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flamingwalnut

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Posts posted by flamingwalnut

  1. Wow, that is an absolutely mad creation! The sculpting is fantastic and it is so weird to see something so BIZARRE come from a simple basis. Well done! 

    Is this mostly just for conversions and fun or do you plan on running this as an army? I'd be super curious what it intends to counts as! 

    • Like 1
  2. The new article touches on several ideas that I love.

    An order of necromages driven to compile and tend to mass graves to keep the deadwalker population so high is an interesting idea. Mirroring life gardens by having their own twisted sentience and unchecked growth is cool.

    More importantly, the idea that places of death could be haunted and empowered not just by those who died, but by Shyish itself is awesome. The possibilities are endless, even if GW does not directly capitalize on it!

    Imagine a haunted house not JUST infested with spirits, but the house itself comes to life, a shifting construct that slaughters the curious passerbys until it can animate itself completely and stomp around, a twisted giant golem filled with uncertain corridors and traps and trapped souls. Would be an amazing giant piece, maybe even inspiration for a Cursed City expansion or even just a wild mission and custom table! Fight your way out of the moving Death House!

  3. The swarms of bats and rats were ok for a while, but with THIS guy in context, it reminds me of what got me into Warhammer Fantasy: Skaven and the fantastic pied piper story. 

    Now I am imagining a vampire that specifically "allies" with Skaven for even more undead fodder and some more swarmy friends, drowning people in a horde of undead rats of many different sizes. Love it.

  4. I LOVE the new "Necromancer", especially due to the mentioning of Experiments. I would love a more "sculpted horror/Frankenstein" element to a new unit of sorts. 

    This is definitely a buy at this point, especially because I feel like I am at a better point to actually play a separate game like Warhammer Quest. 

  5. Oh my goodness, this is amazing! You aren't the only Horde/Warhammer project I have seen, but my goodness your work is gorgeous!

    The idea of doing Warcraft themed armies has been on my mind since Warhammer Fantasy and with several recent and amazing projects I feel like I gotta do SOMETHING....

    Thank you for sharing and can't wait to see more! 

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  6. @Beer & Pretzels Gamer

    Bonesplitters are a tough one as they are basically a more aggressive version of Fyreslayers. They don't have a single unit like Bloodthirsters that spike so hard (Rogue Idol being their exception, but you noticed that). BUT, they have a LOT of potential buffs. If they bring their suite of mages, they can stack, like, 4 different exploding 6s abilities. That can be a LOT of attack spikes...  So if they stack those buffs, that is the unit worth popping the Vulkites for. If they spread the buffs around, there isn't much of a point. 

    Props on the battle reports, it is cool to see how others are faring. Don't get many games myself, obviously, despite having a big and growing community around me. Gotta keep this part of the forum alive! lol

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  7. While this is the Cities of Sigmar thread and I always love Cities of Sigmar, for YOUR purposes I am gonna suggest an entirely different army for a dragon army.

    Flesh Eater Courts.

    Their dragons are bigger, scarier, and with Feeding Frenzy and their buffs, hit SOOO much harder. They feel like epic killing machines where Cities and even Stormcast dragons are so...pillowfisted and even squishy...

    You can even have an ALL dragon army, with battleline dragons. And while the Flesh Eater Courts use ZOMBIE dragons, there really isn't much super undeadness to them, so just having regular dragons as the models would be just fine.

    My 2 cents.

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  8. Glad to see this topic still going. Realized I kinda dropped off the whole forums for a few months there. Hope things are going well, love the paintjobs I see! (Makes me almost want Lumineth, then my rage against Teclis and dwarf pride comes barreling in. lol)

    Keep it up, friends! Look forward to seeing more progress! 

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  9. 5 hours ago, Doko said:

    I just bougth 20 heathguard zerkers and i just built 4, what do you do with all the extra bits of symbols and keys?

    Im triying put one extra key,one extra symbol and one throwing axe in every model but the symbols are so tiny that is hard to glue them and hard find spots in the waist with the original symbol, weapn and axe

    Extra bits and such can be fun basing materials. Collect a pile of them and make a custom objective. Pile up a bunch of trinkets around a banner, plop it onto a 40mm base, and use it to mark the objectives under your control. 

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  10. Well, I bit the bullet and set out to found my own lodge! Start Collecting has been purchased and looking at a slow but steady build. MIGHT try to convert Vulkites to Hearthguard, but honestly not too worried about it. Bit by bit the Lodge grows! Now to start fleshing out the lore and looking for an IRL Book of Grudges to record games.
     

     

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  11. Not sure how many people watch this space, but figure I'd ask anyways.

    Pondering some step into Fyreslayer territory. Was going to get the Start Collecting and convert the Vulkites into Hearthguard Berserkers.

    Then I checked the Vulkite sprue and saw that their arms were a part of their body, making it damn near impossible to make for 2 handed poses... 

    Anyone got any experience with this? Would just bulking up one axe be good enough for a Hearthguard? Is there another way or do I just shrug and go Vulkites?

  12. I second the idea of just using the old boys as Savage Orruks. Their loadouts will be the same (dual choppas are Morboys, shields can be regular Savages and bows as....bows.)

    They will need some 32s at some point. Unless your friend group doesn't mind but personally rounds look better and have less issues. 

    You might even consider painting some blue war paint or stuff to make them more savage. Using the chariots as Gruntas is actually rather inspired and old Warbosses can even work as either Big Bosses or Warchanters.

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  13. Even if the lore did say something specific and there was an absolute reason they were always green...your models, do as you wish. ANYONE who complains about your color choices aren't people worth paying attention too.

