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Turragor

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Posts posted by Turragor

  1. 4 hours ago, Oak7603 said:

    I'm confused... although it doesn't take much to be fair.

    I don't see the difference between these two comments

    The Stormcast Eternal reserve mechanism is the Scions of Storm so what is the difference?

    Shock and awe is also active if you use a prayer or CA that redeploys your units - anything that sets up a unit of Stormcast again in the ability/prayer description.

    • Like 1
    • Thanks 1
  2. Its entirely possible that, until SCE get their next tome, the best way to use all our SCE models is to play Order with a bunch of toys.

    I saw an interesting list involving Tickles (my name for Teclis), Kroak, the Prime and a bunch of interesting Order chaff.

    I reckon that philsophy, combined with the majority of SCE models that everyone here owns (surely) can lead to some really interesting "Stormcast (wolf) in Order (sheep) Clothing" lists.

    As pure SC you really lose very little (staunch - the main thing for me) switching to Order. I know I've considered a few Cities lists but they are quite restrictive.

    In the end though, that's just a theory. And what it points to is that we're going beyond wringing every bit of SCE faction juice out of the tome and have moved onto just seeing what our Stormcast centric model collections can do with the minimum extra Euros/dollars spent.

    Time and many minds focusing on the problem will tell!

    NB/ if you read this and think "oh so if time, money, painting effort - all that - weren't a consideration, I'd play Seraphon or Lumineth then?" - then yes, yes you absolutely would. But one of the joys (for me) in this hobby, because I'm a slow painter with a job and young family, is finding out the best list I can make with what I already have, rather than getting the newest, hottest, netlist.

     

    • Like 2
  3. On 5/22/2020 at 10:33 PM, hurben said:

    Ok i'll ask for the witherstarve. Indeed, if it works like you say, it's worthless AF.

    I am not sure if there was ever an answer on this but for me it is (sort of) simple:

    If A) the mws back to the opponent are procced on a 6 and then the opponent rerolls, then B) mws towards you (from any of the units in game doing mws on unmodified 6s to hit) go through and then the opponent rerolls. This would allow for double procs.

    I reject B so must reject A.

    • Haha 1
  4. 10 hours ago, Marcvs said:

    you cannot try again if you fail

    This is wrong from TO pov even I think. You can pick 1 or more targets and roll the number of times on the damage table.

    So you could pick a banner bearer and 1 pink horror and roll for the banner bearer (fail), roll for the banner bearer again (succeed) and then the final pink horror (succeed).

    Or Roll for banner bearer (succeed), final pink horror (succeed) - no more targets for 3rd roll.

    There's no mention of repeat targeting at all.

    I feel they're being awkward about this for no reason :D - it's like Stormwinged, folks get all twisted up about minutiae of SC rules when the SC tome and units have to be bled dry to get semi-respectable use from them.

    10 hours ago, Django said:

    I’m from Sweden, which is a blessing these days as my local junkie store.. I mean local gaming store is still open and I can go there and play 🙂

    Thanks for the feed back guys, it’s very useful to hear from people who have actually played the list and can give a bit of insight. I find it pretty hard to understand a list from just reading what models it contains and then read warscrolls and try to figure out what is good/what is fun. 

    Me too! Well Stockholm. I'd offer to play and show you the ropes but as anyone who plays at my local knows, I barely get time to play other than tournaments :D

  5. 5 hours ago, Marcvs said:

    all the target of the bites must be declared at the same time

    tbh I can see why they think that, but it doesn't say that you pick all at once. Just that you pick 3 or more. TO decision is always best in any case!

  6. 1 hour ago, Maturin said:

    I do get it now, thanks.

    Well if they do that, it's clearly anti-game. I wouldn't like to play against someone like that

    I think they maybe just misunderstand what is happening - before I decide if they're trying to misinterpret.

    Its normal that most damage in the game is taken at once after multiple weapons have been rolled. Then the opponent removes casualties at once.

    I have played OBR and Tzeentch which both have replace on death mechanics and on both occasions they were okay with replacing as each bite roll was completed before the next was rolled.

    • Like 1
  7. Just now, Maturin said:

    Sorry I do'nt get what you mean here what do you think they'll complain about.

    It's because the Tzeentch players are waiting until 3 models have been eaten then placing whatever they can via split from those 3 at once. Which means:

    42 minutes ago, Marcvs said:

    I cannot try and break coherency unless I am eating brimstones.

