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Turragor

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Posts posted by Turragor

  1. For those who don't have double dragon, or really see the potential in the prime:

    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy

    Leaders
    Celestant-Prime (340)
    Lord-Castellant (120)
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Lord-Relictor (100)
    - Prayer: Translocation
    Lord Kroak (320)
    - Allies

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)
    Umbral Spellportal (70)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 320 / 400
    Wounds: 80

    This and my first list are the two "branches" I want to test. There will be small tweaks to each ofc.

    • Like 1
  2. 2 hours ago, Marcvs said:

    Or a Gotrek, because why not: the drake should be tanky enough to give him time to get in combat (in that case, maybe include an heraldor and/or cogs)

    I think Gotrek locks all other allies right? Otherwise I'd do Gotrek, Kroak, LCoSD lol

    /Edit Exactly, boooo! :)

    image.png.a53ed8c2c0bb7f606a3e07c4f0eb11df.png

    • Like 1
  3. 1 hour ago, Sagittarii Orientalis said:

    Kroak costs nearly as much as 6 longstrikes. Kroak will take up points which should be spent on Stormcast units that need the extra command points most. It is a paradox.

    You wouldn't plug 6 longstrikes into most lists though. Not unless they already have more longstrikes. Kroak gives much more than 6 longstrikes - in a lot of lists.

    There's nothing "bad" about having more CPs even in lists that don't focus on CP generation. I hadn't even considered the CPs when I thought of plugging Kroak into Starcast.

    I think, perhaps, Anvilstrike might be a list that just wouldn't have use for him.

    • Like 1
  4. 11 hours ago, Marcvs said:

    This feels really good, now I want to try this too (and, btw, I love ignax on the drake, managed to survive 3 charges from BCR thanks to that, speaking of FLoSH)

    There are levels to it with the addition of Kroak. Besides all that he brings, I'm quite excited for the fact you'll nearly always have a mystic shield cast on the Templar :) Hello double dragon rr1, 1+ and 2+ save

    • Like 1
  5. This will be the first list I test:

    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Tempest Axe
    Lord-Castellant (120)
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Lord Kroak (430) -> will be (320)
    - Allies
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    Everblaze Comet (100)
    Umbral Spellportal (70)
    Quicksilver Swords OR Prismatic Pallisade (30)

    Total: 2110 / 2000 -> will be (2000)

    Extra Command Points: 0
    Allies: 430 / 400 -> will be (320)
    Wounds: 83
     
    I dread to say Starcast might be approaching netlist territory (not the best or a guaranteed winner but there are a large chunk of armies that'll hate this)
    • Thanks 1
  6. 12 minutes ago, Marcvs said:

    lol I have also ordered a Kroak and I might... ahem... have bought a second drake.

    Soo, if I am not mistaken, a double drake list with kroak instead of a celestant prime leaves 100 points to play with (120 if you also downgrade the incantor to Exorcist). I take it you would go for endless spells with these, but I am also hesitating with an Heraldor (useful also for the drakesworn, to which I would give storm-winged). In fact, if I had 20 points more of allies I would include a Saurus Guard to be able to get Kroak closer to the enemy :D

    I am thinking of taking the incantor and the umbral spell portal, and then those 30 pts over are variable. Palisade maybe? Creating obstacles and LoS tricks are handy in this list. 

  7. I'm waiting for the faq but my list is probably going to gain a kroak and a few endless spells. Mirror looks like a no brainer.

    You don't really have to worry about giving away the spells in round activation as you've a 4 cast wizard to dispel what may end up being a threat.

    Kroak is an easy paint job too lol pity It's fine cast 

    Ooh! If you face a Seraphon cast list (we will be seeing those) you'll have kroak on dragon 'roids to unbind all the enemy kroaks casts. Lol

    • Like 1
  8. 41 minutes ago, PJetski said:

    Any of the Seraphon models that generate command points (Slann, Kroak, Starpriest, Starseer) seem pretty useful... or they would be, if we had any command abilities worth spamming.

    I actually like the idea of bring a Slann. For 260 you get a 3 spell wizard with +1 to cast/unbind/dispel, global unbind/dispel, 0-2 command points per turn, and a global damage spell. He can't cast the Everblaze Comet, but he can more reliably put out other key endless spells like Geminids, and he is great for Realm Spells.

    Maybe slot him into a list with a Stardrake? Stardrake offers another +1 to cast and -1 to enemy wizards to allow for easier unbinding. Comet's Call has good synergy with the Stardrakes Rain of Stars, starting to deal significant damage to specific enemy units anywhere on the table.

    Adding a Starpriest for vassal casting seems pretty good to keep our Slann safe. Alternatively, 5 Saurus Guard for ablative wounds and some more bodies.

    Toss in some Endless Spells and Dracolines/Dracoths to round out the list... Definitely starting to see some potential here.

    Is there even a Stormcast allegiance army with a Stardrake worth running? Staunch Defender seems like the only thing worth taking, but we could make this GA:Order and toss in a bunch of Salamanders to back up the Dracoths.