    But even better, the Mortal Realms of Age of Sigmar are so WONDERFULLY open ended. Dozens of odd magics, countless weird landscapes and literal centuries to cultivate weird exposures and shifts. 

    Greenskin orks/orcs/orruks are all iconic, but the point of AoS AND this hobby is to make your own icons!

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  14. Hmmm, prices is a major issue. I get it, and was expecting in the Imperial Knight range because of the army style, but how did they rocket THAT much.

    Conversion from pound to dollar puts it at $155ish. (From £120). If it's $195....why is there a $40 jump!? I don't pay attention to pound to dollar conversions, is this normal? I know the conversion rate isn't an exact measure of GW's price, but why off by this much? 

    Either way, I am excited for the army. I technically have 3 giants, one from my Fantasy days and 2 other DnD minis. The official DnD giants are the right size against GW's Mancrusher. Makes the group VERY hodgepodge, but I can work with that.

    I have some ideas for how this goes, but definitely want to see how the book/faction feels.

  15. Dwarves are awesome and can be super great, but yeah, you've hit a few odd snags.

    First, yeah, Path to Glory is almost always the OPPOSITE of balance. Some of the Path to Glory lists are just....all sorts of wonky. Like, I can get an almost 1,000 point force out of some "starter lists" while other armies barely muster 300. Avoid them as much as possible. Points should be pretty simple to understand, IMO, to start with, so focus on that for list building.

    Second, Dwarves have some potent synergies, but you need the full machine to really get going. Ironbreakers are solid, but don't do much other than hold the line. Warden King is good, but needs a REAL combat unit to buff. Hammerers, Irondrakes, and Runelords are the REAL bread and butter for the dwarf forces. That should help. If you want to really try some different odds and ends and really get a taste for what Cities of Sigmar is SUPPOSED to do as a faction, try a combined force and find Dwarven counts as. A battlemage can be a cool dwarf model in a robe and can provide some awesome support (the Realm of Beasts Battlemage has a GREAT spell for dwarves)

    Also, remember this is an objective game. Dwarves can smash, but they are best at holding firm. BUT...they are also slow, while FEC is fast. Try out some scenarios that can help make the game less about just who can bash harder, because FEC just hits harder, period. It may take some patience to get a hang out, but might help iron out some balance issues. 

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  16. Ahem. Hi.

    So, I have nothing to show for this month. And by the looks of it? Might not have much to show for next month. I am in the process of moving and have a lot to get done. Even worse so, between the stress of all that, spending time with my local friends before going, and honestly just not being excited to actually PLAY Stormcast, I haven't had the motivation for it. I haven't even logged onto the forums here for most of the month! It's been wild, but it is what it is. 

    It's a nasty case of poor timing and uncertainty. So, I am afraid, you won't be seeing much from me. The hopes is that come the end of August, when I am moved and settling in, I can get a better grasp on what I can and want to do. Might pick up this project, might just shift gears if it isn't what is sparking me anymore. Either way, I am so happy to have a forum like this and a group that wanted to get this done. You all are doing some delightful work and putting out some great models. Keep it up! I'll be cheering ya all on from the sidelines till I see what the future brings!

    One of these days I'll do one of these events from start to finish without pause. lol 

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  17. Love everything ESPECIALLY that Pegasus (still go wild thinking about the amount of kits used to make them. Hell, the base is an endless spell instead of a normal base, right!? Wild...

    And with all this absolutely wondrous conversions and such, so weird to see stock steam tanks. lol They look great, just find it funny how at this point stock models are more out there than your conversions because you crank them out so quickly and so well. One day I'll invest in an army like this. Gorgeous. 

    • Like 1
  18. Looking good everyone. I might want to go back on that Lord Ordinator...especially the face. BUT, that is for later. This month I am going to flesh out that Lord Ordinator story wise and give him an arsenal to play with. Depending on how much time I devote here, he might get a bigger arsenal of Cities allies. I might even get around to starting to convert the other characters! 

    For this month, for now, keeping it small and aiming for 2 Celestar Ballistas and their crew. Kinda wish I had some solid way to make the crew unique, but...so many little details, hard to replace bits...not that I have many extra Stormcast bits. Shame. BUT, they look good at least, let's see if my paint job do well enough. lol

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  19. Whew! So, this month has been wild. I have finally accepted the idea of moving away from friends and community that I have cultivated for over 5 years. I have had surprise projects, personal revelations, and some major struggles. To keep all of this moving, and to keep to my task, did feel like an impossible call but I did it! My charge has been painted, my story has been written, and I have one step closer toward a full collection of painted minis. 

    The plan going forward will change a bit as time goes on, but the core remains the same. This month is an introduction, and over the next 7 to 8 months (depending on how I handle Azyr) I will be focusing on a District of my city and the Stormcasts that watch over it. That means 8 total Stormcast characters, a host of other models to round out a list, and some Cities of Sigmar models to sprinkle in as I find the time and energy. 

    The end goal list will be nebulous, as I will be aiming to paint things that honestly might never see play. What I focus on is narrative and story. I should have done the Lord Arcanum from the story here instead of the Lord Ordinator, but her model isn't done yet. Will try and get it converted for next month, but we'll see. For now, Argul Vale will be a preview of next month's focus, the Realm of Metal. 

    The next 2 months will probably be smaller as the move digs in and I wrap up projects for the community down here and spend some time with my friends before I leave. But models will be done! I have loved what I have seen around here and am glad to be a part of this community. You make this hobby even better. Now, the main event, chapter 1 of this Tale of X Online Gamers and the finished models! 

     

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