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Turragor

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Posts posted by Turragor

  1. 1 hour ago, Marcvs said:

    Ok, so, people in this thread can surely give you better tips on strategy and all. Here's how I (still very much a noob but with a lot of good will :D ) play this:

    traits & co. :

    Castellant on drake general (Staunch defender, Storm-Winged, Ignax Scales)

    Incantor with azyrite halo

     

    general strategy: use the MW from rain of stars, everblaze comet, prime's scepter to kill support heroes, then clear the rest (now unbuffed)

    a few strategy tips out of the top of my head:

    - the Stardrake is your anvil, buffed with staunch defender, ignax scales, lantern from castellant (and potentially azyrite halo, but that's not required) it is extremely hard to damage, let alone kill. Unless the enemy has some super dangrous thing (tons of rend 2 / MW output), I try to put it straight in the line of fire. It looks big and scary and it tends to draw a lot of attention

    - the celestant prime come down on t1 to maximize shooting output. If possible, I try to keep it in staunch defender range to help with survivability. If the enmy focuses it, you can also shift the lantern and azyrite halo here

    - if you have the luxury of two casters, try to deploy one very deep, outside unbind range (but inside the buff of the drake, which is 18"), to cast the comet undisturbed

    - try to have the drake engage the biggest blob of infantry, even tying down more than one unit thanks to the big base. Lots of attacks are great to proc lantern / shield / halo and big numbers ensure the damage from the tail. Use the jaws to eat banners / musicians / champions, if they already activated you also try to break their coherence

    - grabbing and holding objectives is what I find more difficult (unless is a battleplan where heroes grab them). Use the libs for this, I often deploy them in azyr to this end, but you might want one unit down for "look out sir" purposes

    - remember to proc storm-winged when moving, charging and (potentially) piling in

    This is all good stuff. After dialling in your ranges (at deployment and each time you move the dragon - you want to always have lantern and lineage in range. Ideally Azyrite Halo but maybe you're doing a repeat comet cast), overall army deployment is pretty important.

    You're playing an interesting game of poker as the enemy will often choose who goes first and I personally have found Starcast is one of the few lists where you want to deploy defensively and take turn 1. Usually you deploy aggressively if you want turn 1. The most common is to deploy defensively, give away turn 1 - let enemy come to you.

    So in that sense I am almost always given turn 1 and the enemy is often ready for their first hero phase - bunkered in a lovely explodable mass of flesh.

    But, until Starcast gets popular and ppl know (then I need to think more) you want to be ready for going first but not make it obvious you are going first so the enemy takes it, buffs their units and splits up.

    Basically I usually have castellant with gryph hound and LCoSD deployed cautiously for warding lantern if Im given r1 but out of reach of enemy threats if enemy takes r1.

    Ill have the caster (if solo) deployed out of range of all enemy casters (usually last model down) and in range of drake(s) arcane lineage buffs. I rarely fail to cast comet if given r1. If two casters I'd have one within walking distance of unbinding the comet r2 hero phase. This caster wouldn't be the comet caster. Comet range is wholly within 36 iirc and range 10 so 46 in effect. It is never out of range in my experience.

    Prime Ill have in the sky always.

    So that's 4 units on the ground (ish) and the rest I usually adapt to enemy list. With 4 on the ground and the prime aside, my 9 drop list can have the rest in the air to guarantee reaching objectives r1 (unless its like duality where I want one unit to move onto the obj and not deploy to count as in control of it at end of round). In the air is great for waiting until r3 to take undefended objectives.

    However, maybe I want a screen if its a fast aggressive list. Sometimes the libs are just roadbumps and 1 hero holds an objective as the opponent tries to get their head around their missing buff support.

    Sometimes I screen the rest of my army with my drakes (a strange but effective screen if the enemy wants to eliminate my other weaker supporting units first.

    Most of the action - your dream start - with this list is a great shooting phase r1 after a strong comet drop.

    • Like 1
  2. Just now, rogue_michael said:

    @Turragor Is it possible you're thinking of this, from the Malign Sorcery Designer's Commentary?

    Which is to do with, say, artefacts that grant an unbind to a non-wizard, but not a spell cast. If so, Evokitties are fine as their warscroll specifies then get a spell cast (and an unbind) when they're a wizard. What spells they can then cast with it means they can't cast endless spells, but I can't see any reason they not be able to dispel instead of casting.

    I think you've nailed it, it's the dawning of a new age, the age of cometcat lists

    • Haha 3
  3. 2 minutes ago, rogue_michael said:

    I don't remember ever seeing that, to be honest. I thought it just took the opportunity to cast a spell, which you then use for a dispel instead.