    But if the Tzeentch player has to place after each model is slain, they've to be more careful with how they setup their unit the entire match when a stardrake is near the pinks.

    It increases the pressure on them, and the chances of error and losing a chunk of horrors to battleshock

    • Like 1
  8. 26 minutes ago, Marcvs said:

    Jaws ( "For each bite") which suggests that each bite resolves independently.

    I mean, I play it (and have never heard issues with) as if it is resolved independently.

    When you attack with claws and hammer - multiple attacks - wounds are allocated after, then models are slain and removed fully in opponents control. Cavernous jaws doesn't play exactly by those rules/that flow.

    Wording wise its - pick one or more (so you can try to bite the same model 3 times - ergo you resolve before you choose subsequent bite targets) targets after pile in and before main attacks.


    You pick the target and roll - if its above wounds stat on warscroll the target is slain. Removed right away. & Pinks split when slain. Then you would repeat.

    I mean they will prob challenge (because it means they've to play so much more carefully) and itll then need TO (or FAQ). But it is a sequence. It ends. Then you can do it X times.

    I'd bring it up before the match I think so at least you are both on the same page :P

    • Like 1
  9. 1 hour ago, Marcvs said:

    Though I am very happy with the outcome, I know that this was a lucky matchup.

    But it sounds like you played it perfectly :D great job!

    57 minutes ago, Marcvs said:

    Anyway, I am not saying that this is an unsolvable problem, I will think more about it before the game and we'll see what I can do.

    When is the next match played? And when do you find out the scenario? This one is very scenario/opponent skill dependent - I think that is where you want the most luck here. I have beaten a similar list mainly due to the scenario.

     

    • Thanks 1
  10. 8 hours ago, Marcvs said:

    Thanks man!

    So about magic: yes, I am finding this one of the hardest matchups. The problem with focusing evrything is, as you say, that "everything" is mostly two/three spells (comet, comet, something through the umbral), and sometimes the opponent piece is justs too tough to be killed this way in one turn (Kairos, Lord of Change, Kroak, Nagash). In the present situation I feel that an anti-magic army might be interesting, but then I would not be playing Stadrakes

    Also, final results for the pool phase of the French League are out. Concerning our internal comparison, classic shootcast went 4-1 (with one minor victory) so has a better showing. Ooor, it has *so far*, because, due to a series of lucky circumstances (players could submit two lists but can only go to the next phase with one if they are qualified in two pools) I will go to the playoff phase with my modest 4th place in the pool :D

    I don't think I'll go too far there (it's direct elimination), but my first game (16th final) will be against Seraphon with Kroak + Saurus Knights and it's at least not impossible -for instance, I could have gone against a chaos ascendant list with 3 gaunt summoners and 30 pinks in the list 😶 Saurus Knights having 0 rend in all their profiles and plenty of attacks might be interesting but there's some scary spells (and bound endless spells) and the problem of shutting down my magic will present itself again. I will have the choice of who goes first and I am thinking of taking the initiative so as to have one magic phase before their first hero phase (and hence, without their +1 to unbind from the Sage Staff ability). It will depend also on the battleplan of course (it's random from a pool of 6)

      Hide contents

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    LEADERS
    Skink Starseer (140)
    - General
    - Command Trait : Master of Star Rituals
    - Spell : Fiery Convocation
    Lord Kroak (320)
    - Spell : Celestial Equilibrium
    Saurus Astrolith Bearer (140)
    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    - Artefact : Eviscerating Blade
    Skink Starpriest (120)
    - Spell : Hand of Glory
    Skink Starpriest (120)
    - Spell : Tide of Serpents
    UNITS
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)
    Bound Purple Sun of Shyish (60)
    Bound Quicksilver Swords (40)
    Bound Ravenak's Gnashing Jaws (40)

     

    Cool that you go through!

    As I've said a bunch of times now, I still need to get some Kroak experience in the list. However, even were I not playing Kroak, that first matchup would be very touch and go depending on scenario and as always luck.

    I would probably rely on stardrakes a lot. Once enemy magic is dampened (as you would hope with starcast). As roadblocks mostly. I've not met new Serpahon and I haven't fully studied their tome, but I think bar magic (main threat) and maybe luck with his big hero and mw artefact, this army cannot hurt your drakes.

    I think that the fact it is coalesced is really good for you. Starborne is more problematic v starcast (again - no experience here, just playing through in my head).

