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ledha

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Posts posted by ledha

  1. 8 hours ago, Smooth criminal said:

    I'd say the Fyreslayers FAQ means that if you get two prayers from the table you still can chant only one.

    Currently priests don't have the wizard thing where all spells are pooled together.  In fact there is no such thing as "prayer" in core rules, they are all unique abilities either from warscrolls or from allegiance. The warscroll prayers and allegiance prayers are separate entities. 

    Maybe they intend to make priests same as wizards, but then they should change it in next ghb or release global faq. This very specific answer for a very specific question about specific trait does not automatically translate to everyone suddenly getting robbed of their second prayer chant. It doesn't even make things clear about Fyreslayers themselves. Can they chant their base prayer+allegiance prayer? Who knows.

    the fyreslayer faq say this about the battletome prayers (in the special case of a priest knowing 2 battletome prayers instead of one). It doesn't prevent a priest to use one prayer from his warscroll and a prayer from the battletome. 

  2. 4 hours ago, Ravinsild said:

    Hey man. I pay 140 points for a Support Hero and the only thing he does is add +1 to the melee attack characteristic of all units wholly within his 16'' ability range and make wizards re-roll successful casts which half of the time my opponent rolls better and thanks me :( 

    and it's still one of the best support hero of the game. Compare to the khemist giving +1 attack to one weapon only of one unit. For 160 pts

  3. 3 hours ago, Solaris said:

    What I'm saying is that I'd prefer them to remain strong, and for other factions to be brought up to their level.

    Do you know how we call this ? Powercreep. If you always bring up everyone to the level of the most powerful book, you end up in the same situation as 40k, where the rhino came from 50 pts to free, and the marine from 25 pts to 13, because EVERYONE had to be buffed again and again and again to stay relevant.

    Bringing everyone up will just end, in 5 years, in a AOS situation where liberators cost 60 and paladins cost 110 because we will need to brought everyone up, repeteadly. And we are already seeing things like this (like lvl 2 caster being cheapers than previous lvl 1 casters, or things like screaming bell being cheaper than a celestant on dracoth)

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  4. 2 hours ago, Xasz said:

    Building Archaon was surprisingly easy. My only gripe, model-wise, is how he is fixed to the base. The whole model rests on a small area on Dorghar's tail and a single hook from the same (which is glued to the "wall").

    That the balance works out in the end was pretty surprising for me and balls to whoever designed the kit/assembly.

    Rule-wise, Archaon is sadly not really compatible with the new stuff and I really hope we'll see him reworked with an actual army at his back, either this year or 2020.

    He is very good with the khorne book. Play him in reaper of vengeance, whip him with bloodstocker, add a few attacks here and there (bloodsecrator/wrathmongers) and enjoy your double-pile in Archaon with full reroll wounds on all his attacks, and watch him one-shotting 100% of the time every hero/monster he come across while he devastate entire units.

  5. 3 hours ago, Lucentia said:

    I have seen a unit of Plague Monks do so, however!

    Edit:  I should probably expand on this slightly facetious, not particularly useful comment!  I don't think comparing across army books is often very useful in terms of balance, though I would say Plague Monks are a fairly similar unit to Witch Aelves in many ways.

     

    The thing is, plague monks die as soon as you watch them with angry eyes, while wytch aelves can tank better than blightkings

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  6. Just now, Reuben Parker said:

    Wholly within 16 of bloodsecrator is easy at that point they’re on 3 attacks and with a single whip re roll all fail wounds so they can be ok. Not great but decent so there is some non screening uses for them. 

    because of their base, you won't have more bloodreavers than bloodwarriors (for example) or bloodletters in contact, so they will barely hit better while dying as soon as someone watch them funny. Don't whip them when you can whip bloodwarriors, skullreapers or wrathmongers

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  7. 6 hours ago, Skabnoze said:

    120 seems too high.  That said, if you bumped the cost up to 80 (a 33% increase) I think she would still be an instant auto-include.  However, a lot of the reason she is an auto-include is simply because she has a stupidly amazing buff that is unique to the army.  So you could jack the price up pretty high and she would still be quite a good power-piece.  However, I don't think she warrants an absurdly high cost.  I firmly believe her current cost is far too bargain-bin cheap, but there is nothing wrong with having good models that are well priced - or even a bit under priced.  I think 80 is an improvement, and I would probably put the ceiling of a cost increase to 90.

