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Melcavuk

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Posts posted by Melcavuk

  1. The limited command trait is the current cost of gaining a better battle trait, currently barring a select few factions (feast day FEC) there would be no reason not to take a unique subfaction if you also gained free choice of Command Trait, you gain a bonus but have to have a restriction in order to get it. That is the balance of the extra abilities gained, otherwise every Stormhost will be Anvils of Heldenhammer abilities, with Staunch defender command trait and instead of seeing more variety you end up with the same option chosen as people cherry pick the best of the best.

    • Like 11
  2. I'd be happy with shards of Vulcatrix being worshipped by destruction fire centric factions. You could also have fractured avatars of Gorkamorka pulling the Suneater out as its own distinct personality amidsts the ruling pair. That said with so few people running grand alliances these days the fact that alot of the forces are order matters very little when order themselves arent whiter than white, you can still easily play plenty of conflict between the inner workings of Order.

    • Like 3
  3. Mostly stemming from a conversation about how to convert the fantastic new Ghaz model to AoS I've been working on creating a Boss Base for him in the stylings of Katakros but for Iron Jawz, the basic premise to use a Ghazconversion to fill out the void currently left in the base and to have the whole ensemble run as a Megaboss on Mawkrusha (base size matches) renaming and refluffing the abilities as I go in order to explain it.

     

    The army premise is Orruks crafted from the dead bodies of fallen Iron Jawz, cleaved apart and crudely reassembled by a menageries of Grots, Hobgoblins and Orruk Weird'uns (weirdly smart but physically weak Ironjawz cast out). The Waaaghlord vomiting souls of vanquished Orruks into these vessels as living embodiments of the Waaagh. The Strongest, The Toughest not by their own hand but by harvesting Prime Orruk corpses.

     

    So here's the base so far:
     

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    • Like 3
    • LOVE IT! 5
  4. On 3/2/2020 at 9:24 PM, Sttufe said:

    The squats are great addition to the army, as always the painting is absolutely spectacular! I am in awe. How do you even do this with conversions and such, it seems impossible. I can't wait to see what goes in next! P.S. I love the war machines, you make these things almost come to life before your eyes!

    Cheers, at this point I've been hands on with most of the kits across the ranges which helps with conversions as I can usually visualise the end result a lot more easily from the constituent parts. Don't get me wrong there are many failed attempts that never see the light of day.

    • Like 2
  5. Brief rundown.

    The Midnight City are a once reclusive industrial empire, founded long ago in the Age of Myth around the slumbering form of a Goddess. Every cog, every steam tunnel, every artisan clockwork mechanism in the city was engineered to channel the powers of the Realm to restore their Goddess from her Age long slumber, it was these need to innovate, need to create new methods of pulling more power from the very air around them that spurred the cities industry. The contracts they garnered through such innovation when into funding new research into Cog and Steamwork technologies to revive their ward.

    It was however only as the Age of Chaos dawned that the Goddess awoke, her first breath was said to be the cities last. Every cog froze, every steam tunnel suddenly grew empty, not a sound of the clockwork was to be heard throughout the City. In the first days of the cities death those who only sought to exploit it for wealth abandoned their holdings, fleeing to the safety of Azyr and the riches it might offer their coffers, as days turned into weeks then too did those whose hearts were conflicted, buckling to the need for safety over their love of the city they had dared to call home. Finally came the Heirs of the noble houses, each great house dispatching one heir to Azyr that their lineage might not die with the city they could not bear to leave, it was as these heirs crested the mountain range to the south of the city that they looked back to see their homes ablaze, a piercing beacon of ruin benearth the darkened sky.

    When the Heirs reached Azyr they spoke of the death of Midnight, a tale cemented by all those who came before them but made all the more real by their description of the flames that claimed the city. As her lie was cemented in the minds of the Azyrite host, and all who might carry rumour out into the greater realms, the Goddess and her remaining loyal populace continued their labours in the hidden under-workshops of the city. It had been they, in the Goddesses eternal wisdom who put flame to all that remained above the streets of the old city, returning the land to the wilds and shadow daemons that any encroaching forces would see little but the gutted husk of the City that once was.

    With this lie in place, and the populace reduced to number sustainable in the Undercity, comprised of only those with the resolve and vision to see through the plan of their Goddess the innovations of Midnight have continued through the Ages. The Undercity now spreads beneath much of the mountain ranges surrounding the old town, far larger than the husk from which it has risen once more, they produce Cogwork mechanisms the likes of which few others could dare to replicate. 

    As the Age of Sigmar dawned the Midnight City rose phoenix like from the ashes, though hidden they had maintained smuggling routes with local tribes to ferry arms and supplies where needed yet with Azyr open and the seeds of hope growing a new market had been born for their innovations of war. The goddess however remained elsuive, now masquerading as the Midnight Queen those who traded with her city would never have seen even a hint of the divine, a genius in no doubt but mortal.

    All this has changed with Lethis, unwilling to see another stand alone against the darkened tides the Midnight Host marched forth, the queen resplendant at the head of her cities armies, at the apex of the battle however her true form was unmasked and face revealed to the hosts Azyrite. And now the city lays besieged, the the Azyrite host demanding the Goddess return to the Penumbral jail she once occupied, her populace unwilling to yield she who staved off the darkness and allowed them to prosper. 

    A city alone, 

    The City of Midnight

    • Like 4
  6. 1 hour ago, radionausea said:

    Are Cognizant Phalanx supposed to hit on a 2+ and have a further +1 to hit when they're attacking a unit that's charged?

    Overall liking this a lot.

    Cheers

    The 2+ to hit is only on the missile attack variant as it is quite literally a cloud of steam and relies on your opponent being within 3 inches (in combat with you) to shoot, however should your opponent have an ability that can charge within your turn (I think khorne here) then yes they would essentially be on a 1+ to hit said unit in the shooting phase of that turn but 1's always miss. 

    58 minutes ago, FlatTooth said:

    This is real good and real cool

    Thanks!

  7. Some of you may be familiar with my work on designing fanrules for Ironweld Arsenal previously and with the release of Cities of Sigmar I let those rules sit to one side whilst I worked out how to bring something new to the table without sitting on the rules of Cities of Sigmar too much and being more of the same. So the rules have now gone through many iterations and changed to fit as a fan supplement instead, presenting two new cities to the game and fleshing out the concept of industry in the game, its available as PDF here:

    https://artisansofsigmarhome.files.wordpress.com/2020/02/themidnightcity.pdf

    The photo files suffer from compression somewhat when uploaded so they'll be harder to read but I'll link them below anyway. 

     

    What I need now is feedback, constructive and critique to flesh out, change and test what has been compiled.

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    • Like 1
    • Thanks 2
    • LOVE IT! 3
  8. As a little bit of a diversionary project and given that Mawtribes will gain warcry rules on Saturday I've been working on converting a Warband from the Ogre Bloodbowl team to give a more dynamic, personalised Ogor team.

     

    So here's three so far along with some characterful gnoblars and an objective chest!

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    • Like 11
    • LOVE IT! 4
  9. I could easily see Cogforts being one of the few Forgeworld lines made for Age of Sigmar, a massive high impact model like the Warlord Titans, thunderhawks etc that is ungodly in cost and size but a real collectors piece.

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