Jump to content

Vaeron

Members
  • Posts

    42
  • Joined

  • Last visited

Posts posted by Vaeron

  1. 7 hours ago, Kramer said:

    Which is still not a thing... I’m sorry to say so far nobody has given a single reference to a rule that supports this hope. 

    Meanwhile page 242 of the core rule book specifically limits allies to those indicated in the ally chart, and that the newest source is leading. That source is page 128 of the Skaven Battletome. Which has no mention of allying in Skaventide being an option for an SKAVENTIDE army. 

    So please everybody who keeps this idea  alive. What are your sources?  It’s crustal clear unless there is a source that contradicts the above core rules. 

    Aside from that, allying the faction you already belong to makes zero sense. "Shockingly, X decided to ally with X against Y, where both instances of X are the same group."

  2.  

    12 hours ago, GeneralZero said:

    I don't get it: all units have SKAVENTIDE as keyword, with also SKAVEN.

    What does this FAQ impact? I'm still able to build a SKRYRE (or even a SKAVENTIDE army)  army with 3 battleline Clanrats as long as my general is Masterclan and/Or Skryre, am I not?

     

    What are you asking? 3 units of clanrats satisfies skaventide battle line requirements, yes. Skaven heroes who have the skryre keyword automatically get the spark ability that used to be the Skryre allegiance, it’s not really it’s own independent thing anymore. If you didn’t want to use clanrats at all you could take pure skryre and do 3 skryre battle lines, but you couldn’t mix and match 1 unit of clanrats in because they aren’t Skryre. But if your using three units of clanrats anyway that’s a moot point.

  3. On 2/28/2019 at 11:51 AM, gronnelg said:

    Boosting WLC - is it worth it? Statistically the WLC will kill itself in 2 turns, but churn out 4 rounds of MW in 2 rounds. Your also locking an engineer to a cannon, potentially out of range of other useful activities. 

    I guess you could give the warlock a Lens of Refraction to protect the cannon (or himself) from d3 MW or round, but of course that sacrifices a skaventide artifact. Edit: brainfart. the LoR only works on spells, of course.

  4. 10 hours ago, Skreech Verminking said:

     

    3x40clanrats:800p

    Unless you meant to say 4x40 you are shorting yourself 200 points. It looks more like the 800 is a typo, though, now that I actually look at the other numbers.

  5. 12 minutes ago, Ashes said:

    Sorry if this came up already, but I´ve a question on Gnawholes: The rule says you can use 1 Gnawhole at the start of your mvmt phase. Does that mean I can only use one hole per turn or given I´ve heroes and units at different holes that I can use each hole once per turn?

    It's just one per turn, which bummed me out. Theres a battle plan in the book which allows you to use more than one per turn as a special ability, which is the only reason I'm sure that, normally, it's only once.

    • Like 2
  6. 9 hours ago, Lord Krungharr said:

     

    Can a non-Skaven allegiance army take Skaven Endless Spells?  Just checking, similar question for my Beasts of Chaos (like if an allied Tzaangor Shaman wants to make my Legion of Azgorh strike before their enemies by using the Wildfire Taurus).

    Endless spells are not allegiance abilities,  just spell lores are.

  7. 2 hours ago, Gwendar said:

    On it's own I'm not too certain if it's worth it aside from zoning out an area.

    ...Once you start combining it with Warpgale\Dreaded Warpgale, Shackles, etc is when it gets insane, assuming your opponent continually fails to dispell it. You can essentially quarter or halve the movement\charges of units on top of them not being able to run or fly. They won't be able to escape unless they can teleport or dispell WLV.

    The nice part is that an overcharged grey seer (average 9 or so, plus a gnawhole bonus) is able to semI-reliably summon the warp vortex unless the enemy gets really lucky on a dispel role, and can reliably re-summon it if still alive.

  8. 2 hours ago, 5kaven5lave said:

    Totally true, it’s also definitely an advantage to make your opponent have to do something they don’t want to, or make a difficult choice, even if it results in them deploying just half an inch out of their desired location. 

    Especially when you can then use the Gnawbomb artifact in combo with a skitterleap to create a surprise gnawhole.

    • Like 1
  9. 11 minutes ago, Dstinct said:

    Where are you getting this updated info from? Both the PDF under the model and the book in the downloads section with (C) 2019 still says it can.

    From the card:

    Is there an updated card somewhere other than on FW's site?

     

    Theres a newer one in the app that has the exact same text except the middle portion, talking about taking another unit, is  removed, with publication date of Feb 2019.

  10. .

    24 minutes ago, Gwendar said:

    Oh man, you're right...that's even worse. I wonder who made that change and didn't lower his point cost at the same time. I mean, he can be skitterleaped so I guess that's something, right? At that point... a Corrupter with SoJ wins out I would think.
     

    Without being able to bring another unit I’d say he’s at least 100 points overpriced. I’d say overpriced by the amount of a warpgrinder, but now that the grinder damages you I think his ability was much more valuable.

  11. 10 minutes ago, Kirjava13 said:

    I joined 'Age of Sigmar Skaven Players' a few days ago and it's a bit mad how many posts there are. 

    @Gwendarhe can't even bring anyone with him anymore, you can still see that he could because the ability's name is Realm Guide and the text at the end still refers to "units" but now the ability just turns him into one end of a Gnawhole that only he can use. Kinda sucks.

    Yeah, the text never says anything about bringing or setting up another unit, although the name and flavor text imply he *should* be able to bring a unit along.

  12. The scroll does appear to be missing from the pdf in the store page as well as the app, unfortunately. The pdf warscroll card doesn't even mention it, whereas the app mentions it but doesn't provide details. I'm afraid I think the book is the only option now. That said, plague monks getting access to the clanrats old +1/+1 size rule more than makes up for it.

     

  13. 2 hours ago, thediceabide said:

    Anyone else notice that the rules for Warband Creation say that 50-100 is the standard size, and the minimum is 3, with no maximum stated?

    Some people were saying reknown is just warscroll points divided by 5. If so, anything much over 100 renknown drifts into the territory of just a normal size game of AoS, with 200 renown equaling 1000 points.

    • Like 1
  14. 12 hours ago, Popisdead said:

    That was true for metals (given I have held the great weapon Wood Elf lord from 2005 in my hand which is resin).

    Plastic models are sculpted in CAD.  But lets have this amazingly said more often.  Cause it never hurts to be snide on a forum.

    Actually, they said this on WarhammerTV to explain why the studio's Kharadron frigates were wobbling so much, and that the plastic versions wouldn't do so.

  15. 12 hours ago, Popisdead said:

    That was true for metals (given I have held the great weapon Wood Elf lord from 2005 in my hand which is resin).

    Plastic models are sculpted in CAD.  But lets have this amazingly said more often.  Cause it never hurts to be snide on a forum.

    Actually, they said this on WarhammerTV to explain why the studio's Kharadron frigates were wobbling so much, and that the plastic versions wouldn't do so.

  16. 2 hours ago, Turragor said:

     

    Also, I think all this above is what everyone was complaining about with previous releases (not me I'll note, I don't mind) - "don't discuss the release in the rumour thread".

    I like coming releases being discussed. What I don't like was the wishlisting/conjecture being presented as fact that was going on For several pages not long ago.

×
×
  • Create New...