    I might try to remove their small heroes r1. You have to get Kroak/casters down. I can't see an advantage to giving away r1.

    Ofc you could deploy v deep and hope to have his army sufficiently pruned r2 or 3 but then you will have an uphill struggle with objective points - depending on the scenario.

    So the list isn't impossible - it shouldn't be easy for your opponent anyway. It should be FUN and at least it's not a very hard matchup (30 pinks - yes haha) for the first elimination round.

    Good luck when it rolls around!

    • Thanks 1
  11. 2 hours ago, Marcvs said:

    Hi all, time for another report! (I feel I am flooding the thread with those, apologies for that, hope they provide some added value for people considering Starcast).

    Last Saturday I played in the TTS Tournament organised by the Troll Slayers club: 36 players, 3 games, 2000 points (no realms or terrain rules, ok realms' artifacts) ==> https://tabletop.to/tts-16th-may

    I finished 13th with 2-1, which I feel is kind the "glass ceiling" of my experience + list, so I am pretty satisfied with the result. It went like this (not many screenshots this time due to pressure :D )

    1. vs Skaven in Focal Points (Major Victory): my opponent (here's the list) had a lot of clanrats supported by screaming bell, verminlord, warplightning cannon, archwarlock (if that's the name) and stormfiends. I deployed deep, outside the range of the cannon and he gave me initiative. I had a very luck t1 with great rolls and killed both the warlock and the cannon. Crazy stuff.
      20200516114856_1.jpg.3347a86e19c31b683d7dd83951edb729.jpg§

      From there the rats danced around my dragons for a while but ultimately were losing too many too quickly cause they couldn't stay inside the range of the battleshock immunity from the bell. And then there were none
      20200516131855_1.jpg.79de789c3ea5ccde33b836108248f6d3.jpg
       
    2. vs Chaos Ascendant in Scorched Earth (Major Defeat): my opponent was Anttu, the same Finnish ETC team captain from last tournament, this time with a very oppressive list with a lot of summoned pink horrors and Kairos -who did wonders to shut down my magic. The battleplan was also a difficult one (too many objectives) so I went into it 100% prepared for a loss. The frustrating thing is that this game was streamed by the Honest Wargamer and the StormKroak list didn't really shine on the occasion :( It could have gone a little better (I still think I would have lost) if I had gotten a 9" charge to engage his centre (Kairos, the Verminlord and the Kad'dai) but dices wouldn't have it even with the reroll, so I ended up swamped in the pink horrors. I am sure I also made some mistakes after that but morale was running low (+ the stress of the stream)
       
    3. vs Idoneth Deepkin in Starstrike (Major Victory): my opponent was playing an aggressive list with 2x6 attack eels in deepstrike. For once I could appreciate the value of experience, since I had played a similar one recently, so I knew how to build my castle :D
      20200516190502_1.jpg.5bdb92ff645e328906a7fa002c12effa.jpg

      The opponent gave me initative and I had rather underwhelming rolls this time. He came in from my right flank in his turn and (of course) deleted the liberators charging in one unit of eels. Once again, I had put the dog in pile-in distance so that they would be tied-in in case of a double turn. The double didn't happen, so I moved both dragons into his unit, using the celestant to screen for the charge of the second 6 eels unit. The one who had charged was deleted. The objectives in the meantime had fallen all very close in the centre. In his turn he charged the celestant with 5 eels (one had died to my magic + rain of stars) and the leviadon, both buffed by the Akhelian King (he spent 5 CPs on this). He managed to kill the general :( but he had spent too much to do this: he needed all the attacks from both units and the general had generated 8 MWs with his shield in the process. So next turn Kroak proceeded to delete what was left and the templar did a run for his back objective. He was left with a shark and a defensive unit and the game ended (not without a diplomatic incident caused by miscommunication: he complained that I should have proposed to end the game earlier because it was evident he couldn't win anymore, whereas I always thought that etquiette dictates that only the losing party can offer to concede)

    All in all, a very satisfying tournament and I could see some payoff from increasing experience. I will play again in two weeks, although I do feel some pressure on bringing a different list (player base will be similar but on the other hand I feel I should keep playing with the same/similar list since I still haven't mastered it). Anyway, always open to discuss any of this and to provide more details!

    haha I lost on stream too - its interesting, like a true performance environment where you are inclined to make a few more mistakes :P

    Congrats on 2-1 too! I feel that is the kind of peak for the starcast school (and perhaps SCE as a whole) - as you mention.

