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Knight Scáthach of Fimm

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Blog Comments posted by Knight Scáthach of Fimm

  1. 3 minutes ago, Double Misfire said:

    Great background, with some nice but not ott nods to WFB.

    I love the muted, moody colours you've chosen, and the subtle headswap on the wizard. Do you think you'll be using Living City allegiance and incorporating some Sylvaneth when the Cities of Sigmar book comes out, or are the Spitewood natives as unfriendly as the name suggests?

    Spitewood are neutral with Bal'lahast, as they trade materials like wood, but not soldiers. It's less willing, and more that Bal'lahast is extremely powerful militarily in their corner of the realm and the Sylvaneth want none of it. Spitewood Fens is another story, and the Fimir kick them out every time they get close.

    I was thinking Living City as Bal'lahast are very mobile and on the move, and hit and run is a common tactic due to their inferior equipment, meaning drawn-out engagements eat their resources much quicker than other cities. At least when fighting in Shyish; Ghur is easier, naturally.

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  2. It's a website called Inkarnate. I forgot who first posted about it.

    Fortunately the Fimir's backstory has changed from indecent kidnappers to just another species of being which is the only reason I started playing them. Something people don't realize is that the Fimm Nobles make up a Fianna, traveling Knights from ancient Ireland. They aren't just beasts, unlike everything else in Ghur.

  3. 1 hour ago, Thundercake said:

    love your backstory and map. nice models too! I wish there was something to distinguish the shaman other than the name on the base though.

    Thank you! Unfortunately Grots are not easy to convert given how small they are. He started as a mascot for Argrave. I do have some bits from the Ironblaster kit so I can remake Bentnose. As for the Fimir the way their model is made makes heavy conversion nigh impossible. Argrave just has antlers and a Tree Revenant's sword really.

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