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Garxia

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Posts posted by Garxia

  1. I have 30 spare point on my list, which Endless Spell would be better? Soulsnare Shackles or Quicksilver Swords?

    This is the list:


    Leaders
    Knight of Shrouds on Ethereal Steed (140) - (General, Trait: Ruler of the Spirit Hosts , Artefact: Midnight Tome,  Lore of the Underworlds: Spectral Theter)
    Guardian of Souls with Nightmare Lantern (140)- (Infernal Lantern (Artefact): Beacon of NagashizzarLore of the Underworlds: Soul Cage)
    Guardian of Souls with Nightmare Lantern (140)- (Lore of the Underworlds: Shademist)
    Spirit Torment (120)

    Battleline
    40 x Chainrasp Horde (280)
    5 x Hexwraiths (160)
    6 x Spirit Hosts (240)

    Units
    20 x Bladegheist Revenants (320)
    20 x Bladegheist Revenants (320)

    Battalions
    Shroudguard (110)

    Endless Spells
    Soulsnare Shackles or Quicksilver Swords (20)

    Total: 1990 / 2000     Extra Command Points: 1     Wounds: 129

     

    Would you change Bladegheist to 15 and 15  to get a Dreadblade Harrow?

  2. 1 hour ago, tea_wild_owl said:

    I got the store birthday version of the GoS. he has a special lantern and a unique spell (which is mentioned in the chainguard battalion, if you have ever wondered what the second spell there is ?). the spell sounds good, as he allows a unit to move 6", retreat and charge

     

    20180712_200421.jpg

    This guy seems great, you can teleport him and his friends to 9" and if they fail the charge, they can't be countercharged next turn cause of the Glass. The spell is also great, gives another opportunity to get the +10 charge bonus combat round and movements spells are always good.

    Unluckily, this doesn't stack with Chainguard battalion as said before, because the spell should be cast by the battalion's own Guardia of Souls, so no double chainrasp regen ?.

  3. 20 hours ago, The Cyclop Owl said:

    I believe you can't deep strike your general.
    As for the spells and artefacts, I would say Soul Cage, Shademist and Lifestealer as well as Midnight Tome, Beacon of Nagashizzar and Pendant of the Fell Wind.

    Haven't seen any rule in the battletome  that doesn't allow to deepstrike the General, maybe in the GHB?

    Otherwise, fully agree with your spells/items list.

  4. 2 minutes ago, CoffeeGrunt said:

    Can't have the same artifact twice mate. You've got the Midnight Tome on two guys there. 

    True, the power of copy - paste...

    In list 1 Knight of Shrouds has the Pendant of the Fell Wind and the Dreadblade Harrow has the Midnight Tome, edited it.

  5. 12 minutes ago, Nevar said:

    The second list has more deployment drops making it more likely you give up first turn if you want it.

    You're right about this.

     

    General strategy more or less is deepstriking the Knight of Shrouds, Spirit Torment and both Bladegheist units where needed.

    Last deepstriking unit would be Spirit Hosts or Hexwraiths depending or if needed.

    3 mages (Soul Trap, Shade Mist and ¿Lifestealer?) because magic will be prevalent in this edition.

    Dreadblade Harrow is just so useful, needed to pick some far away objectives or to help where needed.

    Spirits Hosts for mortal wounding and beeing annoying, Hexwraiths for their mobility.

    And the blob (or blobs) of Chainrasp to hold home objectives.

    Didn't get any endless spell because I find more useful to have the extra CP for teleporting shenanigans.

     

    On another note, what do you all think are the best nighthaunt spells and artefacts?

     

     

  6. Hello fellow Knights of Shrouds:

    I'm starting my Nighthaunt Army and I'm thorn between these 2 lists:

    List 1:
    Leaders
    Leaders
    Knight of Shrouds on Ethereal Steed (140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Pendant of the Fell Wind 
    Dreadblade Harrow (100)
    - Artefact: Midnight Tome 
    Guardian of Souls with Nightmare Lantern (140)
    - Infernal Lantern (Artefact): Beacon of Nagashizzar
    Guardian of Souls with Nightmare Lantern (140)
    Spirit Torment (120)

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    5 x Hexwraiths (160)
    6 x Spirit Hosts (240)

    Units
    10 x Bladegheist Revenants (180)
    10 x Bladegheist Revenants (180)

    Battalions
    Chainguard (120)
    Shroudguard (110)

    Total: 1950 / 2000
    Extra Command Points: 3        Wounds: 114

    PROS: 3 extra command points, 1 extra artifact (Pendant for increased mobility) , Chainguard battalion in (massive ress, albeit on smaller units), really mobile wizard in Dreadblade Harrow with Tome.