    As for list changes - I guess you know best. You are now the official expert on Kroakcast (as far as I know) so I cannot guide you with recommendations there :)

    I do note you mention some of the times you do poorly is when meeting a stronger caster list - there's no way for us to be better than Kroak. The only other option is to opt for almost no magic (and then, what do you lose in the games where Kroak helps you win?).

    The only path there (which I'm sure you're following) is to focus everything on the unit that beats kroak first round. However, when Kroak is a part of the barrage that does this, how do you accomplish this?

    Personally, pre-Kroak I was always most in dread of a Nagash list, which I have had the good luck to never face. I feel with Kroak it's probably the same story then.

  12. On 12/23/2017 at 9:43 AM, Turragor said:

    Making my own butcher with cauldron from spare parts and some amateur sculpting!

    The final vision is along the lines of:

    5a3e16f35e5ab_2017-12-1917_58_43.jpg.810e59486f5625e0a18e72ca5c677bb7.jpg

    Right now he looks like:

    5a3e16f7a1fea_2017-12-2223_02_23.jpg.90719a0814a70700f1d92be102a118c0.jpg5a3e16fccbed1_2017-12-2223_02_43.jpg.4e8cef0c33c76cfa75caa35190ebd133.jpg5a3e1701eb134_2017-12-2223_02_48.jpg.a47866068d2e436ce78faf6c748f173c.jpg

    And I added some fur to his "seat":

    5a3e170714f17_2017-12-2223_03_00.jpg.ebf1b1f8d2c03ccbcd25bf20350983eb.jpg5a3e170be633e_2017-12-2223_03_04.jpg.48fed299a717304115f656551bdf686e.jpg

    Remember that guy? Finally painted him close to three years later :)

    IMG_20200515_223902_157.jpg.86a4fc61bd71a605907955cac331e5c5.jpg

    IMG_20200515_224058_686.jpg.0641d22b6de848a5cb421ba2e1ef8cdd.jpg

    IMG_20200515_224058_657.jpg.ac35b06220dc50856c5aef2f7635e926.jpg

    IMG_20200515_224058_668.jpg.24514b62aaf716e794c224298fde2c37.jpg

    20200515_223326.jpg.951f7dae0856cb6485e722cb2d8985ac.jpg

    20200515_223228.jpg.9f0185efbc5def7b8775da8b14c086a3.jpg

    • Like 1
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  13. 15 hours ago, Marcvs said:

    about this: yes, dispelling the comet (ideally, with Kroak or a Slann) is great but I find myself sometimes skipping this IF I can discharge 3 salvos of Kroak's personal spell on a priority target + his comet and just use the stormcast wizard to cast mystic shield on the templar. Of course if the comet can hit multiple units AND important ones, it's a no brainer, but the dispel is not 100% sure and is as difficult as the third cast of the personal spell (needs a 6). In t2 I am generally casting the balewind vortex so the spell has range 16" and if I am facing an army which brings forward its important pieces (like the attack eels in my game against idoneth) 3xcelestial deliverance can dish more "concentrated" MWs than a comet. Of course you could also skip the mystic shield (if you have a lot of CP and the enemy has no strong shooting) and go for dispel (+ balewind) + kroak comet + 2xcelestial deliverance + everblaze

    Oh btw, forgot to add to my previous posts: in all these games I got zero complaints about the interpretation of storm-winged activating multiple times in a turn. The only discussion was about the possibility of making a "standing still" pile in (go forward 1" and back to your original spot) when in base contact with multiple models, but a quick glance at the text of the rule was enough to clarify and allow it.

    More aweome tips! As I said, I've not used Kroak yet so really want to dig into his subtleties. Re: Gaming - yes I should be free (or hopefully) one evening or two over the next few days for guidance :) Can PM steam username - its steam right?

  14. 3 hours ago, Marcvs said:

    I think that deploying him so deep, means losing a lot of potential in later turns.

    I would add here (for anyone else reading and looking for general starcast tips) - if you play 1 wizard or as many as you like, and can't get 1 of them within dispell range t2 you are really hamstringing your comet performance.  ALTHOUGH I have played very successful games where the r1 comet and following prime/stardrakex2 barrage was enough to win me the game by taking out the key buff pieces.

    It really depends. The 1st one is the MOST important but why play to only get one if you can get more? The answer is you don't play that way, unless you are forced to.