    Staunch tops them all. Once you add in a drake and Castellant with a slann (I like kroak for his other spam spell) you would be further rewarded for going more towards the starcast build philosophy.

    but given I'm biased I'd suggest that ppl experiment with a bunch of stuff. We've really not much else to do prior to a tome update. 

    I think my double drake starcast list with prime out kroak in could be very bad news for some armies 

    • Like 2
  9. 2 hours ago, Marcvs said:

    Or, (back of an envelope calculation) you could do away with wizards+comet and have:

    LCoSD, Templar, Prime, Castellant, Kroak + 3xlibs

    then again, it's probably a waste not to have the comet when you have +2 to cast and Kroak to unbind it every turn :D

    As always I believe a bunch of stuff could be great and needs testing. Sadly I don't have the time or play the required amount of games to do it all! 

    PS I like the idea of coining "stormkroak" as a list type 

    • Like 1
  10. 24 minutes ago, Patriarch said:

    Hi, I have a question about rules.

    Crawlers have a 6" minimal range.  Deepkin have an ability that I must target the closest unit.  If that unit is within the 6", like 5.99", since i can't target anything within 6", what happen?  My guess is that i must target the closest targetable unit.  Why would i try to target someone that i can't target?

     

    Any faq about that?

    Ability reads:

    "Missile weapons can only be used to target an IDONETH DEEPKIN unit with this battle trait if it is the closest visible enemy unit."

    The only conditions are closest and visible. So the crawlers are shafted imo

     

    • Sad 1
  11. Hmmm... Lord Kroak is cheaper than the Prime now?

    And perhaps opens up a new variation of the list:

    Quote

    Abilities:
    - Precise Divination: Start of hero phase make a 3D6 roll. For every 4+ you receive 1 CP.
    - Azyrite Force Barrier: The Attack attribute of the Azyrite Force Barrier is equal to the number of enemy models within 3"
    - Dead since time immorial: roll a die each time you assign a wound or mortal wound to this miniature; on a 4+, deny that wound or mortal wound
    - Lords of order: +1 to cast, unbind and disperse. Moreover, no range restrictions for making unbind rolls.

    MAGIC:
    Can attempt to cast 4 spells and unbid 4 too. Knows Arcane Bolt, Mystic Shield, Summon comet and Celestial retribution.
    - Summon comet: Casting value 7. Success: 1D3 anemy units at any point on the battlefield suffer 1D3 mortal wounds (roll separately). If casting value is 10+ you choose 1D6 instead of 1D3.
    - Celestial Retribution: Can be cast 3 times in the same hero phase. Casting value 7 the first time, 8 the second, 9 the third time. Each time successfully cast choose up to 3 different enemy units within 10" and visible to the caster, roll 1 die for each chosen unit, on a 2+ in suffers 1d3 mortal wounds. if it is a Chaos Deamons unit it suffers 3 mortal wounds instead

    In a DoubleDragon Starcast list he's on a +3 to cast with 4 casts... His Celestial Retribution is casting on 4+ 5+ then 6+

    • LOVE IT! 1
  12. On 3/6/2020 at 9:03 PM, Marcvs said:

    well, the oracle on troglodon seems to be 260 points... 🤷‍♂️

    http://www.lustria-online.com/threads/new-rumor.22495/page-346

    Hmm will need to be seeing these new seraphon scrolls before doing any playing in scrollbuilder...

    /edit actually the scroll is further down and it looks pretty badass for 260 in a starcast list. Fitting it in is cutting out a prime though. Unless you go single drake but I like the +2 to cast if allying in this big lizard.

  13. 2 hours ago, Nizrah said:
    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy

    Leaders
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Tempest Axe
    - Mount Trait: Storm-winged
    Celestant-Prime (340)
    Lord-Castellant (120)
    Lord-Exorcist (120)
    - Spell: Azyrite Halo
    Runelord (90)
    - Allies

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 90 / 400
    Wounds: 86




    Im gonna test this ****** soon :D Im so freaking exicited about double drake, being able to cast comets every single turn and prim-o-desserto ❤️

    Let us know how it goes! I'm hoping to get to a tourney next sat but its looking dicey. If I get to go Ill take Starcast of some form or other.

  14. Hey, boneheads, if its only "wimmenz" that see better colours, how come all you menz can see and appreciate the art she does?

    Where's the studies on that?

    You should all be "whatever, looks like a blue and pink cat, who gives a fudge, where's beer?"

    Why are there men judging painting contests at all? Am I taking crazy pills here or is this like skipping out on the massive fact men are looking at and appreciating these magic invisible colours?

    Really though, it's a great rendition of that model. She paints great. I can see that. 'nuff said.

    • Like 8
    • Thanks 1
    • Haha 2
  15. I've a small tournament on Saturday but there are a bunch of new players so I am taking a Nurgle list instead to try out the new WoE rules.

    I think its a good sign when I dont want to take my Starcast list as newbies will be crushed :)

    I'm a bit sad I don't get to test a new list variant out, but I'm kinda happy with a few I've tested already.

