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Gustav

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  1. I have some Crucial feedback for changes to General's Handbook. 2 Crucial changes: Kurnoth Hunters with Bows: 180 points is way to cheap, when they have 5 wounds and reroll on the amor save. We are talking about a practically artillery piece being more cost effective as a tank, than normal battle line units. Mathematically the Hunters with bows are way out of line. Statistically no unit in the game as we are aware of can counter this unit on point cost, which is never the idea. All units must be able to be countered by something. The hunters with melee weapons at least doesn't have range, so one can try to deal with them before they get into melee combat. With bows, they outclass everything, which was never the idea. A good comparison are the new Vanguard Raptors. They have about the same damage and range and cost the SAME AMOUNT but the hunters kan take 5 TIMES the punishment. In melee we are talking about 60 effective wounds! That twice the amount as battle line units has per point! One is better off using a pure army of Kurnoth Hunters than actual battle line units. I think we can all agree on this was not the intent and must obviously be changed. Either by making hunter more squishy or paying a lot more for them. Hunters with bows, according to my calculations should cost around 240-280 points depending on what category of point efficiency you want them. The second Crucial change to the Sylvaneth Roster is the Allegiance Ability "Navigate Realmroots". This ability has to get added the phrase "if no enemy unit is within 3'' ". I don't think is was the intent that Treelords/Ancient Treelords/Spirit of Durthu and Kurnoth Hunters should be able to Teleport-retreat out of combat, heal up to full unit size and full health and then get back in. At least one should be able to catch them on the retreat. The ability is already border-line overpowered as is. These two changes are somewhat crucial as they pretty much break the game as is. It's not cool when one must always house-rule these two things even in tournaments. Other, less crucial changes: Savage Orruk Arrowboys should cost 120-130 points, not only 100. Seraphon Betallions are too expensive and should be reduced in price. Fyreslayers need help across the line. Tomb Kings need a nerf as well. Settra needs to cost more. Maybe Nagash should be lowered to some 800 points. 900 points is a bit too much with 3 rules of 1
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