  15. 3 hours ago, Marcvs said:

    Thanks!

    I think that the shootcast player's last game will be against nurgle (but it could also be ironjawz or sylvaneth, I only have the results of each player not the previous matchupts), so a victory is definitely within his/her reach.

    About your question: yes, it is indeed possible to have kroak and the incantor/exorcist both outside unbind range in t1, and this is what happens when I go first. When I go second, that's trickier (at least for Kroak): I think that deploying him so deep, means losing a lot of potential in later turns. His 10" spell is potentially devastating (especially vs tzeentch ofc) and even more so with the addition of the balewind.

    When it comes to unbinding rolls, the problem with Seraphon is that they can get to +2/+3 to unbind so that, even with our bonuses, it becomes a roll-off. Tzeentch has the lord of change and the "double the highest dice" -as an aside, this made it all the sweeter when I won against tzeentch rolling 12, 13 and 14 in my magic phase😅 - and I suppose Lumineth will bring also something along these lines to the table.

    Concerning tabletop simulator: yes, at first it is indeed a bit clunky, but the learning process is pretty fast if you have someone explaining the tools to you. If you want to jump in, I would be happy to help! (this might or might not be worth it depending on how the situation is evolving where you are and how soon you think you'll be able to play in real life again. Here my club has already announced it will be closed until September so...)

     

    Thanks, yeah maybe I can find time to get "coached" one evening - with 2 small kids my time is kind of broken up a lot. Even in normal circumstances.

    - but I guess if you are playing you can pause the game and have the state preserved? So you could play out a round per night or so?

  16. Grats on 3-2! With your group I think thats great. Its what we expect of Starcast - SC arent going to go 4-1 without lucky matcups and never 5-0 without a lot of blood, sweat and tears because when you are running that hot you meet the really tough lists and there are just some we haven't the tools to take out.

    What's the shootcast player's last matchup? Its not really important, if we're being honest Shootcast will stretch a little ahead of starcast in performance - or should - even on equal matchups (if they are truly random).

    One question I have for you, Seraphon have unlimited unbind range right? I always found that I can position to always get the comet off turn 1 because its range is so obscene. Unlimited unbind range makes it more of a lottery buuut you still have the plus 2 to cast I guess.

    I think Kroak is great but against a lot of magic there are definitely the old school options. I am dying to play now. I might have to figure out the tabletop game software - its a bit daunting at first glance.

    • Thanks 1
  17. 2 hours ago, Marcvs said:

    Btw, on this "sideboard" idea: I have got the feeling that this will help more already "stronger" battletomes, which 1) have more good tools to choose from and 2) wouldn't normally prepare for playing against Starcast (not a meta list, to use an euphemism) but will now get the occasion to tailor their list a bit better (e.g. taking a MawCrusha instead of ardboyz + buffs), whereas "weaker" battletomes generally only have a handful of viable lists anyway. Just my first impression, of course.

    I love the sideboard idea in general but think you are right. I think it also punishes SC to an extent because we're so points dense we can't have an entirely different flavour of army by swapping 500 points in and out.

  18. 1 hour ago, Maturin said:

    I'd like to try something like that one day :

    Allegiance: Stormcast Eternals
    Mortal Realm: Ulgu
    Drakesworn Templar (420)
    - General
    - Tempest Axe
    - Command Trait: Staunch Defender
    - Artefact: Sword of Judgement
    - Mount Trait: Storm-winged
    Lord-Celestant (100) Doppleganger cloack or artifact on castellant
    Lord-Castellant (120) Talisman of the watcher
    Knight-Incantor (140)
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Decimators (180)
    - 2x Starsoul Maces
    5 x Protectors (180)
    - 2x Starsoul Maces
    Skyborne Slayers (190)
    Everblaze Comet (100)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 102



    Ulgu is one of the best realm for artifacts geared toward attack! Lots of combinations possible.

    Something like this is worth a try you know.

    I have said this a bunch of times, and it's not just starcast specific, not Stormcast specific. It's the propensity for ppl to tweak a list before they learn to play it more.

    Like I still have a lot to learn playing the basic starcast list. The Kroakcast list would be sufficiently different that I'm back to a beginner level (ish).

    This philosophy has been the main driving force behind my pursuit of starcast lists in 2019 (and starcasts inspiration list the year before) - results get better the more you play.