  16. 7 minutes ago, peasant said:

    Horticulus is awesome saving 3+ ignoring rend-1!¡!!

    I love horti lol, I know not many take him. I'm handicapped by a small collection but its my favourite painted army so I figured Id give it a whirl with my old favourite battalion and munificent wanderers

  17. Im taking this to a small tournament on Saturday:

    Allegiance: Nurgle
    - Host of Chaos: Munificent Wanderers

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Command Trait: One Last Gift
    - Artefact: The Endless Gift
    - Lore of Virulence: Favoured Poxes
    Gutrot Spume (140)
    Horticulous Slimux (220)
    Sorcerer (120)
    - Artefact: Mucktalon
    - Lore of Malignance: Blades of Putrefaction

    Battleline
    30 x Plaguebearers (320)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)

    Units
    3 x Plague Drones (200)
    3 x Nurglings (100)

    Battalions
    Fecund Rituculturalists (180)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Malevolent Maelstrom (10)
     
     
    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     
    I've no expectations (Im v experienced with SCE but have only played Nurgle a few tournaments) but am happy to get a better grip of all the nurgley interactions. I've a feeling that we're getting a new book this year.
     
    Any tips for running the list? I'm thinking I'll hve the GUO rolling about at the centre of the pbs to try to soak up charges. I expect to get the blades cast off r1, but not get the drones into combat and have them killed off before I can succeed with blades again :)
    • Like 2
  18. 27 minutes ago, Malakithe said:

    Tell me more about this cometcat list...i do love me some thundercats

    If I had 6 dracolines I'd try:

    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy
    Celestant-Prime (340)
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    Lord-Castellant (120)
    Lord-Exorcist (120)
    - Spell: Azyrite Halo
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    6 x Evocators on Dracolines (520)
    - 3x Grandstaves
    - Lore of Invigoration: Celestial Blades
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 95
     

    But I've never played the evocators on dracoline unit so I may not fully grasp how essential the LAoCD is. 

    That's the list I'd start with whilst trialling them though. 

  19. 7 hours ago, Marcvs said:

    While I was writing this down I noticed a nice feature of this list. When you add the third liberator battleline you got a very neat 1500 points list which is very close to the "core" Starcast @Turragor formalised before -ok, you don't *need* the incantor so you could still save 20 points going exorcist but then you loose the nice round value :D

    Now, in my very partial (I only played this once every weekend for the last two months) very noobish experience with the list, this core is great at what it does: killing support heroes (mid-range ones as well) and providing a very nice very distracting anvil in the drake. The two problems I encounter when playing it, even when I win are: 1) threatening/grabbing objectives which are far from my depolyment zone (if the battleplan has them, ofc) and 2) dealing with tough single models -either the gods/"gods" or mawcrushas/stonehorns and the like. This of course might be just me doing something wrong, so feel free to shoot any advice that comes to your mind ;)

    Conclusion: I have to use the nice and round 500 points left to deal with those. So far, I focused on issue 2, taking 3 ballistas + LO, and they do seem to work but do not help with issue 1 at all. In all the matches, even those I won (a surprising majority, considering my limited experience), I struggled with far away objectives, sometimes only grabbing them at the very last useful moment to ensure a victory. Is it possible to address both issues with the 500 points left?

    In the coming weeks I will try leaning more on the other side, including some allies, either a) 20 + 10 shadow warriors to place, hopefully in cover, in the enemy backyard, or (more hipster) b) a gunhauler + 6 endrinriggers to fly around every turn. Both options leave enough points to include a second incantor, which is an added bonus. Option a) has a lot of bodies and decent shooting (when in cover), option b) has crazy mobility, a few bodies and some shooting. Any thoughts on these options? Should I use my (limited) time for practicing with better ideas? I am going to my first tounrment in April, a 50-persons event, and I am now settled on bringing the Starcast list, so now it's just a matter of deciding how to spend these 500 points.

    Ok, sorry for the long-winded tirade which I could have probably summarised in a few bulletpoints.

     

    It is the main question with the list. Interestingly, when I play I haven't had to worry about controlling objectives a whole lot after a good 2 rounds of starcasting. Perhaps it is luck in the matchups I've had. The ones where I struggled most was against 6 stonehorns and a whole bunch of OBR.

    I do not fancy painting up 12 more but... I wonder if 5 x 3 Prosecutors with Javelins is something here. 15 extra bodies, good move (great), and outside 9" they do ok damage, because of the primes - which leads me to my main worry: I feel pushing the drops up that high is a bit risky

  20. 4 hours ago, AdamR said:

    Celestar ballista seems to have disappeared from Warscroll Builder!

    They've got rid of the War Machines section, and it looks like most armies war machines  have just been folded back into the UNITS section with an Artillery tag, but the poor old Ballista is no where to be found.

    Nah dude, it's totally fine:

    image.png.a5c433626054c7f2ef1397bf76cacb2b.png

    • Like 1
    • Haha 5
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