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Foe-Hammer

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Posts posted by Foe-Hammer

  1. 5 hours ago, Malakree said:

    You could easily make "wild ironjawz" that have gone mad and reverted to a more bestial nature. Half naked with only random bits of armour still attached.

    Would love to see someone convert a brute to a wild brute, wearing nothing but a loincloth!

  2. On 7/22/2019 at 10:48 PM, tom_gore said:

    Yeah I'm pretty sure Greenskinz and Gitmob are gone for good. Sadly, since I have about 100 painted orcs in my cabinets. Perhaps it's finally time to sell them to the 9th Age / KoW players (which I will most likely never be).

    Considering that the Greenskinz have a start collecting box, they may not be going the way of the Gitmob Grotz (who never had any AoS kits at all)...  could be wrong though.  😏

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    14 hours ago, soak314 said:

    Hey all, taking my freshly re-based boyz out on a Meeting Engagement later today.

    SPEARHEAD: Wurrgog, Boarboyz, Big Stabbas
    Main Body: Morboyz x2, Aleguzzler Gargant, Big Boss
    Rearguard: Boarboy Maniaks

    Super gimmicky but I bought this gargant and gosh darnit I'm gonna squeeze some use out of him if it kills me.

    I love my gargant by the way!  Nice to see him being used!

     

    I have found it useful to have the big stabbas behind a screen of 10 boyz with spears.  Stabbas do not handle prolonged combat very well, but their 3" reach, they can hide behind a small unit of spear boyz and use them to absorb some wounds.  

  4. On 7/5/2019 at 12:40 PM, Moogoodoo said:

    The list I'm trying is 

    Loonboss on squig

    Shaman 

    2x 5 squigs

    1 squig gobba

    1 colossal squig

    10 bounderz

    With so few bodies on the table, you might have some difficulty with holding objectives.

  5. Along the lines of what Arkahn said.... 4 heroes in 1K is a huge point sink, and doesn't leave you with many bodies for objectives and combat.  I've had some really good success with 2 units of 12 squig herds as a core batteline.  

  6. 1 hour ago, TheWilddog said:

    Trying to decide between these two color schemes for my grots. I like the contrast of the yellow skin tone with the blue robes but I also love the brightness of the orange. What do you all think.

    I like the orange robe grot, personally.  It stands out more, and has a more "looney" aesthetic.  🤪

    • Like 1
  7. 47 minutes ago, Mogwai Man said:

    I hope Morboys are buffed to be a more elite infantry option. They should be the equivalent to Savage Orc Big Un's of the world that was.

    Yes, please!  That was my all-time favorite orc unit from the "world that was"!

  8. 1 hour ago, Fulkes said:

    I don't think the Rukks will go away as much as they'll be retooled. Likewise the themed Battalions will likely see a rework to be our nutters fight (maybe they'll be realm themed?). Arrowboyz will likely always be a need in the army due to how important having some level of shooting in the meta is to pull lynchpins out of opposing army combos, but the ability to nuke something completely with more shots than Skaven has clan rats is likely going to go away.

    I can see the mega-battalions (Drakkfoot, Icebone, and Bonegrinz) becoming a clan keyword that is chosen for the army, and the current Rukks being shuffled a bit.

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    9 hours ago, PlasticCraic said:

    You can magnetize, or as @svnvaldez has suggested, just put a small dot of superglue on there, and it will ping right off when needed.

    The connection points for the hands/weapons are completely flat, so they will pop off with ease...  I lost count of how many times they have popped off from being bumped or dropped.  You won't have any issues at all with swapping them out.  

  10. Hi everyone,

    From past experiences, what seems to be the best use of hoppers and number of hoppers per unit?  

    5:  seems too low to do anything well, other than to fill battleline tax?

    10:  Ok for objective grabbing, harassing a flank, or possibly character hunting (from mortal wounds)?

    15 -20:  Same as above?

     

  11. 1 minute ago, Fulkes said:

    I've had this army on my mind since I saw Savage Orcs back in WFB and only had it reinforced by their role in Imperial Glory. Plus any army you can double up game systems on is just a good buy, right?

    Same here...  Two armies for the price of one!  I also like your idea of looted dinos - Terradons as Deff Koptas and a Stegadon as a battle wagon!  

    • Like 1
  12. 16 minutes ago, Fulkes said:

    So I'm starting a Feral Ork army for 40k, and after much back and forth of how I was going to do it I'm keeping most of the models unchanged (instead I'm looting Seraphon dinosaurs to be my vehicles (Terradons as Deffcoptas anyone?), possibly using the big spiders as Squiggoths and using Squig Hoppers to make Stormboyz. Basically the whole army will be a Feral Ork tribe on some death world) so I can also use most of it in AoS as well.

    As I'm fuel building, any recommendations of stuff I should focus on getting first? I'm thinking and stikka boyz will be shootas for 40k and any double choppa boyz will be shootas and choppas for 40k. I know I'll need a prophet (makes a great weirdboy too) but I don't know enough about the army to know of anything I specifically nees to run an effective list.

    I had something similar in mind a while back...  arrow boyz as boyz with shootas, morboyz as boyz with slugga and choppa, and boar riders as biker boyz.  

    • Like 1
  13. 10 minutes ago, Mogwai Man said:

    I have the same issues. You can try adding an endless spell or two for mortal wound output but it isn't enough. Morboys are one of the worst dual wielding infantry  units in the game.

    Big stabbas are our only good melee unit and they aren't meant to fight large unit sizes.

    I have had some fair output from the pendulum endless spell and the geminids, but at the cost of fewer boyz...  a giant can be fun and amusing to trigger the morboyz bonuses, but I eventually stopped squeezing the big guy in.  

  14. My struggle with  Kop Rukk and Drakfoot Warclan has been the core cost of the two battalions plus the min character tax, which doesn't leave a lot for boyz.  Units of 10 do not seem to work, and even units of 30 do not really put out enough damage from what I have experienced... and lawnmower units just chew through them.  The only time that I get decent damage (at best) are from spamming spells from 4-5 wizards or from using big stabbas...  would love to hear if anyone has had success without using the Kunnin Rukk arrow spam.

  15. On 6/1/2019 at 9:36 AM, TheNotebookGM said:

    Any of you Lords of the American Lodges have Auric Hearthguard or Magmapike bits? I've got some Battlesmiths and Grimwrath Bezerkers over here trying to recruit posse members. 

    I do!  PM me if you want to discuss.  

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