    I would be very wary of heavily bumping up the price of the Hag while also jacking up the cost of Witch Aelves.  Be wary of heavily jacking up prices of all parts of a combo since you can end up with a larger overall cost increase than originally planned.

    too high ? For a priest with 2 personnal prayer + book prayer + an automatic reroll wounds AND a immun battleshock ?

    It's the same point cost of the runesmitter, who have a very good deepstrike ability (not like the DOK are craving for it to be honest) , but who also have only one personnal prayer, which is... a prayer giving reroll wound, but without giving battleshock immunity, and working on a 3+

    120 is perfectly fine for her.

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  8. 11 minutes ago, CentralKarma said:

    That looks pretty good.  Personal I'd probably combine the vulkites into 1 unit with handaxes.   You can focus you're buffs on 1 unit instead of 2. I'd also then switch ember storm for prayer of ash.   Vulkites with a 3+ save sounds pretty nasty to me.  Have your runemaster hangout in the middle and you can run and charge with the vostarg lodge command trait.  Maybe think about give the runemaster prayer of ash or searing heat.  Personally I've been giving molten infusion to my priest by the forge, and using the flame spitter as his turret.

    i messed a bit with prayers/items, i'm mostly trying to figure the units here, but many thanks for your help :)

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  9. 7 hours ago, Hoseman said:

    Ylthari guardians has 1 wound so don't expect 2 wounds for revenants.

    Why not ? The chosen axes were also 1 wound each and were upgraded at 2 wounds along with the  rest of the fyreslayers. The bloodcrushers had a new profile in wrath of rapture who got changed a few weeks later in the new khorne battletome. Sure, the release of the sylvaneth warband is much closer than the battletome, but they actually can change their profile on the battletome and i doubt anyone will complain that their old pdf profile become "obsolete"

  10. Hey people !  i was interested in starting a shooting/magic heavy fyreslayer list. What do you think about it ?  It's my first shot about fyreslayers. I've picked Lofnir manly for the CA and not the magmadroths

    LEADERS

    Auric Runesmiter on Magmadroth (260) - Runic Iron - Magmadroth Trait : Coal-heart Ancient - Prayer : Searing Heat

    Auric Runesmiter (120) - Runic Iron - Prayer : Ember Storm

    Auric Runemaster (120) - General - Command Trait : Explosize Charge - Artefact : Emberstone Rune - Prayer : Molten Infusion

    Battlesmith (140) - Artefact : Icon of the Ancestors

    UNITS

    10 x Vulkite Berzerkers (160) - Handaxes & Slingshields

    10 x Vulkite Berzerkers (160) - War-Picks & Slingshields

    10 x Auric Hearthguard (240)

    10 x Auric Hearthguard (240)

    5 x Auric Hearthguard (120)

    5 x Hearthguard Berzerkers (120) - Broadaxes

    BATTALIONS

    Forge Brethren (160)

    ENDLESS SPELLS

    Zharrgron Flame-spitter (60)

    Molten Infernoth (50)

    Runic Fyrewall (40)

     

    My biggest hesitation is about the vulkites : one unit of 20 seems much better for buffing it with the battalion and my prayers, but i think 2x10 may cover more ground (even if the fyrewall and infernoth should help a lot in blocking ennemy units)

     

  11. 1 hour ago, Balloon Dwarf said:

    Okay, so had a game today against nurgle. Knife to the heart scenario. Bit of a slugfest,  but the Broadaxe Heartnguard were worth their weight in gold. Took out Horti, and the GUO and were moving up towards his objective. Grimwrath was awesome, especially with bracers of ember iron and the battlesmith plus to save. 2 up save, 5 up feel no pain, he took a single wound all game. Had to call it a draw in the end as we ran out of time :(

    Fyre.PDF 584.63 kB · 4 downloads Nogle.PDF 922.68 kB · 4 downloads

    how do hearthguard berserkers fare in units of 5 ?

