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Peter (Age of Miniatures)

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Everything posted by Peter (Age of Miniatures)

  1. We are all in on the Warcry content. This is a guide and overview for the Legions of Nagash Warband: https://ageofminiatures.com/legions-of-nagash-warband/
  2. Another Warcry Warband Guide, this time for the Cypher Lords (written by Johannes) https://ageofminiatures.com/cypher-lords-warband/
  3. Today we are back at doing content for the beginners to Age of Sigmar. Michael have wizzed up an amazing intro to the Age of Sigmar setting: https://ageofminiatures.com/aos-lore/
  4. I just hope to Sigmar that the army gets some new models. I really do not like the rumour that they are not getting any new miniatures at all
  5. I have something very exciting today! Justin, an avid Order player and lore aficionado, have made an article regarding Cities of Sigmar. It includes everything we know so far and his personal speculations on what is most likely to happen with this release. https://ageofminiatures.com/cities-of-sigmar-release/
  6. How great is Warcry? Just loving it at the moment. In this article Johannes writes a bit about the Untamed Beasts: https://ageofminiatures.com/untamed-beasts-warband/
  7. With some much needed outside expertise and help, the Legions of Nagash army overview and guide is now done: https://ageofminiatures.com/legions-of-nagash-army/ Next up in this series is the Nighthaunt and Flesh-Eaters!
  8. Hi @CommissarRotke, Thanks for the comment and letting me know about the navigation issue. I looked into it and found a way to make the header more "sticky". In general, optimising navigation might jump to the top of the to-do-list soon
  9. An article on the very basics of starting miniature painting and getting into the paint hobby: https://ageofminiatures.com/painting-for-beginners/
  10. An article collecting all the information regarding the different Warbands in Warcry. Will be updated with more information as leaks and the game comes out. https://ageofminiatures.com/warcry-warbands/
  11. My review of Warcry is in progress. You can find it here: https://ageofminiatures.com/warcry-review/
  12. The points reductions are in! I did not have high hopes, so this was a very welcome gift. The mushroom going up in points seems weird and I was sure the Scuttletide would go 10 points up (so yeah for that not happening). All in all some good reductions. The troggoths and the big spider options are very tempting now! So, how will your build(s) change? Shootas: -10 (now 120) Dankhold Troggboss: -30 (now 270) Loonboss on Mangler Squigs: -20 (now 280) Webspinner Shaman on Arachnarok Spider: -20 (now 280) Arachnarok Spider with Flinger: -20 (now 250) Arachnarok Spider with Spiderfang Warparty: -20 (now 230) Skitterstrand Arachnarok: -20 (now 240) Gobbapalooza gang: -40 (now 200) Dankhold Troggoths: -20 (now 200) Fellwater Troggoths: -10 (now 150) Rockgut Troggoths: -20 (now 140) Malevolent Moon: -10 (now 40) Morks Mighty Mushroom: +10 (now 90) Scrappskuttles Arachnacauldron: -10 (now 40) (updating my post with points changes from GHB and recent FAQ here if you are interested)
  13. I have been looking to do this article for quite a while now. This is my take on the different aspect that can be helpful to consider when you need to select an Age of Sigmar Army: https://ageofminiatures.com/choose-an-army/
  14. Going through the new GHB I always find it helpful to read a complete list of the points changes. This time I made one myself here: https://ageofminiatures.com/points-changes/
  15. Hi gang! It was hard to find any good quality info on Forbidden Power, so decided to buy it and write it myself. In the article, you can find a rundown on the different rules, how they work, the campaign and so on: https://ageofminiatures.com/forbidden-power-rules/
  16. Hi gang! My name is Peter and I run the AgeofMiniatures.com (earlier on the ageofsigmar.eu domain). The webpage is dedicated to Age of Sigmar, with a heavy focus on articles for beginners. I try to write content that answers the questions all new (and older) players have. You know, that very basic stuff that everyone takes for granted that you just know. If you have a suggestion for an article, be sure to let me know. You can find me here, write a comment on my blog or hit me up on the twitters. Content breakdown (not everything on the site): Beginners: Beginners guide Guide to Matched play and Points system Guide to Allegiance Abilities and Allies Guide to Battalions Guide to Endless Spells Guide to Command Points How the rulebook system works Hobby stuff: Brush care Guide on painting your first army A review of all of the texture paints Gaming: Malign Sorcery Endless Spells rundown Malign Sorcery Artefact Rundown
  17. Greetings Sigmar dudes and dudettes, So I am not seeing that much chatter on the Forbidden Power supplement (at least post-release), so wanted to make a little discussion thread. What do you think about Forbidden power? Did you decide to skip this one or get it? I decided to purchase the box, even though I was a bit on the fence about it. My thoughts: The new allegiances are for Order and Death (armies I do not play), so that was not really for me. On the other hand, I am stoked about the possibility that new "mixed allegiances" can pop up in supplements (and maybe white dwarf?!) in the future. I find the rules for mercenaries intriguing. I think I would do something with that if, for example, it was Khardron Overlords and not Fyreslayers you could take. Really looking forward to whatever "Mercenary Companies" we get in the new Generals Handbook. At first, I was lukewarm on the Endless Spells. After having thought about some more, having more different Endless Spells means it is more likely that I will take a big caster package and endless spells (because you need enough endless spells to throw out there for them to be effective). I was quite pleased with the campaign module. The biggest strength of it being the artefacts that grown on power the longer you get in the campaign. The battleplans seem cool enough. The engine was a bit of a miss for me. 100 points seem too expensive for an effect that is random. But the model was cool, so will just use it as terrain and in narrative battles. Working my way through the lore, but that seems decent as always. The Soul Wars chapter is, for me, much more intriguing than the Realmgate Wars. Contrary to Malign Sorcery, I do not feel like this is a "must-buy" expansion. Too much of it some people will likely never use. On the other hand, that might be a good thing. Too many "must-buy- things" will get people complaining about "being forced" to buy stuff. Before I bought it, I found it hard to get good information on how the mercenary system worked, how the campaign was constructed and so on. These are the kinds of things that very much would inform my decision on whether or not to buy it. After buying it I decided to write an (quite extensive) article explaining the rules in the book. I hope it will help some of you still on the fence.
  18. I think I just had a #grotgasm. Could it be more perfect?
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