    It wasn't what I was getting the ruling on specifically, but I got a ruling from the TO of the tournament I went to involving the extra spell cast evokitties get when they slow down time with the cogs, and part of that was that they still got their dispel (my question was with regard to them taking Blades stopping them casting any other spells) 

     

     

     

    IF they can dispell they are a very good addition to the list (without a LAoCD). They pack a bit of a punch, they throw out more mws, they are fast & they can  dispell the comet or use another lore spell. They're a 10 wound (they lose wizard status at 1 model) crazy combat wizard.

  4. 8 hours ago, Lucur said:

    Knight Vexillor to port the cats back "to base" for buffing after they nuked their initial target.

    I love this idea :D it's a really interesting "boomerang" concept. One question - given their absurd movement (for SC) aren't they going to be able to get where they need to go anyway? And if you eliminate the right target first (the toughest), the 2nd on the target order shouldn't require as many buffs as it's less threat?

    4 hours ago, Sleepa said:

    I just really prefer Sequitors, and since I'm running a LA as my general, I'm definitely using them

    This is one of the big strengths of a list like this for me. I'm sitting messing with Starcast lists just to give me an excuse to finish painting 15 Sequitors and get rid of the 15 libs but to do so I need a LA general and that's just a bad way to play the lists I make.

  5. 4 hours ago, Maturin said:

    But going Drakes + racoths would make a better use of the few commands points we have.

    I tend to use CP for 6" runs for objectives and rr 1s to hit on the Prime - it's not that great but I'm usually satisfied with spending them thusly

  6. I am 90% 55% 0% sure I read this in a designers commentary somewhere but units that can be wizards don't get a dispell right? Just a warscroll spell, lore spell (if applicable) and an unbind.

    Re: Keeping Starcast's nature and having the kitties and LAoCD as a hammer, I like to break my SC lists into components. At the simplest level the components are:

    • LCoSD & Castellant
    • Comet & Caster
    • Drakesworn Templar & Ethereal Amulet
    • Celestant Prime
    • The 3 Wise Lib Units

    All those elements go into my main list but bar the libs you can swap out for other components and test effectiveness. You also have points (100) for:

    • The final piece of the puzzle (if you like 30 rock - what a great show :) think "The third kind of heat")

    The final piece for me varies and depends on whether I've swapped out ONE of the 4 swapable components above.

    Basically if I go pure starcast I have 100 points flexible and if I swap any one of those elements I suddenly have upwards of 500 free.

    I would suggest ppl trial the LAoCD and 3 - 6 Evocators on Dracolines as a component and see which of the above are worse off than that choice.

    If none of them are worse off, then it doesn't mean the kittybomb isn't a great component but more it dilutes Starcast's "point" enough that you're into good hybrid list territory and focusing on that hybridity will yield more benefits than trying to adhere to any Starcast gameplan.

    Basically I'm saying we (well "we" but "I" personally don't have the models and won't add more SC to my 6000 or so points of SC until probably a new tome is out anyway), I'm saying we try out a variation of Starcast - give it a cool name to make ppl enjoy the idea (Starkittens) - and if it feels worse than playing a pure cat list or pure SC list then explore what a hybrid list can offer over in the likes of this snazzy new thread

     

    • Like 1
  7. 24 minutes ago, Lucur said:

    We might jsut get a Kitty ator thread going, to not derail the Starcast archetype further? :)

    Can keep the different schools of war pure for new users looking for non-shootcast :)

    Ofc there's crossover. Given all the ideas I've seen suggested since I started this thread, I've kind of got Starcast categorised as follows in my head:

    List always has at least one drake

    IF one drake, list has the Prime

    IF two drakes, list sometimes has the Prime

    List always has comet and caster(s)

    List often has only 3 x 5 libs

    But ofc, interpretations differ.

    Starcast is a lot of chip mortal wound dmg with a stardrake (at its core)

    • Like 1
  8. 4 hours ago, Bozly said:

    think a stardrake is good against them because we can eat banners if we live long enough to get there.

    Can confirm, I beat Changehost in the extra rend host pre-FAQ with the Starcast list a page or so back (with 6 hurricane raptors)

  9. 11 hours ago, rogue_michael said:

    I ran a LAoCD and dracolines list at a tournament last month and really struggled to get things going. This is mostly on me as a player, I know, so I'm not ditching it like the list definitely doesn't work, but I'm happy trying something new. This is the list I ran:

      Reveal hidden contents

    Allegiance: Stormcast Eternals
    Lord-Arcanum on Celestial Dracoline (220)
    - General
    - Trait: Staunch Defender
    - Spell: Celestial Blades
    - Mount Trait: Pride Leader
    Knight-Heraldor (100)
    Knight-Incantor (140)
    - Spell: Lightning Blast
    Knight-Incantor (140)
    - Spell: Stormcaller
    10 x Liberators (200)
    - Warhammer & Shield
    - 1x Grandblades
    - 1x Grandhammers
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    6 x Evocators on Dracolines (520)
    - 3x Grandstaves
    - Lore of Invigoration: Celestial Blades
    5 x Vanguard-Hunters (110)
    - Boltstorm Pistols and Shock Handaxes
    Everblaze Comet (100)
    Geminids of Uhl-Gysh (60)
    Chronomantic Cogs (80)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 102