    Ofc that means in theory you'll still lose to someone who knows a list as well as you do when that list is better in the meta. That's not a concern I have as I paint so slow I never build meta lists :)

    • Like 1
    • Thanks 1
  19. 17 minutes ago, Marcvs said:

    Agree with your point on the general idea: it's a fun list, you get to play with dragons, and I am really happy to play it in tournaments (I will bring it to another one in two weeks :D ). Also, I always give you full credits for coming up with this ;)

    image.png.1eb622f673c5f960606f3d98896acbe5.png

    And yes, good point on still paying a tax, this time for deepstriking :/ My next thought experiment is with Cities, but there you lose Kroak. Hallowheart might be interesting as a replacement (and they have a d6 healing spell + the possibility to take ignax) but then no deepstriking. Otherwise Living City: they have a command trait which can replace staunch for the dragon and deepstriking (and a little automatic healing), but magic is not up to Kroak standards. In both cases it will be hard to include the incantor+ comet if I want 2 dragons and the castellant, so I would lose both comets :/I'll try to see if I can come up with something worth discssing!

     

    haha yes! I still think I could have won that game but I got "stage paralysis" with my decision making :D

    On watching the replay, the path to victory was obvious (given gotrek is so slow)

    • Haha 1
  20. 6 minutes ago, Marcvs said:

    Ok so, as always considerations coming from a limited experience, both as a player and with Starcast (the two virtually coincide :D )

    1) Minor things that I can actually adress within the limits of the bt:

    • I think the umbral spellportal didn't add a lot to the army. Of course it avoids wasting 1 or 2 spells in t1 with Kroak if you are going first, but 70 points for d3 MW (often you can't hit more than one interesting target) is maybe too expensive? (especially in the new version of the list, where I take the balewind vortex).
    • The real "bottleneck", apart of course from the general weakness of SCE atm, which I felt was the lack of bodies for grabbing/holding objectives and screening. I would *love* to have at least a battleline with 10 bodies for 100 points (more on this in part 3). So, the points for the umbral spellportal might go into 10 skinks just for that (plus bringing back the incantor). It's one more drop but with the present 8 I never outdropped my opponent in 9 games between tournaments and league.

    2) Would I try another sce list against the same opponents?

    • On tts I have also experimented with a cavalry-heavy list (celestial vindicators, desolators, palladors). Fun and potentially hard hitting but it is clear to me that it would have struggled enormously against the lists which I have met. Without killing the heroes, Fyreslayers would have melted them and without kroak and the comet, magic heavy armies would also have been devastating. I really cannot see how a melee-oriented sce army could be even remotely viable at the moment.
    • Then again, the only fair comparison would be with the shootcast competitive list and here I can't really comment. I have tried it a few times before switching to starcast (because I didn't like the playstyle) so I don't have sufficient experience. My feeling is that, keeping me as the general, the final result would have been similar. It might have done better in some matchups where concentrated fire was needed (those troggoths...), but also struggled more against others. At least in one of the tournaments shootcast was well represented, with two lists, and did worse than me. In the UK one however I was the only SCE player, as the composition was generally quite meta-oriented

    3) Brainstorming bigger changes:

    • I have been considering of running the list outside of SCE and in GA:Order. In the end there are two things that I get from the BT: 1) staunch defender and 2) scions of the storm for the liberators, the rest is straight warscrolls. Number 2 can be addressed with 2 units of shadow warriors (or tree revenants, or chameleon skinks), number 1 is trickier... An ethereal amulet can be an alternative, but then I can only get a 6+ FNP from the command trait, resulting in a much less survivable drake (losing also the healing from the lantern, so maybe worth it to include some healing?). Plus, the shadow warriors not being battleline come at the cost of the comet, so yeah, might ultimately be less viable but at least I would have 50 bodies to throw around. Anyway, here's a rough draft. PS: comparing other battleline options in order (even arkanauts!!) really puts liberators to shame
      Hide contents
    Allegiance: Order
    Mortal Realm: Shyish
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Master of Defense
    - Artefact: Ethereal Amulet
    Drakesworn Templar (420)
    - Tempest Axe
    Lord Kroak (320)
    Saurus Astrolith Bearer (140)
    10 x Saurus Warriors (90)
    - Clubs
    10 x Freeguild Handgunners (100)
    10 x Arkanaut Company (90)
    - 1x Skypikes
    - 1x Light Skyhooks
    - 1x Aethermatic Volley Guns
    10 x Shadow Warriors (110)
    10 x Shadow Warriors (110)
    Balewind Vortex (40)
    Umbral Spellportal (70)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 95

     

    Also adding some screenshots in my previous post right now!

