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Melcavuk

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Posts posted by Melcavuk

  1. 10 hours ago, Kramig said:

    Wonderful!! 

    Where do bits come from for on foot warrior bodies, mounted cloak, weapons? 

    The on foot version are mostly made from the Swift Twins for Bloodbowl from Forgeworld. The weapons and mounted cloak both come from the Light of Eltharion

    On 7/20/2020 at 2:32 PM, TheR00zle said:

    As much as this thread seems to be filled with awesomeness I just have one question: whatever happened to your undead fyreslayers? Other than that I’m following this.

    Much with many of my projects, the live on a shelf until the inspiration hits to continue them.

     

     

    And now:
    One painted and based Kheitani and then a comparison of the two Urhani noble variants alongside her.IMG_2180.JPG.a65d409c25b1b4632be5e1af4288966b.JPGIMG_2187.JPG.46599cfa281b87c5c6b53248e5a697b3.JPG

     

     

    And their AnimosityII Trailer:

    • Like 2
  2. 42 minutes ago, carnith said:

    I don't wanna always game the system, as it's meant for narrative, but there are times where the idea of a character becomes cost prohibitive that to make him decent, just doesn't work. In my warscroll on the previous page for Delsear, he's got two swords, but to add two swords, and make his main weapon a strong attack, I'd be spending a lot of points. And the idea for him is that he sword fighting skills are meant that he finds openings for additional slashes. To get all of that, we're looking at a really expensive character. But all I ended up doing was taking the great sword, called it two blades. Honestly, if i wanted more out of him, I'd give him the great axe for that additional rend. 

    Also, my custom fighter, is as many points as Eltharion, doesn't have as good of a save, no ethereal, no rend 3, no mw ranged attack. 

    Barring the obscenely cheap starting level you’ll find all custom characters here roughly 15-30% over costed. I assume this is done with the intent to make them more acceptable for matched players to play against. However as it’s a narrative system I’d encourage building them to suit what they are, rather than worrying about costs.

  3. 3 minutes ago, willange said:

    No they were actually one of the "major features" of matched play in both Forbidden Power and GHB 2019.  They were fully legal for matched in the azyr app and warscroll builder.

    Theyre actually in the narrative play section of GHB2019, whilst they could be used in matched play they were introduced in the narrative play section

  4. Brettonia have never been more popular than when they've been removed from the game. They were removed by GW for a reason, most likely due to poor sales and low trademarkability, the fact a vocal minority still clamour after them doesnt mean they would be an instant sell out. Instead far more likely is the fact that vocal minority would find a new faction they feel should be in the game to clamour after insisting that they "won" getting brettonia back and therefore they can do it for everything.

    New and cool beats old nostalgia for me.

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  5. 39 minutes ago, Phasteon said:

    Wow, the amount of „Ethereal“ Heroes that are going to walk the Realms is disturbing, seems as if Nagash won. 

    Also, you are creating a „UNIQUE“ Hero as stated in the describtion - so no command traits or artifacts for custom Heroes. 

    I will 100% not allow this tool in my games, as it seems to lead to mostly 400p ethereal powerhouses. 

    Internet already took the fun out of it.

     

    Edit: My gaming group already planned a „narrative game“ using those rules. Guess what. Each player has a 400p max wounds, max save, -3 rend 6 damage ethereal Hero.

    I think I‘ll pass on this one. 

    It may need some degree of framework depending on the narrative being depicted, be it a ban list on the part of whoever is overseeing the narrative, or DP limitations based on the "scale" of the game, when you're trying to depict something small scale in the setting 15-20 DP is plenty, if you're trying to play a game of gods and titans 40DP is suited etc.

  6. With the coming of the Anvil of Apothesis I felt it was a good chance to explore the concept of shadow aelves, and the idea of doing one character in multiple incarnations in their lifespan.

     

    So here's the "mirror double" shadow duplicate of the onfoot version in progress, and then the same hero on the steed.

    IMG_2029.JPG

    IMG_2030.JPG

    IMG_2027.JPG

    IMG_2028.JPG

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  7. I think at a basic level all wargaming universes are funamentally a multi verse with each gaming group running their own individual reality within that. Is Nagash really fighting in Ghyran and killed by Alarielle, or is he also fighting in Chamon and beating down a fanscroll Grungi. Is Marneus really on 2000 different table tops against different foes in different campaigns and so on, the minute we as players get control of a named character we create a fractured timeline and new reality.

     

    We rely on GW to give us Universe 1, the core that we then dictate how much we diverge from. I'd like it to stay that way just so we maintain a constant as a reference point to how divergent each gaming groups storyline has become.

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