  12. 10 minutes ago, Battlefury said:

    Cheers for your game!

    As I see, the SCE player didn't equip his Seqiotors with the 3 Grandhammers, did he?
    That's a thing I do always see in my local meta, that they do have the amount of Grandhammers they actually are allowed to have.

    With these, they will batter you to pieces, so careful, if they ever take those!
    Then they would be buffed by the Lord Arcanum on Gryph Charger, meaning he loads his shield AND hammers. So he will do a lot of dmg, rerolling all hit rolls. And he will be very durable, rerolling all save rolls.

    Just as an advice, for future games.

    My opponents had all the grandhammer they could. But the slaughterborn give to bloodwarriors/skullreapers the ability to ignore 1 point of rend (rend-2 become rend -1, rend-1 become no rend), and the grandhammer, without rend (because it's only rend-1), against a unit with a 3+ save (with the prayer buff), don't have a lot of impact.

    As for the rerolling saves, skullreapers with rerolling all hit and fished for 6 usually do around 8/10 mortal wound each time, which is enough to one-shot units of 5 and slaughter biggers units on the long run

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  13. 3 minutes ago, ChaosUndivided said:

    Maybe in Bloodlords if you have multiple hero deamons you can get a bunch of heals off across them.

    Edit: it will be interesting to see what changes to Archaon's warscroll there will be with StD update. I bet his command ability gets reworded or just change completely.

    Sadly, he only affect command abilities on warscroll.

    Among the change archaon will receive, i'm 100% sure he will have more rend, the slayer of kings being rend -1 is hilariously sad

  14. 9 minutes ago, Warbossironteef said:

    I need a quick ruling on Sword of Judgement. Was it ever faq'd that the 6 needed to be unmodified? Or is it just a 6, meaning 5's if buffed by our Slaughterpriests? 

    no, it's still a 6+. A khorne demon prince (who have a natural +1 to hit) is really effective with this weapon. Buff him with a slaughterpriest and he will murder every hero/monster he come across.

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  15. Hello everyone !

    Sorry for the waiting, but i wanted to talk about my third game. My excuses for being so long and break discussions with my wall texts.

    So, third game was against another stormcast, with a scary list :  1 castellant, 1 heraldor, 1 arcanum on gryph 20 sequitors, 5 sequitors, 5 sequitors, 10 evocators, and 9 vanguards raptor hurricane with 3 aetherwing. In anvilstrike, naturally. So, lot of resilience and shooting power to devastate my army. 

    The scenario was shifting objectives. I deployed with 10 bloodwarriors, 2x5 skullreapers and 5 wrathmonger on my center and toward my left flank, with all my characters. On the right flank, 10 bloodreavers, 10 bloodwarriors, 5 skullreapers and 5 wrathmongers. My opponent only kep 20 sequitors, castellant, heraldor, arcanum on gryph and the aetherwing on the field. Everything else was in deepstrike.

    I decided to give him  the first turn, because i can't afford to take the risk to give him a double turn possibility. He run his army toward me and the objectives, deepstriking 5 sequitors and 10 evocators on the middle objective (who gave 3 pts and was in a giant scenery giving cover to everyone), and 5 sequitors as well as 9 raptors on my right flank. His left flank was holded by 20 sequitors + castellant and a gryph hound in front of them. The raptor shots 6 bloodwarriors (could have been worse...). He scored 5 pts.

    IMG_20190421_165916.jpg

    I needed to be careful here. I knew i couldn't beat his army in a straight fight, so i had to be cunning. I used blood bind to force 5 sequitors to go toward me and leave the cover, and a blood boil to kill a evocator, and summonded the skulls. 5 skullreapers advanced toward the left flank and charged to gryph hound while avoiding the sequitors near him. My 10 bloodwarriors and 5 skullreapers (buffed with +1 to hit) charged the sequitors. On my right, 5 skullreapers (buffed with +1 save) charged the sequitors, while my bloodwarriors where pinned by the aetherwing.