    CONS: 20 chainrasp and 10 bladegheist units, maybe too squishy.

     

    List 2: 
    Leaders
    Knight of Shrouds on Ethereal Steed (140)
    - General
    - Trait: Ruler of the Spirit Hosts 
    - Artefact: Midnight Tome 
    Dreadblade Harrow (100)
    Guardian of Souls with Nightmare Lantern (140)
    - Infernal Lantern (Artefact): Beacon of Nagashizzar
    Guardian of Souls with Nightmare Lantern (140)
    Spirit Torment (120)

    Battleline
    40 x Chainrasp Horde (280)
    5 x Hexwraiths (160)
    6 x Spirit Hosts (240)

    Units
    15 x Bladegheist Revenants (270)
    15 x Bladegheist Revenants (270)

    Battalions
    Shroudguard (110)

    Total: 1970 / 2000
    Extra Command Points: 1       Wounds: 123

    PROS:  Bigger Bladegheists units (more resilient), massive chainrasp blob, more wounds in army.

    CONS: Loses 1 unit, 1 command point and 1 artefact (no pendant ☹️).

     

    I really can't decide between List 1 and List 2, they both have their pros and cons, which one would you prefer?

     

  7. Directly from the FAQ:

    - Gordrakk: When using the command ability, the unit should be 24" fully within.

    - Weirdnob Shaman: Can't hit himself from rolling a double casting/dispelling, it specifies it should be other orruk unit (well deserved buff).

    - Gore Gruntas: Pigs always do D3 damage on the charge if it's further than 8"" (about time!!).  Sadly, still the same just wording clarification.

    - Ardboys: They cannot use the shield save against mortal wounds (☹️).

    - Ardfist Battallion: You can use it only once per battle (sad).

    • Like 3
  8. Haven't seen all the leaks yet, but...

    It's possible to use Ironjawz artefacts + realms artefact on the same list? Not sure about the ruling.

    If possible, that -3 rend weapon on the Mawkrusha Megaboss is so tasty without losing the boss skewer/ buffed golden toof.

  9. Do I see a female Stormcast hero?

    It looks like it at around 0:38, the shadowy figure it's surely a Stormcast, looks new and looks feminine.

    We can also see her in the BLIGHTWAR art if I'm not mistaken...

    EDIT:

    New Plaguebearer Slug Riders at 0:15?

    slug2.JPG.517156012fd2ef9e7b09618721ad849b.JPG

     

    That makes 3 Rumour engines (slug feet, lion pauldron and lion cape).

  10. *Wild speculation ahead*

    This picture straight from the new "Rumour Engine" at Warhammer new Community Page.

    http://www.warhammer-community.com/2016/11/16/the-rumour-engine/

    FullSizeRender-366x500.jpg

    Looks like an actual dwarf head at the right bottom, but this sentence is suspicious...

    " we snuck into the Design Studio and snapped a photo of something that’s coming next year. Unfortunately, photography is not out strong suit "

    Steamhead Duardin Mecha-suits incoming?

    • Like 6
  11. 42 minutes ago, amysrevenge said:

    In theory I agree.  In practice, though, some of the very best armies are already single-faction (thinking of things like Stormcasts, Seraphon, etc.) and so they only get better, while some of the others are only functional in combination.  Many "traditional" armies are several keyword factions joined together already - you can make a balanced Seraphon army that plays well in every phase of the game out of a single keyword, but you really struggle to do a Dispossessed one, and it's practically impossible to do one out of former Empire or Dark Elf warscrolls.

    Sort of like how in previous editions, in theory objective-based scenarios were supposed to be a great leveller, but in practice it was the armies that were already very good that ended up also being the most suited to objective-based scenarios.

    Anyway, this isn't some great mystery, so hopefully its all taken into account.

    In these examples, problem isn't about the system, it's about the army. With or without points or restrictions, it's hard to make a balanced army, cause so few options.

    We can all really hope that all "older" armies get expanded to be worth as an standalone force (to a seraphon level), but unluckily, it seems that they'll get phased, if not explicity, just by the problem you have already mentioned.

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