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Galas

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Blog Comments posted by Galas

  1. I had my first mini-campaing (Two games :P ) and it was a BLAST.

    I use the narrative variation, I'm going as the Game Master and my older brother (25 years) and my little cousin (11 years) play as the heroes.

    My little cousin is being step by step introduced in miniature wargaming by me, but he knows still 0 of Lore, and my older brother has 0 interes in miniatures and know 0 of the Lore, but has we are visiting the family he play with us for fun.

    I let them pick (As i don't have the GHB I pick measuring the power by eye) a couple of heroes with a retinue:

    -A Knight Questor with 2 Liberators.
    -A Dwarf Lord or a Daemon-slayer with up to 4 dwarfs (Picked between warriors, miners and thunderers)
    -A Elf Archmage or a Elf Prince with up to 3 elfs (Swordmasters or Seaguards)
    -A Goblin Shamn or a Goblin Warboss (Up to 6 goblins picked between archers and spearmen. Or 1 troll)

    My older brother pick the Knight Questor and the 2 liberators. He called him Sir Troglodofh of DeepCave and the 2 liberators where his squires: Farruquito and Paquirrin (Don't bother looking in gogle, one is a spanish singer and the other a spanish reality show "star")

    As they know 0 of the Lore of Age of Sigmar, Sir Troglodofh has a generic backstory: He was a peasant-born Knight that try to marry the daughter of his King. When he give him all of his money as marriage portion, the King kept the money but didn't give the hand of his daugther in return, because all of the nobility despised Sir Troglodofh "If you born as a peasant, you die like a peasant". So, losing his money and his Keep, he go for adventure with his 2 last loyalty servants, lookin for fame and money to, someday, go back and marry the Daugther of his liege, after killing him.

    Mi little cousin pick the Dwarf Lord and called him Thorgrim (I sugget that name) Wolf-Pelt (Because it was Carnaval and he was using a wolf-head cap), 2 warriors (Glóin and Gimli Jr.) and 2 thunderers (Olaf and Pilaf). They were the last survivors of a burned Karaz at the claws and fire of a dragon. Thorgrim was famous for his obsesion of tropy hunting (And actually mi little cousin do that in the first game! )

     

    The two meet into the tabern of a city, New Karroburg. In it, they where informed that the city has a problem with rat-men (Skavens), hideous critters that were stealing childrens and killing the cows and all of that.

    As the first scenary we used the one of example into the Hinterlands Rules, but I change the "crypts" and the undead for "Caves" where they need to find the entrance to the Skaven base, and obviously change the undead for Skavens clan rat.

    I put groups of 4-5 clans rats roaming the hills, and groups of 1-2 spawn at the first of every turn. It was funny because as my older brother go straight to check one of the 3 entrances, my little cousin and his Dwarfs go direct to the Skaven-captain that was the mini-boss of this scenario. 

    I'll say that the Age of Sigmar rules where FANTASTIC, the format of warscrols and having all the rules at hand where ace, and they just learn the rules in like 10-15 minutes.

    Summarizing: Thorgrim kill the Skaven-Captain, Sir Troglodof and his squires found the entrance of the cave, and the poor Glóin was "slayed". When one of Sir Troglodof squires (Liberators) enter the cave, the boss appears: A Ogre-Rat. They kill it but it wasn't easy.

    After this, my cousin roll a 4, so Glon was injured and slowly recovering, so he can't help them into the Skavens bases. Farruquito and Paquirrin each gain 2 levels: One gain +1 to hit and +1 to wound and the other gain +1 damage and +1 movement.

    The next mission was inside the Skavens tunels. They fight 10 clan rats that kill easy, but they just run straight to the trap that I set for him. Thorgrim and his dwarfs fight against 6 skavens in the back where Sir Troglodofh fight against 3 clanrats, a Ogre-Rat and a Warlock-Enginer. In this battle, Gimli Jr. Paquirrín and Farruquito go KO and Sir Troglodof lose 2 lives, but they had the pat opened to the Skaven Warlord.

    They fight against him and end winning the campaing. All of the KO's survived, but Paquirrin gain -1 to movement.

    Summarizing (Again) :They love it. I love how well random units just fuction like bosses with 0 effort with the Warscrol sistem: The Rat Ogre hit like a truck, the Warlock-Enginer put a lot of mortal wounds (But i don't abuse it every turn to not kill their heroes) and the Skaven Warlord can boost the clanrats and just run from combat. The Knight Questor fuction as the "tank" of the party, being a Hero Killer, and the Dwarf Lord just fuction as a "commander" busting his soldiers "to hit" rolls against the skavens bosses.

    All of this rules combined so easy, and work so well to create a tactically deep gameplay that... oh. We had so much fun (To be honest we were 3 clowns roleplaying the characters. My older brother used a mantle has cape and my little cousin just do a motivational speech every time he used his Dwarf Lord hability)

    I had imprimed in full colour the Hinterlands rules. Totally worth it! Thanks you for all the effort! My cousin said that it was the most epic game of history (And I had played WHFB and W40K with him)

    PD: Sorry for my english, I'm a filthy spaniard that suck with it.

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