    I killed the gryph hound and all the 2x5 sequitors without any problem, whithout suffering any losses (the unit of sequitor would could attack attacked the skullreapers with 3+, and without rend, thoses masses don't do much). I failed to kill the aetherwing and gained 1 objective point, on the right flank.

    I won the initiative and gave it to him. Before the could act and double tap with the vanguard raptors, i immediatly used 3 BT point to make my bloodreavers charge his defensless vanguard raptors. They shot them all dead in their hero phase, but it was enough to prevent everyone in front of them to die.

    He didn't do a lot during his hero phase, a few buff and missiles here and there. He decided to be more proactive, and his 20 sequitors charged my left flank (skullreapers and wrathmongers), his evocators charged my center (bloodwarriors and skullreapers). His vanguard raptors kill all my wrathmongers on the right flank.

    In melee, as you could expect, the evocator one shotted my 5 skullreapers and killed 6 bloodwarriors, but the mortal wounds, gorefist and no respite killed 3 of them, and another after the BW normal attacks ! On the left, the sequitors didn't do much against the skullreapers, killing one of him and 2 wrathmongers, while loosing 5 of themselves. He took 4 more points.

    At my turn, things weren't good at the center, sadly, but i kept my head cold. I used two blood boil on the evocators, killing 2 of them. On the right flank, the skullreapers charged the vanguard raptors (the BW where still blocked by the aetherwing but killed him) and killed a lot of them. On the left flank, the now 15 sequitors, who where in a long line, couldn't fight effectively and where beaten up by the skullreapers. On the center, the blood warriors (iwth +1 to hit and save), helped by a slaughterpriest, killed 1 evocator. The last two failed most of their hits, but nearly killed one of my slaughterpriest, and killed 2 other bloodwarriors. I took the right objective, gaining 1 point.

    Then, i won the iniative again... and took the double turn ! I summoned the war-axe, who flew past the evocators, then one-shotted the heraldor, on the objective. Two other blood boils finished the evocators. My bloodwarriors at the center then ran toward the middle objective to take it. My skullreapers helped by bloodwarriors finished the vanguard raptors, cleaning the right flank. On the left, the sequitors killed 1 other skullreapers and 2 wrathmongers, but were only 6 left, with a few wrathmongers holding here. I won 4 points (major objective was on the right flank).

    At the opponent turn, i used the BT to make my skullreapers attack in the hero phase, killing 3 sequitors. A fight at the center between the arcanum and bloodwarriors did nothing). The sequitors and the skullreapers on the left all died.

    We rolled for turn 4, but, realizing he was entirely tabled (with only his castellant and arcanum alive), and that the major objective was again in my hands on the left flank, my opponent surrendered.

    At the end of the tournament i finished third, with 3 major victory. As predicted, a lot of self sufficient unit and not too many characters is efficient. Havving to kill 20 bloodwarriors to face 15 skullreapers and 10 wrathmongers is not funny. The prayers were awesome, and the the skullreapers/wrathmongers did a lot of work. So many effect after death (skullreapers, wrathmongers, gorefist, no respite) is also very good, because it keep your opponent from taking a too big advantage when he kill you. Skullreapers with 6 attack each stomp absolutely everything. They made sequitors look like chumps.

    The diminushing of rend-1 is absolutely golden. It change everything, especially against sequitors, or even a ghoul king on terrorgheist (there is a world between rend -2 and rend -1).

    I think i'll make some minor changes to this list, but i already like it a lot as it is.

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  16. 6 minutes ago, PJetski said:

    Oh, loads of different ways. 

