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Knight Scáthach of Fimm

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Posts posted by Knight Scáthach of Fimm

  1. 15 minutes ago, Double Misfire said:

    I don't know about anyone else here, but boy am I getting bored of repeat wishlisting and unit cull predictions when so far we've got nothing to go on!

    NEW THREAD QUESTION: What is your favourite of the established Free Cities, or have you created your own?

    My personal favourite is Greywater Fastness, because Cannons (obviously), their having the same colour scheme as my existing Dwarf and Empire stuff (Averland 😢), and the fact I feel invested in them after registering so many results for Order in the UK in the 2016 Season of War global campaign.

    Tempest's Eye are a close second, and I've been playing as them since Firestorm came out, mainly due to their allowed factions almost exactly matching the composition of my collection (Dwarfs, Empire, Swifthawk Agents, Kharadron, the few Stormcast I have being Tempest Lords), but wanting to go Stormcast free moving forward, and never wanting to have to paint anything in Middenheim (spit) colours, I can safely say my army'll be hopping through a Realmgate and back to Greywater with the advent of the new book. :D 

    I'm just prepping some info for my city of Bal'lahast. Will post it sometime today. Currently I'm a Freeguild player, and will use the most suitable city to represent my city.

    • Like 1
  2. Tom gave a very good explanation as to what the rumor engine is, and at this point it's solid evidence for Tomb Kings. I think it's passed wishful thinking. It's at the start of the video.

     

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  3. 8 hours ago, Dr Ben said:

    I think we definitely will see some effects based on city keyword and some based on race/subfaction as well. Similar to how the verminlord warbringer cast dreaded death frenzy on any skaventide but their command ability only effects clan verminus, or how nurgle can be all nurgle, maggotkin only, nurgle demon only, nurgle mortal only etc etc.  

    Agreed no guarantees, but up until now they have kept the minor subfaction keywords for some allegiances. I think FEC can ally deadwalkers and deathmages but not LoN for example.

    It means you can play not one mighty witch hunter, but units of 5! The smiting of the unrighteous will be immense!

    Sorry for double post but if we gain certain effects based on our advisor, the Witchhunter would become awesome. Models affected by the General's command ability gain +1 damage against wizards and daemons (and death?)? That would be some spicy synergy that we haven't seen before.

    • Like 1
  4. I think it's important to split the factions into different roles; mainly being the factions that provide the fighting force and factions that provide support, so Freeguild and Collegiate Arcane. I highly highly doubt we will have synergies between fighting forces, as the cross faction synergy will come from the support forces. Otherwise, we will have a soup problem. I think Beasts of Chaos is our best point of reference on how things will play out.

    As for different units fulfilling similar roles; that wouldn't be so much an issue if there is no overlapping faction rules; so Rousing Battlecry on Hammerers or something, unless that unit is 100% self-sufficient. I still expect there to be a clear divide, like Greatsword Kurnoth and Scythe Kurnoth. So let's say Executioners remain similar and are the elite infantry that deal mortal wounds, while Greatswords gain say +1 damage against single wound models (or are just able to go 2+ 2+ still) or something like that, while Wildwood rangers remain the monster busters they are. All have clear uses and won't outdo each other (hopefully). If we had cross fighting force buffs, that's where the elite infantry will blur and we will have problems, like in Nighthaunt. Who cares if Greatswords can go 2+ 2+? My Wildwood rangers can now do that with d3 damage against monsters!

  5. I intend to run my army just the same as it is now; that being Freeguild and Collegiate Arcane. Although if the Witchhunter gains a legit role then he can join the party too. I'd run the city closest to my own city in Ghur. Saying that, Hammerhal was suggested to have something to do with Demigryphs of which I have 6.

  6. 31 minutes ago, GeneralZero said:

    I'd like to build a 100% human powder based army: in fact, completing competitively (a bit) my actual human force to have a sort of Napoleonic army in front of monsters lol. This will be a super themed army. (and I guess it'd be efficient if the gunline kill enough things before close combat)

    I'd do the same with dwarves where the cavalry is a sky force full of KO ships.

    For the first one, my hope is high. I don't bother more than this for the second one. (wrong thread initially in rumor one)

    You can already do this with Freeguild. They're deceptively strong.

  7. 7 minutes ago, zilberfrid said:

    The choice for Freeguild sets is also abysmal, incomplete guards, or incomplete gunners with armour that does not fit the rules, and generals that all have loadouts that do not fit the choices people make, with one being a naked fanatic (which does not mesh with the save they have), and a dragon without a warscroll.

    Give us heads, cloaks, arms with alternate weapons or shields, make gorgets, alternate legs for the shoeless guy, heroic bannermen, flamboyant musicians, dramatic unit captains...

    Of course I'd agree, although to offset the lack of currently available models, I hunt for old empire stuff. My general on horse is Ludwig Schwarzhelm.

    • Like 2
  8. 1 minute ago, zilberfrid said:

    I have one of them, and think I'd sooner buy another than a guard set, the greatsword models are just so much better.

    Looking at the Forgeword Mannan's blades they stand out as a lot better as well, the FW not being a complete unit, no spare parts and not as good looking for more money.

    If the retinue rules are significant, I can see myself buying them to accompany my general

  9. 1 minute ago, zilberfrid said:

    I like diversity in my models, the sergeants of my guards may be based on Greatsword models, and the Greatsword Guild Champion could be a General on foot with a great weapon.

    I am a serial converter though, having cut through over 50 Bretonnian Bowmen to date.

    Often I mix and match the guard kit with greatswords bits, like heads etc. Same with my gunners, they have some outrider heads because why not?
    The greatsword kit is excellent.

  10. 1 minute ago, zilberfrid said:

    If you have 20 from 2x10 boxes, you'll have bits to make it 30 with a few guard transformations. They are not as glorious, but it may be an option.

    I'm too much of a perfectionist not to have all the same models, but not so much that I won't batch-paint the hell out of them!

  11. I've always wanted to run a unit of Flagellants, but allies and the fact Greatswords outperformed them stopped me painting another 40 models. Considering how easy it is for us to field 100+ infantry painting more is a bit of an ask.

  12. 37 minutes ago, Luzgurbel said:

    Can we just hope new models for the old fashioned state troops, aelf archers and/or some dwarf units? They are old for ages (since at least 6th ED).

    We probably won't get any new models; by the looks of it, Ogors will be getting that treatment and fair enough, they have way less to work with. The paragraph that mentioned advisors to generals was interesting, as I have no idea how that would be implemented without new models.

    Furthermore, I hope that this concept will take the spot of a free terrain feature as A: what terrain would befit all these different factions? And B: I intensely dislike the captive audience method of including free auto include terrain; Khorne is a good exampe of integral terrain you, for all intents and purposes, must buy.

    • Like 1
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