have my banners made with magnets

  4. Finally got my hands on the new book and I love it!

    But some questions:

    • Can a Huskard on Thundertusk "cast" 2 prayers? 1 of the 3 Everwinter prayers and 1 of the 2 on his own warscroll?
    • Mournfang can be taken with 2 models in a unit. Can a unit still contain a Hornblower and Banner bearer? Because in the warscroll it says 1 in 4 can be a Hornblower or Banner bearer
    • Ironfist, does a roll of a 6 also prevent the damage taken?
  5. On 10/16/2019 at 6:22 PM, DestructionFranz said:

    Gargant hackers are the best choice. 

    Iron Fist doesn't work if and enemy unit has rend... 

    Iron fists do wotk with rend.

    For example, -1 rend. the save roll of 5 becomes a 6 which is succesfull .

    atleast this is how I read it. otherwice it would be an unmodified save roll of 6.

    as HostilSpike stated below.

    Does not work

     

  6. In our group we play alot of multiplayer battles with the Core rulebook triumph and treachery rules.

    This is always great fun but with only 2 Battle plans this is getting a bit old.

    Are there some more battleplans out there or maybe some homebrew ones?

  7. 14 minutes ago, warhammernerd said:

    +10 on Nagash on a 9+ is a terrifying threat. Every turn you make the casting, if it goes off 19” + 2d6 charge is mega. Orb is tooo swingy. 

    thats true on a natural roll of 9+ the potential is huge and it would be good to charge more often with Nagash. Most of the times I keep him more in the back because I do not want to lose him.

     

    Do you also have some tips for the 120 points I have to spare?

  8. 9 hours ago, warhammernerd said:

    I’d sack off orb and take Pinions, and take Balefire Lantern. That item is a total workhorse. Stick it vamp lord and fly him around with Nagash, pain in the ass.

    I know a lot of people use Pinions instead of the orb but I never need my Vampire lord or Nagash to have the 5 extra inches and they both already fly.

    Because the rest of the army is farly slow they can easily keep up and do what they want.

     

    The Balefire Lantern is a great idea! This would work great with Nagash and all debuff spells

  9. Hello all,

    for my upcomming tournament list I need to do some final tweaks ( if GHB 2019 does not ****** the points up to much)

     

    this is my current list

     

    Allegiance: Death

    Leaders
    Nagash Supreme Lord of the Undead(800)
    - General
    - Lores of the Dead Spell 1: Fading Vigour (Deathmages)
    - Lores of the Dead Spell 2: Decrepify (Deathmages)
    - Lores of the Dead Spell 3: Amaranthine Orb (Vampires)
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Vile Transference

    Battleline
    5 x Dire Wolves (60)
    40 x Skeleton Warriors (280)
    - Ancient Blades
    40 x Skeleton Warriors (280)
    - Ancient Blades

    Units
    5 x Black Knights (120)

    Endless Spells / Terrain
    Prismatic Palisade (30)
    Umbral Spellportal (60)

    Total: 1880 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 126
     

    I have 120 points to spare and need to pick an artifact.

    regarding the points, i have some doubts between extra wolfs, black knights or spirit hosts or... something.

    and what artifact would do good in this list? I normally use the timeglass but has never really done anything for me

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