    1. Battlesmith aura stacks with itself. Just bring 4 Battlesmiths and keep your units in range.

    2. Prayer of Ash from any Priest

    3. Runesmiter on Magmadroths Grand Ritual of Awakening. Also stacks, but only usable once per game

    4. Forge Brethren battalion gives a unit +1 Save in the enemy hero phase until your next hero phase so if the enemy gets a double turn you can get +2 to saves with that ability.

    5. Cover

    6. Magmadroth trait reduces enemy Rend by 1, which isn't the same thing but is very similar

    Oh, i forgot the battlesmith stack (even if it's the type of thing that mostly work on theory and not in practice)

    However, magmadroth being a monster, i think you can forget cover save

  17. On 4/22/2019 at 7:37 PM, PJetski said:

    If you are having trouble with alpha strike armies you should use the magmic invocations to block space. Terrorgheists are fast but they have huge bases and you can make it impossible for them to finish a charge with some clever invocation placement.

    Also, Magmadroths can be unbelievably tanky - along the lines of a Stardrake but with much better damage output. With a Smoldering Helm and +4 to saves they can wipe out enemy units with their own attacks.

    Against magic heavy armies the Fyrewall does a great job at blocking line of sight, and if you need to stop key defensive spells you can bring a Knight-Incantor.

    How the hell do you reach +4 to save ?

  18. 1 hour ago, ChaosUndivided said:

    Its cool to see so many different list. Even all 4 of the Host are represented and seem like solid armies. If nothing else, not being pigeonholed in Gore Pilgrims or deathstar Bloodletters, is a lot of fun. The fact the new book presents so many options its possible to keep switching up your meta and still play competitively. 

    The tournoment @ledha placed 3 seems legit. Lov posted his stats the other day on honest wargamer and Khorne came in 2nd at an event in Sweeden i think. Here is updated stats https://thehonestwargamer.com/april-23rd-stats/ there was sever "big" competitive events around the world since new tome. Im not sure how they choose what events qualify to be added to stats but its only tournoment style ones.

    There are a lot of tournaments going on in France, but they mostly appear on T3 tournament (https://www.tabletoptournaments.net/fr/overview). Most of them are small, because the WFB community was extremely big and a enormous majority didn't made the transition to AOS , but there is a few 20/40 players tournaments every month, and a few bigger than 50+, time to time. Our best players are very good (Kozokus is one of them). Some of them even won the Best International Team at the Bloodtithe 2018  and in 2019, but most of the french players stay in france.

    We still suffer for a lack of interest from other countries i guess ? After the Bloodtithe event from 2019 for example, the Honest Wargamer interviewed a lot of teams, mostly all the non-english ones... but none of the FOUR french teams ! So our 40+ players tournaments results are ignored while the 12-20 players tournaments from sweden or australia are taken into account. Same for germany, which tournaments results never appear on Honest Wargamer.

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  19. 8 minutes ago, NoLifeKing said:

    Hello, i am new to the forum and roughly new to age of sigmar too. 

    Khorne has been my calling in the grim darkness of the far future, and so shall it be my allegiance in the mortal realms aswell. 

    So i come here now to seek the wisdom of those who might actually know the rules, unlike myself.

    I have a question about the slaughter priests and how their abilities work. The priest has two abilities in their warscroll which i assume are prayers, and they get to pick one of the blood blessings from our battletome. I am quite confused as to which prayers and how many of them can 1 or more khornate priests actually do per turn. Lets assume i have a single slaughter priest:

    A) The priest can cast his chosen blood blessing for example the Blood Sacrifice, and can then proceed to cast both of the prayers in his warscroll, Blood Boil and Blood Bind, since they are not duplicates as the rules forbid me from chanting the same prayer multiple times a turn, even on a entirely different priest. 

    B) Am i simply allowed to pick one of the prayers known to the priest and chant it, and cant cast any further prayers for that priest? 

    Many thanks in advance for your guidance.

    he can cast in the same turn one prayer of his warscroll, one prayer of the battletome, as well as a khorne judgment

    the prayers from the warscrolls are not limited by the rule of 1, so 3 slaughterpriest can use 3 time the blood boil, for example

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