    And I have a Stardrake on my painting desk. So I figured while I might not be going proper Starcast, I might as well join the conversation here :)

    Not had any particular thoughts on spells or mount trait yet. I think in an ideal world the dracolines would be dracothian guard, but dracolines is what I have. This is what I'm looking at at the moment:

      Hide contents

    Allegiance: Stormcast Eternals
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Trait: Staunch Defender
    Lord-Castellant (120)
    Lord-Arcanum on Celestial Dracoline (220)
    - Mount Trait: Pride Leader
    Knight-Incantor (140)
    Knight-Incantor (140)
    10 x Liberators (200)
    - Warhammer & Shield
    - 1x Grandblades
    - 1x Grandhammers
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows
    3 x Evocators on Dracolines (260)
    - 3x Grandstaves
    - Lore of Invigoration: Celestial Blades
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 94

     

    Hey man!

    I think your list looks real balanced, it's worth playtesting :) I always say that. What I find is that with our tome, we really want to specialise rather than try to cover all the bases. It seems like you want to test Starcast (rain of stars and a comet - with 3 casters so you get it each turn - is an acceptable start) but enjoy the punch of the dracolines with the LAoCD. So we might focus on those 3 elements - the Dracolines & LAoCD, the Stardrake & Castellant, the comet & SC caster(s).

    Looking at your list I see some things I might trim to pump up what you've cut out (6 to 3 dracolines).

    One of the unfortunate "trademarks" of starcast is the bare minimum 300 pt battleline investment. I've dabbled with juds then a big unit of libs, considered other experiments, but it's investing in things that just sit there on objectives or act as road bumps. I am not a huge fan (could just be playstyle related).

    So I'd maybe trim your list down to 300 on 3 x 5 libs.

    I'd also consider removing 1 incantor and taking a 100 pt or 80 pt allied caster. Maybe the spellweaver like I'm considering.

    I think that's 260 pts. Which I'd go ahead and use (for your first playtest) on 3 more Evocators on Dracolines. You could also consider running two casters and then just taking a Prime buuut I think that'd be weaker without making more changes to your list and ending up with just ... my list I spose lol

    A nice alternative is to take the Heraldor instead of the Spellweaver.

    Here's my feedback list then:

    Spoiler

    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy

    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    Lord-Castellant (120)
    Lord-Arcanum on Celestial Dracoline (220)
    - Spell: Chain Lightning
    - Mount Trait: Pride Leader
    Knight-Incantor (140)
    - Spell: Azyrite Halo

    [Spellweaver (100)
    - Heartwood Staff
    - Allies

    OR

    Knight-Heraldor (100)]


    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    6 x Evocators on Dracolines (520)
    - 3x Grandstaves
    - Lore of Invigoration: Celestial Blades
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 100 / 400
    Wounds: 99


    You make me want to paint up the dracolines and try this out :) They add something Dracoths don't (another caster, a bit more speed and punch).
    • Thanks 2
  10. 20 minutes ago, Marcvs said:

    About the last point, I would still go for Spellweaver + Exorcist, so you can (at least try, if you are going second) put the latter out of unbind range and increase the chances of the comet

    Thats a good point. To unbind (if opponent takes turn 1) the incantor would need to be in range. In turn risking the chance of an unbind on comet (if Im given turn 1).

  11. 28 minutes ago, Nizrah said:

    - Tempest Axe ?

    Wouldnt spear be better?

    And for dispell i would upragde Exorcist to Incantor +20 pts and for 80 rest take Spellweaver. 2 Autounbind is powerfull thing.

    Spell weaver is 100 I think. Also the axe has saved me many a time with the 2" pile in reduction 

    Edit oh I can take incantor and the skink starseer (only 80 pt caster option I believe)! That might be nice. Before the new tome changes the points.

    • Sad 1
  12. 22nd Feb is the year's 2nd one day tournament locally.

    I'll be taking Starcast again and I'm going to try basically my regular list with the extra 100 pts undecided:

    Spoiler

    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy
    Celestant-Prime (340)
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Ignax's Scales
    - Mount Trait: Storm-winged
    Drakesworn Templar (420)
    - Tempest Axe
    Lord-Castellant (120)
    Lord-Exorcist (120)
    - Spell: Azyrite Halo
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    Everblaze Comet (100)

    Total: 1900 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 81


    I've tried Heraldor and I'll admit, he's a great compliment but I'm leaning towards trying to get 2 casters here. And there are a lot of allied choices. I've a model I could proxy as either a CoS Battlemage (Hysh, Aqshy or Ghur being interesting realm spell choices) or a Wanderers Spellweaver - just for the dispell and the once per battle unbind a la Incantor.