    I like this idea. I know its no longer starcast as its not SCE but I always thought of starcast as the method of playing the cool SC models rather than a pure SC army. Ofc Stormcast need that also but I mean if someone (me) has 3 stardrakes they want to use them, even if they step outside the faction. Its a sad judgement of the faction but thats nothing new or interesting to discuss.

    I'm up for "honourary" starcast lists from that perspective. That said, I really miss the healing drake combo (which needs staunch) and the comet.

    So you've replaced deepstriking libs (for my money) but alas they're not battleline. So a bit less efficient.

    Castellant Healing - there is probably a mage or priest with a d3 heal you could make use of but that may fizzle and not add the extra save (but ethereal mitigates and renders save bonus obsolete). What about mulitple healing warscrolls?  Thats probably too much focus on the drake health...

    Hmm I think there's legs but I also have this feeling that the SC Kroakcast list can probably do better. I agree with what Rob said - it's not going to win tournaments but it is its own sick fun against some buff combo lists. And I am 80% sure it will do as well as Shootcast (though each have strengths and weaknesses) against a random field.

    Bring on the next SC tome and we'll not need to try to squeeze more out of the starcast approach :D (though there will probably be an heir to the throne - anything that focuses on dragons and comets).

    • Like 1
  21. 15 hours ago, Marcvs said:

    hi all!

    I took part in another tournament on TTS (this one organised by the Troll Slayers club of Plymouth). I brought a slight variation of StormKroak:

      Hide contents

    Allegiance: Stormcast Eternals
    - Mortal Realm: Aqshy
    LEADERS
    Lord-Celestant on Stardrake (500)
    - General
    - Command Trait : Staunch Defender
    - Celestine Hammer
    - Artefact : Ignax's Scales

    Drakesworn Templar (420)
    - Tempest Axe
    - Mount Trait : Storm-winged

    Lord-Castellant (120)
    Lord-Exorcist (120)

    - Spell : Chain Lightning
    Lord Kroak (320)
    - Allies
    UNITS
    5 x Liberators (100)
    - Warhammer & Shield
    - 1 x Grandhammers

    5 x Liberators (100)
    - Warhammer & Shield
    - 1 x Grandhammers

    5 x Liberators (100)
    - Warhammer & Shield
    - 1 x Grandhammers

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Everblaze Comet (100)
    Umbral Spellportal (70)
    Balewind Vortex (40)

     

     

    This time the result was less good (1-0-2) but I got the impression that the participants were much more experienced players than the one I played a few weeks ago. Also, on game 3 I got a killer matchup vs 36 troggoths + troggboss =_= Plus, the pack had 0 hero-based battleplans. I'll add a few scsreenshots in the coming days (and am as always available to discuss this or if you have questions!), but games were:

    1. vs Fyreslayers (3x20 bersekers etc) in Battle for the Pass. The opponent was the captain of the Finnish team at the ETC and yet the game was very tight, thanks to killing his small heroes (insert meme here) and tanking 40 bersekers for 3 turns with the celestant. When time was up he was killing the said celestant so I just conceded.
    2. vs Tzeentch (but with Archaon, Chaos warriors and screamers) in Better Part of Valour. This is always one the hardest battleplans for me (and, I think, for this list). Still, it brought me my only victory (and a major one), because Archaon didn't manage to slayer of kings the Celestant on t1 and then I had killed all the screamers and small heroes, proceeding to dance around with the dragons + burning his objectives paradropping the libs. Wouldn't have bet on this.
    3. vs Gloomspite Gitz (YAY I thought... and then saw the list: 36 troggoths 😮 ) in Total Conquest. Far from a perfect match on my side, but still I don't think this was winnable. The FNP, regeneration and high wound per model completely counters the main damage mechanism of the list.

    Aaanyway, the real point of my post -which probably I shouldn't have hidden under a ton of text- is that the Honest Wargamer has kind of covered the tournament by having the organiser in his stream, and they went through all the lists so also StormKroak had its moment in the sun (starting from min 58) :D  https://www.twitch.tv/videos/608964773

    Awesome! Fyreslayers are tough and I think that troggoth list is precisely what starcast has issues with :)

    What changes would you make to the list with your experience so far (I've yet to play with covid about)? 

    Would you try a non starcast sce list against the same opponents you had? 

     

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