    There's also a few more interesting choices (but I would need to acquire and paint models probably as they don't fit my proxy's "style"):

    Anointed - a dispell/unbind bot with a 4+ ward save (helps against the mirror match - or another opponent with a chip mechanic). Dark horse choice here.

    Sorceress - Word of pain can give a swell -1 to hit

    Ishrann Tidecaster - Same thing as sorceress but with a wound ignore mechanic like the Anointed (but much weaker)

    Skink Starpriest - Starlight spell is like Tidecaster/Sorceress but damages only chaos. I think the range is best here (20")

     

    I'm a bit undecided. I reckon the auto unbind is pretty top notch. And I want them to be a dispell bot but having a nice spell besides arcane bolt and mystic shield (I mean, mystic shield is kinda clutch on the templar - I could suddenly switch it up and give them the Warding Lantern and Mystic Shield) is a flexible thing.

    Any thoughts?

     

  13. Awesome :)

    Which of the 2k lists did you end up taking?

    It's the purpose of this thread, it's a viable way to play SCE right now (imho) and depending on your matchups you'll do as well as Anvilstrike will.

    That's been my experience in each tournament I went to last year (and 1 this year) that had my starcast and a handful of other SCE lists - majority Anvilstrike: I've the same results as the Anvilstrike players.

  14. Nice work! 

    I like the list. Worth a play test. At1250 there isnt much you can do with your points!

    I think the only trimming you can do is to drop the lifeswarm and knock the incantor down to an exorcist. Only 70 pts extra. Might give ally options (another caster to dispel the comet would be ideal). Or let you take juds instead of 1 unit of libs for instance. 

    Anything else is a different list entirely. 

  15. 2 hours ago, Joeyj001 said:

    SCE may be in a weak place right now but hey, this is ultimately a game involving a strong elements of chance, so we should still be able to do work if we play right and the dice gods favor us! Just gotta roll hot fire

    That's prob why sc seem more impacted than other armies (who are in the same boat, all boards read the same really):

    Elite armies roll fewer dice 

     

  16. 3 hours ago, xking said:

    Why? 

    I think he's touching on the toxicity of video/ pc gamer culture?

    Wargamer culture has its own dusting of the same ofc but its nothing like the scale of the other. 

    At the same time, you'd probably play a lovely game with a video gamer and not know they'd  call you all the names under the sun if you were instead playing Dota. 

    Once you treat games just like other media and not an idolised thing, the Stockholm syndrome wears off. 

    Games can still be cool and interesting experiences but Video game culture sucks :P

    I mean it was a great thing, a cool counter culture comfort, at one time. Now it's something less cool. It took a wrong turn. 

    Just some fresh, half baked personal opinions for you early in the morning not at all rumour related ^^

     

    • Like 4
    • Thanks 1
    • Sad 1
  17. 18 minutes ago, Darkhan said:

    Just a super quick question, mortek shield-corps battalion, is it 1 free reroll on each players turn. Or 1 free reroll per turn as a whole.

    Once per turn is both yours and opponents. Unless an ability is "in your turn". Shield wall is "You can use this command ability at the start of the combat phase" not "your" so it's something you can do in both.

    That's AFAIK anyway. I have yet to play OBR, just painting up.

  18. 2 hours ago, TheMuphinMan said:

    I wonder if lord of affliction and blightlords could be good in a wanderers list. 7 wounds 4+ save, reduce rend by 1, 5+ nurgle save (with another one if you have a harbinger who is also a daemon) would be pretty annoying to deal with. Then the lord is a pretty mobile general to put the "one last gift" bubble where you need it.

    with the 16" move from the LoA' ca you could probably get one in your opponent's territory first turn to generate more contagion to summon plaguebearer objective holders. 

    I don't play enough to really know how this would turn out in practice but seems like it could be fun in a 1000pt game

    I like it, if I had the time to paint em I'd try an afflicition cyst like this. For turn 1 deepstrike in the mix

  19. Heres some spontaneous but simple changes to that list.

    Swap 1 incantor to an exorcist and drop the purple sun. Then take 10 More skinks.

    Alternatively, drop the sun and the skinks and add the comet and play for a triumph.

    I mean im a huge fan of trying ideas out on the board more than once. But I'm wary of the sun when you have a drake.

    Endless edits in scrollbuilder prove nothing. One game proves nothing. Tbh playing each scenario once against every faction "proves" nothing, but the more you play your "own list" the better you get at knowing what works and doesn't without having to give up family and your job to play to find the best builds :D

    It sounds like an old Buddhist teacher on a mountain but as with most things it's about finding your own way 😛

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